What WON'T you miss?


Agent White

 

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Originally Posted by cursedsorcerer View Post
Stalkers in PvP. (The very reason I rarely participated in PvP)
Snipers in other games are just about the same way....they can just kill you from a distance.

But like Snipers, I really REALLY hated Stalkers.


http://www.seventhsanctum.com/index-anim.php
Can't come up with a name? Click the link!

 

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Originally Posted by Mister Rik View Post
Indeed, I've always wondered what they were thinking, loading up low-level content with multiple-stacking to-hit debuffs. Low-level characters already have enough trouble hitting things.
I assume the idea was to get players in the habit of using inspirations, but the CoT ghosts are a tad on the difficult side regardless.

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What won't I miss? Day job rewards and females getting more costume options than males.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

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Thread-based Incarnate "content".

If running something every once-in-awhile is fun running something each and every day over and over for a few months must be super duper fun, right? *twitch*


 

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Originally Posted by Mister Rik View Post
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Originally Posted by houtex View Post
I will NOT miss having to wait 30 seconds to log out to switch characters. I hate that. Every time. I wish it wasn't a thing.
My understanding of the reason for this is that it's intended to prevent people from using a deliberate logout to avoid defeat/death. At least that's the reason in WoW. "Sure, you can log out, but your character will stay behind for a bit." But WoW at least made an exception for logging out in a "safe" location, i.e. an inn or other "safe zone". It would be cool if the same applied in CoH, like logging out in a train station, a store, the University (basically, any Day Job location).
Yeppers, I knew why it was there.. Buncha cheaters would use it for nefarious things. I really like the idea of the safe logout areas, that'd be nice. Ah well.

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Originally Posted by Ogi View Post
Thread-based Incarnate "content".

If running something every once-in-awhile is fun running something each and every day over and over for a few months must be super duper fun, right? *twitch*
Of course it is. I would run BAFs and LAMs all day long if it would get me to Omega.

Now... where's that "rolleyes" smiley...

Mike

/I run BAFs for the cutscene, actually.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

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Minions not coming back when I say COME THE HELL BACK.


"I have something to say! It's better to burn out then to fade away!"

 

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Originally Posted by Starsman View Post
That was not your argument
Yes it was:

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Originally Posted by JayboH View Post
Yeah... stupid company that only paid for roughly 10 years of development/staffing/support costs...
I went out of my way to list the full development time which included time prior to release.

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Originally Posted by Starsman View Post
Look, if you want to stick with the company, great. I'm not insulting you for that. But stop going on every corner defending them with flawed logic and treating everyone that does not love NCSoft or GW2 as if they were retards or ignorant that are not greateful for having their game defecated over.
Ohhh... you are one of those guys.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Paladiamors View Post
Minions not coming back when I say COME THE HELL BACK.
Scrappers felt this the most I think.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Paladiamors View Post
Minions not coming back when I say COME THE HELL BACK.
Yea, spamming the "get the hell back here" button to no avail is pretty ******* annoying.


 

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Having to grind Incarnate content. Maybe we're being spoiled here, from what I'm told CoH is very non-grindy compared to other MMORPGs. Still, for the past six months I almost dreaded dinging 50. "Oh boy, *another* ten Lambdas."

Likewise, having to grind for Accolades over and over. Synapse, Citadel, Numina...

The layer cake map. Actually any cave map. Especially with an MM, or a big team. Or a team of MMs.

Having to go to southern IP for any reason. Every time, after two minutes travel I realize too late that I could have just gone to Bricks and taken the tunnel.

Snipers.

Fleeing mobs.

Still, just so I don't seem ungrateful, I could fill ten pages with things I don't miss that have since been fixed. "Defeat ten CoT in King's Row", anyone? Sent to the center of Perez at level 7?


 

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I won't go into little niggles in the game. The one thing I really won't miss is the complex F2P system. I will miss F2P, but I wish it was like other games did it (in particular EQ2, as I mentioned on another thread).


 

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Originally Posted by General_CoH View Post
I won't go into little niggles in the game. The one thing I really won't miss is the complex F2P system. I will miss F2P, but I wish it was like other games did it (in particular EQ2, as I mentioned on another thread).
I think the F2P approach they took here was good for what would become VIPs, and for "Premium" folks subbed so long they were at least "Tier 7" in the Paragon Rewards system.

I think it was mostly OK for new players, except for the draconian chat communication and supergroup access limitations, which I think were harmful if well-meaning.

I think it was poor for Premium players who didn't reach Tier 7. I think the way some of the feature lock out was handled, Inventions in particular, was off-putting to folks who would have otherwise returned. I cannot say that improvements would have actually paid sufficient dividends to change the game's fate (or at least the timing of that fate), but it seems clear it would have helped some. I know for sure I've read about folks who didn't want to play with their characters' builds nullified due to lack of Inventions license.

I get why Inventions were made more of a VIP-style perk, but I think the lockout was too binary and placed too far up the PR tier list. A more granular feature progression would have been better, and I think full access should have been available at a lower tier. I also think a one-time purchase option to unlock it would have been better. Unfortunately, I suspect a more granular system would have required a lot of new game code that didn't exist.

I hate to say this, because I definitely to take advantage of how it worked, but I think in some ways the devs did their pricing structure for things in the Paragon Market wrongly. Think about things like the storage expansions. A (large) one-time, up-front purchase unlocks extra enhancement/storage/recipe/vault storage on existing characters, and all characters from then on.

I think a much lower cost option that operated per-character could have gotten them more income. Yes, it probably would have been considered by some as "nickel-and-diming us to death". But with a low enough price point, I think people who experienced it would have been compelled to spend on it for new characters, at least past some certain point, where you're sure you're going to keep playing it. I would have.

A bulk purchase at higher cost that unlocked extra storage for all characters when the Paragon Market first came out would still have made sense, as it would have been a bargain for people with large, pre-existing stables of characters.

Basically I think they could have done the "micro" in micro-transaction a bit better. Make little QoL things cheap but per-character, and you get ongoing income in a game heavily predicated about creating new alts.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Mr_Hellcat View Post

- Troy Hickman. Naw, just kidding. I just wanted to see if I could get him to show up. "Sanctuary" is still one of my favorite short stories, in comic or otherwise form.
I don't think many folks will miss me. Those new laser-sights are fantastic...


Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe

 

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Johny Butane


 

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Originally Posted by LISAR View Post
Johny Butane
I honestly will miss him.


 

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I'm not going to miss mobs that, after getting hit once, decide it's time to run randomly across the entire map (seriously, where are they going to go?!)

I'm not going to miss trying to use superspeed in the Rogue Isles or anywhere that has landmasses that are hard to jump to, even with combat jumping and hurdle.

I'm not going to miss Night Ward. (Okay, I don't have anything against the zone really, but the first toon I took through there was ill-equipped for the mobs and the missions were brutal.)

I'm not really going to miss the shadow shard, because despite looking cool, it didn't really serve much of a purpose.

Oh, and I'm not going to miss the time-limited loyalty rewards. I hate missing out on stuff just because I can't afford a month here and there. Like the aura and costume options that came with the Statesman loyalty reward thing. Or the Pocket D costume pack (which I eventually did get when it reappeared). I would have preferred for things to just remain available always.


 

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Originally Posted by jfp2004 View Post
I'm not going to miss Night Ward.
Look, I'm sorry OK!?!


 

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Originally Posted by Knightward View Post
Look, I'm sorry OK!?!
Well, try to do better!!


 

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  • the abandonment of redside
  • 0/0 not meaning 0/0
  • uncorrected drop bug (my record is 28 missions without a single end insp)
  • the practice of creating new shinys over the updating/refreshing of older content.


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

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Originally Posted by Jet_Boy View Post
  • uncorrected drop bug (my record is 28 missions without a single end insp)
Not a bug, dood. That's just bad luck.


 

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Originally Posted by jfp2004 View Post
I'm not going to miss Night Ward. (Okay, I don't have anything against the zone really, but the first toon I took through there was ill-equipped for the mobs and the missions were brutal.)
Oh man, I loved Night Ward. Partially because it was so freakin' brutal. It was like stepping into a whole new game. It's not that I'm all about 'challenge for its own sake,' but I love unexpected things like that.


 

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I'm not going to miss "find 20 glowies in Oranbega" missions.

I'm not going to miss "find glowy" door missions anywhere.

Um.

How awful the following AI was for rescued folks.

The Incarnate system (not that I tried it at all, really).

I'm sure there are others but those are what come to mind.


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.

 

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Originally Posted by Jet_Boy View Post
  • 0/0 not meaning 0/0
  • uncorrected drop bug (my record is 28 missions without a single end insp)
Care to elaborate on these two?


 

Posted

Quote:
Originally Posted by Jet_Boy View Post
  • the abandonment of redside
  • uncorrected drop bug (my record is 28 missions without a single end insp)
  • the practice of creating new shinys over the updating/refreshing of older content.
Yea redside did get empty after a while.

That drop thing happened to me a few times. Never knew it wasa bug, but just thought I forgot to make my blood sacrifice to the roll gods. Usually I just ended up combining three for one that I wanted but prior to that feature, never had the insp that I needed and usually ahd to dump the entire basket and buy exactly the ones I use on a regular.

WOuld have been nice if some of those old TFs got updated *cough* Synapse tf *cough*


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by Jet_Boy View Post
  • uncorrected drop bug (my record is 28 missions without a single end insp)
I had sort of the opposite problem with my main character, a fire/fire blaster. At low levels, for whatever reason, Endurance was simply never a issue for her. And yet those Endurance inspirations would drop non-stop, one after another. What she really needed were the green ones, being squishy and all. But did they drop? Nooooooo...


 

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Originally Posted by Interface View Post
Care to elaborate on these two?
Never heard of the uncorrected drop bug, but I am guessing the "0/0" bit might be a reference to +0/x0 difficulty, which was the default value for new characters (or any characters for which no difficulty change had ever been made) instead of "+0/x1".

The actual result was +0/x1, as far as I know.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA