Powerball's jackpot is really big again - Don't forget to play!
Lol...
Call To Action: Play the Lotto?
While I don't have ballpark estimates, I think you could get a game studio up and running or $425 million
http://www.powerball.com
As of today, the jackpot stands at $425 million. I haven't come across this topic during the past few months (well admittedly, I haven't read through all the mega-sized good-bye threads), so for discussion: How much does it cost to start up a game development studio these days? What are the average salaries for the critical positions? How many people in each expertise does one need, "at a minimum" for example? How much does other general monthly expenses run? Assuming the studio starts from scratch on a product, what's the average development time before one can expect any revenue? Eh, I know this is really subjective, but once there's a product, what kind of budget would one allocate to "basic(?)" marketing? Inquiring minds want to know! |
@Golden Girl
City of Heroes comics and artwork
It would be nice but collecting the winnings sucks. Either you get something lame like 50K a year paid to you over 400 years or they take more than half of it for "tax purposes" :<
Either way, you'd never see the full 425 mil
I want to buy Powerball lottery tickets but they don't have it in California.
I want to buy Powerball lottery tickets but they don't have it in California.
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(Lotteries are a tax on people who don't understand statistics. Mind you, i do pay that tax on occasion, but not very often.)
Dr. Todt's theme.
i make stuff...
It would be nice but collecting the winnings sucks. Either you get something lame like 50K a year paid to you over 400 years or they take more than half of it for "tax purposes" :<
Either way, you'd never see the full 425 mil |
Sucks to be me?
Paragon City Search And Rescue
The Mentor Project
"Lottery: A tax on people who are bad at math." ~Ambrose Bierce
Sounds perfect for #SaveCoH. :P
I think of the lottery more as insurance, ie insurance that I will have a chance to win. Whether that chance is almost nil is besides the point, guaranteeing a chance is way better than absolute no chance. However, unlike normal insurance where I'm throwing money at several assorted insurers on a regular and, sometimes, mandatory basis all the while hoping that I'll never need to have to beg them for a payout, I'm hoping for the lottery to payout (to me) as soon and as often as possible. I find this to be more uplifting.
Teams are the number one killer of soloists.
How much does it cost to start up a game development studio these days?
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Chris Roberts (who is a big deal in the industry - the creator of Wing Commander) is crowdfunding a game to be completely independent of funding/control from corporate lackwits. The funding target was $2 million. They are currently almost to $7 million.
P.S. I've reserved my ship!
Paragon City Search And Rescue
The Mentor Project
Game development in action at this web site.
Chris Roberts (who is a big deal in the industry - the creator of Wing Commander) is crowdfunding a game to be completely independent of funding/control from corporate lackwits. The funding target was $2 million. They are currently almost to $7 million. |
(Oh, and I'm over 1k into Star Citizen. Le sigh.)
I saw that Star Citizen Kickstarter, but I passed up on adding to it. It was already way over the goal. I never played any of the Wing Commander games, so while interesting, it had no emotional pull on me. Besides, speaking about throwing money away, I've already funded over 2 dozen assorted projects over the past year. I wanted to fill out my profile's color wheel. This I need to stop before I go broke. However, I did just toss money into this one. It was featured in the web comic: Yellow Peril.
Teams are the number one killer of soloists.
I think of the lottery more as insurance, ie insurance that I will have a chance to win. Whether that chance is almost nil is besides the point, guaranteeing a chance is way better than absolute no chance. However, unlike normal insurance where I'm throwing money at several assorted insurers on a regular and, sometimes, mandatory basis all the while hoping that I'll never need to have to beg them for a payout, I'm hoping for the lottery to payout (to me) as soon and as often as possible. I find this to be more uplifting.
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In reality it is the worst investment you could possibly make with your money.
Even lighting your money on fire has the decency to produce some heat.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
http://www.powerball.com
As of today, the jackpot stands at $425 million.
I haven't come across this topic during the past few months (well admittedly, I haven't read through all the mega-sized good-bye threads), so for discussion:
How much does it cost to start up a game development studio these days? What are the average salaries for the critical positions? How many people in each expertise does one need, "at a minimum" for example? How much does other general monthly expenses run? Assuming the studio starts from scratch on a product, what's the average development time before one can expect any revenue? Eh, I know this is really subjective, but once there's a product, what kind of budget would one allocate to "basic(?)" marketing?
Inquiring minds want to know!
Teams are the number one killer of soloists.