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Generally, if you ever have to ask yourself if an idea is legal or not, it's probably best not to go any further with it.
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She's just digging in to make it harder to remove her.
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Quote:It was "designed" during a marathon 60s Batman viewing while the "developers" were high.The problems with CO are not the game mechanics. The game mechanics are fine, if a little uninspired.
The problem with CO is the attitude. The graphics, all the mission content, and it seems the entire world exists to parody the superhero genre. Almost every mission contains a winking joke about how lame everything is. "Ha, hah, isn't this lame? Everything you accomplish, it's so lame. Isn't it hilarious how lame you are?" It's like playing a pen-and-paper game with an annoying sarcastic hipster as your Game Master. The makers of CO are jaded and resentful of the superhero genre, and it shows.
An occasional joke at the genre's expense is okay. But CO is just overladen with them. If you're not going to take your genre seriously, pick a different one. (Maybe they did, with Star Trek Online. I don't know, I haven't tried it yet. Did they take space opera seriously?)
I have no idea how they thought that attitude was a good idea. It certainly doesn't encourage players. The players that kind of vicious sarcasm *does* attract...well, that's another problem. -
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I think the multiple tutorial question depends on what kind of tutorial it actually is.
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Quote:Rift cost about 50 million, the TORtanic was around 200 million - so the jackpot would be plenty to create CoH2http://www.powerball.com
As of today, the jackpot stands at $425 million.
I haven't come across this topic during the past few months (well admittedly, I haven't read through all the mega-sized good-bye threads), so for discussion:
How much does it cost to start up a game development studio these days? What are the average salaries for the critical positions? How many people in each expertise does one need, "at a minimum" for example? How much does other general monthly expenses run? Assuming the studio starts from scratch on a product, what's the average development time before one can expect any revenue? Eh, I know this is really subjective, but once there's a product, what kind of budget would one allocate to "basic(?)" marketing?
Inquiring minds want to know! -
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Quote:Is that a Nemesis pot?
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Quote:Not if we could bring about the heat death of the unvierse - we'd get them then.I would not send any abusive parting gift to TJ Kim. I fully recognize that it is extremely unlikely that he is directly responsible for the decision to close City of Heroes, and attempting to locate those who do have final responsibility would likely be an exercise in futility.