DreadShinobi

Renowned
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  1. ----------------
    Global Name: @DreadShinobi
    Email: chjelias@gmail.com
    IM's: --
    Games you plan to move to: Aion mainly, occassionaly GW2, might go back to Rift someday, BnS looks awesome.
    Steam ID: Tecknolife (but I'm essentially never on steam)
    Favorite Powerset/AT in CoH: Fire/Cold corr
    Red/blue?: Never really mattered post GR.
    More stuph: Not horribly sad to see the game itself die (minimal interest in anything), but seeing this community go is really the pits. Shoot me an email if you want to stay in touch.
  2. DreadShinobi

    Scrappers

    Quote:
    Originally Posted by Hercules View Post
    I never like playing brutes because of that friggin fury bar. Never could get the hang of maxing it out, and frankly I prefer the scrapper which is at max DPS straight out of the box.
    I could have seen that before the changes to fury (which was quite a while ago at this point), but after they changed the way fury works, it's just to easy to reach and sustain high fury.

    Honestly the only thing I really didn't like about brutes (in comparison to other melee) was how poorly they benefitted from +dmg buffs (internally or externally) because of their low base damage modifiers and fury, meaning you needed significantly greater amounts of buffing to see a similar dps gain that a scrapper would see with less dmg buffing.

    But it all doesn't matter in the end anyways, cause Corrs > everything else
  3. DreadShinobi

    Scrappers

    Quote:
    Originally Posted by UberGuy View Post
    I always hated this viewpoint. In my view, that's not playing the game. That's playing the numbers at the expense of everything else. It incredibly self limits the player, and makes them only appreciate the very best performing things in a game where being the very best performing, frankly, was of very little significance other than self gratification.

    I enjoyed min/maxing in this game. But I did not set about that in terms of insisting on experiencing the maximum performance on offer. I set about it by taking what I considered fun or interesting to play and making it as good as it could be, for the goals I set forth for it.
    In the end I only had the absolute best performing sets, but that doesn't mean I didn't play a ton of other stuff along the way (everything from AR corrs, energy blasters, and TA trollers, etc).

    Either way what I was trying to say there was that in many cases, there was no reason to play a scrapper over a brute (SD being the big exception, among other things). Meaning: Why would I ever play a fire, dark, or electric armor scrapper, when I could have the exact same thing on a brute with higher resist caps, hp, taunt aura, and better patron pools (yes, that means you, gloom). For example, if I, you, or anyone was to play a fire/fire scrapper and then played the exact same character as a Brute, what do you think the result would be? It should be quite obvious (and for those that don't see it, a fire/fire scrapper rapes everything it can kill within one round of aoes and suffers against anything it cannot kill within 1 round of aoes, whereas a brute can perform well in both situations). And let me tell you, I have played both a fire/fire scrapper and brute, and apart from the scrapper being amazing for running Silver Mantis, the brute was infinitely more fun.

    This was entirely seperate from excluding lower performing sets from what I wanted to play, and that's a combination of my personal preference and my limited funding and game time.
  4. DreadShinobi

    Scrappers

    Oh I can post here now.

    Either way I never really liked Scrappers a whole lot. As a standalone character they were great, obviously, and I think that's what had me continually going back to them. The numbers they could achieve were just incredibly good, in terms of raw dps and survivability, and damage mods that just loved to be buffed.

    On the other hand Scrappers were incredibly limited in (what I consider to be) viable build choices, especially compared to brutes, and for much of their existance Shield Defence was the only choice (because it outperformed everything else to such an extent), and the major issue here was that only a few scrapper secondaries had a taunt aura (this was the biggest flaw of scrappers). Honestly if they had just given scrappers taunt auras on the resist based sets I would have been all over scrappers all day long, but that never happened (Until I managed to convince the dev team to add a taunt aura to the Hybrid Incarnate Power, but even that wasn't that much). With the lack of taunt auras on scrappers, brutes were always #1 for me in terms of melee. As Silas would put it, a good melee will bring 2 things to a team: Damage and Aggro control. Unless you were SD, Inv, or WP, it was likely you failed at Aggro Control, and if you were Invul or WP, you were taking a hit to damage output as well.

    For everything else, there are brutes.
  5. DreadShinobi

    The Last Stand

    I'm sure many will just be on their home server. If I log on at all, thats where I will be.
  6. It's pretty well known that BM was the weakest MM primary they put out, just another one of those things you don't want to touch, even with a thirtynine and a half foot pole.
  7. I regret not fraps'ing more. Especially pre i13 pvp. Alot of the speed records pre incarnates would have been awesome to have recorded as well.
  8. The ski chalet was the only truly fun Holiday Event, and even then there was a large group of the population that HATED it with a passion due to not being able to do it for one reason or another (from connection speed issues to simply being fail at controling their character at higher speeds of movement).

    Everything else was pretty much just: Do the content once for the 'new shiny content' then do it again and again and again to get the badges for the characters you want the badges on. TBH if the holiday event stuff wasn't tied to badges, it would barely be done. On average from what I noticed over the years, people did it for the limited time rewards, rather than it actually being genuinely fun. YMMV.

    And yes, the Halloween event on GW2 is pretty great, with one caveat in that some of it (perm weapon skins) is gated behind having obscene amounts of gold or on hand cash with the obvious intention of them trying to reduce the amount of gold 1% of the GW2 population has from playing the market during the first week.


    @Solo, I'm on Blackgate as well, although I haven't been playing it much recently being knee deep in school projects among other things.
  9. Quote:
    Originally Posted by Necrotech_Master View Post
    honestly this option has never bothered me lol

    i think the only thing that i think could have been done better is the vault storage, it was retarded that the storage was per character and would have been insanely helpful if it had been global
    I never ended up using the vaults, didn't even bother putting one in my base cause the salvage racks were so much better even considering their limited holding capacity, because that was the closest thing to account bound storage. Heck without my personal SG and VG bases, I wouldn't consider the storage system in CoH to be even playable.

    In comparison GW2 has an incredible storage system, which is not only all account bound, but allows you to auto deposit gatherables/collectables into it from anywhere in the world and auto sorts all of it.
  10. DreadShinobi

    My last post!

    Quote:
    Originally Posted by Forbin_Project View Post
    Not sure what the question that you are seeking help from players is. Could you be a little more specific?
    Coh Minimodding, how I will miss you.

    Quote:
    Originally Posted by Lucky666 View Post
    Aw people denying the game aint dead till the very end somethings never change.

    I'll miss this too.
  11. Posting here cause I can't post in the Champ forums.

    Was always good running with you smilies (interface). Take care out there!
  12. Carnie Illusionists were the only troublesome mobs in the game, and even then it was really only that way for my blasters. Sappers were always manageable (they're minions ffs), regardless of toon, you just couldn't ignore them. Rularuu eyeballs were a check against pure defense based builds, but again, it's just something to go into prepared.
  13. I'll be picking it up on sunday with a friend. I'm unusually excited about it, and mostly I think that's more because I am so bored with everything else. Should be fun though, the thing they're adding to black city/white forest looks cool.

    Cheers.
  14. Staff has pitiful dps on brutes. I'd definitely go StJ.
  15. Quote:
    Originally Posted by JayboH View Post
    I guess the question is 'does it matter?'
    This.

    You can take what they say however you want, but they're also a multibillion dollar faceless corporation, which frankly, isn't about to turn and say, "oh nevermind, we take back everything we said and did, you were right, oopsies"

    Good Luck.
  16. I wonder how long it took all their people to word that as carefully as possible.

    "City of Heroes has a special place in all of our hearts,"

    Yes and I'm sure that's what they were thinking when they fired paragon studios without warning, gave no official announcement, and removed any trace of the game from their website. gg.
  17. Quote:
    Originally Posted by DarkSideLeague View Post
    My best estimate would based on the size of the eye of a blue whale compared to it's full grown measurements. Never cared enough do the guesswork, and I was too depressed to ask in the AMA.



    A blue whale's eye is the size of a small teacup.

    That is not a small teacup.
  18. Aion isn't a game I would reccomend to the coh playerbase.

    Between the 60-80 keybinds you need to effectively use all of your skills at level cap, the extremely high skill cap required to be competitve, the relatively grindy nature of the game compared to coh (it's nothing compared to what it was at launch, but it's still much more grindy than coh), and the generally more crude community compared to coh, it's just not something I'd reccomend. Cause if you're bad, the community there will not hesitate to make sure you are aware of it.

    I'm not saying it's a bad game though, I love it. I've got 4 lvl 60s, a 51, and 2 48s. Played it at launch for 9 months then took a break til it went f2p and they really improved the game alot especially in regards to having a western playerbase. Really the only thing I dislike about it is their Manastone and Enchanting systems which is far too dependant on luck and/or having obnoxious amounts of disposable ingame money to spend. But otherwise the graphics, world, combat, skillcap, pvp, instances, are all alot of fun, imo.

    Oh, and if you roll Asmo, be prepared to be the perpetually losing race. Faction Imbalance is completely out of whack, and the dev team doesn't really care a whole lot.
  19. Quote:
    Originally Posted by Agent White View Post
    pretty much as big as sharkhead itself if the lore is to be believed
    I believe it was said that sharkhead is the leviathan.

    I could easily be wrong though, I'm not a lore guy.
  20. I refuse to believe any of those top 10/20/50 w/e game rankings that doesn't put zelda at the top
  21. I met a few people from Champion who live in my area. For a few years now we've been hanging out every sunday. We play MTG, do some console games, and occassionally end up in the same mmo.

    Did it save my life? no. And while I highly value the friendships I made in this game, my life as a whole would have probably been alot better off if I never got into MMOs.
  22. I've played a number of elec characters.

    EM/Elec brute, SS/Elec, TW/Elec Brute, Fire/Elec blaster x2, Mind/Elec Dom, Elec/therm Corr, Storm/Elec defender... I'm probably missing 1 or 2, probably a scrapper. All the ones I listed were fully IO'd, accoladed, etc, the works.


    Elec Manipulation is good if you have the build and playstyle to support an extremely offensive melee set on a glass cannon. This isn't a set anyone can just slap on a character and wreck everything like certain other builds can (hi, ss/fire), it is the epitome of high risk, high reward. My fire/elec was probably the squishiest character I ever made but was completely viable due to the obcence ST and AoE dps it was capable of putting out, as well as being one of the best buff recipients in the game.

    Elec Armor is fantastic. Elec Armor was good before IOs, Elec Armor was good before they got energize. Elec Armor was good before the entire incarnate content endgame completely revolved around energy damage. At this point Elec Armor is one of the best armor sets in the game, holding a solid middle ground between fire's offense, and dark's over the top survivability.

    Elec Assault was pretty good when it came out, being one of the few sources of +tohit for doms along with much better ST damage than Thorns. It's nothing really special though.

    Elec Melee has had it's places to shine. Elec/ Stalkers in PvP with the double/triple or whatever critting Thunderstrikes, or the wave of Elec/Shield Scrappers before those got toned down. Other than that though, Elec Melee has always been a poor ST dmg set with aoe that supports doing content at your own speed, but quickly begins to fall behind sets with faster recharging aoe as team pace speeds up.

    Then there is elec blast, unarguably the worst blast in the game (come at me). It's occassionally had some impressive uses in pvp, especially on elec/therms (oh lordy, were well played elec/therms hard to beat), on the other hand in PvE it was a complete trash set.