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For me, it's "most of Paragon City itself," pretty much everything other than AP, KR, Faultline, and RWZ. I love most of the Rogue Isles, and all of Praetoria, but the older parts of Paragon City look like a Playskool model to me. And in particular, I absolutely will not miss Skyway City - I frankly thought it looked better after the Sky Raiders trashed it.
Oh, closely related to that: I also won't miss the same seven basic tilesets (office, warehouse, wet cave, dry cave, Oranbega, council cave, tech lab) over and over and over again until my eyes bleed. As much as it blew me away the first time I saw them, back in 2005, it's especially okay with me if I never see that purple wet cave backdrop or that blue tech lab backdrop ever again. -
Isn't it at least semi-canonical that the reason all of this ancient Cimeroran contact with the 21st century doesn't alter the timeline is that the volcano they're camped on top of detonates soon, and we don't have the heart to tell them?
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Quote:Which would come as a tremendous shock to historians, who were under the impression that Athenian democracy lasted for a hair over 400 years.Did... did Positron just say that the only democracy to every work for a significant period of time was the United States? o.O
But, come on, this is a comic book game. If you didn't recognize something anti-democratic, vaguely fascist, about the urge to be rescued from the lesser people by a strong man who is above all laws, this is just another wake-up call. You can write pro-democratic, anti-fascist comic books; the writers of Captain America have generally managed it. But it's not the default for the genre. -
Thank you very much for this. I would have really looked forward to the Crey content, I always thought that they were under-used. But ...
Seriously? Four whole issues of Battalion, and what was going to follow them was yet another, even more powerful, invasion of Earth? You guys really were stuck in the Lensman rut, weren't you?
(For those of you who haven't read the series, Doc Smith solved every plot by making the lead characters more powerful, then set up the sequel by making the villains of each book pawns of an even more powerful villain group for the next book, for which the heroes became more powerful, until, I kid you not, four hero kids fight the god-level bad guys by using a catapult that throws whole star systems. It gets really, really ridiculous fast after the first couple of books.)
(If you want another example, Superman has always had this same problem: writers write themselves into a corner with a villain that can nullify all of Superman's existing powers, which they then solve by giving him yet another power. Eventually the list of powers gets so long and ridiculous they have to reboot the whole series.)
Here's a tip for your next project, something to think about: there comes a point where the characters are already so powerful that the players can't identify with them. Instead of writing more and more abstract god-levels for them to fight on, write stories where superpowers are helpful, but not enough. Detective stories. Political intrigues. Interpersonal dramas. Public relations wars. Stories where at various points, the bad guys send waves of goons at you or spring traps on you, out of desperation, because they were hoping that someone less powerful than you would be who they had to face, yes, just to have an element of combat in there -- but have the actual threat be something you can't just punch in the face. That eliminates the whole power escalation treadmill. -
Turjan's analysis isn't far off from mine. MMOs were a tiny niche market until WoW. After WoW, venture capitalists and game companies threw billions of dollars at game studios to try to make a competitor to WoW that would draw in the same kind of revenue that Blizzard was bringing in.
(None of those companies show any sign of having any idea how much Blizzard was spending, though; they were chasing revenue, not profit. But that's another rant.)
Not a single MMO released in the last four or five years has paid back its initial investment. That's why, two years ago at GDC, Scott Jennings gave a speech in which he declared the MMO bubble to be about to burst. He said he was getting out of the industry to develop Facebook games, which cost 1/1000th of what an MMO does and bring in as much revenue in two months as even the most successful MMOs do in two years.
(An awful lot of of that Facebook games revenue turned out to be fraudulent cramming of charges onto phone bills, and/or taking advantage of the fact that parents didn't know that their kids could stuff charges onto the credit card bill and ran up huge bills, two revenue streams that have since gone away. I think that bubble has already popped, too, so Eris only knows what Jennings is going to do next.)
At this point, it looks like every publisher and studio is pushing their probably-last-ever MMOs, at least as we know them, out the door and getting out of the business. There's just no money in it. -
Quote:Then you don't follow the news. Activision has been trying to divest themselves of WoW since late June: http://www.ign.com/articles/2012/09/...-considerationYes, this game is old, but so is WoW and I haven't heard anything about Blizzard trashing them.
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Quote:You. And CuppaJo before you. And Nivienne before her. And probably more that I can't remember off-hand. Among the things I've never been able to understand is how, even through several management changes, the City of Heroes community has managed its 100% success rate of hiring and training community managers to actually DO that. Seriously. No other game's forum's moderator has ever managed to do what you, and every one of your predecessors, manages to do every day: listen to people's complaints and suggestions, paraphrase them back by way of proving that you listened and understood, gave as much feedback as you could about the likelihood, and then neither promised more than you could deliver nor closed the door permanently.Kill em with kindness
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Thank them for their viewpoint.
Acknowledge that, from their point of view, it makes sense.
And then explain why you're all very different from what has been portrayed.
Wait...I think I just told you all my secrets of Community Management.
Drat.
As someone who's spent a lot of time managing forums on the Internet myself, and who's been on a lot of game company forums, Zwillinger, let me tell you that you and your predecessors have as much to do with why this game has an amazing community as its rich character creation tools and its powerset diversity. Maybe more. If some future studio were to snap up every creative and engineering genius in Paragon Studios' history and didn't snap up whoever it is that's hiring you or training you, they'd be missing the most profitable and reliable part of City of Heroes, the thing that kept it going during long content droughts by, if nothing else, gently encouraging people to keep imagining when it would some day be better because we were listened to. -
Holy crap.
I couldn't run the new arcs, my subscription lapsed before the announcement. Thanks for the spoilers. I ... I almost don't know what to say about Marchand's arc. I was really under the impression that we were going to let all those people die, that the extent of our involvement was going to be an anti-Hamidon raid just to keep him from following the Praetorian escapees through the portal. That they were planning on letting us save at least some human civilization on Praetorian Earth in issue 24 almost makes up for what we did to them in issue 23. I feel a little better.
I don't suppose you got any screenshots to show off of the underwater fight? I've been wondering when they were going to use that tech.
Man, issue 24 had everything. I don't think it would have been enough to save the game, but it was an amazing attempt. -
Quote:I'm an MMO gamer. I like seeing other people around, even if I don't team with them very often. As an MMO gamer, I've spent 8 years watching studio after studio blow through hundreds of millions of dollars, then repeat the same mistakes over and over again. We're probably closing in on three billion dollars invested in the MMO bubble, somewhere around a dozen or twenty major titles, and nothing to show for it, nothing that's stable or growing instead of circling the drain, but WoW, EVE, RQ, and maybe GW -- all games that I hate for one reason or another.I can't shake the feeling that the bean counters have, again, won the war; that there won't be anymore games where the taint of greed doesn't overpower the happy smells of beautiful art, smooth animations and fun gameplay.
I stuck with Anarchy Online until it visibly began to crater, I played Neocron and Neocron 2 almost all the way to the day they turned the servers off, I played SWG until the second time Sony wrecked it, I played Auto Assault (for crying out loud!) and Tabula Rasa and WAR until their developers got laid off, I played STO until PWE turned it into a casino. I didn't fall for CO or DCUO, and I didn't get around to MxO before it began to die, and I never thought Vanguard or Mortal Online or RIFT had a prayer. I'm still vaguely here. Funcom has already laid off most of the staff of TSW.
I can't stomach WoW, EVE, or RQ, and I think GW looks like garbage, and publishers and venture capitalists have stopped being willing to fund new alternatives. I still love MMO gaming, but there just isn't anything to play. -
Quote:And Happy Days stayed on the air for 6 more seasons after Fonzie jumped the trope-naming shark. Discussions of when something "jumped the shark" aren't about when the announcement was made to pull the plug, they're about when the mistake was made that ruined the show or the game.Completely ignoring the fact that the game has thrived for nearly 7 years since that happened. Do you really think NCSoft wouldn't have pulled the plug if the game's population was twice what it actually is? We would still be their smallest game, their only game with no presence in Korea, and the most readily sacrificed.
CoH jumped the shark when NCSoft canceled it. Even if all the efforts that are being made save it from going away completely succeed, it will eternally remain an echo of what it was becoming and what it might have been.
Yes, in fact, I think that if City of Heroes hasn't lost nearly their entire development team after issue 2, it would be a million-subscriber (or more) game now, because that is what happened for every other MMO that didn't make that mistake. At the same number of months in, EVE Online was barely more than tradewars with a 3D interface, and still well below 100k subscribers, not the monster we know now. At the same number of months in, Runequest wasn't even in full 3D, and also still below 100k subscribers, not the millions they have now. At the same number of months in, WoW was over a million subscribers, but well below the ten million they peaked at.
The reason that none of NCsoft's MMOs have ever done this is that they persist in thinking the same thing SOE thought (and still thinks, apparently): that an MMO is just like any other game, you lay off everybody but the maintenance staff after it's done, and people will keep paying you forever. Every studio that has made that mistake has seen the same subscriber curve: sharp bump up, overall steady decline from about a couple of months after the layoffs, when people figure out that bugs are no longer being fixed in a timely fashion and major content only comes out every year or two, at best, small bounce with major expansions but not enough to reverse the trendline. Whereas every game that kept investing in their product kept growing.
When they ramped up hiring for Going Rogue, it was a Hail Mary pass, an attempt to find out if an already dying MMO could be saved by reinvestment. It hadn't been tried before, so it was worth trying. But a game that was barely profitable at 15 employees that did not have revenue go up, was probably only barely cash-flow positive, and not technically profitable at all, at 40 employees. When they doubled that again for Freedom, and revenues only barely went up, it almost certainly went cash-flow negative.
That it bumped along for another five years doesn't change the fact that it was perceptibly doomed by issue 4. -
City of Heroes jumped the shark, and doomed itself to this fate, the day that Cryptic made the same mistake that every other doomed MMO has made: the crazy idea that once the game was more or less "feature complete" they could lay off 75% of the development staff, and nobody would notice. Only a couple of early MMOs kept their entire development staff: World of Warcraft, EVE Online, Guild Wars, and Runequest. All of them are thriving.
The Freem Fifteen did amazing work with what little resources they had. No more time and money than they had to invest in it, Croatoa may be the single most impressive engineering achievement in MMO history. But by the time they got reinforcements, the game's numbers had fallen below the point of no return. -
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As of today, even those of us whose VIP status had lapsed have access to the beta ... but not to the beta forums. As someone who can't figure out where to find the new arcs, can someone link to an offsite source for, or summarize, the beta patch notes?
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Quote:Given how development budgets have skyrocketed over the last half-decade, it blows my mind that we're not.Just a thought..............would you be willing to pay up to $19.99 per month to keep the game going ? ? ? I know I would. Let me know and maybe we can start a new petiton to show how many players would be willing to pay more to keep the game alive and maybe just maybe if NCsoft saw that they would reconsider with all that new cash coming in every month.
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According to the comic book, the Praetorians didn't have portal technology, nor the coordinates to Primal Earth, until they got it from us. I asked about this on a livestream, was told that someone from Primal Earth with portal technology attacked Praetorian Earth before they attacked us, but that you couldn't reveal who it was at that time - so who was it? Malta? Rikti Restructurists? The Circle of Thorns? Arachnos?
Closely related question: At level 20, Provost Marchand sends Responsibility Loyalists to Primal Earth in hopes of averting a war. Were there any off-camera attempts to negotiate with Tyrant, to find out why he was attacking us and either correct his mistake or make concessions or offer alternatives? If so, why did they fail? If you, the writers, never considered that idea, why did you? I was never prouder of this game than when we managed to end the Second Rikti War with minimal bloodshed; why did you pick the genocidal solution to the Praetorian War? -
The "tankmage" problem is quite real. In addition to STO, which someone already mentioned, I'll add two other MMOs that have suffered from this: Neocron and The Secret World.
I loved Neocron, but after a couple of months, the player population was about 66% hybrid psi-monks, that is to say, ranged DPS/healer dual-class: nearly pure-DPS damage output, better than tank-level survivability. One of the things that destroyed that game was that they never found a way to nerf that combo that didn't render psi-monks either unable to solo at all or worthless on teams.
And over in The Secret World at about the two month mark, once you get to the end game, you constantly see "healer seeks tank and 3 DPS for dungeon," because people learned that almost the only thing that can solo the end-game mobs is a healer; 70% of the damage output of a pure-DPS (and double the damage output of a tanker), better survivability than a tanker. And they're not going to be able to balance around this, either, for the same reason Neocron couldn't: a healer who can't out-heal almost all incoming damage is worthless to teams, a one who can seldom needs a team.
If you look at the AoE heals that do self-heal in City of Heroes, the AoE self-heal does about half of the healing that the single-target others-only heals do. I think that's a brilliant rule. (The one that violates that rule is Dark Miasma's, which, like everything else about Dark Miasma, is so overpowered that I have no earthly idea why it hasn't been nerfed yet.) Combine that with the solo-only damage buff from New Vigilance and what you've got is soloes almost like a corrupter, but even more useful on teams. -
Quote:She was paying his bills. She was the one with an actual paying job.Your argument seems to be "HPL is a racist against Eastern Europeans" coupled with "HPL married a woman with eastern european heritage and Jewish heritage" Seriously? That's like saying someone is prejudiced against Black people when they are married to a Black person. You get that, right?
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Quote:It's more than that. Like a lot of Victorians, Lovecraft has a very Lysenkoist view of evolution, and that comes with a tremendous fear of degeneration, of literally regressing to a lower form of life ... not just by passing along inferior genes, but by becoming a lower form of life yourself. If you listen to un-enlightening music, or immerse yourself in abstract, non-representational art, you might become an ape-like being. If you practice pre-Christian religions, you almost certainly will become an ape-like being. If you study non-Euclidean geometry enough to actually understand it, you may well become an ape-like being. If you have sex more than a couple of times in your life, if you butcher your own food, if you clean up biological messes as part of your daily job, basically every time you do anything that reminds you that humans are part animal, you increase your risk of becoming an ape-like being. (That's where a lot of the recurring theme of cannibalism in Lovecraft's work comes from: not just the horror of desecrating a corpse, but the mental degradation that comes from thinking about the fact that humans are made out of animal protein.)Mmm, maybe. It has been a while since I read the whole thing; I just skimmed it to see if that was the one I was thinking of, but it's possible I misremember it. Most people today think of evolution as having a gravitational pull towards progress: species gradually change to be better and better. (For some definition of better.) Lovecraft seemed to think it was the opposite: that it took careful work, and well arranged matches, in order to have any hope of maintaining one's racial strength. The slightest taint of impurity, marrying below your station, etc, could send a whole family crashing back down the evolutionary tree to simian status.
I sometimes wonder if Tolkein felt the same way, with all that stuff about the race of man growing weaker with every generation. Granted, he probably was thinking of the continued dilution of Elven blood, but it seems to be common among writers in some time periods to believe that everything was better in the past and it's only getting worse. In other time periods, it's more common to believe that the past was dirty and ignorant and the future is bright and shiny.
Victorian upper classes (which Lovecraft fancied himself to be, even though he just wasn't, and that's what caused most of his life-long financial problems) lived in constant fear of what they called "coarsening;" their belief that people other than the Victorian upper class and upper middle class had been "coarsened" was the primary pseudo-scientific justification for horrific living conditions among the English working class and for imperialism abroad.
Being a reasoning, moral, uplifted human being isn't just a matter of picking the right ancestors, to a pseudo-Puritan Victorian like Lovecraft; you can do that and still end up as an animal if you don't practice the mental habits of rigorous Euclidean logic, and puritan high-church Protestant faith, and Calvinist entrepreneurial capitalism, and bland thoroughly-cooked food, and fanatic hygiene, and abstinence from recreational sex, and mathematically regular harmonic music, and strictly representational art about uplifting subject matter. Every time you expose yourself to non-Euclidean logic or pre-Christian or ecstatic religion or collectivist economics or spicy or raw food or recreational sex or blood or mucous or excrement or syncopated rhythmic music or primitive or abstract art, you're playing Russian roulette with your humanity. Keep doing it, and you'll eventually degenerate from intelligent human to stupid human to pre-sentient humanoid to filthy animal. That's what the "hygienic" scientists of the era (that more or less ended with his childhood) taught.
I won't defend that belief (although quite a few Americans would), but it does bring this to his art: Lovecraft's best literary trick, in stories like "The Rats in the Walls" and "The Lurking Horror" and "Pickman's Model" and "At the Mountains of Madness," is showing what it must feel like to start out sane and slowly go insane, usually from having the props that were keeping you sane kicked out from underneath you. That's the trick that just about every post-Lovecraft horror author copies, the protagonist who knows that he's not living in a horror novel and who loses it when he or she finds out otherwise.
All of the subsequent inside-joke references to shoggoths and to non-human languages with too many consonants and funny punctuation and to fictional grimoires and to certain New England last names and to cyclopean ruggose stygian non-Euclidean sculpture shining with nacreous excrescence are there to acknowledge that debt, mostly. That, and to acknowledge that, if nothing else, Lovecraft rescued horror fiction from the endless repetition of gothic cliches of vampires and werewolves and ghosts and mad scientists and serial killers and witches in abandoned castles on the moors. -
Quote:Agree with you that S.T. Joshi is the go-to guy on Lovecraft, and I'm not denying any of Joshi's conclusions. I just want to temper them with the equally valid observation that Lovecraft had his own idea of who were the peak of human evolution, both biological and social, and it wasn't just "white people" and certainly didn't include any white people living in his own century. Lovecraft, who signed his letters "The Old Puritan" and who constantly complained of having been born too late, thought that Anglo-Puritans of (approximately) Cotton Mather's time were the high-point of human history, and that it's been all downhill since then. Yes, he thought poor people in general and brown-skinned poor people in particular were biological degenerates. He also thought the same thing about Pablo Picasso and Walter Gropius.Or "Facts Concerning the Late Arthur Jermyn and His Family", the name and specific details of which I was actually wracking my brain to remember before Slick got me googling HPL's racism. So thanks for that, at least
Anyway, I highly recommend Joshi's annotated volumes of Lovecraft, if anyone's interested in getting into him. They're incredibly informative and well-researched. I love the cosmic horror of Lovecraft; it really boils down to the deep terror of insignificance. This universe is so vast and incomprehensible, and really does not give a **** about tiny little creatures on a tiny blue planet. He was deeply preoccupied with this notion.
I also love his Dream Cycle stories; they're more fantastical. "The Cats of Ulthar", "The Dream-Quest of Unknown Kadath", "The Doom that Came to Sarnath"...
If you really like the Dream Cycle (I mostly don't), you might really like the source material; Lovecraft's dream cycle is mostly his homage to Lord Dunsany's six-volume short story collection of pseudo-fairy-tales. There was a lovely collected edition of all six books, under the (somewhat misleading) name Time and the Gods, back in 2000; make sure you get that edition, because if you buy any other edition with that name, you're only buying 1/6th of the stories. Read them to your kids at bedtime if you want to guarantee that they grow up to be perky-goths or goth-romantics. -
Quote:You've been seduced by the Michael Houlebecq side of the force.Lessons I Learned From The Lovecraft Mythos :
While many people were apparently seduced (or bludgeoned, perhaps) by Lovecraft's fondness for the bang sign and ripping off better authors, I was paying a more careful attention, wracking his tomes for the true mysteries of the cosmos. And therein, these eldritch secrets were revealed to me:
Non-white men are evil. Women are evil, although it may be because they are weak and easily possessed by the devil, rather than because of any inherent capacity to do wrong, mom. The best weapon to kill a god? Tugboat. Accreditation is over-rated. All ancient societies wanted to end the world. Anything you don't like is probably trying to kill you. Schizophrenia just means you're doing a good job. English food is disgusting.
As I lived according to these principles, I noticed the deluded and weak men of my acquaintance moving further from me and conspiring behind my back to chain me in an institution for those they claim are mentally unfit to be in society. But it is they who are unfit! They who have shackled society to the whims of dark and coptic spirits, who placate their black masters (TOTALLY NOT RACIST, GUYS) in the capitol houses (OKAY MAYBE A LITTLE) and halls of parliment, they who have -- BY ZEUS'S FLAMES, IT COMES FOR ME!!!!!!
(To be clear, the *mythos* is great. But basically everything great about it was invented by other people.
The Dream Key of Unknown Kadath was okay, I guess.
I will grant that most English food is pretty gross. It gets better the more alcohol it's made with and/or served with.)
OK, flippant (and Lovecraft otaku-esque) remark aside, any time somebody brings up Lovecraft's racism and sexism, I have to ask them: who, exactly, are we accusing Lovecraft of actually liking, of him actually not fearing? I am, if anything, vaguely amused by somebody's invocation of his very early short story "The Horror at Red Hook" - because while the cult's followers were mostly Slavs and Poles and Italians (who we'd now consider white) plus a few Africans, the cult leader was a college-educated rich white guy, and he was the guy who was really dangerous.
Lovecraft said some pretty racist sounding things in his letters, and in a few places in his fiction ... but he wasn't really a racist in the sense that we think of racism, he wasn't even vaguely a white supremacist. What he was was a good old fashioned apocalyptic misanthrope, someone who believed that everything that had happened since 1630 was either dangerous or just plain no expletive good, and most of what happened before that wasn't any better, and that was why we were all going to die. H.P. Lovecraft didn't write the famous movie line, "And crawling on the planet's face: some insects called 'the human race.' Lost in time, and lost in space and meaning." But he could have.
To the (limited) extent to which there's a recurring theme in Lovecraft's horror, it is this: there are tri-racial isolate communities in the United States, and oppressed colonial peoples around the world, who have to have figured out by now that rich white people will never let them win. Sooner or later, some combination of science and theosophy will give those people weapons of mass destruction. And when that happens, they will use them, because they'll be willing to die themselves as long as they can take us down with them. Sort of a sci-fi/horror version of Rudyard Kipling's "The Pict Song" from Rewards and Faeries. -
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In the banner image, is that Back Alley Brawler wearing Marauder's wrist cannon, or has Marauder defected to the good guys? Or did the artist make a mistake?
"The majority of Praetoria except for one last bit of civilization outside of the city has been destroyed." I sincerely hope that this means just Praetorian City, not Praetorian Earth. Please tell me that all of the other cities that were rebuilding didn't fall to the Hamidon during issue 24. I feel bad enough about what we did to the city; if we helped kill off almost the entire remaining human race in that timeline by depriving them of their last protectors, if the IDF we fought in the Magisterium trial weren't just the last troops Tyrant had handy but were the last actual uninfected human soldiers on the planet, I don't think I can stand knowing that.
St. Martial's Secrets ... oh, yay. Why can't Longbow attack some place that actually needs conquering, like Port Oakes or Sharkhead or Warburg? Why are they utterly determined to bring the war to the only even minimally functioning parts of the Rogue Isles economy, Cap au Diable (previous issue) and St. Martial (next issue)? Does it really offend them so much that Governor Aeon and Governor Sonata are doing a better job of governing their territories under Arachnos than, say, the US and local governments are doing in governing comparable neighborhoods like Steel Canyon and Founder's Falls? Go invade your own selves, clean up your own messes before knocking down something that's actually working, you filthy mercenaries. I'm entirely serious here. First Praetorian City, now the only actual nice zones in the Isles -- are you guys determined to turn this game from a superhero game to a post-apocalyptic wasteland game? Is that why you nominated Post Apocalpse as a costume set at the Pummit? Are we really not going to escape the Agony Hall future?
Do the new Kings Row and Brickstown story arcs replace the old issue 0 content? Do they include any art revamps to the zones? Are there really going to be 13 whole levels' worth of new content in King's Row, or is that just the minimum and maximum level range for the content?
What even is a Zone Event, in this context? Something multi-phased like the Troll Rave event in Skyway City that everybody ignores?
Is the Coming Storm postponed to issue 25? And how many issues will it run? Not to beat a dead horse, but I'm on record as saying that I'm bored to death with interdimensional and interplanetary invasion forces, and would love to know when is the earliest the story will do anything I find even minimally interesting. Knowing that it isn't even starting this year does would not encourage me. -
Quote:The duplicate level range and the fact that there's no good reason to go there except to run Synapse once for the accolade don't bother me that much. To me, the bigger problems are your #3, and one more:1) Skyway City perfectly matches Steel Canyon's level ranges.
2) Steel Canyon has "essential" content (Monty Castanella, invention tutorial, first costume mission) that Skyway lacks.
3) Skyway is a nightmare to navigate if you're not a flyer, and this provides a disincentive to visit the zone any more than necessary.
4) It's pathologically ugly. It is Sharkhead Isle level ugly.
Honestly, I'd like to see them blow up Blyde Square in Steel Canyon and blow up all of Skyway City, to catch them up to the events of Ajax and Tin Mage II, and write whole new content to go with it. Move it or Boomtown to a different level range, maybe re-range Perez Park, and have an entire alternate leveling path that deals with disaster zones: say, Hollows to Perez Park to Boomtown to Skyway City to Crey's Folly.
It's not far off of how the zones were meant to be used. There's a very, very, very obsolete leveling path in City of Heroes just for people who only want to grind, what CoH used to call Hazard Zones: team sized spawns, no story contacts, just go from spawn to spawn to spawn killing things for XP, then move on to the next Hazard Zone. When they quadrupled the rewards for end-of-instance complete and halved the debt for death in instances, people stopped using the Hazard Zones altogether, making them all revamp bait.
But if they had it to do all over again, if they had nigh-infinite resources for rewriting content, I could make a case for having a fork in the content, right after the Atlas Park arcs: go this way to be a hero in disaster zones, dealing with monsters and whatever, or go this way to be a hero in civilization zones, fighting criminals and such.
But back to the main point: for the love of all holy gods, please never again make me deal with those awful looping incomprehensible pattern-less Bridges to Nowhere. Seriously, the whole art direction of Skyway City was revealed in a developer blog post before the game went live: as soon as they created a villain group called the Trolls, they decided they needed bridges to live under. Seriously? A whole 1.5 mile by .75 mile zone, that started (back then) before you could spec Fly or Superjump, just as one stupid art gag? Dumb. Get rid of it, please, replace it with something less dumb. -
Quote:Until he does, here's what I have in my notes from listening yesterday:Could you provide a list of the newly changed secondary powers with some of the numbers involved?
EDIT: and maybe put it into the first post, so we can directly reference things?
Changed one power in every blaster secondary to include a "sustain" mechanic. Non-toggles designed to be used at least once a minute, none require melee range, none self-stack, all but maybe Energize should be perma without any rech bonus.
Darkness Manip: Touch of Fear becomes Touch of the Beyond, adds 30 sec +regen & +recov on hit
Devices: Cloaking Device becomes Field Operative, adds +regen & +recov
Elec Manip: Lightning Clap becomes Force of Thunder, adds 30 sec +regen & +recov buff, doesn't require enemy hit
Energy Manip: Conserve Power becomes Energize, adds small up-front heal, long HoT
Fire Manip: Blazing Aura becomes Cauterizing Aura, adds tiny HoT
Ice Manip: Chilling Embrace becomes Frigid Protection, increased from 10' to 30' diameter, adds absorb shield to char every 3 secs
Mental Manip: Drain Psyche stays the same