Originally Posted by Jack_NoMind
Oh man, I loved Night Ward.
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What WON'T you miss?
I'm not going to miss the Inventions system. I don't like resource management and I don't like limiting performance by random drops. Plus, the whole system of building through fractions of percentages from bonuses that have nothing to do with the enhancements that grant them. Getting defence from attacks? Getting damage boosting from defences? It's like the worst aspects of look without any of the upsides.
Mind you, not that I'll find a game without this, because Lord knows we can't have that. There's never enough depth unless the game wastes my time with aimless busywork. But at least I know what I WON'T be messing with for the remaining time.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That off center monument in front of Portal Corp.
@MrsAlphaOne
Member of the [url="http://www.guildportal.com/Guild.aspx?GuildID=171543&TabID=1451954"]RIMC[/url]
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[color=red]Official Beer Wench of PWNZ[/color] Arc 452196 When Madness Reigns over Reason. Play it and PM me your constructive criticism on what I can tweak before Oct 20th. <3 U all
The old RSF Tech.
@MrsAlphaOne
Member of the [url="http://www.guildportal.com/Guild.aspx?GuildID=171543&TabID=1451954"]RIMC[/url]
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[color=red]Official Beer Wench of PWNZ[/color] Arc 452196 When Madness Reigns over Reason. Play it and PM me your constructive criticism on what I can tweak before Oct 20th. <3 U all
The way briefs looks a little bit like diapers.
slotting enhancements
Training Origin Enhancements.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
- Lack of IO availability for leveling up characters
- Getting enhancements whose set bonuses worked over a reasonable level range
- The Respec System
- Watching the devs play cutesy pie and say "Oh you don't like how these work ?" $100+/character fixes that
1. Caves
2. Caves
3. Caves
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.
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49. Caves
50. Synapse TF
51. Escort missions
"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
Making a character with a perfect costume, then getting to level 20 and realizing that the cape will clip with her hair.
Setting my difficulty to be right at the level where my character will have a tooth-and-nails struggle to get through every normal spawn, then running into a mission with five spots where I'll have to either pull or fight two spawns at once. Or which has an objective that spawns three times the normal amount of bosses.
Being on the hunt mission section of a Numina TF right as a zone invasion starts and getting hung up waiting for it to finish for 10 minutes.
Those people who used to spam me with blind SG invites and comments of, "Oh, you're level 40 and you don't have a SG yet! How sad. "
Arguments over whether or not there were any good names left. Both sides always annoyed me. Half the time it was, "This game is terrible unless I can name my character Ultimate Man!" vs. "Just make more unique character names, like I do! Like, my character is named Hvrkksnorzn, it means 'ultimate man' in the Strzyl-Bromars dialect of Hrspki, which is only spoken by 300 people in Serbia!"
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
But the real kicker was how combattant AIs almost never exhibited these flaws in any meaningful ways. It was extraordinarily rare for, say, aggro'd foes to randomly fall off a ledge or cliff without being pushed. They far more rarely got stuck on ramps or stairs. If Warburg hostages had acted even half as competently as most combatant critters, I would have been much, much less frustrated by them
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Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Just last night, I got my latest and almost certainly last character to 48, which means it was time to buy a raft of SOs and try to combine them with what's already slotted to make 50+s. (My habit of many years, going back to before we had IOs.) It occurred to me that this might be the last time I ever do that. It doesn't feel like a relief, it feels sad.
Just goes to show, it's all about context.
(EDIT for clarity / to say what I thought I'd said already)
My characters at Virtueverse
Faces of the City
Same here, but on the other hand:
Just last night, I got my latest and almost certainly last character to 48, which means it was time to buy a raft of SOs and try to combine them with what's already slotted to make SOs. (My habit of many years, going back to before we had IOs.) It occurred to me that this might be the last time I ever do that. It doesn't feel like a relief, it feels sad. Just goes to show, it's all about context. |
I don't think any context would make slotting SOs/IOs interesting.*
*for me.
It's like the same equipment system in every other MMO that everyone praises CoH for not having
just parsed out over 40 pieces instead of 4
I know the concept of it was supposed to allow you to customize your hero even further, but (to me) it always came down to "throw in a little bit of everything" or "use the same 4 popular IO sets" for each power, making slotting more of a test of patience and farming than anything.
To me, it was simply busywork in a game that strived, and was praised for, getting rid of most of the most "busyworkish" mmo mechanics.
Oh, I agree - especially since (unlike many players, including some I know) I've held out against switching over to IOs as soon as one can, with the result that every five levels, it's off to the store again to turn the yellow and red numbers green once more. I won't miss that, really. And I've gotten pretty good at clicking out of the "combine" screen so I don't have to watch that animation over and over. But it's something slightly different to reflect that I may not see it again, ever, unless I go out of my way to. (Or record it. :/ )
Tiresome though it was, it was still one of those little rituals of City life.
My characters at Virtueverse
Faces of the City
I'm not going to miss the Inventions system. I don't like resource management and I don't like limiting performance by random drops. Plus, the whole system of building through fractions of percentages from bonuses that have nothing to do with the enhancements that grant them. Getting defence from attacks? Getting damage boosting from defences? It's like the worst aspects of look without any of the upsides.
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Getting defense from things that improve attacks sounds nonsensical, and it is without any conceptual scaffolding. If the thing was a boost to dexterity that simultaneously made one more elusive and have a greater chance of scoring critical hits, there would be a conceptual logic behind that one thing doing apparently two different things. But that has to be done in a systematic way at the very beginning and not retrofitted later, so that the core system has a very small, simple core set of foundational blocks; otherwise it ends up being a blizzard of semantic sugar coating.
Its unfortunate that the invention system has all the detail min/maxers want, but none of the logic non-maxers often need to make sense of it all. Unfortunate, because in my opinion it is an unforced error, even factoring in the whole "limited resources" thing.
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For me, it's "most of Paragon City itself," pretty much everything other than AP, KR, Faultline, and RWZ. I love most of the Rogue Isles, and all of Praetoria, but the older parts of Paragon City look like a Playskool model to me. And in particular, I absolutely will not miss Skyway City - I frankly thought it looked better after the Sky Raiders trashed it.
Oh, closely related to that: I also won't miss the same seven basic tilesets (office, warehouse, wet cave, dry cave, Oranbega, council cave, tech lab) over and over and over again until my eyes bleed. As much as it blew me away the first time I saw them, back in 2005, it's especially okay with me if I never see that purple wet cave backdrop or that blue tech lab backdrop ever again.
There were things I didn't care for such as:
- Rooting.
- Too many VFX causing systems to chug.
- Various UI issues
- Most Shadow Shard TF's.
But I will miss all of them.
-Hosun "Black Pebble" Lee
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For me, it's "most of Paragon City itself," pretty much everything other than AP, KR, Faultline, and RWZ. I love most of the Rogue Isles, and all of Praetoria, but the older parts of Paragon City look like a Playskool model to me. And in particular, I absolutely will not miss Skyway City - I frankly thought it looked better after the Sky Raiders trashed it.
Oh, closely related to that: I also won't miss the same seven basic tilesets (office, warehouse, wet cave, dry cave, Oranbega, council cave, tech lab) over and over and over again until my eyes bleed. As much as it blew me away the first time I saw them, back in 2005, it's especially okay with me if I never see that purple wet cave backdrop or that blue tech lab backdrop ever again. |
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One thing I won't miss- all the freaking -fly that just about everything had in it. Fly got penalized so much it was stupid.
A (Golden Gate) Bridge Too Far- arc 299315
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