What WON'T you miss?
I won't miss the trolls on these forums.
- PvP folks
- Quaterfield
- People that misspell Quaterfield
- Incarnate grind for VR's
Pretty short really. This is an awesome game.
@bpphantom
The Defenders of Paragon
KGB Special Section 8
A particular person on my server with an attitude problem.
Thats pretty much it. No real complaints. This was a great game and from the things that were coming out (New IO's, new power pools, bunch of cool new sets, power customization, etc) it was going to be on a new level of greatness.
Costume codes borking my demofiles.
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
The vast disparity between solo and group incarnate progress. TIME GATES SUCK.
Weapon redraw.
Costume clipping.
Enemies that can't get back up after being knocked down.
Enemies getting stuck in walls, especially when also becoming impossible to kill.
Minimum team size on tf/trials/etc or missions requiring multiple simultaneous clicks.
Be well, people of CoH.
Sappers.
Night Widows.
That room in the laboratory map where you turn a corner and run into two groups standing side by side.
That other room in the laboratory map where you can aggro as many as five groups at once due to their spawn locations.
The "Fight 100 Destroyers" mission. Any mission that has simul-click glowies.
Getting hit just as I placate someone due to obscure timing issues.
Placating someone, hitting assassin strike, and finding out the game doesn't realize I'm hidden yet.
The lack of a southern tram in IP, when freaking Skyway and Steel have them.
That's actually pretty good, for a game this big and this old.
Carnies.
Enemies getting stuck in walls, especially when also becoming impossible to kill.
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What I won't miss:
CoH spectrals. Not since Pac-Man have ghosts given me so much trouble in a video game.
Hostages that get lost easily and can't follow my character up or down stairs.
Having to return to Atlas Park or Port Oaks every month or so to pay rent.
Short list compared to the huge number of things I will miss.
I will miss everything. Even the content I didn't like. I'd rather be able to grind and still be able to play the game than not grind at all
Defeat all missions.
Missions that REQUIRE teaming.
PVP zones.
The Shadow Shard TF's.
Yellow Dawn.
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I give a nod to the disparity between group and solo Incarnate progress, but it isn't at the top of my list.
I'd like to add:
- Performance differences attached to things with strong concept/RP implications. See alignment powers like Call to Justice vs. Fear Incarnate. Example no longer in play: un-merged auction markets.
- Levels attached to Inventions, with attendant level ranges sometimes severely limiting the value of certain sets. I get that there's a meta-game here that may have value, but I feel like it was more frustrating in some ways than it was worth.
- "Expiring" enhancements. In many ways obviated by Inventions, and it probably made some sense in the early game, but yellow vs. green enhancements really felt like an explicit time sink in a game that wasn't very bad for having those.
- Temporary power reward drops. Really. Injected onto the existing recipe drop system, these things were really annoying to everyone who cared about Invention drops. Making any of them have rare color coding made it even worse - you'd get excited at getting a rare drop and it would just be another temp power that were for sale in stacks on the auction house.
- Rooting. I saw a dev mention that they regretted the lack of blended animation capability which led to rooting when we use powers. I had never been a fan of being rooted to attack, but I also never had a real problem with it. But I had never seen a dev express dissatisfaction about that before. I've also seen people complain about it when comparing CoH with other games. Putting those two together,I think I now wish it hadn't been like that.
- Small Invention salvage storage in bases. (I hear this was about to be improved ... damnit!)
- "Defeat X" missions.
- Contacts who sent you all over creation, especially if it was for "Defeat X" missions or just to talk to someone, especially if you had that person as a cell phone callable contact.
- Insisted on min/max builds and/or powerset choices even when running content that didn't demand it.
- Attached extreme moral connotations to auction house use.
The first sort of folks insist on optimal performance and look down their noses at people who don't pursue it, or who make choices that don't provide it. If you're reading this and you think I'm secretly talking about you specifically, I'm not. I've "met" a whole raft of people like this over the years, mostly on the forums but also in game, and I've always thought they were both silly and bad for the community. Note that I say this as an avid power gamer - CoH was generally far too easy to demand such attention to what people played, how they slotted, etc. There were narrow exceptions for specific content, but even they usually had multiple solutions, and it usually mattered less what powersets or builds you brought than whether you invited someone with the right capabilities. (Rad, Dark and Traps all have very strong -regen debuffs, for example.)
The second sort of people decided that using the Auction House for profit was morally wrong. There's not much else to say about that except that I find it ridiculous. There were some things people did with the Auction House that I found distasteful, but making a profit, even an immense profit, was not one of them. I also did not like when people somehow insinuated that making money off of the market was some sort of sin because they buyers didn't have to "work for" things they bought with that income.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hostages that get lost easily and can't follow my character up or down stairs.
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Very few things in CoH ever infuriated me - come on, it's a video game. Hostages frustrated me. Hostages in Warburg? OMG, I wanted to wring their necks. Repeatedly. Even when playing heroes.
Having to return to Atlas Park or Port Oaks every month or so to pay rent. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Along with several things already named (like the cake room...):
Power animation "rooting."
Tab-to-target (not CoX's issue alone, but I hate it in any game).
That the cake is a lie.
Even including things others have mentioned, it's a pretty darn short list. This game stands as the example to other developers of "how its done" in an MMO.
"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."
o.o
You hate tab-to-target? Is that compared to a superior alternative?
I like it and am usually dismayed by games that don't provide it, so I'm genuinely surprised to see that listed, and curious about it.
(Note that I do click-to-target as well, but I extensively and reflexively use tab to target things in front of my character, either as a way to line up an attack or sometimes to get "close" for more fine-grained targeting via click.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
essential npcs meleeing nemesis warhulks (you are a general, you understand that they EXPLODE, maybe dont use a gun as a melee weapon)
to hit buffs...i played a sr primarily. in fact, i played a ma/sr, so you know who i wont miss? mother @#$%ing maruder, he was made of kryptonite
Every Incarnate trial, bored the heck out of me and always one that wouldnt click the green buttion.
Apart from that small thing i will miss the rest
Kittens ftw
o.o
You hate tab-to-target? Is that compared to a superior alternative? I like it and am usually dismayed by games that don't provide it, so I'm genuinely surprised to see that listed, and curious about it. (Note that I do click-to-target as well, but I extensively and reflexively use tab to target things in front of my character, either as a way to line up an attack or sometimes to get "close" for more fine-grained targeting via click.) |
I DON'T WANNA LIVE NO OTHER WAY!!!!
Be well, people of CoH.
You hate tab-to-target? Is that compared to a superior alternative?
I like it and am usually dismayed by games that don't provide it, so I'm genuinely surprised to see that listed, and curious about it. (Note that I do click-to-target as well, but I extensively and reflexively use tab to target things in front of my character, either as a way to line up an attack or sometimes to get "close" for more fine-grained targeting via click.) |
I'm an "RPvP" player (yes, we exist!), and my reticule preference is strongest in PvP, but I prefer it for PvE, too.
"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."
I will not miss those damn torches in the CoT missions. The bane of superspeed.
Playing on Freedom
"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."
- People who insist that <insert type of play here> is evil and/or wrong, no matter what type it happens to be (PL, farming, PvP, "must herd", "must steamroll", etc.). If you don't like to play that way, great. But shut up about it to the people that do.
- Idiotic mob AI that can't follow you. Doubly so when you're trying to lead the only Knife of Artemis in the whole faction that can't see your Stalker when Hide is active to the mission door.
- Mobs that get outside map boundaries (through KB or spawning) on defeat all missions.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I'm sure that everyone still taking the time and trouble to post (or just read) here loves this game. But I'm also sure that there's parts of it that we won't shed a tear for, and may prefer to forget. What are they?
(Please try to keep this focused and fun - no "all PvPers" or "all RPers" or "ED".)
I'll start:
* The "layer cake" cave.
* (From the old days) "I'm getting too far from my mentor!" Often followed by "My mentor is no longer assisting me", everything suddenly turning deep purple, and a faceplant.
* Nemesis lieutenants stacking Vengeance and sniping at you with AoE from across the room.
* The Hollows, full stop.
* The Shadow Shard, full stop.
* Citadel's TF. "Oh look. Another Council base full of robots."
* Enemies respawning on top of my poor lowbies in the new Atlas Park outdoor hunts.
* Having to do the Mission Architect and Invention tutorials on every single character just to get them out of my contact list.
* Gold sellers. Some of them are still at it, even now.
My characters at Virtueverse
Faces of the City