What WON'T you miss?
I've always found redside to be in every way better than blue. Better content, better zones, better ATs before they got merged.
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I'd liked to have seen the RI as a place we could go to, but only under certain conditions.
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
Time for my list...
- Trolls (and not the NPC ones )
- PvP - and the fact that certain powers could only be gathered in PvP zones AND the moment you get trollganked, you lose the collection of stuff you were working on
- The freespec fail bug, after going through all the steps of a respec
- The sometimes lack of RP cuz of cliquishness
There's a larger list of things that are irritants, but I'd gladly accept if City were saved!
- douchebags (I use ignore for those)
- Red side on a non flying toon (jet packs)
- Defeat all pancake room on a non flying toon, when you KNOW there's that one room you NEED to get to, that only has a hole in the floor as an entrance and the enemies are waiting for you o.o
- LagAtlas Park (meh, it is what it is)
- More than 3 glowie/find a thing in a map, a large map, outdoor map, kill all outdoor map, and you THINK you've found em all ... and then the goal/objective changes o.o
- Level grinding higher levels & specing (take this one with a grain of salt here. I'm an avid RPer o.o I'd weave storlyines all day every day and not bother with mishing most times -except 2xp- if I could lol)
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Freedumb
CoV Hollows Striga Croatoa Blappers, Scrankers, Offenders, Dominators, Dark Tanks, Fire Tanks, Tanks without Taunt or who don't think they need to taunt, TA Defenders, and anyone else who doesn't contribute much to teams bank missions |
/sez my Dark/Elec Brute (without taunt) who regularly rips aggro from Taunting Tanks.
Trick Arrow forever. What's better than healing damage? Completely mitigating it.
The other ATs you mentioned? If you're a lazy player it's not their fault.
Bank missions = epic doortraps of doom.
Zones with multi-contact story arcs? Contentgasm.
City of Villains = better writing, better focus on arcs, streamlining of content and contacts. (Also, CoV gave us Brutes.)
@Liz!
sketches on tumblr | finished pieces and resources on dA
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City of Heroes LiveJournal community.
Friendly, helpful and surprisingly light on the drama.
Save our game Master post.
Here's another for my fellow oldbies:
Remember when it was easy to run out of missions in the late 30s, unless you were careful and/or made sure to team a lot? (Back then, the only way to get missions was from contacts... and when they were all done, it was street grinding the rest of the way to 40. Couldn't exemp down and run with lowbies, 'cause that gave no xp.)
My characters at Virtueverse
Faces of the City
NCSoft
Frankie says it best.
Having to pause in the middle of a story arc to:
Talk with a sec chief
Be introduced to a new contact that you must visit to continue the arc you are on, or to begin the arc that you want to run.
Be introduction to pvp zone contacts.
The following maps:
The small clustered cave maps. (infamous blue cave caves, council caves.. I liked the wide opened caverns)
The sewer maps that had similar colored walls so that doorways would vanish. (Most common in 'the dark' sewers.)
Arachnos mission maps.
Power wise:
Dimension Shift and phasing in general.
Gravity's secondary effect being negated by its control effects. (really slow movement when you can immobilize most mobs in the game)
Crashing Tier 9 armors. (liked the buff, hated the crash)
Crashing nukes as they didn't make it to the live servers to be fixed.
The disparity between ATs at high end power levels.
Purple Triangles
always seeming to miss after eating a yellow inspiration.
The lack of effect some enhancements had on powers.
Here's another for my fellow oldbies:
Remember when it was easy to run out of missions in the late 30s, unless you were careful and/or made sure to team a lot? (Back then, the only way to get missions was from contacts... and when they were all done, it was street grinding the rest of the way to 40. Couldn't exemp down and run with lowbies, 'cause that gave no xp.) |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I don't think many folks will miss me. Those new laser-sights are fantastic...
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I'm sure I'm re-using the same phrases over and over and it has to grate on a writer so I apologize. I know you had a part in things with CoH, even if just the comic side, etc, but I'd love to hear any tales from how things were, etc, from you and David Nakayama (whatever happened to him, anyways?).
But hey, maybe it's just me, but I think Troy Hickman is pretty awesome.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Here's another for my fellow oldbies:
Remember when it was easy to run out of missions in the late 30s, unless you were careful and/or made sure to team a lot? (Back then, the only way to get missions was from contacts... and when they were all done, it was street grinding the rest of the way to 40. Couldn't exemp down and run with lowbies, 'cause that gave no xp.) |
It's true. This game is NOT rocket surgery. - BillZBubba
Doing a couple of missions tonight, I have another addition to my list :-
Bloody Malta Auto Turrets.
They have resistances.
They take longer to kill than the idiot that summoned them.
They don't explode when you smackdown the idiot that summoned them (unlike Pantheon masks).
And on top of all that, there is NO BADGE for them (unlike DE Emanators and Sky Raider FF Generators).
So really, what's the point of them? I will NOT be missing those annoying little gits!
Here's another for my fellow oldbies:
Remember when it was easy to run out of missions in the late 30s, unless you were careful and/or made sure to team a lot? (Back then, the only way to get missions was from contacts... and when they were all done, it was street grinding the rest of the way to 40. Couldn't exemp down and run with lowbies, 'cause that gave no xp.) |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Freedumb
CoV PvP AE Hollows Striga Croatoa Blappers, Scrankers, Offenders, Dominators, Dark Tanks, Fire Tanks, Tanks without Taunt or who don't think they need to taunt, TA Defenders, and anyone else who doesn't contribute much to teams "I've got to go to the store. Mind if I sit in the mission and sponge your XP?" The New New New New New Regen! Dual Blades and/or Super Reflexes Caltrops MM's and 'Trollers who don't know how to control their pets Master Illusionists any enemy that phases out attacks that ignore defense DFB/DiB spammers door missions that take me to the opposite end of the city the grey and brown monoliths with tiny windows copy-pasted all over them in the old zones that are supposed to represent buildings Kheldians or any of the enemy types they spawn The Council zone music Shard TF's Longbow the crappy UI with its tiny buttons bank missions the invention system players named "THIS IS MY PRIMARY THIS IS MY SECONDARY" players who whine about stone caves players who whine about SB making them run too fast the flagrant use of comma splices and "it's" as a possessive in mission texts War Walls |
Clicking on glowies in missions, with no visible interaction, just the timer bar counting down to completion. It would have been nice to see an actual action... typing on a computer keyboard, opening a crate, defusing a bomb, etc.
The pacing of combat is at times just a bit too slow. I wish some of the attacks could have been sped up a bit.
Enemies that get stuck in walls, etc. making them impossible to target or attack, even though they can attack you. (Besides being frustrating, it just looks silly.)
Some of the more extreme ragdoll physics seen as enemies go down... those positions just ain't natural. ("Seriously, dude, that's gotta hurt!")
Serious clipping issues affecting certain combinations of costume parts... not necessarily apparent in the tailor screen, but so very annoying as the character moves around in-game.
Office-building maps that are built more like mazes than practical architecture. Seriously, what were the designers smoking?
Low-detail character model meshes... curves are supposed to be curves, not chunky polygonal messes. And why is everyone wearing mittens?
The way the Paragon Market never told you outright which costume packs/parts or other items you already owned (whether purchased or through VIP) as you were browsing the listings... you only found out when you actually tried to add them to your cart.
When the devs rearranged the menu of costume parts, many of the faces and other pieces got moved around... but any costumes saved prior to the update now generate an error when you try to load them, and the "attempt fix" button only resets the face and hairstyle to the default for the body type. Surely the devs could have programmed it to automatically correct the legacy costumes! After all, THEY KNEW which parts got moved, AND to where! (I have a crapton of costumes on my main which I never use anymore because I'm tired of having to manually fix them.)
The whole "War-Walls" system, segregating the various zones. I think they could have figured out some way to make Paragon City into one seamless metropolis, or at least allow direct travel between zones without a visible transition or loading screen.
Enemy AI that's practically nonexistent, and an aggro system that makes no sense. When an enemy is attacked, and other enemies that are close enough to see the attack (and are even facing that direction) do nothing, it kinda breaks the immersion.
Never got to have player (per-character) housing, separate from SG/VG bases.
These are just a few I can think of off the top of my head... there are other annoyances in the game, to be sure.
TargetOne
"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole
Redside was indeed better in many ways, but unfortunately it split the player base. It was probably more of an issue on the lower population servers, but it certainly didn't do the game any good.
I'd liked to have seen the RI as a place we could go to, but only under certain conditions. |
It would have been great if villains had been added to the game in such a way that they could play in the same zones as heroes, only with different missions and different objectives. Yes, it might have been difficult to implement in a way that was even-handed and fair (allowing open-world hero-vs-villain PvP while letting people avoid it if they so desired), but it would have made the game much more immersive. The devs could still have added the Rogue Isles as additional zones, but in such a way that they weren't exclusive to villains.
Going Rogue was a fair attempt towards letting people play in both sets of zones, but it just didn't go far enough.
TargetOne
"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole
Oh, I just thought of another "won't miss" item:
I always hated the hoops you have to jump through (sometimes almost literally!) just to get your character to SIT DOWN on a chair, bench, or other object. Leap up onto the chair, turn to face the right direction, /em sitchair1. Note that your character is too far forward or too far back, stand, move a bit... lather, rinse, repeat.
And it doesn't help that some seating objects (I'm looking at you, "executive chair") aren't sized proportionally to fit most characters, or that the bounding boxes on some objects (like the booths in Pocket D) make it difficult or impossible to "sit" with the character's posterior actually in contact with the seat.
I really wish, for the umpteenth time, that there was a "sit on this" power that would correctly position the character on the first try (from there, one could choose a different pose if desired).
/endgripe
TargetOne
"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole
1. The Incarnate stuff,
2. the slow fighting. I don't like standing around for my powers to come back.
3. recharge time for powers. Real super heroes don't need to recharge every power.
4. PvP and PvP Zones
5. Inventions
6. the name limit
7. TFs You get to the end, and everyone quits because the AV is too powerful. At least for the 35+ TFs
8. Always needing to rest for health and energy after almost every fight.
9. Peacebringer and Warshades.
Being told how to play
People thinking the game is hard where they have to tell people how to play
I-trials- ok after a while but sucked when they took away every player from doing missions and there was no alternative
Being dced during those same i-trials
The one hostage hiding in the far corner of the 6 level office map or COT map
Blindness
Sappers
Pointless ambushers
Any 'talk to security chief' run
People trolling my erp
Everything else just never saw enough to let it bother me too long