Interface slot damage
Using Spectral Interface common as an example -
Five ticks of .125*[melee tempdamage]. Clicking on the melee tempdamage link goes to a page that says the amount of damage it does at 1. So the attribute at 50 is 107.09. Soooo...
.125 * 107.09 = ~13.39 ... five ticks of 13.39 = 66.95.
This can stack up to four times, 66.95 * 4 = 267.8.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
To add to the above, it's a 75% chance for each tick of damage, and it cancels on a miss. Meaning, if the first tick misses, it won't roll for any of the others. 25% chance that there will be no DoT.
@Sentry4 @Sentry 4
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75% at Tier 3, correct? So approximately 30.6 dam for a Tier 3, which is close to a purple dam proc.
(.75*.25*13.39)+(.75*.75*.25*2*13.39)+(.75*.75*.75 *.25*3*13.39)+(.75*.75*.75*.75*.25*4*13.39)+(.75*. 75*.75*.75*.75*5*13.39)
Does a miss really cancel?
The "cancel on miss" mechanic is also used with the secondary DoTs that most fire attacks have.
Thanks!
I don't understand City of Data's info on this. How much damage does the proc do for this? Thanks!