What WON'T you miss?
Indeed, I've always wondered what they were thinking, loading up low-level content with multiple-stacking to-hit debuffs. Low-level characters already have enough trouble hitting things.
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What won't I miss? Day job rewards and females getting more costume options than males.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Thread-based Incarnate "content".
If running something every once-in-awhile is fun running something each and every day over and over for a few months must be super duper fun, right? *twitch*
My understanding of the reason for this is that it's intended to prevent people from using a deliberate logout to avoid defeat/death. At least that's the reason in WoW. "Sure, you can log out, but your character will stay behind for a bit." But WoW at least made an exception for logging out in a "safe" location, i.e. an inn or other "safe zone". It would be cool if the same applied in CoH, like logging out in a train station, a store, the University (basically, any Day Job location).
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Thread-based Incarnate "content".
If running something every once-in-awhile is fun running something each and every day over and over for a few months must be super duper fun, right? *twitch* |
Now... where's that "rolleyes" smiley...
Mike
/I run BAFs for the cutscene, actually.
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
Minions not coming back when I say COME THE HELL BACK.
"I have something to say! It's better to burn out then to fade away!"
Yeah... stupid company that only paid for roughly 10 years of development/staffing/support costs...
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Look, if you want to stick with the company, great. I'm not insulting you for that. But stop going on every corner defending them with flawed logic and treating everyone that does not love NCSoft or GW2 as if they were retards or ignorant that are not greateful for having their game defecated over.
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My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Having to grind Incarnate content. Maybe we're being spoiled here, from what I'm told CoH is very non-grindy compared to other MMORPGs. Still, for the past six months I almost dreaded dinging 50. "Oh boy, *another* ten Lambdas."
Likewise, having to grind for Accolades over and over. Synapse, Citadel, Numina...
The layer cake map. Actually any cave map. Especially with an MM, or a big team. Or a team of MMs.
Having to go to southern IP for any reason. Every time, after two minutes travel I realize too late that I could have just gone to Bricks and taken the tunnel.
Snipers.
Fleeing mobs.
Still, just so I don't seem ungrateful, I could fill ten pages with things I don't miss that have since been fixed. "Defeat ten CoT in King's Row", anyone? Sent to the center of Perez at level 7?
I won't go into little niggles in the game. The one thing I really won't miss is the complex F2P system. I will miss F2P, but I wish it was like other games did it (in particular EQ2, as I mentioned on another thread).
I won't go into little niggles in the game. The one thing I really won't miss is the complex F2P system. I will miss F2P, but I wish it was like other games did it (in particular EQ2, as I mentioned on another thread).
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I think it was mostly OK for new players, except for the draconian chat communication and supergroup access limitations, which I think were harmful if well-meaning.
I think it was poor for Premium players who didn't reach Tier 7. I think the way some of the feature lock out was handled, Inventions in particular, was off-putting to folks who would have otherwise returned. I cannot say that improvements would have actually paid sufficient dividends to change the game's fate (or at least the timing of that fate), but it seems clear it would have helped some. I know for sure I've read about folks who didn't want to play with their characters' builds nullified due to lack of Inventions license.
I get why Inventions were made more of a VIP-style perk, but I think the lockout was too binary and placed too far up the PR tier list. A more granular feature progression would have been better, and I think full access should have been available at a lower tier. I also think a one-time purchase option to unlock it would have been better. Unfortunately, I suspect a more granular system would have required a lot of new game code that didn't exist.
I hate to say this, because I definitely to take advantage of how it worked, but I think in some ways the devs did their pricing structure for things in the Paragon Market wrongly. Think about things like the storage expansions. A (large) one-time, up-front purchase unlocks extra enhancement/storage/recipe/vault storage on existing characters, and all characters from then on.
I think a much lower cost option that operated per-character could have gotten them more income. Yes, it probably would have been considered by some as "nickel-and-diming us to death". But with a low enough price point, I think people who experienced it would have been compelled to spend on it for new characters, at least past some certain point, where you're sure you're going to keep playing it. I would have.
A bulk purchase at higher cost that unlocked extra storage for all characters when the Paragon Market first came out would still have made sense, as it would have been a bargain for people with large, pre-existing stables of characters.
Basically I think they could have done the "micro" in micro-transaction a bit better. Make little QoL things cheap but per-character, and you get ongoing income in a game heavily predicated about creating new alts.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe
Johny Butane
I'm not going to miss mobs that, after getting hit once, decide it's time to run randomly across the entire map (seriously, where are they going to go?!)
I'm not going to miss trying to use superspeed in the Rogue Isles or anywhere that has landmasses that are hard to jump to, even with combat jumping and hurdle.
I'm not going to miss Night Ward. (Okay, I don't have anything against the zone really, but the first toon I took through there was ill-equipped for the mobs and the missions were brutal.)
I'm not really going to miss the shadow shard, because despite looking cool, it didn't really serve much of a purpose.
Oh, and I'm not going to miss the time-limited loyalty rewards. I hate missing out on stuff just because I can't afford a month here and there. Like the aura and costume options that came with the Statesman loyalty reward thing. Or the Pocket D costume pack (which I eventually did get when it reappeared). I would have preferred for things to just remain available always.
- the abandonment of redside
- 0/0 not meaning 0/0
- uncorrected drop bug (my record is 28 missions without a single end insp)
- the practice of creating new shinys over the updating/refreshing of older content.
... Hit it ...
I'm not going to miss "find 20 glowies in Oranbega" missions.
I'm not going to miss "find glowy" door missions anywhere.
Um.
How awful the following AI was for rescued folks.
The Incarnate system (not that I tried it at all, really).
I'm sure there are others but those are what come to mind.
Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.
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That drop thing happened to me a few times. Never knew it wasa bug, but just thought I forgot to make my blood sacrifice to the roll gods. Usually I just ended up combining three for one that I wanted but prior to that feature, never had the insp that I needed and usually ahd to dump the entire basket and buy exactly the ones I use on a regular.
WOuld have been nice if some of those old TFs got updated *cough* Synapse tf *cough*
-Female Player-
The actual result was +0/x1, as far as I know.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
But like Snipers, I really REALLY hated Stalkers.
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