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Quote:The sources that spoke about the darker / edgier project also said it was cancelled because NCSoft needed the funding for Blade & Soul and Guild Wars 2 going over-schedule and Paragon was the low project on the totem pole.There is no basis to draw any conclusion as to why Paragon got so many projects killed. It's as likely that it was because they were complete carp as anything else.
NCSoft said itself that it shut down Paragon because it was re-organizing in a new direction.
Drawing the conclusion that the cancellations were because the projects were crap doesn't smack of axe-grinding as it is nub-of-wood-that-used-to-be-an-axe-grinding. -
FTFY. Whether they did so because they weren't sold on Darker & Edgier CoH and the Sekrit Project, or were more invested in B&S and GW2, or were already divesting themselves of western projects, or all of the above, that's up for debate.
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Quote:My CO main is Ranged DPS. She draws aggro like bees to honey, however, so she winds up tanking by neccessity - and doesn't do too bad a job of it.The problem is that melee attacks and ranged attacks in CO use different stats, and Melee Damage and Ranged Damage are separate "Roles". If you want to be a melee/ranged hybrid in CO, then you can, but you'll do neither one well, and have no survivability on top of it to boot (since Tank is yet another separate Role and requires still other stats to support that Role). You can also just split the difference and go with a Hybrid Role, but that Role does everything in half-measures by design.
Furthermore, the Roles shoehorn your playstyles into one of the Holy Trinity. Ranged or Melee Damage are both DPS, Tank is, of course, tanking, "Support" really means "healer", and "Control" means "don't bother."
Tanks could use a buff, though. Some would consider same as it ever was, eh?
This is why I can't take Plan Z seriously. -
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My three favorite 50s: The Elec/TW tank, the Night Widow, and the StJ/SD scrapper. All I have to do is wind Issy up and watch her go: Punch, punch, knee to the groin, roadhouse, SHORYUKEN!
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My main at CO (for now) is a level 40 dual pistols ranged DPS. She can put out DPS like nobody's business, and thanks to their screwed up threat design she tends to take boss aggro 95% of the time. The thing is, she's survivable. I have my own heals, a defensive boost power, quick get out of mez powers, a move away power, moderate HP, and the only reason she drops is if I forget to throw up a block or I take on too many tough mobs at once. She puts pretty much every blaster I've had here to shame and I'm pretty sure she'd clear a +0x8 spawn as well as my scrapper and tank.
Which is why as much as I adored the old girl, the CoX combat system really shows its age. Hit or miss is linear, heck there's a hit or miss system to begin with, resistance is linear, defense is toggle up and go with little activity needed, mez resistance is for melee mans only, snipes were still kludgy even with i24, and Hasten is the game's greatest superpower. It worked, just as long as you didn't look too closely at it. CO really fixed a lot of the issues Cryptic had with the CoX engine, which is a real shame given everything else they've done there.
At the end, though, I haven't found a substitute for the feel of Claws, Street Justice, Titan Weapons, Dark Armor, Elec Armor, Night Widows, Defenders, Corruptors, and most of all jumping in head first into a x8 spawn laughing my head off. There's a lot of things done right here, and I hope its a lesson future games can learn from. -
Quote:Anyone who read the forums, or visited sites like Massively and Ten Ton Hammer. or otherwise had an ear to the ongoings of the MMO circuit. Which is basically who your audience is going to wind up being anyways.Which is why one of the goals of the movement is to raise awareness about this kind of thing happening.
How many CoH players, especially those who had been playing since beta -- long before NCSoft was even a name that anyone knew -- were even aware how many had been shut down? -
This is supposed to be vaguely Victorian era, right? Or did you slip into an Edgar Rice Burroughs novel when you weren't looking?
That is better, but still not quite as Victorian as I had hoped.
Quote:So basically you would like to have a copy of male armor with two bumps in the front to be happy, or else you would roll a male character. -
Given that they were boldly going where no MMO and few game devs had gone before, I don't think they went wrong in as much as they were stumbling through unblazed trails. And the game still lasted over eight years. I can't blame 'em for that.
That said, the PR disaster that was ED and the lesser PR disaster of Issue 13 were definitely unforced errors. -
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Seriously though and having toyed with Cryptic's engine for a while now on CO and STO, I see you and Hawk having a lot of fun there. There's a lot of neat toys to work with in the system.
Quote:they went near to work to the superhero genre again (champions online) then. Close but .. this proves the teory that CO (and the superhero genre)is now the black sheep for Cryptic and Perfect World
Maybe CO isn't getting as many new shinies as STO, but we are getting them! -
On one hand, a Diablo-esque MMO with limited character customization, limited classes, and your standard races from Tolkein's Big Book of Demi-humans.
On the other hand, holy schneikes those graphics are gorgeous. And its steampunk. With goblins. And my high el- er- 'riven' was stylin' with a pistol and a pipe like he's Sherlock F. Holmes. They nailed the aesthetics.
As a F2P diversion? I think this game has potential. Let me play with the skyships and I'm in like Flint. -
Calling Father Xmas, Father Xmas to this thread...
Their 'BIG MISTAKE' was selling their investors the sun, the stars, the moon, and the Voyager spacecraft on how Blade & Soul and Guild Wars 2 were gonna sell. Sales failed to meet way too lofty projections, and....
"Sell! Sell! Sell!" -
Quote:There are unverified rumors that Cryptic keeps a finger on the market to make sure it doesn't go too out of whack, but it sort of is. Questionite never got you much in-game, however, not until they recently released the eight-slot vehicles to the Q-Store.Just between us n00bs then, do I understand correctly that the Q-exchange is strictly between players? i.e. It's not the game that is exchanging Q for Zen. It is other players buying my Q with their Zen (which they presumably purchased with real money)? In other words, it is an RMT farming operation run by the publisher rather than an outside company?
Now, for a true publisher-run RMT operation, see GW2's gems-to-gold. -
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I'm still a n00b at it too, but that's not too surprising now with Reloaded out and more goodies coming to the Z-Store.
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You can cash in Questionite for Zen and vice versa. Last I checked the going rate was something like 175 Q per.
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Quote:I'm not Starsman, and 'ROFL?' Is that how you talk with your BFF Jill at school?ROFL. By starman's rules of argument you have just conceded defeat.
Quote:Enjoy playing CoH on Dec 1 when it rises from ashes. -
Quote:Having had more to read and digest, I think my cynical side is winning out.Oh 100% agreed, if anything what I was saying was as an explanation for what was said earlier on, and yes it is pure conjecture on my part.
Now this could well have been a recent decision, one that due either the SaveCOH or Brian Clayton or any other factors that I cannot think of actually moved their hand to do such a thing, so their early October statement could well have been true *at that point in time*.
Either:
- The individual at NCSoft who shot down the sale negotiations knew of the legal complications, but never told anyone involved in the deal or at NCSoft PR about them.
- Said individual no longer becomes a roadblock once the complications are removed, but again nobody told anyone involved in the deal or at NCSoft PR about this.
- There are no legal complications.