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Posts
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Quote:This ^EDIT: I also find it cute how you have "-female player-" in your sig. You don't know how the Internet works, do you.
I was going to write a long explanation to hopefully shed some light on why I don't believe that should be on their sig, but I think others can say it better.
"Text-based computer-mediated communication, with its lack of physical and auditory cues,
makes the gender of online communicators irrelevant or invisible, allowing women and men to participate equally, in contrast with traditional patterns of male dominance observed in face-to face conversations."
Code:Danet, Brenda. 1998. "Text as mask: Gender and identity on the Internet." In S. Jones (ed.), Cybersociety 2.0, 129-158. Thousand Oaks, CA: Sage Graddol, David and Joan Swann. 1989. Gender Voices. London: Basil Blackwell.
"Specifically, the Internet has been claimed to lead to greater gender equality, with women, as the socially, politically, and economically less powerful gender, especially likely to reap its benefits."
Code:Herring, Susan C. "Gender and power in online communication." The handbook of language and gender (2003): 202-228.
"A large and growing list of articles, mostly looking at newsgroup and email communications, suggest that norms of gendered behavior continue to shape online interactions." (Nice way of saying, stating you're female puts you into the sexist placement you already have in society, online.)
Code:Cherny, Lynn. 1994. Gender differences in text-based virtual reality. Pp. 102115 in Cultural Performances: Proceedings of the Third Berkeley Women and Language Conference, edited by Mary Bucholtz, et al. Berkeley: Berkeley Women and Language Group, University of California. Herring, Susan C. 1992. Gender and Participation in Computer-Mediated Linguistic Discourse. Washington, DC: ERIC Clearinghouse on Languages and Linguistics, document no. ED345552. Herring, Susan C. 1996. Gender and Democracy in Computer-Mediated Communication. Pp. 476489 in Computerization and Controversy, 2nd ed, edited by Rob Kling. Kling Diego: Academic Press. Kramarae, Cheris H. Jeanie Taylor. 1993. Women and Men on Electronic Networks: A Conversation or a Monologue? Pp. 5261 in Women, Information Technology, and Scholarship, edited by H. J. Taylor, C. Kramarae and M. Ebben. Ebben, IL: Center for Advanced Study Sutton, Laurel. 1994. Using Usenet: Gender, Power, and Silence in Electronic Discourse. The Proceedings of the 20th Annual Meeting of the Berkeley Linguistics Society. Berkeley: Berkeley Linguistics Society. We, Gladys. 1994. Cross-gender Communication in Cyberspace. Arachnet Electronic Journal on Virtual Culture 2. Obtainable on the World Wide Web at http://www.lib.ncsu.edu/stacks/e/ejvc/aejvc-v02n3.html.
You could go ahead and argue that its our culture that's sexist, and you shouldn't have to hide your gender...except that nobody is asking you to hide it, just not whip it out left and right. Some other posters here are female as well, but aren't judged the same way you might be because of that.
Hope that helped. Check out any of the above sources if you want to read into it more. -
Quote:Works in theory.I think of the lottery more as insurance, ie insurance that I will have a chance to win. Whether that chance is almost nil is besides the point, guaranteeing a chance is way better than absolute no chance. However, unlike normal insurance where I'm throwing money at several assorted insurers on a regular and, sometimes, mandatory basis all the while hoping that I'll never need to have to beg them for a payout, I'm hoping for the lottery to payout (to me) as soon and as often as possible. I find this to be more uplifting.
In reality it is the worst investment you could possibly make with your money.
Even lighting your money on fire has the decency to produce some heat. -
Quote:I went ahead and asked. They said you really exaggerate how much stuff you have, and it isn't that impressive.LOL i dont need screen shots... ask anyone in P.o.N or any of its allied sg's... they can see into the bins in all our bases quite easily
But nice try on you trollfail
Stop avoiding screenshots, it makes it really obvious for everyone. -
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I'd rather we try to hold a weekly KB at the least.
We had one last night (Saturday), so that probably works for most people. -
Quote:Take it from someone who knows, however much money you had was a fraction of the gold farmers. You were not the richest player, nor close to it. They were, and the amount they supplied to players was pretty ridiculous.This is why I firmly believe I was the richest player in game....ever.
This is a joke right? I don't remember PvP IOs in issue 10.
Aside from those inaccuracies, it's a nice spot. I used a similar one in Siren's Call. The same one AGENT 4 showed me in i6. Couldn't believe it was still there. -
If you have that many people, run a KB and get someone to message me on skype about it <<
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For the last couple years I've been dual logging a lot to PL and marketeer. I also started letting friends use accounts and PvP IO farming overnight would have messed up a lot too. I'm not going to log on every character and add them up for those reason. Also, the following:
At one point at my life (I was 13), my schedule was
5am Wake up, CoH level/SO/team etc.
730am Go to school (Pretend to do school, make CoH builds Paper/Pen style)
330pm Back home, CoH PvP until 10pm
That's 9 hours daily, more on the weekends.
That was pretty normal for a lot us young guys on Justice and Champion.
In the summer it was worse, with that school part taken out. If my parents left for a week or so, I would sometimes start cutting into that sleep time as well. My first all nighter was with some friends on Justice, where I just skipped sleep to PvP in Siren's Call.
I'd actually rather not know how many hours I spent in total. I think I went into the 'unhealthy' side of it for a while. An addictive game is a powerful thing when paired with a young kid with 0 responsibility. If any adults or parents are reading this, remember that (Although I turned out fine <<). I couldn't dream of doing that now.
Luckily that was only for about 2 years. From i6 (PvP Zones) to around i11 (Last memory: How invincible those WP tanks were).
I have taken breaks before and after that time. Originally, my brother bought the game (Account says time card used on July 31 2004 for 60 days), and he quit around i3. I kept playing then.
I think I have spent more time in PvP zones than out.
To the OP and everyone who has spent many hours, I feel your pain.
I forgot to mention, I spent all that time (2 years) on 1 character, in 1 zone. Possessed Prowler (EM/SR stalker) on Justice in Siren's Call. I'll go find out how many hours -he- has though, out of curiousity. -
Quote:I didn't really want to post here. I haven't logged on the game since the announcement because there's no point for me.JAH: I had just increased Base salvage storage to 100 salvage for Issue 24. I also really wanted to revamp PvP so that it didn’t feel like the game was fighting you (travel suppression, heal decay), but rather so that all the same balance tools were present but in the hands of players instead of the inanimate server (maybe all your tier 1 and tier 2 attack powers would apply 50% heal decay and 5-6 seconds of travel suppression).
Anyway, the only good news about this was that the game ending for PvPers doesn't matter much at all.
This pretty much proves we were never going to get what we wanted. Here's Arbiter Hawk, high up as he is, saying he wanted to change PvP to not -remove- TS, but just apply it differently.
I don't blame him for the exact idea he presented, I don't assume he spent a lot of time on that one specific idea. Obviously, by making t1 and t2 attacks apply TS, runners wouldn't be TSed. It would be worse in my opinion.
What I wanted to say was, I understand the problem a lot more. Having travel suppression is one of the most basic components of online games, and it's hard to find an MMO without it (In PvP especially). With the amount of movement we had, it only justified travel suppression even further, in their eyes anyway.
That doesn't mean it was right, but it tells us why the devs thought it was. They're more likely to follow other MMOs, or more experienced developers who have worked on other games, and implement travel suppression.
It was listening to their superiors and other successful MMOs, or listening to a bunch of PvPers (Who were seen as immature or elitists).
The problem was that travel suppression didn't actually accomplish anything because both parties were slowed by every action. If we're both traveling 90 mph, or we're both traveling 25 mph, the only difference is that the bases are further away. If they wanted that, they should have expanded the zone.
Even worse, stack a good amount of defense and the attacker is slowed while the defender runs freely.
The PvP changes were not for the PvP population. It was for the casual gamer, and that's reinforced by what Arbiter Hawk said.
AKA It was never going to get better. That one small line is pretty much enough confirmation for me. If they were going to touch PvP again, it wouldn't be to fix it for us, it would be to try and get non-PvPers PvPing.
They really came about it all wrong. What's less important than the balance system is the ability of where and when to do it.
If they had made it possible to challenge people to small duels in zones (Like Atlas Park); that would have made PvP incredibly more popular. I'm not a programmer, so I don't want to say it's easy to implement, but it already -has- existed. I once had developer (War witch?) turn on both their and my PvP tags on so we could fight. If that were put in the game, there would be a lot of interest in PvP.
The only way we were going to get PvP alive again was with new developers (maybe if another game buys the rights?).
This developer team was going by the book, and that doesn't work for CoH PvP. The system is too complicated, and it should have been left alone. It was a miracle it was working in the first place, and you shouldn't mess with that.
The only thing I don't understand is why wasn't anybody smart enough to see the reaction when it was in beta? Why didn't they split that PvP with -our- PvP and see which one was more popular?
Worst of all, they pretty much refused to comment. If they were as open and talkative to PvPrs as much as everyone else, I would have known to pack my bags up a long time ago when it was obvious that they were never going to make a move to cater to us.
I wish I had gotten to know the majority of you better, and I wish I wasn't so shy about trying ranged. I didn't like dying, it was an ego thing, and it was extremely limiting.
I'm glad the game is ending. This is NCsoft's way of mercy killing us PvPers.
Edit: That said, university isn't very time consuming, and I have a lot of free time. I'd rather game with CoH PvPers than strangers, even if I barely know you.
Steam: GreedVolt
Skype: Mackenzie.Malleck
Feel free to just add me. I'm used to accepting blind invites. -
If anyone asked me how to make billions in CoH, I would tell them to go read the market forums.
What was I doing? Following the posts of TopDoc, Plasma, and Arcana (Well, only Arcana when converters came out).
Then I would try to see what they said and try it out.
Then I made money.
I was pretty much poor for the majority of my time playing, and it wasn't until the past couple of years I started having some excess inf.
So, thanks to everyone who didn't mind sharing secrets and knowledge. Hopefully I can find you in the new markets I'm entering now. -
I don't think it was just a text error.
Look at
http://tomax.cohtitan.com/data/power....Light_Opening
This power was doing 3 ticks or damage instead of 2 (At least in a PvP zone, though it shouldn't matter).
When I started DPS calculations for scrappers and brutes for PvP, I couldn't figure out why my good friend's DB brute was doing as much as my SS brute, despite my DPS being much higher. Turns out that the 3 ticks of damage instead of 2 was throwing off everything.
Which reminds me, DPS spreadsheets factoring DR and 4 different levels of resistance the enemy can have is a lot more work then it should be.
Anyway, as you can see: 2 * 35 Lethal damage every 0.3s over 0.5s (after 0.13 second delay)
That's 1 tick every 0.3 seconds for 0.5 seconds. 1 tick hits at 0.13 seconds (The delay), and another at 0.43 seconds. Since it ends at 0.5 seconds, it shouldn't ever have a 3rd tick. It did, somehow, and I'm still not sure.
That may be the same problem with Burn. I never tested this in a PvE zone or with scrappers, it was only with nimble slash on brutes.
Any explanation? -
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Quote:That explains it. Thank you.http://boards.cityofheroes.com/showthread.php?t=295621
https://twitter.com/Positron_CoH
Theyre too busy saying godbye to eahc other and packing up. You wont be seeing a redname again.
Maybe CoH will be bought up by another company?
When APB went bankrupt, it took several years but a company bought it up and it's now a successful running game again.
Maybe something like that will happen. -
Still waiting on a redname post.
The fact that this isn't even a redname thread is suspicious. -
Got one for each of my 3 accounts. Not going to bother wasting them on my free accounts since they're limited.
First try each time, middle of the first post, 5 minutes ago.
For fun, I tried from the bottom up of the 2nd post and had 10 incorrect codes. I'd suggest picking them randomly in the middle, I think a lot of people are picking the top/bottom and going through 1 by 1.
GL to anyone who came in even later than I did. -
Quote:Over the years, every person I've known to buy a level 10 version had done so for it to work at level 7+.This raises the question of why people are willing to pay so much for the level 10 versions.
The reason lvl 10 glad armor procs are so much more happens to be the same reason glad armor recipes are so much, people just aren't educated enough.
That being said, I'd forgotten that PvP Procs work at all levels anyway. I'm not surprised most people don't know. It's sort of an odd case.
I've got a couple friends saving up for low levels ones I need to go tell about this. -
Well I can try to give a PvP perspective on everything.
Fightclub PvP is really similar to PvE in general, because the skill mostly comes from the build. The best players in PvE, the ones who can do amazing things that take a lot of work and effort, are the min/maxers of the game. They are the people who can squeeze a little more defense or offense in a build to achieve those goals.
The same is for fightclub PvP, the Min/Maxers are the ones who are going to win. The skill is in making the build, and perfecting it, knowing the mechanics of powers and similar things.
In team PvP, it's less the build and more the player. Seeing attacks before they're coming, watching your buff bar, tabbing through targets quickly, timing your attacks to hit the target all at once, evading and breaking LoS effectively, inspiration management. I could go on and on. If it were just about the build, like it were in PvE or Fightclub, it wouldn't take that long to get to the top.
Since this was asked by someone who doesn't PvP, and pretty much everyone here is talking about PvE, I can tell you that the skill is mostly from the build. There's a difference between good and bad players, but the gap is not that big. There's knowing powers, and mechanics etc, but that's all min/max again. It's the build and the knowledge the player knows in CoH, not so much skill.
That's why some people don't share their top preforming builds on the forums. If someone else gets a hold of that build, they'll be able to do what they do.
The reason I'm 100% comfortable posting my PvP builds nowadays is because I know it's not the build at all. It's the player, if they're going to be better than me, they don't need my build. If they're worse than me, they're still going to be worse than me.
How would I define skill? There's quick reflexes + predicting attacks + many other things in PvP.
In PvE, the skill is moreso knowing things. It's less skill and more knowledge with PvE.
You can get really good at CoH by reading redtomax + forums + spending times on mids. I would call that knowledge rather than skill. -
Can we ban barcode or same name teams?
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Forgive me for my lack of understanding, but why not do this after the very first time it happened and avoid the problem completely from then on?
It seems although the problem of being teleported has always been easily solved by options, literally 3 clicks away.
Although I can see why Incan -could- slow down leagues with teleporting entire leagues and delaying damage/confusing people, it's moreso newbish people on PUGs who don't know the prompt exists. I wouldn't blame Incan, but rather the people who allow Incan to even move them in the first place.
If prompt didn't exist, I would complain about this constantly. It would be terrible, but since prompt exists, I can't really complain about something I have total control over. I prefer a small 10 second box on my screen rather than being teleported.
If everyone had the prompt on, there would be no problem. -
Quote:I'd vote 9.Things are looking good guys!!
6 solid teams is awesome. I hear there's a seventh getting together, but we'll see. So if there's 6 teams, and each teams battles each other two times during the league, then that's 12 weeks of matches; not bad at all. And all these teams look solid and strong. I'm happy to see this.
Remember, kickoff is Sunday Sept. 9th!! So now is prob the time to start setting up some practices. I'll be in contact with some of u guys to set up some sparing matches n stuff. My team will be practicing every tues and thurs night if anyone wants to coordinate something.
Another thing. In the beginning the roster number was limited to help prevent teams from getting to many ppl and help promote more teams to form. Since the teams are pretty solid at this point, I'm going to talk to Kali about allowing an increase of ppl on each team roster. Some teams have already requested this citing it may help to make sure there's enough teammates on match night and what not. Personally, I see a person in free agents that I would like to pick up if allowed.
Thoughts and opinions on this?? Stay tuned for this decision guys.
Again, awesome to see things coming together the way they are!!
@PiP3R
That being said, hear me out. A roster of 9 doesn't mean there is going to be 9 players there every match, with 4 standing there rooting everyone on. I have 2 very close friends who aren't going to be very active during the league. With only a roster of 7, I couldn't include them.
If we were to have a roster of 9, teams could start to include the poor souls that are going to be busy for the majority of it, as well as supply even more diverse options for lineups. A roster of 9 would allow me to fit in some very skilled players that wouldn't be there at all otherwise.
I had considered 8, but since most teams already have a full roster of 7 -and- a lot of players are grouped in 2s (Even free agents), I think 9 would give a lot more freedom.
It would also allow us to adapt some less experienced players, since there's a lot more experienced players if we need them for any special matches. There's no reason to let a newer player practice with us if he's not on our league, and with a league of 7 or 8, I can't take the chance in a match that matters a lot. If we have 9, we can fit in a newer player, and he can practice, fit him in a couple matches or practices.
but, I'm ranting.
I vote 9. -
I actually use /camdist 140 to zoom out as far as possible when I play.
If I can't find a bind I may just have to get quick with my mouse. Thanks everyone -
I'm fairly sure I remember a bind for this. Something to hold down to quickly change your view from looking in front to looking behind. When released, it goes back to the original view.
If anyone remembers something similar (To prove I'm not crazy), or how to bind it to a button, that would be great.
I looked under Keymapping, where I thought I would have originally found it, but can't find it there.
Thank you.
(If not, I've got a programmable keyboard/mouse + whatever else if someone has ideas). -
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To add to the above, it's a 75% chance for each tick of damage, and it cancels on a miss. Meaning, if the first tick misses, it won't roll for any of the others. 25% chance that there will be no DoT.