What WON'T you miss?
2. the slow fighting. I don't like standing around for my powers to come back.
3. recharge time for powers. Real super heroes don't need to recharge every power. |
Things like Blaze recharging in under 3 seconds or Foot Stomp recharging in under 6 seconds would NEVER happen in other games. Alot of other games use auto attacks to fill in attack chains while waiting for long recharges, CoH was in a good place where it really didn't need that. TBH if long recharges was your complaint, it wasn't CoH's fault.
CoH actually deserves a bit of praise in regards to the pace of combat, especially in regards to movement. One of the big things that drew people to CoH's PvP (prior to i13) was because CoH PvP was very fast.
I take it you never used rchg enhancements... let alone IOs. In most other games there isn't a ton you can do with the recharge of powers. In other games if a power recharges in 20 seconds, it recharges in 20 seconds and there is nothing you can do about it. Obviously there are exceptions but in general that is how it is. No other game lets you reduce the recharge on powers like you can in CoH, no where even close to what you can do in CoH.
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It's not something that's ever particularly bothered me about this game, but que sera.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Yeah, I've always been a bit confused by the occasional complaints about the pace of combat in CoH. For an MMO, its pace of combat has, frankly, amazed me. It's the only MMO I ever investigated that felt like an FPS, and I am positive that this actually was an important aspect of why it was the only MMO I ever really wanted to play.
Sure, you don't actually aim your powers here the way you would in an FPS, and that took some getting used to. At least in the context of the rapid, 3D movement - the toHit roll mechanics were, at their core, familiar to me as a player of pen & paper RPGs. But the almost unfettered 3D movement? Totally natural to an FPSer.
And yeah, that was the thing that hurt about I13's PvP changes. IMO, they stripped CoH of what I considered its single most important PvP game-mechanical differentiator - the fast-paced, 3D movement. I didn't even play CoH PvP to speak of and it killed me that they stripped that from it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I take it you never used rchg enhancements... let alone IOs. In most other games there isn't a ton you can do with the recharge of powers. In other games if a power recharges in 20 seconds, it recharges in 20 seconds and there is nothing you can do about it. Obviously there are exceptions but in general that is how it is. No other game lets you reduce the recharge on powers like you can in CoH, no where even close to what you can do in CoH.
Things like Blaze recharging in under 3 seconds or Foot Stomp recharging in under 6 seconds would NEVER happen in other games. Alot of other games use auto attacks to fill in attack chains while waiting for long recharges, CoH was in a good place where it really didn't need that. TBH if long recharges was your complaint, it wasn't CoH's fault. CoH actually deserves a bit of praise in regards to the pace of combat, especially in regards to movement. One of the big things that drew people to CoH's PvP (prior to i13) was because CoH PvP was very fast. |
I am trying to work through all the flashbacks before the end and noticed the wait for recharge on my crab. It seemed really annoying that a crab with a 20 billion inf build when exemped to level 9 felt worse, than unenhanced low level toons in the other games.
That brings up something else I won't miss,
WHY AREN'T Alan Desslock's in flashback ? How can you replay soldiers without them ?
I take it you never used rchg enhancements... let alone IOs. In most other games there isn't a ton you can do with the recharge of powers. In other games if a power recharges in 20 seconds, it recharges in 20 seconds and there is nothing you can do about it. Obviously there are exceptions but in general that is how it is. No other game lets you reduce the recharge on powers like you can in CoH, no where even close to what you can do in CoH.
Things like Blaze recharging in under 3 seconds or Foot Stomp recharging in under 6 seconds would NEVER happen in other games. Alot of other games use auto attacks to fill in attack chains while waiting for long recharges, CoH was in a good place where it really didn't need that. TBH if long recharges was your complaint, it wasn't CoH's fault. CoH actually deserves a bit of praise in regards to the pace of combat, especially in regards to movement. One of the big things that drew people to CoH's PvP (prior to i13) was because CoH PvP was very fast. |
Also Champions Online, you are always attacking baddies, never waiting for an attack for even a second.
I won't miss having to re-log in to these forums every day, and being completely unable to post to them from my iPhone due to it accepting my password and then immediately turning around and saying I'm not logged in.
The combat pacing meshed well with response time/lag where it didn't matter so much in the long run. I get what you are saying though.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I've always pronounced it to rhyme with "water field", though with the Qw sound of course.
I suspect it's a nod to Quatermass (note similarly missing r) of British science fiction fame.
My characters at Virtueverse
Faces of the City
-Zone PvP
Not so much the zones themselves, because some of them were actually pretty cool looking. Warburg always impressed me with its architecture. Bloody Bay had a nice mix of different landscapes (from city to forest, all in one place.) And Siren's Call wasn't bad either...
No... the PvP system was a hassle, and the foul-mouthed 12 year olds and d-bags that got their jollies off by filling broadcast, PMs and even my email with trash talk and abusive language that slaughtered the English language.
(And, for the record, the same kind of foul-mouthed 12 year olds and d-bags also showed up in PvE too... they were just /far/ easier to ignore there.)
-Being debuffed into the ground by enemys. (I'm looking at you Talons of Vengence and Banished Pantheon!)
Though, to be fair, there were Inspirations to help with that...
-Players who quit at the end of a TF just because they ran into a bit of a challenge.
Yeah... Sorry that you can't just face-roll Lord Recluse at the end of an STF/MLTF. Have to actually use a bit of tactics and team work on that one, kiddies...
-People who constantly complained and tried to take the that second 'M' out of the term 'MMORPG'.
Just because you don't like playing with other people doesn't mean that everything should be solo-able. The only exception I can honestly make about this is for those whose computers simply couldn't keep up with things. But if you are just being anti-social... Well too bad.
That's... really about it.
I'm sure if I really sat back and thought about every nitpicking little detail that annoyed me, the list would be longer...
The game (and the people I shared it with) were not without it's flaws. Nothing is ever perfect... But damnit all... This game in my opinion came closer then any others I have played.
"The part of me that is leaving... is going to miss the part of me that is staying..."
If I used the recharge I would use more energy and do less damage and hit less, so I would be weaker.
Also Champions Online, you are always attacking baddies, never waiting for an attack for even a second. |
On Topic:
People that make assumptions. Oh lordy.
If you do... people in the vicinity as likely to troll, whip out cellphone cameras or call the cops.