Interface

Rookie
  • Posts

    182
  • Joined

  1. Quote:
    Originally Posted by Johnny_Butane View Post
    Hover need not exist.
    Back In The Old Times, it was rather amusing to watch people who thought Hover was a travel power...
  2. I won't miss forum trolls.

    (although I do agree that cysts should have been taken out about 5 years ago).


    EDIT: Semitransparent buildings in Steel? What have you been smoking and where can I get some?
  3. From a concept standpoint, there's only one character I never got a chance to make. Way back in '07 or '08 or something, they mentioned the possibility of a Rikti archetype, and I immediately name-reserved "Icon Purple".
  4. I always wanted to make an Architect arc where the player thwarts Lord Recluse by giving him Hostess fruit pies. Or maybe Nemesis. Of course, no one under age 30 would get it, maybe even older.
  5. Seconding a Robo/trap MM. Calculate the cost of summoning each piece, sum it together, and tabulate whether each mission is worth it. In fact, maybe the Assault Bot is a giant adding machine come to life.

    As for a name, something like the opposite of Rogue. If I can digress for a second, one of my few gripes with the game's writing was the Rogue-to-Hero morality missions. "Hmmmm, here's a situation where I can make some money! But oh no, something has gone wrong and I can't make money! But, I'll save the day anyway just because I'm so nice!" Every single mission. This guy could be the polar opposite. "I could stop Malta's plan to kidnap the City Council... but for the same cost I could put out that burning building and stop two purse-snatchings! Away!"

    If there was time, I would have been all over writing MA missions for this guy.
  6. Quote:
    Originally Posted by Quantum Evil View Post
    You guys actually killed a drop ship?
    It's been done before. It just takes a loooooooot of firepower.

    There's no badge for it because it's so hard, most people would be left out.
  7. Posi said in his lore post that there's a backstory to him, but it's in a design doc he no longer has access to.
  8. Quote:
    Originally Posted by Rodion View Post
    The XP throttle should have been implemented game-wide and active all the time to prevent excessively quick leveling when the inevitable bugs and exploits crop up in the game (such as the Winter Lord in the first winter event). That would have prevented the devs from having to take any action against anyone for getting too much XP from exploits, because the system would just prevent it (except for those exploits that got you around the throttle, of course ).
    I agree with this. The XP throttler, MARTY, is already in place, they would just have had to tighten the screw a bit. (According to Black Scorpion, it only kicks in now in cases of massive XP gain.)

    Still, I stand by what I said before. When I created my epic trilogy, I would gladly have paid $10 for a chance to have even a low level dev look it over and say "Not bad," or "needs some tweaking here and here".
  9. Just to throw this out, here's how I would have handled the Architect:

    Have the basics be as it is; you write an arc first as a text file locally, then publish it when done. However, basic published arcs have a significantly reduced XP/INF rate, and drop nothing but inspirations. The rate should be high enough so that players don't feel that they're wasting their time, but still low enough that even the most lucrative farm earns less than running radio/paper missions. As a pulled-out-of-my-rear estimate, 50-60%.

    However, players who feel that they have created a gem of an arc can pay a small fee, maybe $5-$10 worth of Paragon Points, to have their arc looked at. First, a GM or low level Paragon employee spends five minutes looking over the arc, to make sure that;

    1) The author spent more than ten minutes on it; it works properly and is not riddled with spelling errors.
    2) It's not a farm.
    3) It's not horrible. ("Mynx's Furry R.ape Adventure")

    Then, some player volunteers play through it, with the author's name removed to prevent favoritism. Arcs that tell a good story and/or pose a worthy challenge are given a "Paragon Stamp of Approval": they are listed separately from the bulk of arcs, and yield full XP and drops.

    And, 3-4 times a year, the devs go through the top rated arcs and choose one or two that they really like. These become part of main CoH lore, like the SSA, and the author gets some sort of reward.

    Opinions?
  10. Quote:
    Originally Posted by Ironik View Post
    What I asked for when Incarnates were first talked about was the ability to go mano-a-mano with giant monsters. That was something that seemed perfectly comic book superhero to me. Instead we got Farming 2.0.
    As fun as Judgement is, it totally eliminated the need for 'trollers/doms at Incarnate levels, except as buffers. No need to mez crowds when absolutely everyone can just push a button to kill them all.
  11. Quote:
    Originally Posted by Codewalker View Post
    Speaking of easter eggs in RWZ, I just recently found out that the top-left drawer in the Vanguard base's morgue is clickable and gives you a message.
    Dang, this is exactly the sort of thing I would have liked to see. I remeber the day of the shutdown notice I was actually drafting in my head a suggestion post for the devs.

    I wanted to have a message for clicking on the door of Drenched Donuts. "You pick up two boxes of donuts, one for yourself and one for your friends at the PPD, to thank them for their work keeping the people of Paragon safe." Perhaps alternate messages for Vigilante, Rogue and Villain players (assuming Villains could get there somehow).
  12. Quote:
    Originally Posted by I Burnt The Toast View Post
    I forgot to add: The sheer number of hero zones. The zone number could have been easily cut in half but instead we had empty places like:
    Boomtown: Only reason I saw people going there was for the one mission during Synapse TF.
    Eden: Just a zone that gets in the way on your jaunt to The Hive.
    During CoH development, and for the first year or so, the underlying assumption was that most players would spend most of their time street sweeping. This explains a lot about the way the game was developed. That's why there are so many zones, so it wouldn't get crowded, and why there were 'hazard zones' like Boomtown; so people could hunt large groups.

    Missions gave a tiny amount of XP as a reward; they were just there so people could have a storyline and feel heroic. That also explains why, at launch, missions were poorly playtested; people would be sent to the center of the Perez maze at level 6, or to the rooftops of KR long before they could get a travel power. Many people were stuck with the Vahzilok Wasting Disease due to a bug. And, I distinctly remember doing the Jewels of Hera mission during Beta... the cave was twice as big as the biggest cave maps you see today.

    This also explains the presence of the City Information kiosks (which almost never worked). People could click on them to see who was the best street sweeper in that zone lately.
  13. Quote:
    Originally Posted by Arachnion View Post
    This surprised and depressed me at the same time.
    I loaded up a mission architect mission, with the Zig Outbreak old villain tutorial map.
    Yeah, the Zig map was built for that one mission only, so I guess they coded the text into the map, not the mission. No biggie, they couldn't have anticipated the Architect back then.

    Want to hear a weird bug? A few months ago I was editing a custom character in the Architect, and my own character's hair changed color.
  14. I know I'm necroposting here, but honestly, you spent eleven pages arguing about grammar? When the game closes, you're going to wish you had spent that time playing instead of arguing.

    P.S. Electric Armor wins.
  15. Quote:
    Originally Posted by AF_Again View Post
    Builder Consumer Sets
    No drop till the end content.
    Artificially weakening the charcters in high end content.
    Instant Death Zones
    Trying to screw up the game mechanics so they would be confusing and you couldn't make clear choices.
    Raid Gated Progress.
    Gear and gear scoring in the game.

    -----------------------------------------------------

    I12 was a great issue. I can't recall anything negative about it with the possible exception of excessive lag in some parts of the ITF.

    After that the game was put on maintenance. I13/I14 were nothing issues and it only got worse till I18.

    When I18 did come out it had content that wasn't meant to appeal to existing players. Zones and maps the devs were told in beta killed peoples computers and graphics cards and content that appealed to a very small niche causing praetoria to become a ghost town.

    It got worse as the devs diverted resources to things that mostly annoyed players.
    "New Atlas Park" looks wonderful, crashes people's systems.
    New tutorial ? what the old one didn't do a good job ?
    Pop Help ? a system that no one ever uses anywhere ? But did do a nice job of messing up window placement.
    Are we even talking about the same game?
  16. Wow, I can't believe I forgot this in my previous post, but they should never, ever have removed, or reduced the requirements for, badges that people already had.

    I can understand reducing the requirements for the Empath badge from 10 billion to 1 billion, and again to 100 million. Nobody could possibly get it. It was estimated that even if the healy-est healer were to spam heals 24/7, it would take 17 years to get the badge.

    However, I practically screamed when I came back from a break and saw that the requirements for the Back From The Future badge had been reduced from 1,000 pillboxes to 100. During a particularly obsessive badging period, I spend countless, countless hours hunched over the keyboard, taking pillboxes in RV with my Warshade, mostly solo. I still remember the look in my 8 year old's eyes as he stood by my desk, begging me to play catch with him in the backyard, just this once. "No, dear," I would say as I ruffled his hair, "daddy still has 327 pills to go! But we'll have three minutes while the zone is resetting. Hand me that crumpled piece of paper, I'll toss it to you a few times."

    Okay, I'm kidding there. But if I had a kid, I probably would have neglected him as I put in those countless hours grinding pills, just to see my badge counter ding. When they reduced it, I was so incredibly POed that I gave up badging until this past month.
  17. First off, in case any devs are reading this, please don't think I'm complaining. This list of things CoH did wrong is far, far smaller and less significant than the many, many things they did right.

    1) Too many currencies. OK, Influence is money, and if we do certain thing we get reward merits. No problem. But if we do stuff in the Architect we get architect tickets... if we kill stuff in the RWZ we get Vanguard Merits... do Incarnate stuff and we get Astral and Empyrean Merits, plus two completely separate salvage paths. Too much!!

    2) Since it became obvious after a year or two that absolutely everyone had alt-itis, they should have made more account-wide stuff. Black Scorpion was mentioning that they were looking into making Accolades account-wide, so alts wouldn't have to grind them out on every character. What I would have loved was a personal base that all characters could access, with a Big Box to put recipes, salvage and IOs in, preferably with a crafting table nearby.

    3) The Architect. Incredible idea, but handled poorly. The text interface is clunky and the forbidden text thing was handled poorly. Too much farming, and the attempts to halt farming were heavy-handed. Worst of all, there was very little way for a good arc to rise to the top amid so much chaff.

    4) Kheldians. Beyond awful at first, they got some love later but never became really good.
  18. Quote:
    Originally Posted by Scarlet Shocker View Post
    • Elite Members who make good enough missions in the AE get them added to the game as "real" content (once edited by a Dev for continuity/content purposes)
    • Elite Members get XP in the AE (all other members get XP awarded at 12.5% of the PVE game generally)
    I'm not a huge fan of the 'elite player' concept, but this would have been great. When I made an AE that I was particularly proud of, I would gladly have paid $10-20 to have a dev, not even a big name dev like Posi, spend 10 minutes running through it, send over a few sentences of advice, and maybe, just maybe, be so impressed that it was temporarily made into Real Content, kind of like the SSA. That would have made a bit of money, and help separate the wheat from the chaff.
  19. By now, I've done pretty much everything I wanted to. I've gotten at least one of every AT to 50 and IOed them. I've done every TF/SF, and I'm sure at least 80% of the missions. I thought of using Ouro to do every single mission, but since the old missions are all the same from a mechanical standpoint (go here, kill everyone, click glowie) I could get the same effect from reading the text on Paragonwiki.

    I've been on plenty of fun teams. I've soloed dozens of AVs, heroes and GMs. I've been in several fun supergroups, and started a few of my own, mostly because I didn't want to be bothered by SG invites. Twice I logged in to find I was the leader of a big SG because the leader had dropped out.

    I played dozens of AE arcs, and wrote several, which were received well. I wrote a thread reviewing other people's AE arcs. I wrote a guide. I submitted a bug and had it fixed. (ok it was just a typo). I tried badging, and at one point had the most badges on any Warshade.

    There's really not much I regret not doing. I wish I had spent more time here on the forums, and I wish I had used the Beta name-reserve to take "Mary Sue". The possibilities would have been endless. Oh, and I never ERP-ed, but there's still two weeks left... (bow chicka wow wowwwwwwww..)
  20. From a flavor standpoint, Omega was supposed to make you a Well unto yourself. As for power, they were kicking around the idea of an account-wide buff.
  21. Two weeks before close, and I finally get my first FPARN!!

    Just so this isn't totally content-free, a ranged mag-3 confuse for a melee type would have been great, especially since the purple Contagious Confusion turns every confuse into an AoE.
  22. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    Spoilers: They won.
    I'd wouldn't call that 'winning'. By closing CoH, NCSoft chopped off a source of revenue and demolished their reputation, at least in the West. Given that Aion is bleeding money, Guild Wars sold below expectations, and Boobs and Shame looks awful, I'm thinking that in a year or two the NC execs will be assistant managers at the Korean version of McDonalds. McDogburger or something.
  23. GMs don't have the ability to do this; only coders do, an they're gone. The chalet closed when the winter event stopped, and this can't be changed.

    The only possibility is that, if any of the devs still have GM powers attached to their accounts, and the accounts are still open, they can go to the D on a specific time and teleport you into the chalet.
  24. Lord Recluse. The Count of Cruel, the Archvillain of Anarchy, his very name casts a long and bloody shadow across the Rogue Isles, where he rules with an iron fist. None dare disobey his orders... not even when he ordered his prize Persian to be injected with an experimental growth serum, fitted with robotic spider arms, and inducted into the ranks of his most brutal soldiers, the Crab Spiders. Thus, five years ago was born one of Arachnos' most feared and deadly agents... Operative Fuzzypaws!



    I finally gathered together purples from all my characters and gave them to Fuzzy, then used about 120 Enhancement Boosters to get her to maximum power. Behold, the Rogue Isles' ultimate force of destruction...

    Channelgun 5x Apocalypse, Touch of Lady Grey proc
    Aim - 6x Gaussian's
    Arm Lash - 5x Armageddon, 1 Endredux
    Venom Grenade - 5x Ragnarok, Javelin Volley damage proc
    Frag Grenade - 6x Dominion of Arachnos
    Omega Maneuver - 5x Positron's Blast

    Wolf Spider Armor - Aegis Psi/Status resist
    Combat Training: defensive - 3x LotG including global
    Combat Training: Offensive - 2x accuracy
    Tactical Training: Maneuvers - 3x LotG including global
    Mental Training - 1 Runspeed
    Tactical Training: Assault -2 endredux
    Tactical Training: Leadership 6 Adjusted Targeting
    Call Reinforcements: 5 Soulbound Allegience

    Crab Spider Armor Upgrade - 1 Damres
    Fortification - 3 Steadfast Protection, 1 Damres, Titanium Coating resist/endredux
    Serum - 6 Doctored Wounds
    Summon Spiderlings - 6 Blood Mandate

    Heath - Miracle proc, Regenerative Tissue Proc, Numina proc, Numina health, Numina heal/end
    Stamina - 3 Endmod
    Hasten - 3 Recharge
    Super Jump - Jump
    Combat Jumping - 1 Defense
    Assault - 2 Endredux
    Stealth - LotG recharge (just a mule, I don't use it)
    Invisibility - Karma Knockback protection (ditto)

    Alpha - T4 musculature
    Destiny - T4 Barrier
    Interface - T4 Reactive (damres debuff + fire dmg proc)
    Lore - T4 IDF
    Judgement - T4 Vorpal
    Hybrid - T4 Assault dmg buff

    Even before full purpling and incarnating, she could meow through swarms of 54 Rikti in the RWZ, and go toe-to-toe with AVs. Sadly, in the last two weeks I can't think of anything to challenge myself with... maybe soloing Adamastor or Lusca.