What WON'T you miss?


Agent White

 

Posted

Quote:
Originally Posted by Dollhouse View Post
Targeting really is a "to each their own" sort of thing, but I much, MUCH prefer reticule targeting (like in FPS/TPS games). It's uncommon in MMOs, and I've always been willing to tolerate targeting systems I don't like as much (tab- or click-to-target) in order to get all the thngs about MMOs I love. But there are a few MMOs that have dynamic reticule targeting (Fallen Earth, for example) or which allow a reasonable facsimile (CO, if you know how to set up the HUD that way).
Ah, thanks. That makes sense.

I actually came to CoH from a series of FPS games with tab-to-target. It didn't actually dictate where your projectiles went as it does here, but it gave you target location beyond line-of-sight (once you had a "lock" - you couldn't initially target someone you couldn't see) and gave you a view of their current health, distance, etc. As such, CoH's tab-to-target was immediately intuitive - and thus very comfortable - to me.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

1. Knockback

2. The Hollows

3. Kheldians

4. Orenbega (or, as I liked to call it - Oingo Boingo)

5. Synapse Task Force

6. PvP zones

7. City of Villains accolades

8. Sappers

9. Knockback (seriously, I hate knockback with the burning of a thousand people with gonorrhea.)


@Celestial Lord and @Celestial Lord Too

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
Orenbega
I was always partial to "Orange Bagel". I was pretty amused that I wasn't the only person who came up with that, either.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
9. Knockback (seriously, I hate knockback with the burning of a thousand people with gonorrhea.)
Shockwave, shockwave, shockwave, weeeeeeeeeeeeeeeeeeee!

Did they actually put an enhancement in game that drops a power's KB to KD?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
7. City of Villains accolades
I'm curious about this one - why specifically the villain accolades? The only one I can think of offhand that's really terrible is Force of Nature.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Shockwave, shockwave, shockwave, weeeeeeeeeeeeeeeeeeee!

Did they actually put an enhancement in game that drops a power's KB to KD?
Yes. Which created all sorts of amusing possibilities.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
I'm curious about this one - why specifically the villain accolades? The only one I can think of offhand that's really terrible is Force of Nature.
Well, initially they required PvP badges. Then for a long time they required badges some of us considered distasteful. I long took not having high debt badges as, well, a "badge" of honor. I don't know, there are some very grindy hero accolade badge requirements, but it feels somehow even worse to be compelled to farm debt and damage compared to, say, grey con mobs.

I know the requirements were improved back when they revamped a lot of badges, so I'm mostly going off of the older requirements for my recollection of what I didn't like about them.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Siolfir View Post
I'm curious about this one - why specifically the villain accolades? The only one I can think of offhand that's really terrible is Force of Nature.
Because they originally required PvP badges. PvE and PvP should not mix. IMO, it's a mistake to have PvP in a MMOG at all, but I digress.


@Celestial Lord and @Celestial Lord Too

 

Posted

Quote:
Originally Posted by Megajoule View Post
* (From the old days) "I'm getting too far from my mentor!" Often followed by "My mentor is no longer assisting me", everything suddenly turning deep purple, and a faceplant.
Oh, but you don't have to miss that! Just head over to Champions Online, it's still alive and well there

My list?
Well, I'd have to second the layer cake cave but also add Council Pool Room

What else now...

* Missions that say "defeat Boss X" which (after defeating him) turn out to be "defeat alls" after all.

* "Prevent 30 Fir Bolg from escaping"

* Defuse multiple bombs simultaneously missions that don't explicitly say how many players you'll need

* Oh, on the topic of defusing bombs, "Defuse" being spelled "Diffuse" in the description, navigation, and interaction bar - Nemesis mission, you know who you are!

* Using Aim and a sniper attack on a mob armed with a pistol 150ft away, missing...and the mob immediately fires back at you over 150ft with his 80ft range pistol - and hits you!

* Streakbreaker and the "to hit" mechanic. I need to explain my grievance on that a little more...
I actually got so irritated once by repeated misses on my main that for a few missions I actually noted down every hit/miss just to see if it tallied with the 95% cap mechanic. That means statistically 1 miss in 20 attacks, if your character's to hit is capped. Being at that cap also means every miss is immediately followed by an autohit from Streakbreaker.
I had a sequence once with 5 consecutive misses (alternating Miss and Streakbreaker for 10 attacks). I'll leave you to work out what the probability of that is, lol

I also ended up believing that the nearer a toon is to level 50, the more often you see a roll over 95% on the Combat tab...

I can't really believe the devs fibbed to us of course, and the numbers for hit/miss and Streakbreaker must be straight up. Any run I had must surely have been just probability.
Mustn't it?

Regardless, having a superhero who's purportedly on the path to becoming a demi-god via the Well of Furies and still seeing "MISS!" when I've just used Build Up while Focused Accuracy is running...no, that at least I won't miss

But like everyone else here of course, the mere fact that I CAN put together a list of things I WON'T miss, while I couldn't even begin to compile a list of things I WILL miss, speaks volumes about our beloved game.


 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
essential npcs meleeing nemesis warhulks (you are a general, you understand that they EXPLODE, maybe dont use a gun as a melee weapon)
I'm going to say the "Combat Pet" AI in general...

I absolutely adore Kestrel's Adept, don't get me wrong about that. Over time, Cardinal became a very big part of the way I played Kes in-game, and not being able to have him around is one of the major reasons I'll probably never try to re-create her anywhere else... But holy.f-ing.HELL is that Mu a first class idiot sometimes. <_<

Not one melee attack to his name... NOT ONE. Not even Brawl!... And yet in nine fights out of ten where did he end up? Right up in melee range, where everything and its explosive, AoE-tossing brother could shred him like a spikey red pinata.

Add that kind of madness to the troubles many have had with certain apparently equally-suicidal NPCs... Katie Douglas, Lady Jane, General Aarons, Fusionette, Sefu. I'm looking at all of you... and it's obvious that the AI running characters of that kind was just nuts.

So, yeah. While I'll miss Cardinal and other pets and NPCs like him, I will *not* miss their wonky AI and way they acted in play.

Also: Sappers.
As the RPGNet crew would say, my hat of Sappers know no limit. <_<


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by UberGuy View Post
Well, initially they required PvP badges. Then for a long time they required badges some of us considered distasteful. I long took not having high debt badges as, well, a "badge" of honor. I don't know, there are some very grindy hero accolade badge requirements, but it feels somehow even worse to be compelled to farm debt and damage compared to, say, grey con mobs.

I know the requirements were improved back when they revamped a lot of badges, so I'm mostly going off of the older requirements for my recollection of what I didn't like about them.
Quote:
Originally Posted by Celestial_Lord View Post
Because they originally required PvP badges. *PvE and PvP should not mix. *IMO, it's a mistake to have PvP in a MMOG at all, but I digress.
Only one (Born in Battle) required that you actually participate in PvP (Lanista) and it was a gladiator match so essentially pvp-by-proxy a la Pokemon; the same accolade did force you to stick around - usually afk - in Siren's Call for five hours, though. There are still exploration badges and three history plaques to get in PvP zones for a few, but the zones are usually empty and it makes it fairly simple to get them.

The damage and debt badges are still annoying, but since it's 1 million damage and 200k debt now (down from 10 million and 1.2 million) they aren't all that time-consuming to get - go to sleep with a mob smacking you while resting and get the damage badge, and use patrol xp to burn off debt in the upper 30s. Just in terms of time invested, most are fairly quick to get... you just have to know that you're going to have to do random things you normally wouldn't be trying to do (farming debt!) in order to get them.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

I won't miss trying to discuss the story and having the regular crew talk about A) The awful loyalists B) the awful quality or C) anything Venture said.


 

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3-inch high cardboard boxes that impede the progress of a person who should be able to walk through a cinder block wall with ease.


Freedom
Blueside: Knight'Hawk, lvl 50, Scrapper
Yellowside: Dark'Falcon (Loyalist), lvl 20, Blaster

That Stinging Sensation #482183

 

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NCSoft.

...

...

OK OK, the interface. Especially the power browser. I always envsioned a revamp that would add some tabs, any power that did at lest 75% appropiate damage for it's recharge would be visible in a Attacks tab, in a Mez tab you would see any attack with a 100% chance to do some mez, in a defensive tab any power that had 100% chance to grant defensive statuses (including resurect) a summoning tab for non-pseudopet summon powers, a travel tab, perhaps a debuffs tab and... think that would be it.

Each tab searchable and allowing all powers to show up in multiple tabs if they applied. Temp powers, primary/secondary/pools/accolade... all of them would just show up in their appropiate tabs.

The same window would be used to access incarnate crafting, enhancements, inventory and Real Numbers, badges, active missions, etc under detachable tabs (for those that may want to look at these side by side) but consolidated into a sleek single window that is easy to find by new players.


 

Posted

I won't miss:

Purple caves.

Looking for purple player names and finding none.

Complaints about having to play with other humans in incarnate trials.

People not getting their way with power changes and insulting the devs because of it.

PVP.

Vanguard being able to annihilate a tanker.

Vertical movement requirements on the villain side.

Broken ragdoll physics... which in turn make pets DERP.

One time pet purchase that grants 10% additional inf that COSTS $10 IN POINTS.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Starsman View Post
NCSoft.
Yeah... stupid company that only paid for roughly 10 years of development/staffing/support costs...


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

In no particular order..

- My game/computer mapserving trying to put an HO in the Auction House. Never did figure out why.

- The bizarreness that is missing from less than a foot away from a target. Especially with eyebeams. There's nothing like seeing them shoot out the side of your head just to miss.

- Your range vs target range.

- The new AP and all of Praetoria. I enjoy being able to move faster than Walk through a zone.

- Multiple Caltrops. ESPECIALLY after the targets are dead. ..Although Knives of Artemis' is pretty so those aren't so bad.

- Troy Hickman. Naw, just kidding. I just wanted to see if I could get him to show up. "Sanctuary" is still one of my favorite short stories, in comic or otherwise form.

- Not being able to post in the Comics section because I'm not VIP. I never did understand that.

- Being stuck being the guy on the team of friends who plays the role needed for the TF or mission, etc, because everyone else wants to play specific toons and being the only one to budge.

- Having to turn off Hide/Mask Presence to escort a hostage because they can't see you if you move more than 3 feet at a time.

- Facing Sappers on anyone other than my Dark Armor scrap.

- Facing the rogue Vanguard on my Dark Armor scrap.


 

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The trial participation monitor

MARTY

People that got a hair up their behinds because someone else was playing the wrong way, WHILE THEY WEREN'T EVEN PLAYING WITH THEM.

The Really Tall Multilevel Arachnos rooms that had no light.

The system of assigning merit rewards. Just why is Sister Psyche only worth 20 merits as an Ouro ? Positron only 40 ? Why were ouro flashbacks done at the same difficulty settings as tfs worth less ? Why are Eden and Katie worth ridiculously little to this day ?

The insanely long time it took to address problems. Energy melee still not fixed.


 

Posted

I will not miss;

Non-treparent map. Seriously because of map I lost count of times I stuck on enviroment indoor missions because I can't really use a map that is small and all other palces on my interface was filled with something else.

Stucking on enviroment at indoor missions. Especially with superspeed it goes beyond annoying.

Hybrid incarnate power. This maybe only thing that I will not just miss but I wish to be obliterated totally. Infact if game is somehow saved and people start working on it I wish they consider to get rid of this particular piece of .... and replace it with something else.


 

Posted

Here are a few more things from the early days, concerning sidekicking. While this system was and is revolutionary in the industry in terms of letting people play together regardless of their current characters' levels, there were... problems with its original implementation. I mentioned the "invisible leash" in my first post; here are some more, since fixed:

* Finding a high-level character for every low-level that wanted to come along.

* Not being able to go into hazard zones with the rest of the team, even if sidekicked.

* Being summarily kicked from a TF if the person you were exemplared to disconnected, however briefly. Bad luck if it was original Posi, aka "the Positron Marathon."

* Getting no experience (only inf) if exemplared, even if it was just one or two levels.

Three years ago this month, Issue 16 fixed all of these, as well as giving us power customization. Thank you again, Paragon Studios!


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Siolfir View Post
Only one (Born in Battle) required that you actually participate in PvP (Lanista) and it was a gladiator match so essentially pvp-by-proxy a la Pokemon; the same accolade did force you to stick around - usually afk - in Siren's Call for five hours, though. There are still exploration badges and three history plaques to get in PvP zones for a few, but the zones are usually empty and it makes it fairly simple to get them.

The damage and debt badges are still annoying, but since it's 1 million damage and 200k debt now (down from 10 million and 1.2 million) they aren't all that time-consuming to get - go to sleep with a mob smacking you while resting and get the damage badge, and use patrol xp to burn off debt in the upper 30s. Just in terms of time invested, most are fairly quick to get... you just have to know that you're going to have to do random things you normally wouldn't be trying to do (farming debt!) in order to get them.
Oh, I know all of those things. I just think they sucked in comparison to the hero equivalents. To be clear, I don't think the hero ones are wonderful by any means. I just find the villain ones more boring, more outside the norm, or more inconvenient.

Really, they should all have been tied to things that at least made some sense. Exploration badges? Fine by me. Task Force badges? Awesome. Go out of your way to achieve something you might never achieve normally / naturally (besides finding exploration badges)? Sucktastic.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

* Security Chiefs, as in, "Please go see the Perez Park Security Chief. You know, the one in the zone you just left at the other end of the map." - They were a pain pre-dropping missions and level 4 travel powers.

* PvP Liaisons. For pretty much the same reasons as Security Chiefs.


I find your lack of signature disturbing.

 

Posted

Quote:
Originally Posted by Megajoule View Post
* Finding a high-level character for every low-level that wanted to come along.

* Not being able to go into hazard zones with the rest of the team, even if sidekicked.

* Being summarily kicked from a TF if the person you were exemplared to disconnected, however briefly. Bad luck if it was original Posi, aka "the Positron Marathon."

* Getting no experience (only inf) if exemplared, even if it was just one or two levels.

Three years ago this month, Issue 16 fixed all of these, as well as giving us power customization. Thank you again, Paragon Studios!
Daaamn...I'd actually forgotten those restrictions - now you mention them, the memories come flooding back

Thankfully I was never on either end of the Posi phenomenon!


 

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I trials and Apex TF.


 

Posted

What won't I miss..hmm..very few things actually.

I will not miss forced teaming to get incarnate slotted..and I will not miss that joke of a solo path to get it.

I will not miss trying to figure out why I had to slot Pure Resistance toons with Defense when there was no Defense to stack it with.

And that is my list.

I am not ready to leave this game....sigh....

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung