Arcanaville

Arcanaville
  • Posts

    10683
  • Joined

  1. Quote:
    Originally Posted by Angry_Citizen View Post
    So we didn't drop a Lanaruu bomb on the Battalion. We dropped a Hamibomb on them, and locked the door on our way out. Gyahaha.
    This is another bit of melodramatic weakness on my part, but if I'm going to write the Last City of Heroes story (not that that precludes more fanfiction, more its my take on the end of the world/shutdown), I wanted to address a lot of things, and Hamidon was one of them. I wanted people to know what I thought about the Coming Storm, Incarnates, the Well of the Furies, and what Ascension might be. I wanted to give some closure to Prometheus, The Battalion, Mender Silos, the Dream Doctor, Emperor Cole, and Hamidon.

    There was a bit of controversy over whether Cole should become a repentant and reborn hero or should pay for his crimes. This was my take on that subject. There was a lot of discussion about Prometheus and what he was all about. I don't answer that question, exactly, but I do touch on it.

    I really wanted an end to the Nemesis story (which is coming) and I wanted Hamidon to play an important role, something that as the supposed once and former Biggest Bad of the City of Heroes world he was mostly left out of. Hamidon wasn't important to City of Heroes, but I wanted him to be, in a way befitting his outsider status to the character stories in general.

    I really wish I could have said more about Lord Recluse, Lady Grey, Dr. Aeon, and a few others, but you simply can't do that in a story with only eight parts. I would have had to write a hundred thousand word trilogy to do that. Which sounds interesting, but will have to wait for another year.

    In the end, Hamidon gets what he wants, we get what we want. In a way, I tried to give him the ending many really good villains get: we don't like them, we don't agree with them, but there always comes a point when for whatever reason we want to cheer for them. In some ways, I was inspired by the ending scene of Silence of the Lambs as much as anything.

    I had this mental picture, which of course is not going to be in the epilogue, of a Battalion commander saying "we just can't beat this creature; every time we try to assemble enough forces to bring it down it seems to distort time around us and make it impossible to move or attack!"

    Justice.
  2. Quote:
    Originally Posted by dbadger1138 View Post
    Hi All,

    I played back in the beta and pretty religiously for the first couple years. I'm planning to log in tomorrow just to bid a fond farewell to the game and friends I made here... but I guess I was expecting the coh.com homepage to be alight with "HERE'S THE SCHEDULE FOR OUR BIG FINAL EVENT". But instead I see... nothing.

    So is there something big planned tomorrow, or is it just business as usual until they bring the servers offline?
    As far as I know, there is no official planned event for the server shutdown day. I would suspect that on Friday the devs will be on, and some of them may still have the ability to do certain things for the community, but there's no grand event.

    The only thing I can offer is the storyline linked in my sig that I wrote up to try to bring my own version of a "final" event to the game. Unfortunately, the actual event tied into the story was held yesterday (Wednesday) and we won't be able to repeat it. Some of us have commitments to other gatherings on live servers with friends which is why Wednesday was the target date in the first place.
  3. Quote:
    Originally Posted by Electric-Knight View Post
    Question:
    Who will be the first Paragon Studio employee to write a best-selling tell all book?
    There's a multi-volume set in there for the one that wants to write it.
  4. Part seven updated with illustration. Part eight looks good for being uploaded late tonight, for availability Friday morning.
  5. Quote:
    Originally Posted by Leandro View Post
    I missed this whole thing due to my defunct hard disk. I just got my replacement working a couple of hours ago and I come to the forums to find these posts.

    I'll be sulking in the corner for a while.
    Well, if you want a taste of the action you could try going to the RWZ on beta now, maybe try to hold back the Ascended Hamidon from taking over the zone.

    I would bring a friend. I would bring all your friends. And a space cannon.

    Edit: you ever do five Hami raids and four Underground trials in one day? Well now's your chance.
  6. Quote:
    Originally Posted by Crippl3 View Post
    Hey, that was me, Officer Heckler!
    For some reason mid-fight, I got picked to be turned into RuluCole. It was AWESOME. The camera angle made it really hard to fight unless I went first-person or tilted the camera straight down, but it was really cool to float over the battle and rain down giant bullets from my giant pistols. One of my favorite parts is that if I zoomed in just before it faded out my character model, it looked like an FPS with my pistols being held on either side of the screen. Unfortunately, due to the camera issues with playing a character that large, I couldn't see what it looked like when I did Hail of Bullets

    I can not stress enough how amazing this was. Arcana and co. did one of the coolest events in game history on their own. I'm gonna miss everything about this community.
    We didn't specifically intend to transform any player into something else, but the zone was doing some odd things that night. Its probably fair to say we pushed the server code not just to the limits of its ability, but past the limits of credulity. We had things that shouldn't exist running around fighting things buffed illegally while things pretending to be other things used powers not assigned to them, all while the script that runs the zone was in limbo. I don't even know how we broke the architect as it had nothing to do with what we were doing.

    All in all, I'm just glad the server didn't decide to turn everyone into Rikti monkeys.

    Also, there was a point in the development of the story and event where I was going to be zoned in as the Seed of Hamidon. Turning yourself into the Seed is the strangest thing that anyone in any MMO has ever done, let me tell you. I couldn't even see past my own nose and it was difficult to tell what I was doing or where I was going. Even compared to a dog with a jetpack up its butt, its a weird experience. I finally decided to go in other directions, in part because being the Seed is like trying to steer a truck with your tongue.
  7. Arcanaville

    Last Dance

    Quote:
    Originally Posted by Lobster View Post
    To me, this ending - your ending - OUR ending - is canon.
    As the devs probably can't touch the canon with a ten foot pole or risk violating an intellectual property agreement, I guess I win.
  8. Arcanaville

    Attention:

    Quote:
    Originally Posted by TimTheEnchanter View Post
    Saw that. Hamidon is apparently using cell-division to breed asexually. There's no fun in that.
    Well, Hamidon is an Ascended being now. No more time for hanky panky.

    On the other hand, dislodging him from the War Zone is going to be difficult now. If anyone really needs to get a shoot-out out of their system, I think I've given them a few minutes of stuff to do at least.

    I did space out the Hamidons and Avatars. There's at least a fighting chance. Balance, man, balance.

    I suppose if you don't want to fight them, having phase shift or the ethereal phase temp power will give you lots of interesting demo and screenshot opportunities.

    Edit: I also tried to keep the base exit clear. Unless someone pulls something there, the action is all from the street on. And I positioned the Seeds so that from the base there's a very impressive and menacing glow on the horizon.
  9. Arcanaville

    Attention:

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Aftershocks from the event or just havin some fun, A?
    Or?


    The players killed the other stuff way too quickly. Its hard to challenge a server of incarnates.
  10. Arcanaville

    Attention:

    Looks like that "Hamidon getting exponentially powerful" thing is having an effect on the war zone on beta.
  11. Quote:
    Originally Posted by Acroyear2 View Post
    I tried what you suggested, UberGuy, and still received the same error message. I was sure to put your line above in quotation marks too. The "cityofheroes.exe" file is where it should be for beta, so I'm not sure what is preventing me from editing this shortcut.

    Looks like I won't be able to save my base after all.
    Try this: put this into the shortcut:

    "C:\Program Files (x86)\CohBeta\cityofheroes.exe" -demoplay

    Note the quotes encloses *just* the city of heroes program part, and then the "-demoplay" is outside the quotes.

    Then, take your demorecord file, and drag and drop it *onto* that shortcut. The demo should then play.
  12. Quote:
    Originally Posted by Mr_Morbid View Post
    ..............
    Just reading that makes me feel like I should be apologizing for being a man.
    That would be not particularly helpful.

    However, if you could find a representative of the stupid a$$hat society, it might be helpful to get an apology from him (or her).
  13. Quote:
    Originally Posted by Codewalker View Post
    This is the proof of concept photo I sent Arcanaville that gave her the idea of blowing up the mothership.



    It's not really "functional" -- you can't fight it, and it's not solid. It's just a visual effect, and probably is meant to be used above the zone ceiling where players can't reach it. It CAN do a couple really nice fly-in/fly-out animations though.

    It's HUGE -- same size as the crashed ship in RWZ. The textures aren't quite as detailed and it's missing the glowing bits, but is otherwise extremely similar.
    I discussed the possibility of making the Rikti mothership leave the planet - we would make it invisible, spawn this guy, and then have him play a zoom away animation. But it fit better story-wise if we just blew it up instead.

    But the idea of the Battalion "arriving" in a ship like that was very attractive. We could have used it and drop ships to create an invasion of the Earth. But that would have been much more difficult to pull off without full control over all the zones, and it would have scattered players all over the place. Still, if I wanted to destroy the world, we could have popped these all over the place and then started raining UXBs and Obliteration patches all over the place.

    Note: the Oblit patches I dropped into the fight last night were visual only. They did not have the associated mez and damage. They were for effect only. I'm not that cruel. Usually. It wasn't me dumping the real deal in front of the base after the event. I want to say it was Black Pebble because he is that cruel, but it could have also been Black Scorpion because he could have done anything that night and then blame Black Pebble, and he is in fact that devious.
  14. The Immortal Game

    Part Seven: Time's End



    At first, it was just a few. It was difficult to know if they were here to witness, or to fight, but as they continued to arrive it was obvious Primal Earth would not go quietly. Honored heroes with legions of cheering fans and ruthless villains only spoken of in whispers. They loved each other, and they hated each other, but they shared a single purpose, a single burning thought. This was our world, and it would not be taken from us.

    Cole, Voice of Rularuu, paid them no attention. His work was subtle, sublime, invisible, undetectable, but all important. He was pulling at the fabric of reality with immeasurable power and respinning it into a new form. The Barrier of the Battalion was close now, in just a few short months it would arrive and with it a scourge of the cosmos unmatched and undeterred in a millennia. RulaCole would not give it that luxury. Under his influence the barrier accelerated, racing towards Primal Earth; it would now take mere days to encompass what had been planned to take months. This did not go unnoticed.

    The lead element of the Battalion was its advance forces - the implacable Shivan Destroyers and the Kheldian slaves that formed the spearpoint of the Coming Storm, and their commanders the Vanguard of the Battalion. They were ruthless and unyielding and had devastated dozens of worlds. It was they who rode the wavefront of the Barrier, and they who first detected its alteration. At their command, the first wave of Battalion forces willed themselves to Primal Earth. Someone had interfered with the Battalion. They would have to be dealt with.

    ...

    The early arrivals to the Rikti War Zone were soon a flood. So much power was concentrated in one area it almost seemed like the War Walls bowed from the pressure. As they gathered at the place where all instinctively knew the fight would begin, the voice of Prometheus spoke:

    "Defenders Of Primal Earth. Behold The Power Of Rularuu."

    For a minute, it seemed as if nothing happened. And then, off in the distance, there was a bright flash from the Rikti Mothership. The powerful war machine, symbol of invasion and destruction for so long, was consumed by an immense fireball. The destructive wave blasted outward in all directions, nearly blowing down the gathered defenders. As the dust cleared, for the first time in a decade, White Plains was free. The great mothership was simply gone, vaporized in the massive conflagration. For such large destruction, the blast wave seemed oddly mild, as if the destructive energies were turned inward, imploding the craft to its core. This wasn't a simple explosion. This was an extinguishing. The last connection between Primal Earth and the greater multiverse was severed, the Rikti destroyed as a mere afterthought. Some paused, briefly mourning the Rikti, enemies though they may be. Some cheered, for a variety of reasons. But that was all short-lived. The Battalion had arrived.

    They seemed to come out of nowhere, appeared around them and throughout their ranks. The Shivan army engaged the Primal defenders as they had so many before them. But this time it was different. On a dozen, dozen worlds there were those who fought back, those who tried to defend their world and their own future potential from consumption and annihilation. They were always spirited, determined, and ultimately futile efforts. This would not be the case here. This time, Prometheus the Fire bearer brought the full, raw, untempered potential of humanity to itself. Once before, giving humanity the merest glimpse of their destiny was a crime punishable by the harshest sentence by those Prometheus called his masters. This time, the punishment would be self-inflicted. But Prometheus knew the full measure of the destiny of humanity, and he would not allow an outside force to end that journey.

    The defenders of Primal Earth were raised to their full potential. Some to the peak of their abilities, many others beyond that to rise to wield the power of the Incarnate. Such power had been working its way into humanity for some time: it was this very fact that attracted the Battalion. But they would not be facing children, working their way to becoming Incarnates. They would be facing the full power they had hoped to tap.

    The defenders quickly made short work of the Shivan army. As fast as they could arrive, by the hundreds they came and fell. Never before had a Shivan army been reaped like so much stalks of wheat. But then the Vanguard arrived. Four of them descended upon the Primal defenders and the real battle began. The Vanguard was protected by powerful incarnate strength and wielded as much Incarnate ability as a hundred incarnate warriors. The tide began to turn, and it was now the defenders that were on the defensive. And yet slowly, gradually at first and then with more conviction the Primal defenders began to bring down the Vanguard. It seemed the longer the fight went on the weaker the Vanguard seemed to become. In fact, it was the reverse: humanity, now in full possession of its incarnate potential, and wielding it with a singular purpose, revealed the Well of the Furies for what it really was. It was not a powerful entity with control over humanity's destiny. In fact it was humanity's destiny itself: it was the embodiment of the potential and the consciousness of humanity. It had no voice save what humanity impressed upon it. It had no power save what humanity itself opened the door to reaching. This was the great secret of incarnate potential, which Prometheus had once tried to protect. The denizens of Primal Earth were always limited by only one thing: their belief in themselves and their ability to control their destiny. No man or woman could control the Well of the Furies. But humanity could. And here, at the place once known as the place where The People could look out beyond the horizon and speak to their inner voices about their place in the cosmos, humanity spoke with one voice, and acted with one hand. And the Well of the Furies responded, by releasing its potential to its protectors. Humanity was no longer on the slow path to Incarnate or the fast path. They were on the path Prometheus opened to them: the path of Destiny.

    For what seemed a long time the battle raged, but then RulaCole, who had been indifferent to the battle that raged just below him, spoke:

    "It is done."

    The Primal defenders detected no sign of anything changing, but the Vanguard did. The barrier which once confined humanity now trapped them. And their brethren, on their way to join the battle, felt it also. The barrier now enclosed all of the Battalion, and it no longer allowed them beyond it. In their shock the Vanguard were finally cut down by the Primal defenders. Far beyond the remaining Battalion turned to the Barrier, hurling themselves towards it in a vain attempt to escape. But escape was now not possible.

    Cole knew what would happen next: the power of Rularuu told him as much. For an instant, he reflected on his fate. His energy, including much of the power of the Well of the Furies, would be quickly siphoned by the Barrier. He would become a part of the Barrier, trapping the Battalion within it. And in a few days when the Barrier reached its nadir, his power would join with the rest of the Incarnate power within Primal Earth and germinate a new world within a new Primal dimension, a world that was a reflection of this world in Dreamspace. Their world would survive, within the land of Dreams. For Cole, this instant was as a day. He saw a young man going off to war, and coming back changed forever. A girl who would become a woman. A woman who would become his wife. A wife he would ultimately betray. He saw the unforgivable destruction of nuclear fire, and he saw the threat of it end under his slammed fist. He saw the gleaming citadel of Praetoria rise under his rule. He saw all the good he accomplished brought down from without and within. He saw the future of humanity, and the ugliness it held. And he saw the ugliness he created in an attempt to shepherd it. And he saw all of it threatened by these cosmic criminals, these assassins of destiny. He would stop them. And in the end he would help give birth to a new world. The new world would be just as messy, just as ugly as the one he once tried to reshape. But it would forever be protected from those who would steal its potential. Humanity would always have a chance to flourish. Whether it did or not was up to them, and them alone.

    This was a good fate, Cole decided. As his essence began to dissolve, his last thought was of her. "Forgive me, M-" And then he was gone.

    ...

    We Have Saved The Innocent: Faathim the Kind expressed.
    The Enemy Has Escaped Our Grasp We Must Pursue: Ruladek demanded.
    We Must Not Allow These Incarnates To Escape Servitude To Rularuu: Chularn stressed.
    Let Us Unravel This World And Entwine It With The Realm Of Rularuu: Lanaruu opined.
    Should We Not Take What We Will From This World And Leave: Kuularth inquired.
    It Has Happened Again: Uuralur observed.

    The many voices of Rularuu, now freed from the Incarnate power of Marcus Cole, now rose up as one and returned to their eternal war. Rularuu was pulled apart, and as he became the individual voices of Rularuu again each returned to their places of power within the Shadow Shard. All but one. The last Voice sought out a human, standing far off from the battle.

    "I Would Speak With You, Human."

    Mender Silos turned to face Aloore the Watcher. Aloore towered above him, but Silos chose to remain standing on the ground. He looked up upon the expressionless face of the aspect of Rularuu. "I would listen to Aloore the Watcher."

    "It Was The Godling That Came To Us, But It Was You Who Was The Chessmaster, You Who Commanded The Pieces, You Who Made All This Occur." It was not a question.

    "I would say I was the primary architect of this day."

    "And You Know The Price." This was also not a question.

    "I know the price." Silos repeated.

    "You Are A Planner, A Schemer, A Manipulator. You Did Not Need To Sacrifice. There Is Always Another Way."

    "None that wouldn't cost someone else more." Silos stared into the face of Aloore. "I was a schemer, a manipulator, and the truth is I will always be. But today I was not a plotter, I was a general. I was fighting a war. A war that required tactics. A war that required a strategy. And I would not sacrifice my army just to save one man." Mender Silos paused. "Even if it was me."

    Aloore seemed to think upon this, and then with no further acknowledgement he turned to go. But then he stopped, and turned to face the Mender again.

    "Farewell, General." Silos nodded. And then Aloore was gone.

    ...

    The Primal defenders began to catch their breath. They had won. The Vanguard was defeated. And then it happened. From under the ground emerged a giant orb of power, surrounded by a swirling mist. Hamidon. And it wasn't alone. Rising from the Earth with the being known as the Primal Hamidon was another creature, the Avatar of the Hamidon: voice of the being known as the Praetorian Hamidon. The Hamidon of two worlds were here on a single world. The Avatar spoke, but its words were almost impossible to hear above the din. The Primal defenders elected not to wait for Hamidon to make the first move. As one they attacked. The Avatar of the Hamidon was an incredible force on its own world, but here it seemed slightly weakened, and posed less threat to the commensurately more powerful Incarnate forces of Primal Earth. Strangely, as they defeated the Avatar and turned to the nucleus of the Primal Hamidon, it seemed more powerful. Surrounded by its phalanx of mitochondrian firepower it was more difficult to destroy than it had been in the past. Unbeknownst to the Primal forces, the same reason for the rising power of Primal Hamidon was also the reason for the weakened condition of the Avatar. The Avatar had brought its core essence, the Will of the Earth, from Praetorian Earth and allowed it to germinate on Primal Earth. There, the Primal Will and the Praetorian Will combined, fusing into The Will, and The Hamidon.

    On Praetorian Earth, Hamidon Pasalima became one with the Will of the Earth on a world devastated by two nuclear wars. In response, the Praetorian Hamidon never reverted to the primitive raw state it had on Primal Earth. It retained much more of Pasalima to use as a weapon against humanity. The Hamidon on Praetorian Earth had will, it had awareness, it understood the threat of humanity and sought to destroy it. But with that strength came a weakness. The Primal Hamidon became much closer to the Earth, much more of a raw force of nature. It became a much more pure entity. It wasn't burdened with the yearning, the pain, the fear, the anger of the Praetorian Hamidon. And in return, it became far more powerful.

    Mender Silos had gone to Praetoria to address the Praetorian Hamidon. He knew that the Praetorian Hamidon yearned for the destruction of humanity but lacked the sheer power necessary to accomplish that feat outright. But for a being such as Hamidon, there was a path to power. It had no connection to the Well of the Furies; Incarnate power was outside its grasp. But there was another way. Ascension. Few beings attempted Ascension, and fewer succeeded on any level. Those who tried typically destroyed themselves. Occasionally they became destroyers: Rularuu was such an Ascended being. And it was a path to the power Hamidon sought: a way to gain the power to completely obliterate humanity for all time, to return the Earth to its natural, undespoiled state, and to guard it against all future threats for all time. And Mender Silos was willing to give this secret to Hamidon.

    But there was a catch. To Ascend, one needed a purity even Praetorian Hamidon lacked. On Praetoria, Hamidon fought a constant war against humanity, made deals with its representatives, plotted attacks against its weak spots. Ironically, Hamidon was too human to Ascend. On Praetoria. On Primal Earth, it was different. The Will of the Earth on Primal Earth had reverted to a much more primitive state. Hamidon himself reverted to a highly primitive, *pure* state. Hamidon was the Will and nothing else. On Primal Earth, Hamidon could Ascend. It just didn't want to, or have any awareness of the possibility at all.

    Silos opened the door to a possibility for Praetorian Hamidon. This Hamidon could come to Primal Earth and join with the Will of the Earth of Primal Earth. There, it could be the guiding voice of Ascension, and use the pure raw power of the Primal Will of the Earth to do it. The Avatar was not there to defeat the humans, it was actually there to be killed by them. As it was destroyed and the Primal Hamidon was destroyed, their essence would combine in the very ground, and soon a new Hamidon would emerge. An Ascended Hamidon. A Rularuu with one Voice. The process would not take long. Silos asked for only one thing from Hamidon. A cease fire for two days. After that, Hamidon could destroy all of humanity if it so desired, if Silos did not keep his word to remove humanity from the Earth. In the meantime, Silos told Hamidon, it was free to destroy anything else that it perceived to be a threat.

    The Will of the Earth was now The Will, the Ascended guardian of Earth. Its power built exponentially with each passing moment. Its power was not of the Well of the Furies, but rather it tapped the raw elemental power of the Earth itself. Its power was the power of life, and death. As Rularuu was the keeper of the Shadow Shard, so was The Will now the keeper of Earth. Here, in its place of power, The Will was the ultimate authority, the ultimate power. It would become the transcendent force of Earth, which would bear no unwanted intrusion from the outside.

    The Battalion had ultimately lost its war with humanity, but it would ironically gain the Earth. An Earth isolated from the rest of the cosmos. An Earth from which there would be no escape, no new worlds to conquer, no more Incarnate power to feed upon. A world humanity would abandon to them as they left to seek their own fate.

    A world ruled by an Ascended Hamidon.

    There was a Storm coming. And this time, it was the Battalion that would be feeling its maelstrom.

    ...

    Note: the last part, Epilogue, will be posted tonight, and crossposted to the Titan thread that mirrors this one.
  15. Quote:
    Originally Posted by MDanger View Post
    I would love for there to be some activity in beta RWZ for people to feel like they're part of it.
    There's a slight thread of thought to the crazy that is in the RWZ on beta now. I started spawning interesting things, but then I decided that the splinters of Rularuu might still be lingering, and Hamidon would now be beginning his final takeover of Primal Earth. And he's not fooling around either.

    Everything I spawned is within a close distance to the vanguard base. No sense having to scavenger hunt the zone for them.

    And I can see people are already starting to take them down.
  16. Quote:
    Originally Posted by _Arda_ View Post
    Oh good, they were working. They were spawning invisible to me, possibly because of zone overload. I had macros to spawn them, but I wasn't sure they were reaching the players.

    So: did the Hamidon buds spawn also? I couldn't see them from my vantage point.
  17. Arcanaville

    Attention:

    The Rikti War Zone on Beta is now a target-rich environment.

    Wear a helmet.
  18. Attention: The Rikti War Zone is now weird. That is all.

    Edit: On beta.
  19. First: Part Seven of the story will be posted later this afternoon (for me, I know its afternoon already for some of you). I didn't have the chance to finish polishing it yesterday due to unconsciousness.

    This was a fun, if manicly exhausting event to put together. I can't specify every single detail of it, but I do want to give players who are interested in that sort of thing a behind-the-scenes look, as it were, into how this came together from my side of the fence.

    It was really only about a little more than a month ago when I realized this sort of thing might be possible for us to pull off. I won't get into the technical details of who did what, but suffice to say its probably obvious to everyone there that the enabling issue was we gained access to a certain level of admin rights on the beta server. This would allow us to do certain things: we could control things like spawning critters, for example, and even manipulating powers to a degree, and that opened the possibility of creating an end of game event.

    I have to admit, it was far earlier - literally days after the announcement - when it became clear to me that there was no formal plan for a shutdown event, in spite of what the formal announcements implied. That bothered me a little, and in the back of my mind I was already musing what such an event should be. To me, we should have had something like an end-of-the-world event that coincided roughly with server shutdown.

    The Save City of Heroes movement changed that idea for me: I stopped thinking we should lose such an event, but rather should win it. But how can you win the end of the world, and still have the servers shutdown?

    When we gained the ability to do this event, I put serious thought into that. The result is The Immortal Game story, which started with that question: how do you win the end of the world, and have the world end? My answer: there's a threat from outside, and to win we have to cut off all ties from the outside. In winning against this foe, Primal Earth metaphorically also has to cut ties with our Earth, and that's why we can't reach it anymore. We're "disconnected."

    From there the idea snowballed. The obvious choice for the enemy: the Battalion, and the Coming Storm. It was also quickly obvious that we would not likely be able to add any new content to the servers: we would have to somehow leverage what we had. So the story had to connect to the kind of event we could likely pull off, which was a slugfest. So we were going to have the players fight some foe(s). It then occurred to me we should make every attempt to let players fight at full power. After all, the game's ending: what difference does it make now if we buff anybody? So I decided as part of the story we'd try to buff players to level 50 and grant them full incarnate status (which eventually worked only somewhat). That's when Prometheus joined the party. He would be the actor with the power to "lock the incarnate potential" of the players.

    But he would need to be pushed into it. The current lore has him thinking his own inscrutable way of jerking the players around is the correct path. I needed to escalate the threat, light a fire under him. Long story short: I asked myself the question the Dream Doctor asked himself in part one: why can't we just take our incarnate power and run away from the Battalion. Would they chase us, or still attack undefended Earth. Thus was born: the Battalion as alien devourers of incarnate potential: a Galactus-horde of sorts. And the Battalion barrier. And that's when the Dream Doctor becomes the first actor: he's the one with power beyond space and time.

    It had to be three. Prometheus, Dream Doctor - . Nemesis. It had to be Nemesis. Thus Mender Silos was added. It all sort of made sense to me and the more I played with those characters the more it all seemed to make complete sense. The key to power, the master of time, the dream traveller.

    They would be the key players, but it would be silly if they could just all get together, buff some players, and defeat the most powerful threat in the cosmos. If you want to credibly fight the most powerful threat in the cosmos, you have to bring the most powerful guns you can imagine. And that's when I thought about RulaWade, and created my own in RulaCole.

    At this point we had the basic idea of what the event would entail: we'd have NPCs spawned as the cannon fodder for the players, and player volunteers running buffed up to the gills Battalion soldiers for the players to fight. I tried to make them as balanced and as interesting as possible, and in fact we were trying things out and testing things right up to that morning. I wanted critters that were tough to fight, but not just insta-kill critters. I know we all hate that. And I wanted them to be tough enough to stand up to the players full incarnate potential, but still seem like they were eventually beatable.

    For the record, the Battalion soldiers were Tankers buffed with controller pets (not sure if any of the drivers used them: they would have been quickly vaporized), ranged attacks, purple triangles, and shifted +2 beyond the alpha shift. Oh, and to make them really hard to kill, some of you might have noticed they had a powerful green healing and regenerating aura. You guys were fighting Tanker-mitos: that's the healing power of a green Hamidon mitochondria.

    So yeah: tanker health, near capped resistances, AV triangles, mito healing, shifted 50+3. Tough, but not invincible - as we saw. I hope you guys enjoyed my attempt to create a balanced opponent for you.

    Believe it or not, the idea to blow up the mothership came almost at the last minute. Through our investigations, we discovered how to control some of the scripts in the zone that control the mothership raid. And putting two and two and two and two together we realized we could kill the shield, make the mothership invisible, and set an explosion that would make it look like it exploded, then was gone. We just needed a big enough explosion for something that big. And for those that haven't already guessed, that explosion is the nuclear explosion Tyrant drops on the players during the Magisterium trial. I tested it: if you're standing anywhere in the zone you'll see the blast wave. Some of you saw that even standing in the base when we had to reset something and it accidentally went off before the event started. Its a really big boom.

    After the zone crashed and we reset everything, I think when we did the magic to make the Battalion capable of fighting you (ironically, because RWZ is a co-op zone, its tricky to make other players capable of fighting you: that's why we had to lock the zone when the event started) the explosion detonator got messed up. One of us I think fixed it, but rather than take a chance when it didn't go off on cue I replanted one and set it off manually. Thus that little glitch.

    So here's the final script we attempted to execute yesterday:

    0. Teleport everyone into the zone over the zone limit.
    1. Lock zone, flag Battalion as enemy.
    2. Gather at RulaCole near mothership.
    3. Make announcement, set off Magi nuke, simultaneously make mothership invisible.
    4. Make second announcement, begin spawning Battalion NPCs. We tried to spawn Shivans and Kheldians as appropriate soldiers for the Battalion based on Lore, but I think something borked the Kheldians because I didn't see them spawn.
    5. Make third announcement, make Battalion soldiers visible, have pilots engage the players.
    6. Continue to spawn NPCs periodically, monitor battle between Battalion and players.
    7. At appropriate time, make announcements from RulaCole.
    8. When event reaches appropriate point, declare "victory". Battalion killed at this point stay dead.
    9. When the players think its over, spawn Hamidon and Avatar plus a few mitos.
    10. The end.

    Needless to say, the following happened afterward:
    11. Photo op at base.
    12. Everyone with admin access loses mind, begins spawning the encyclopedia. And that wasn't just me. For the record, I spawned the non-combat Nemesis giant thingy, the actual killable version, the Seed that got stuck in the corner, various aspects of Rularuu, the Winter Lord and Lady, the various Rikti, some other stuff. But there were actual devs there spawning things also: the Jade Spider was actually not me. Pretty sure the Warwalkers and anything with tentacles was Black Pebble, because nothing makes Black Pebble happier than when he's surrounded by tentacles and killing other players.


    Also, most have posted pictures, but for the record this is who you were killing in the fight:

    BattalionGamma - SnowGlobe
    BattalionDelta - Starsman
    BattalionUpsilon - Codewalker
    BattalionPhi - TonyV

    Also, I'm pretty sure BattalionUpsilon's universal translator was broken and he misspelled Battalion. Thanks to all of them for volunteering their time both on Wednesday and for providing valuable feedback earlier in the process. And unfortunately you were also supposed to kill me as the BattalionHerald, but unfortunately something glitched on him at some point and I decided to abandon that. It would have driven me crazy controlling the NPC spawns, the dialog, *and* the Herald anyway. But I apologize for those of you that wanted to kill me dead. Maybe next time.

    And I have to give special thanks to Codewalker: he not only helped immensely with technical details of the event - in fact I would say he did more technical discovery than I did allowing me to focus on the story, the look and feel of things, and the specific design of the Battalion soldiers - but he was the guy running around like a maniac teleporting people into the zone so as many people as possible could attend.


    And to answer a question posed to me several times in-game and in PMs, no, we did not specifically reach out to the devs for this event. All of the devs that appeared did so freely as fans of the game. We did not specifically intend to exclude them, this was a conscious decision not to entangle them in an activity who's legality was somewhat ... questionable. Not that anyone will care in 72 hours, but we didn't want them held responsible for any of what we were doing if our plans were discovered early. I'm glad some of them showed up, and also appreciate that some wanted to attend but were unable to. But to the extent that we gained some unauthorized access to server resources, that responsibility is mine alone.

    Finally, thanks again to the players. This was my attempt to try to bring a small amount of closure to the game. I have two more parts to the story to post (as I finish them), but this event was intended to be part of the whole. For we the players to do something for the players to help end the game with some dignity. The effort we all put into this is commensurate with the love we have for the game and you the player community of the game. I am sure I speak for everyone involved when I say you all deserved this, and more, and the best we could deliver was our best effort. I only wish we could have done more. I tell you now if I was given an opportunity to work on an event like this in September and could work with the dev team to create it, I would have worked for three months on it for free. I wish they were given a chance to do it themselves.


    I will end on two things. First, while in the process of poking around for this event, I came across something you all might enjoy. This is a compilation of some rough work on cut scenes that were originally intended for Issue 25. With Issue 24 basically in the bag work was already deep into I25 and starting on I26. See here: https://www.youtube.com/watch?v=N9dVlNA1SMM

    Second, want to know how to run an event like the one yesterday? Command macros. Lots and lots of command macros.



    Full size: http://farm9.staticflickr.com/8058/8...c20afdcb_h.jpg

    And I was still typing occasional commands. AND I removed all my experimental menus just before the event.


    I was asked if we could do this again. I asked the volunteers and I got some enthusiastic responses, but also some non-responses. Some of them may still be in a coma. It would be difficult to do it without everyone and I specifically took time off to help run this on Wednesday, so running the full entire scripted event is unlikely to be possible. There's just a lot of moving parts that have to happen in just the right way and it took practice to get them all right.

    However, if the players just want to get together and have some fun, fight some stuff, I would be willing to jump into the zone and serve up a heaping scoop of NPC. Tell you what: I'll "seed" the zone with some stuff, and we'll see if anyone wants to take a shot at them. Having spent the last month on a carefully scripted, structured, *sane* event, I'm up for a little crazy.


    BIG EDIT: I accidentally wrote "Codewarrior" when I meant to say "Codewalker." Programmer slip. Edited to correct that error. He still can't spell, though.
  20. Briefly, thanks to everyone that helped put this together, and thanks to the players that showed up and patiently waited while we worked out some of the glitches. We honestly didn't expect to see so many people for an unofficial informal end of game event, but I'm glad we were able to accommodate everyone that showed up (at least until we started - we had to lock the zone for technical reasons once it kicked off).

    I'll have the next part of the story posted some time tomorrow, along with some credits for the event, but first I'm going to sleep. This has sucked up most of my nights for the past week or two.

    I do have sympathy for the devs running live events. I'll post what my (main) screen looked like during this event tomorrow: if you squint hard, you might actually see *the game*. I have some appreciation now for how hard it is to keep it all together and running and resist the urge to just sledgehammer things. My hats off to the devs there.

    Except for Black Pebble, of course, who's idea of fun is to drop a squadron on Extinction Warwarlkers in lethal mode into the middle of the players. He's a psycho.
  21. Because I'm busy setting up the last details, I'm not going to make this all pretty. But here's a basic guide to the event scheduled for Today, Wednesday, November 28th 2012 at 6PM Pacific.

    1. The event is being held in the RWZ. There will be announcements in the zone as to what's happening and when, mostly in-character.

    2. So people know what to expect, here's what's going to happen in brief.

    - RulaCole is going to be in the zone attempting to transform the Battalion Barrier into a Dreamspace shield to protect Primal Earth from the Coming Storm

    - Prometheus will also be in the zone, calling the defenders of Earth to rally to the defense of the zone. Prometheus has a special surprise for primal earth defenders: to face this ultimate threat to Primal Earth he has agreed to unlock all incarnate potential in all who have such potential. Anyone, whether they are an already Incarnate hero or just a beginning security level 1 villain will be empowered by Prometheus to their full potential. Prometheus will be in the Rikti War Zone about an hour before the event begins to give defenders of Primal Earth some time to adjust to their new empowerment.

    [Note: that is exactly what it sounds like. Prometheus is going to grant everyone who enters RWZ full incarnate status with all the incarnate slots and powers. If you are not level 50 Prometheus will buff you to 50. But you will still have to train to 50 to actually use Incarnate powers, and you will still need to actually slot incarnate powers before using them.]

    - While RulaCole is busy with his task, the players will have to take out the Rikti Mothership, which contains the Rikti homeworld portal generators. This time, its for keeps. If we have enough players, we will conduct a raid on the mothership as a warm up activity. Don't worry about it taking a long time: the Rikti Mothership Shield is no match for the power of RulaCole. Meaning: players will not have to run around destroying portals. Someone in the zone will be organizing a league to do this.

    - If there are not enough players to form a reasonable raid on the mothership, RulaCole will expend some of his vast power to destroy the mothership.

    - Either way, we're not going to be just blowing up a few grates and taking out a few Rikti. When the players finish off the Rikti defenders, someone will set the mothership's reactor to overload, permanently destroying the portal to the Rikti homeworld. Its unclear what happens when a Rikti Mothership reactor overloads. Might be interesting to see.

    [Note: i.e. I'm not sure what we've planned will work, but if it does hopefully it will be memorable]

    - Neutralizing the mothership and destroying the Rikti homeworld portal will alert the Battalion that humanity is up to something. They will push their advance team to secure a beachhead on Earth and accelerate their invasion of the planet. Expect to see Shivan assault squads attack. They will focus their attention on RulaCole, so players should seek to engage those forces at that location. RulaCole will be in near the heart of the crater and not hard to spot. Rularuu is usually not easy to miss.

    - The initial Shivan assault will be reinforced by Kheldian slaves, and then the Battalion themselves. An unknown number of Battalion soldiers will be there commanding the advance forces. Unlike the Shivans and Kheldians, they are immensely powerful Incarnate-class foes with exotic powers. Players should try to team up to take them on.

    - Whether the players defeat the invasion force and the Battalion or not, RulaCole will continue his task to render Primal Earth shielded from the Battalion. When he succeeds, the Battalion on Earth will be cut off from much of their power. They will then be much easier to defeat.

    [Note: perfect balance is difficult under these circumstances, so the players may be able to beat the Battalion we have cooked up, or they may not. Either way, there's a specific cutout designed into the story to make it easier for the players to take them down at the appropriate time.]

    - Mender Silos also has one last trick up his sleeve. He's made a deal with Hamidon to assist in the defense of Earth. However, Hamidon no longer trusts humanity. Hamidon will come to Earth and attack the Battalion, but will not be friendly to humanity either. Players can decide whether to engage Hamidon, or leave him alone.

    - Once RulaCole completes his task, he will vanish, returning to the Shadow Shard. This will conclude the event.


    - Of course, players may choose to continue on past that point if they wish.


    Lastly, this is all happening without a lot of practice or testing due to technical and time limitations. Please be patient if we have technical difficulties or if we have to change things at the last minute. We will do our best to make this as smooth as possible given what's actually possible.
  22. Quote:
    Originally Posted by _Klaw_ View Post
    Related question: I'm worried about losing my hd and my install in the future, can I reinstall the exe to play back demos without the launcher?
    You can copy the entire City of Heroes directory under Program Files (or Program Files (x86) if you are on a 32-bit OS) to another computer and it will work. Your graphics settings and things like that will be hosed because they are stored in the registry but those are not that difficult to restore. The game will fill in any missing regkey with defaults, and those can then be edited.
  23. Sorry I haven't made the last few, but thanks to all the organizers for continuing to try until we did get it at least once. We were among the first to bring down Hamidon (the level 50 version), and we were probably the last to get this one, which has a certain symmetry to it.

    I've been a tiny bit busy the last several weeks. If anyone wants to see where all my time went, it went that-a-way. Otherwise, Aloha Triumph, my City of Heroes home away from home. Its been fun, and I wouldn't trade Triumph for any other server. We were small, but we had a big reach.

    |
    |
    |
    V
  24. Arcanaville

    To Hit Streak:

    Quote:
    Originally Posted by Black Pebble View Post
    That goes in the list of sentences I never thought would ever be used in the English language.
    I'm not even sure this is the first time.
  25. Quote:
    Originally Posted by Black Pebble View Post
    Nobody ever told me it was a bug. Everyone told me it was WAI. I doubt there was anyone on the dev team who'd remember otherwise.

    Don't forget that I was the one who ended up teaching folks how to use demorecord eventually. I suppose that was ignorance feeding ignorance.

    Hmmmm....hey maybe Matt is wrong. History CAN totally be rewritten in 20 years.
    I think my Issue 11 client still plays sound correctly. Did you notice Television and the other programmers tattooing source code notes to their arms and keeping polaroids of the producers with felt-pen markings?