What WON'T you miss?


Agent White

 

Posted

Civilians pushing me around, especially in bank maps.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

The three-level tech map. With Nemesis snipers at every spawn point. Can't pull them, and in melee range of one you get shot at by two or three others.

That second nemesis automaton in Dark Watchers arc. And almost as annoying, explaining why I need help without spoiling the mission.

"You have a timed mission" "ADMIN: The server will be going down in 10 minutes" (Actually, for many missions, it could be a fun challenge.)


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Posted

Quote:
Originally Posted by JayboH View Post
Yeah... stupid company that only paid for roughly 10 years of development/staffing/support costs...
WE paid for that. NCSoft just took its cut until they got sick of us.


 

Posted

Video driver crashes during missions and especially inside bases. Thanks, ATI!

Unexpected mapserves, especially during iItrials. :P

The cake map.

Hunts and kill 'em alls on outdoor maps.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

My wife saying "After this one mish, please go change the baby's diaper", and then 2 hours go by and she has already done it.

That. And that alone.


NCSOFT may take away our servers and beloved dev team, but they can't break our spirit and community. with all your power, NCSOFT, your victory will be bitter-sweet. I, personally will be there to laugh at you when you face-plant into the ground.

 

Posted

Quote:
Originally Posted by Starsman View Post
WE paid for that. NCSoft just took its cut until they got sick of us.
Remember when Cryptic abandoned CoH and left us with a shell of a development team? If it weren't for NCSoft deciding to stick with CoH and help them through the rough patch CoH would've died right then and there.

Also all our money actually went to NCsoft, not Paragon Studios. NCSoft then paid Paragon's employees. They also didn't "get sick of us." They screwed up and lost a lot of money, so they decided that, in order to make that money back, they needed to shift their focus onto their newer, shinier, more popular games. They're no more nor less evil than any other business out there trying to stay alive.


 

Posted

To me this is like asking what part of grandma I don't miss.

One day when I tell stories about City of Heroes, and I will be telling stories about City of Heroes, I'm not going to be telling about that time I steamrolled +6 missions with a team that did nothing wrong. I'm not going to be talking about the time I got MoLRSF on a cakewalk. I'm going to be talking about that first time I entered a mission and the mission wasn't there. I'm going to be talking about that time I entered the front door to a building and ended up in the middle of a forest. I'm going to be talking about that time I used Nova in the demon room and crashed my client; the time Elude was playing Whirlwind's animation; the four and a half hours I spent getting Zookeeper; the four and a half thousand hours I spent getting Empath; the time Indy port looked like the planet from The Mark of Gideon.

I will be talking about getting lost in Perez, getting lost in Orenbega, getting lost under Boomtown; getting lost in the Shard. Getting killed by that first sniper in PI, getting killed by that first ganker in RV, getting killed by that first Monster pull by the ferry, getting killed by quartz eminators, by stacked caltrops, by stacked vengeance.

I'm going to be talking about every single failed attempt to get Preservation Specialist.

And I'm going to miss all of it.


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Posted

Missions/TFs that required teaming.

Hostages that can never follow but the enemy have no trouble finding and following you across the map.

Them blasted "patrol missions"

Half of Synapse's TFs missions.

Low level squishyness.

Wentworths- but then again made more than even knew what do with.

Independence Port.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Stalkers in PvP. (The very reason I rarely participated in PvP)

I can't think right now. A lot of the griefs I had with this game have been fixed or able to be bypassed over the years. (Some I didn't even know were griefs until they were fixed!)

Sigh... Pretty much everything else will be missed.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

1. The Cartel attitude.

2. People complaining about PLing.

3. The 7th grade banter non stop in Atlas Park broadcast.

4. G.I.R.L.s

5. People who AFK for 20+ minutes at a time in a mission/tf/trial.

My top 5 pet peeves


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by I Burnt The Toast View Post
1. The Cartel attitude.

2. People complaining about PLing.

3. The 7th grade banter non stop in Atlas Park broadcast.

4. G.I.R.L.s

5. People who AFK for 20+ minutes at a time in a mission/tf/trial.

My top 5 pet peeves
Uggh, yes, I won't miss number 5. Sometimes I would almost make myself suspect because I would go back to where the person was standing and face them directly for a few minutes. Usually, it worked and they would keep moving but was annoying to have to do that more than once in a TF.

But oh gawd yes, so much number 1 and those that had similar attitudes but lesser titles(scythus and brillig jump to mind recently). There is so much I could write but as in the previous years(see post count vs join date), it is just not worth posting essays, let alone posting them ad infinitum as they have done and healthier to ignore. Wish they could have done the same. I partially blame them for some population decrease with their overbearing need to be right and disguised vitriol at anyone that slightly critiqued the game, let alone slamming it for one reason or another. I'm glad to read I was not the only one to recognize this negative mark on the out of game community. That they will be dispersed to the winds is the only silver lining in this sad ending to a great game. And if any of you overly arrogant people have trouble getting your refunds...karma. I wish you the same in the near future as you had treated me over the past years.

And yes, Hasten sound effect. So many times when going AFK, I was either scared out of my chair or annoyed to heck when that sound seemed to come out of nowhere. I'm going to miss this game.


 

Posted

The Hasten sound effect.


 

Posted

Captain Dietrich. Seriously, screw that *****. "I did not need your assistance." "Of course not. You're a pro at getting down on your knees in front of Rikti."

RP drama queens. Especially the ones ignorant of the fact that they're RP drama queens.

A certain someone whose handle starts with an X.


"But we are like children, thinking our toys will make us happy and the whole world is our nursery. Something must drive us out of that nursery and into the lives of others, and that something is suffering." �C.S. Lewis

 

Posted

Being in a team with 2+ masterminds on an indoor map. Being a MM before you could move through your own pets and getting trapped in a room by them.
But i could live with it to keep the game going.


 

Posted

- Glacial Shield and any other ally buff with an obnoxious SFX that stacks for each target to become deafening. In the same vein, that one attack Tyrant uses.

- Having to keep my SFX level above 0 for glowies and NOTHING else.

- Only having 1 auto power at a time - my Dom has Hasten, Domination, and used to have both Link Minds and Indomitable Will.

- Farming for Tickets/Hero\Villain Merits/Purples at odd hours of the night.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

1) Layer Cake... Talk About a map inside a map.

2) Magisterium iTrial. Seriously, I hate that trial. Die too much zero rewards.

3) Hasten's glow!

4) Original Positron TF.

5) The wait to get in Icon during a sale! Sheesh, you thought Black Friday was bad...


 

Posted

Quote:
Originally Posted by UberGuy View Post
Oh. My. God. How could I have forgotten that.

Very few things in CoH ever infuriated me - come on, it's a video game. Hostages frustrated me. Hostages in Warburg? OMG, I wanted to wring their necks. Repeatedly. Even when playing heroes.
...My stalker got the first hostage all the way to the bunker before I lost him because he fell - after that, got the next 5 with no difficulty - even with hide on. If you have stealth and turn off ALL movement powers (even sprint) they have no problem following... unfortunately, this means Super Speed/stealth proc is needed for most, making it problematic.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

1. City of Instances - does every mission had to be instanced? I got so tired of seeing the same building/warehouse/whatever, such a big world, yet, there was no incentive to play outside of an instance, if you did and died, you were punished even more, instances are nice and all, but over abusing them was a big downer for me, instances should have been reserved for task forces an trials and the like to give it a special feeling. Task forces as they are now, just don't feel any different from regular contacts.

2. Weapon Redraw - all weapon sets should have been like fire melee's weapons are; they appear in your hand without any delay and go away just as fast, simple and elegant.

3. User Interface - Feels clunky, slow, ugly and an annoyance to navigate, there is no character summary sheet, if you wanna see numbers you gotta browse throught a massive list of numbers to find what you are looking for.


 

Posted

Quote:
Originally Posted by Them3OtherGuys View Post
A certain someone whose handle starts with an X.
my forum name is also my global. If its me, I'm sorry if I did something to upset you

Unless you played a werewolf biker dragon god or a certain someone that *pulls water into your lungs and turns it to ice, you cannot breathe and are dying* then you can get bent. A lot of good, kind people quit RP or the game altogether because of your petty antics and/or control issues. If there is any consolation I have from the game meeting a potential end, it is that either one of you lose this incarnation of your marysue characters.

That aside...

I will not miss the above mentioned dragon god werewolf biker or watery godmodder. Nor will I miss the OOC drama that came with being within 50 yards of them.

I will not miss the ERP solicitors (but it is a matter of time before I run into those types elsewhere... that's just how nature works)

I will not miss paying rent


 

Posted

I was asking myself exactly this the other day.

The big one I came up with was Tier 9 pets on Controllers and Dominators. I never really saw the link between crowd control and having a pet conceptually.

In terms of history and game mechanics it made sense - Controllers were low damage, the pets gave them some damage, and benefitted from the Controller's secondary set.

But quite a few of my main characters ended up taking a pet that they didn't really want because it improved their performance so much, and then I'd have to come up with some lame in-character explanation.

For example, Dr Harmony, my namesake, was an Earth/Energy Dominator who is easily explained as having elemental transmutation powers like Firestorm from DC. Trap enemies in diamonds, fire off nuclear energy blasts from my hands, creates clouds of choking gas, all cool with power customisation. And while it was within her power to animate a diamond golem, I suppose, its not what she would have done in a comic or a written story.
I did turn 32 just after my first brush with the Devouring Earth, and "got the idea off them" but it never quite sat right.

I guess I could extend this to other concept/efficiency dilemmas like the stupid sword powers in all the elemental melee sets.

But yeah. I won't miss Controller pets.


 

Posted

Exemplaring.
The crafting system.
The Incarnate system.
The Mission Architect system.
Bases.
TFs.
Invasion events.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Invasions. Bleh. Having to stop doing whatever I'm doing in a zone to stand underneath a building awning was annoying.


Paragon Wiki: http://www.paragonwiki.com
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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
...My stalker got the first hostage all the way to the bunker before I lost him because he fell - after that, got the next 5 with no difficulty - even with hide on. If you have stealth and turn off ALL movement powers (even sprint) they have no problem following... unfortunately, this means Super Speed/stealth proc is needed for most, making it problematic.
I know all about how they work, trust me. I have Rocket Man/Woman on 11 50s. I used to gather Warburg biological and chemical nukes on my villains for red-side Hamidon raids.

Warburg scientists don't care if you have stealth running, I've grabbed them on Stalkers, people running powers like Shadow Fall and all that. That has no affect on them as far as I can tell.

However, what you're saying isn't correct. I regularly lost them any time they had to deal with sloped or uneven terrain, even when I was using my slowest possible mode of travel - no Sprint, no nothing. And I believe I know why.

You see, I suspect that they calculate distance to you not based on straight line-of-sight distance between you and them, but rather based on the path distance they believe they have to walk to reach you. Slopes, ledges and other uneven terrain causes their AI to backtrack regularly, which dramatically increases this path length. As a result, they decide they are too far away from you at times that appear to make no sense at all based on intuitive, visual distance, unless you are traversing perfectly flat ground.

Lets not forget that when going up ramps, they had a tendency to go up diagonally, not straight. Then combine that with a dramatic inability to deal with walls when running diagonally up a ramp. Guess how every ******* Arachnos station is accessed by a hostage? That's right, a ramp with tall vertical "curbs" on both sides. I cannot tell you how many times the hostage would get stuck on those curbs mere yards from the door I was leading them to, forcing me to lead them back down the ramp to try again.

And it drove me ******* nuts.

Another "favorite" behavior, though not as infuriating as the things above, was how they would frequently run off of ledges or the edge of ramps. Come on, the server is controlling where they walk. What's up with misjudging their route such that they screw up and fall?

It just really bugged me that they were so error prone, because they were visibly worse than other AIs. Normal mission hostages were not nearly as clumsy about falling off of ledges. While I do believe regular mission hostages suffered from the same "path distance to leader" behavior, they usually seemed to have a much larger margin before they gave up, barring stealth powers (which was frustrating). But the real kicker was how combattant AIs almost never exhibited these flaws in any meaningful ways. It was extraordinarily rare for, say, aggro'd foes to randomly fall off a ledge or cliff without being pushed. They far more rarely got stuck on ramps or stairs. If Warburg hostages had acted even half as competently as most combatant critters, I would have been much, much less frustrated by them


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I won't miss the inter-map portals in Orenbega that bounce you around the map, usually just delaying your progress!

edit: or would those be intra-map?


 

Posted

Quote:
Originally Posted by Tenzhi View Post
Exemplaring.
The crafting system.
The Incarnate system.
The Mission Architect system.
Bases.
TFs.
Invasion events.
So you're a fan of PvP, eh?