What WON'T you miss?


Agent White

 

Posted

Being told how to play
People thinking the game is hard where they have to tell people how to play
I-trials- ok after a while but sucked when they took away every player from doing missions and there was no alternative
Being dced during those same i-trials
The one hostage hiding in the far corner of the 6 level office map or COT map
Blindness
Sappers
Pointless ambushers
Any 'talk to security chief' run
People trolling my erp
Everything else just never saw enough to let it bother me too long


 

Posted

Quote:
Originally Posted by Novamaiden View Post
People trolling my erp

Can I haz yer erp?


 

Posted

Quote:
Originally Posted by Mad Grim View Post
I've always found redside to be in every way better than blue. Better content, better zones, better ATs before they got merged.
Redside was indeed better in many ways, but unfortunately it split the player base. It was probably more of an issue on the lower population servers, but it certainly didn't do the game any good.

I'd liked to have seen the RI as a place we could go to, but only under certain conditions.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

Posted

Time for my list...

- Trolls (and not the NPC ones )
- PvP - and the fact that certain powers could only be gathered in PvP zones AND the moment you get trollganked, you lose the collection of stuff you were working on
- The freespec fail bug, after going through all the steps of a respec
- The sometimes lack of RP cuz of cliquishness

There's a larger list of things that are irritants, but I'd gladly accept if City were saved!

- douchebags (I use ignore for those)
- Red side on a non flying toon (jet packs)
- Defeat all pancake room on a non flying toon, when you KNOW there's that one room you NEED to get to, that only has a hole in the floor as an entrance and the enemies are waiting for you o.o
- LagAtlas Park (meh, it is what it is)
- More than 3 glowie/find a thing in a map, a large map, outdoor map, kill all outdoor map, and you THINK you've found em all ... and then the goal/objective changes o.o
- Level grinding higher levels & specing (take this one with a grain of salt here. I'm an avid RPer o.o I'd weave storlyines all day every day and not bother with mishing most times -except 2xp- if I could lol)


 

Posted

Quote:
Originally Posted by TiberianFiend View Post
Blappers, Scrankers, Offenders, Dominators, Dark Tanks, Fire Tanks, Tanks without Taunt or who don't think they need to taunt, TA Defenders, and anyone else who doesn't contribute much to teams
lol


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by TiberianFiend View Post
Freedumb
CoV
Hollows
Striga
Croatoa
Blappers, Scrankers, Offenders, Dominators, Dark Tanks, Fire Tanks, Tanks without Taunt or who don't think they need to taunt, TA Defenders, and anyone else who doesn't contribute much to teams
bank missions
Your list sucks. If a Tank needs Taunt to Tank they're no tank.
/sez my Dark/Elec Brute (without taunt) who regularly rips aggro from Taunting Tanks.

Trick Arrow forever. What's better than healing damage? Completely mitigating it.
The other ATs you mentioned? If you're a lazy player it's not their fault.
Bank missions = epic doortraps of doom.
Zones with multi-contact story arcs? Contentgasm.
City of Villains = better writing, better focus on arcs, streamlining of content and contacts. (Also, CoV gave us Brutes.)


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Save our game Master post.

 

Posted

Here's another for my fellow oldbies:
Remember when it was easy to run out of missions in the late 30s, unless you were careful and/or made sure to team a lot? (Back then, the only way to get missions was from contacts... and when they were all done, it was street grinding the rest of the way to 40. Couldn't exemp down and run with lowbies, 'cause that gave no xp.)


My characters at Virtueverse
Faces of the City

 

Posted

NCSoft


Frankie says it best.

 

Posted

Having to pause in the middle of a story arc to:
Talk with a sec chief
Be introduced to a new contact that you must visit to continue the arc you are on, or to begin the arc that you want to run.
Be introduction to pvp zone contacts.

The following maps:
The small clustered cave maps. (infamous blue cave caves, council caves.. I liked the wide opened caverns)
The sewer maps that had similar colored walls so that doorways would vanish. (Most common in 'the dark' sewers.)
Arachnos mission maps.

Power wise:
Dimension Shift and phasing in general.
Gravity's secondary effect being negated by its control effects. (really slow movement when you can immobilize most mobs in the game)
Crashing Tier 9 armors. (liked the buff, hated the crash)
Crashing nukes as they didn't make it to the live servers to be fixed.
The disparity between ATs at high end power levels.
Purple Triangles
always seeming to miss after eating a yellow inspiration.
The lack of effect some enhancements had on powers.


 

Posted

Quote:
Originally Posted by Montaugh View Post
always seeming to miss after eating a yellow inspiration.
Heh. I was playing one of my lowbie blasters the other day. Four times in a row I attempted Buildup + sniper attack and missed.


 

Posted

Quote:
Originally Posted by Mr. NoPants View Post
The way briefs looks a little bit like diapers.
That wouldn't be an issue if you just wore pants.


 

Posted

Quote:
Originally Posted by Megajoule View Post
Here's another for my fellow oldbies:
Remember when it was easy to run out of missions in the late 30s, unless you were careful and/or made sure to team a lot? (Back then, the only way to get missions was from contacts... and when they were all done, it was street grinding the rest of the way to 40. Couldn't exemp down and run with lowbies, 'cause that gave no xp.)
Back when we had Fake Nemesis hunting teams in Peregrine Island not because we wanted the badge, but because it was one of the few ways to get XP at level 39.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by TroyHickman View Post
I don't think many folks will miss me. Those new laser-sights are fantastic...
Troy, you don't give yourself enough credit. Maybe it's just from reading the Comcis section more, back in the day, but seeing you posting in the Heroes thread and such was pretty wow and awesome. I dunno, but it was pretty damn awesome.. like oh hey, there's this CoH celebrity posting in these threads. That's badass.

I'm sure I'm re-using the same phrases over and over and it has to grate on a writer so I apologize. I know you had a part in things with CoH, even if just the comic side, etc, but I'd love to hear any tales from how things were, etc, from you and David Nakayama (whatever happened to him, anyways?).

But hey, maybe it's just me, but I think Troy Hickman is pretty awesome.


 

Posted

Quote:
Originally Posted by TiberianFiend View Post
Shard TF's

...

the flagrant use of comma splices and "it's" as a possessive in mission texts
Not sure if I'm going to miss that or not.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Not sure if I'm going to miss that or not.
Knew I wouldn't be the only one...


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Megajoule View Post
Here's another for my fellow oldbies:
Remember when it was easy to run out of missions in the late 30s, unless you were careful and/or made sure to team a lot? (Back then, the only way to get missions was from contacts... and when they were all done, it was street grinding the rest of the way to 40. Couldn't exemp down and run with lowbies, 'cause that gave no xp.)
My first 50 ran out of missions at 38. They then introduced the difficulty slider AFTER he'd run out of missions so it didn't help him.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Mr_Hellcat View Post

But hey, maybe it's just me, but I think Troy Hickman is pretty awesome.
It takes one to know one, my friend...


Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe

 

Posted

Doing a couple of missions tonight, I have another addition to my list :-

Bloody Malta Auto Turrets.

They have resistances.
They take longer to kill than the idiot that summoned them.
They don't explode when you smackdown the idiot that summoned them (unlike Pantheon masks).
And on top of all that, there is NO BADGE for them (unlike DE Emanators and Sky Raider FF Generators).

So really, what's the point of them? I will NOT be missing those annoying little gits!


 

Posted

Quote:
Originally Posted by Megajoule View Post
Here's another for my fellow oldbies:
Remember when it was easy to run out of missions in the late 30s, unless you were careful and/or made sure to team a lot? (Back then, the only way to get missions was from contacts... and when they were all done, it was street grinding the rest of the way to 40. Couldn't exemp down and run with lowbies, 'cause that gave no xp.)
Yep - and I remember my SG being excited when I hit 14 and took superspeed, since I already had recall friend. Taxibot was in high demand.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by TiberianFiend View Post
Freedumb
CoV
PvP
AE
Hollows
Striga
Croatoa
Blappers, Scrankers, Offenders, Dominators, Dark Tanks, Fire Tanks, Tanks without Taunt or who don't think they need to taunt, TA Defenders, and anyone else who doesn't contribute much to teams
"I've got to go to the store. Mind if I sit in the mission and sponge your XP?"
The New New New New New Regen!
Dual Blades and/or Super Reflexes
Caltrops
MM's and 'Trollers who don't know how to control their pets
Master Illusionists
any enemy that phases out
attacks that ignore defense
DFB/DiB spammers
door missions that take me to the opposite end of the city
the grey and brown monoliths with tiny windows copy-pasted all over them in the old zones that are supposed to represent buildings
Kheldians or any of the enemy types they spawn
The Council
zone music
Shard TF's
Longbow
the crappy UI with its tiny buttons
bank missions
the invention system
players named "THIS IS MY PRIMARY THIS IS MY SECONDARY"
players who whine about stone caves
players who whine about SB making them run too fast
the flagrant use of comma splices and "it's" as a possessive in mission texts
War Walls
Apparently I won't be missing this guy.


 

Posted

Well someone DID actually ask this time.

Knock on the devil's door and eventually someone might answer.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Clicking on glowies in missions, with no visible interaction, just the timer bar counting down to completion. It would have been nice to see an actual action... typing on a computer keyboard, opening a crate, defusing a bomb, etc.

The pacing of combat is at times just a bit too slow. I wish some of the attacks could have been sped up a bit.

Enemies that get stuck in walls, etc. making them impossible to target or attack, even though they can attack you. (Besides being frustrating, it just looks silly.)

Some of the more extreme ragdoll physics seen as enemies go down... those positions just ain't natural. ("Seriously, dude, that's gotta hurt!")

Serious clipping issues affecting certain combinations of costume parts... not necessarily apparent in the tailor screen, but so very annoying as the character moves around in-game.

Office-building maps that are built more like mazes than practical architecture. Seriously, what were the designers smoking?

Low-detail character model meshes... curves are supposed to be curves, not chunky polygonal messes. And why is everyone wearing mittens?

The way the Paragon Market never told you outright which costume packs/parts or other items you already owned (whether purchased or through VIP) as you were browsing the listings... you only found out when you actually tried to add them to your cart.

When the devs rearranged the menu of costume parts, many of the faces and other pieces got moved around... but any costumes saved prior to the update now generate an error when you try to load them, and the "attempt fix" button only resets the face and hairstyle to the default for the body type. Surely the devs could have programmed it to automatically correct the legacy costumes! After all, THEY KNEW which parts got moved, AND to where! (I have a crapton of costumes on my main which I never use anymore because I'm tired of having to manually fix them.)

The whole "War-Walls" system, segregating the various zones. I think they could have figured out some way to make Paragon City into one seamless metropolis, or at least allow direct travel between zones without a visible transition or loading screen.

Enemy AI that's practically nonexistent, and an aggro system that makes no sense. When an enemy is attacked, and other enemies that are close enough to see the attack (and are even facing that direction) do nothing, it kinda breaks the immersion.

Never got to have player (per-character) housing, separate from SG/VG bases.

These are just a few I can think of off the top of my head... there are other annoyances in the game, to be sure.


TargetOne

"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole

 

Posted

Quote:
Originally Posted by Cobra_Man View Post
Redside was indeed better in many ways, but unfortunately it split the player base. It was probably more of an issue on the lower population servers, but it certainly didn't do the game any good.

I'd liked to have seen the RI as a place we could go to, but only under certain conditions.
I have to agree with Cobra on this one.

It would have been great if villains had been added to the game in such a way that they could play in the same zones as heroes, only with different missions and different objectives. Yes, it might have been difficult to implement in a way that was even-handed and fair (allowing open-world hero-vs-villain PvP while letting people avoid it if they so desired), but it would have made the game much more immersive. The devs could still have added the Rogue Isles as additional zones, but in such a way that they weren't exclusive to villains.

Going Rogue was a fair attempt towards letting people play in both sets of zones, but it just didn't go far enough.


TargetOne

"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole

 

Posted

Oh, I just thought of another "won't miss" item:

I always hated the hoops you have to jump through (sometimes almost literally!) just to get your character to SIT DOWN on a chair, bench, or other object. Leap up onto the chair, turn to face the right direction, /em sitchair1. Note that your character is too far forward or too far back, stand, move a bit... lather, rinse, repeat.

And it doesn't help that some seating objects (I'm looking at you, "executive chair") aren't sized proportionally to fit most characters, or that the bounding boxes on some objects (like the booths in Pocket D) make it difficult or impossible to "sit" with the character's posterior actually in contact with the seat.

I really wish, for the umpteenth time, that there was a "sit on this" power that would correctly position the character on the first try (from there, one could choose a different pose if desired).

/endgripe


TargetOne

"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole

 

Posted

1. The Incarnate stuff,

2. the slow fighting. I don't like standing around for my powers to come back.

3. recharge time for powers. Real super heroes don't need to recharge every power.

4. PvP and PvP Zones

5. Inventions

6. the name limit

7. TFs You get to the end, and everyone quits because the AV is too powerful. At least for the 35+ TFs

8. Always needing to rest for health and energy after almost every fight.

9. Peacebringer and Warshades.