What were the last 3 Incarnate slots going to be?


Chad Gulzow-Man

 

Posted

I saw in the AMA that Genesis was going to be incarnate-level patch powers, but they didn't mention the other 3 that didn't get reached. Did they ever tell us what they would be?


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Posted

from what I remember they said they weren't really firm on them but I'm open to correction.



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Thelonious Monk

 

Posted

I honestly could believe anything from "the Devs had every Incarnate power planned out for years" to "the Devs really had no idea what the last Incarnate powers were going to be and they were just essentially making it up as they went along". Either theory would have an ironic appeal to me.


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Posted

Quote:
Originally Posted by Lothic View Post
"the Devs really had no idea what the last Incarnate powers were going to be and they were just essentially making it up as they went along"
Pretty sure that Posi said almost exactly this during the Loregasm (aka "Ask Me Anything") they did in September.

In a later Twitch video, a few possible Omega Slot powers that were being tossed around in idea-land got mentioned: a pet doppelganger of yourself, an ability that acted like the recent Super Speed pool addition Burnout, a power that circumvented limitations on existing powers (aka, allowed a Controller or Mastermind to summon their pets multiple times). These were by no means set in stone.

As for Genesis, I seem to recall hearing that they were unhappy with the implementation they'd come up with internally and were in the middle of reworking it, without saying what it did... but I don't readily remember the bit in the AMA mentioned by the OP that said they'd be patch powers, either.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Pretty sure that Posi said almost exactly this during the Loregasm (aka "Ask Me Anything") they did in September.

In a later Twitch video, a few possible Omega Slot powers that were being tossed around in idea-land got mentioned: a pet doppelganger of yourself, an ability that acted like the recent Super Speed pool addition Burnout, a power that circumvented limitations on existing powers (aka, allowed a Controller or Mastermind to summon their pets multiple times). These were by no means set in stone.

As for Genesis, I seem to recall hearing that they were unhappy with the implementation they'd come up with internally and were in the middle of reworking it, without saying what it did... but I don't readily remember the bit in the AMA mentioned by the OP that said they'd be patch powers, either.
Quote:
Originally Posted by Golden Girl View Post
They had a lot of ideas that were changing on a regular basis.
Yeah that was actually my impression on this all along: The Devs probably had vague ideas about the final powers but nothing set in stone. To be honest I think if the game had not been axed the Devs were going to be hard-pressed to come up with "cool" Incarnate powers that were also not going to be grossly overpowered "I WIN!" buttons. Not even sure how they would have accomplished that. *shrugs*

For what it's worth I always hoped for an Incarnate Pet power that would have allowed us to effectively have a single NPC-like "sidekick" - it would've been like what we could design in the Mission Architect where we could establish a basic powerset combo for it and create a costume for it. To keep it from being too overpowered it could have acted independently (like a Controller/Dominator pet) but it would have been very cool.


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Posted

From a flavor standpoint, Omega was supposed to make you a Well unto yourself. As for power, they were kicking around the idea of an account-wide buff.


 

Posted

Looking at the first five, I had assumed Omega would provide a global level shift like Alpha, in addition to its power.

I kept thinking that Omega was going to be something that transcended just simple buffs or powers, and I kept coming back to the very first mission in Ramiel's arc. After all, it was supposed to represent what we would ultimately become as an Incarnate, and it only made sense for those powers like the Unlimited Radial Freeeeem to reflect what we'd finally obtain with all ten Incarnate slots tricked out. Following those lines to their conclusion, I had guessed (and hoped) that Omega would make a portion of our damage output unresistable, probably 25% for T1 going up to 100% for T4. That would certainly be more transcendent than another click or toggle power, and it seemed a very fitting yet simple idea for the final Incarnate power.


 

Posted

I thought the last three slots were going to be:

New Car Smell
Drum Solo
leading up to the final slot....

Peanut Butter Jelly Time!

Though my sources might be slightly unreliable.