What WON'T you miss?
People who want to join your t.f...but need 30 minutes to finish up their mission first and hold 7 other people up.
People on this forum who tell people to quit the game cause they didnt like something in it.
-Mitten hands
-Narrow-minded jerk-*** dumb-****ers
...Everything else I can forgive. CoH is an easy game to like.
"Ooo! A little fight in you! I like that..."
"Then you're going to love me."
1. Cave Missions - especially with the pancake room.
2. MM sound effects - Demons and Wolf sound effects drive me nuts.
3. Spamming in LFG and Help Channels.
4. Orenbega missions
5. The new pay2win model - I'd prefer regular expansion packs for $30 vs being nickel and dimed for everything, and paying what would turn out to be 100s of dollars for a single expansion box.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
The forum login bug.
Thelonious Monk
Hi Guys,
got to give a shout for "Knives of Artimis" and their multi drops of Calthrops/Glue bombs! Arghhhhhhh just like the opening titles for Baywatch without the bountiful Pamela.
And having no way to watch/respond to chat when in the Enhancement screen.
Missed so many shouts for trials et cetera whilst pratting about with re-enhancing!
Mmmm not bad for 6 years of playing
Cheers
So many cats - So few recipes!
Age is of no importance,
unless you are a cheese!
Citizens with rocks
Thelonious Monk
Just in case some of you don't realize this, they actually fixed stacking Caltrops from KoA.
I noticed it immediately, because I was insane enough to run the KoA-laden hero tip missions you get at 45+ on +2/x6 through +2/x8, depending on the character I was playing. We first got tip missions in I18, and I stopped running tips for Hero Merits when we got Empyrean Merits in iTrials, which was I20. So I believe this change was in I19.
Basically you would only be slowed by one patch, no matter how many the KoA put in play.
I haven't fought low-level Tsoo in a long time, but I don't think they ported the same change to the Tsoo. But then, I don't think every Tsoo was equipped with the Caltrops power the way the KoA were.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Since there is no social aggro in this game, it made no sense whatsoever. The runners went just past the next spawn, but they didn't care. So what was the point of running anyway? They eventually came back after all. Never understood the point of it.
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But yeah, stuff ran way too much. I never stopped me from playing given ATs or powersets, but I didn't particularly like it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The main thing I will not miss is the public channel dramas - fueled in part by people who somehow became mods.
Player X has been silenced by Player E. Player X has been unsilenced by Player E. Player X has been kicked from the channel by Player E.
It's all too silly.
I will also not miss people so desperately trying to recruit for activities that they continually spam their messages with "You know you wanna."
I will not miss blind invites from players I don't know.
I will not miss the zombie events.
(I will miss the Nemesis zone events.)
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
1. City of Instances - does every mission had to be instanced? I got so tired of seeing the same building/warehouse/whatever, such a big world, yet, there was no incentive to play outside of an instance, if you did and died, you were punished even more, instances are nice and all, but over abusing them was a big downer for me, instances should have been reserved for task forces an trials and the like to give it a special feeling. Task forces as they are now, just don't feel any different from regular contacts.
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While I was never a fan of mob running, the point of them running to the next spawn was almost certainly to try and lead you into it. Think about what would happen if you were running an anchor toggle on a critter that did that. (As a frequent player of Rad Emission and Dark Miasma characters, I had to think about it a lot.)
But yeah, stuff ran way too much. I never stopped me from playing given ATs or powersets, but I didn't particularly like it. |
Yea the anchor things was a tad annoying to see one gu run away and before ya know it, ya had half of the map of angry mob on ya case. Which for a tank or melee toon is usualy no probs but on a toon where it can take thre four hits for death from just a single orange conned LT, then it is near certain death.
And then the ones that especially trips me out, is the ones that run, inside missions before you even touch them. And some you punch them once and off they go, sometimes two at time.
Although I wished they did do something with those mob teleporters. They couldnt have thought of a better use for the mob to have teleport except to spam it constantly to random places around the map? I think having teleport toons with long sight, like the sight of Nemesis snipers, and teleport to you to attack, that would have been better than the teleport mob that spams teleport, rendering relatively non-dangerous, and more of a time waster trying to chase it down before it stuck in a wall somewhere in the defeat all mish.
-Female Player-
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Interesting - how did you pay for it before it was released again?
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The same guy that got kicked in the nuts by NCSoft and who's game got also canceled (still have a collector's edition of that by my side.) Same way they canceled Auto Assault on me. Same way they are canceling this on me.
If there is one entity or person that we need to be grateful to, it's Richard Garriott, and the select few in NCSoft that kept defending the game from closure for years (this game has been under the axe for several years now.)
Look, if you want to stick with the company, great. I'm not insulting you for that. But stop going on every corner defending them with flawed logic and treating everyone that does not love NCSoft or GW2 as if they were retards or ignorant that are not greateful for having their game defecated over.
I said I wont miss NCSoft and left it there. You decide to drag it. Unless people insult you for sticking with NCSoft, start respecting their opinions.
I have 3 very good reasons to never miss NCSoft again, some here have up to 5.
And yes, I'm frigging angry. At one point I thought NCSoft had a fresh take on MMOs. They had a Sci-Fi twisted metal-like game, an alien invasion scifi MMO, a super hero MMO, a mech fighting MMO, a frigging Shaolin Soccer inspired mmo that never got to see the light of day... I didnt just trusted the company back then, I promoted them. They killed everything that I cared about from them, to refocus in their 100th fantasy game, only this one has twitchier fighting system. I was not just betrayed, I was backstabbed several times.
The NCSoft I would care for either was just a facade or simply died years ago.
So NO, I wont miss NCSoft.
The vast disparity between solo and group incarnate progress. TIME GATES SUCK.
Weapon redraw. Costume clipping. Enemies that can't get back up after being knocked down. Enemies getting stuck in walls, especially when also becoming impossible to kill. Minimum team size on tf/trials/etc or missions requiring multiple simultaneous clicks. |
**Minimum TF/SF/Trial Sizes
**Being able to only lead trials once
**Unused/un-updated Special enhancements (Crystal and Hydra)
**Lack of Villain Special enhancements
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I finally came up with something I *won't* miss. Because, honestly, everything else, I didn't mind or will actually miss. Well, ok, gold spammers, but I haven't seen one in literally months, if not years, now.
Besides them...
I will NOT miss having to wait 30 seconds to log out to switch characters. I hate that. Every time. I wish it wasn't a thing.
The only time I actually am ok with this delay is I'm logging out for reals, and want to see the channels after I've said 'bye!' to people, just in case I miss a retaliatory "Finally, he's leaving.". Or "Bye.", which is the majority of what people say, to be honest.
Mike
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
CoH spectrals. Not since Pac-Man have ghosts given me so much trouble in a video game.
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OTOH, I do like the fact that CoH escort missions have the hostage follow me, instead of the way most other games do it: you follow the idiot NPC on a pre-programmed, ridiculously-indirect route through a string of ambushes.
* Missions that say "defeat Boss X" which (after defeating him) turn out to be "defeat alls" after all.
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* Using Aim and a sniper attack on a mob armed with a pistol 150ft away, missing...and the mob immediately fires back at you over 150ft with his 80ft range pistol - and hits you! |
* Streakbreaker and the "to hit" mechanic. I need to explain my grievance on that a little more... I actually got so irritated once by repeated misses on my main that for a few missions I actually noted down every hit/miss just to see if it tallied with the 95% cap mechanic. That means statistically 1 miss in 20 attacks, if your character's to hit is capped. Being at that cap also means every miss is immediately followed by an autohit from Streakbreaker. I had a sequence once with 5 consecutive misses (alternating Miss and Streakbreaker for 10 attacks). I'll leave you to work out what the probability of that is, lol |
If you're used to a game like WoW (as I was before picking up CoH), the fact that a mere +1 level advantage can make an enemy almost impossible to hit is incredibly frustrating. There is a huge psychological difference between "HIT, but for insignificant damage" and "WHIFF! WHIFF! WHIFF! WHIFF!" The former makes you say, "It's gonna be a challenge, but if I can stay alive I can take this guy down!". The latter makes you say, "!@#$% WTF? Why can't I even hit this guy? This sucks!" It's the same principle slot machines are based on - a machine with frequent, small payouts keep people playing longer than a machine with nothing but one big prize.
I ended up visiting a Hero Corps Analyst/Fateweaver on almost every character I rolled to set my mission difficulty to -1, because at +0 my missions were loaded with +1 mobs. I got tired of walking into missions and running into a string of +1 lieutenants that made me have to stop and rest after every spawn (or rather, after using Rest once, having to just stop and stand around for several minutes waiting for my HP and Endurance to recover). I'm a super-strong, invulnerable superhero. A street punk with a zipgun shouldn't be giving me this much trouble.
Hey!
Oh yeah, one other thing I won't miss: Panicked civilians inside missions. I really really wished that civilians inside missions had the same AI as those out on the street: RUN AWAY FROM THE BAD GUYS! Instead, they run straight toward the villains, or run deeper into the map instead of heading for the exits. I've actually had melee characters die because they ended up with a logjam of civilians trapping them into a corner while ranged-attacking enemies stand across the room filling me full of holes.
Mob running. This was the thing I hated the most. I really would have loved to play my Widow more, but the mobs running all over the place I always felt was really really stupid.
Since there is no social aggro in this game, it made no sense whatsoever. The runners went just past the next spawn, but they didn't care. So what was the point of running anyway? They eventually came back after all. Never understood the point of it. Annyoed me to no end.
Hence I couldn't play anything without a taunt aura for long.