Incomming Two-handed weapons


Aneko

 

Posted

The actual game mechanic sounds awesome. Giant swords? Unrelentingly stupid.

Which is really weird when you consider the other powersets in the game that I don't even blink an eye at.


Something witty and profound

 

Posted

Like I said in another thread...

I really hope a big Ball and Chain is an option for this set.

All I'd need then is some American Football gear and I could make my Blood Bowl Goblin Fanatic..mysteriously transported through time and space to the world of the mighty boosh...sorry the world of Paragon and the Rogue Isles.


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A real showstopper!

 

Posted

Quote:
Originally Posted by Ironblade View Post
I'd also like a mace made from a parking meter.
That would be a pretty cool unlockable from destroying them in Mayhem missions. (eat that blue-side )


So when do we get the weapon customization that allows us to swing around a humanoid body as a weapon?


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Posted

Quote:
Originally Posted by Yogi_Bare View Post
That would be a pretty cool unlockable from destroying them in Mayhem missions. (eat that blue-side )


So when do we get the weapon customization that allows us to swing around a humanoid body as a weapon?
In one of the other threads about this, I expressed my fervent hope that two of the Weapon Customization options for this at least be Arachnos Trooper, and Longbow Trooper. You know, for balance.

Later on,
Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


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Posted

Quote:
Originally Posted by Second Measure View Post
I said to the artists, "We should have a stop sign or a no parking sign or something like that."

Then I saw the Railroad Crossing Sign a few days later.

I love my job.
Sounds cool, but i hope we still get the stop sign too. Just something poetic about smacking someone in the face with a big STOP.


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Posted

As for the chain sword debate, why a chain sword? Why not an old rusty chainsaw? Both are good for me.

I was also hoping for a Polearm set in the future, but if it's not to be, then how about adding a scythe, tetsubo and/or naginata?


Check out my "Rule Britannia" series if you feel like something different. The arcs are #19599, #20575, #23977, #134775, #134923 and #144543. The series is complete, but spinoffs are in the works.

 

Posted

Giant Lance.
Massive Hammer.
Tree.




BP Totem head... on a stick (might make a good Shield design too)



Oh, can we get Ginormous Firearms as well?


==================================















Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Von Krieger View Post


Here's what they showed.


 

Posted

I still hole there's something that looks like a more proper two-handed sword, though. Again, I love the Buster sword in there, but a double-edged, sharp-tipped sword is also a must-have.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Can not use w/ Sheild defense?

Because wouldn't you have to have a whole second set of animations for that pairing?

Or.... shiiii... would you be constantly putting away and drawing the new thing? Ugh


 

Posted

Speaking of the new mechanic this set will have, I find it rather unjarring that *this* set gets it. Unless the animation starts out monumentally slow to begin with (which I can hear now being complained about) then speeds up to *juuuuust* beyond par, I don't see why a Katana can't have momentum or an axe or some such.

That said, I remember discussing a 'momentum' mechanic with Sam. His was basically a recharge enhancement system where, each subsequent attack gave a recharge buff to your other melee attacks. Mine was more convoluted in that, if attacks ever missed, you'd retain the momentum of the attack that'd translate to added damage for subsequent attacks with a type of 'wind up' power in place of Build Up to instantly build up momentum.

But this was all a work-around for a mechanic that we thought wasn't possible but now seems to be.

Quote:
Originally Posted by Dispari View Post
How many options does a player have if they want to use a smash/lethal modern weapon? Three ranged, six melee (soon to be seven), and three extras in Masterminds. Of all those, three (four soon) are just swords. But what options does a player have if they want do control radiation, plants, or gravity? Basically 1-2 options max, across all ATs and options, not even limiting it to subsets like "melee only." Just Scrappers alone have more options for swords than you can find for something like illusion across every AT.

The same issues plague concepts like Earth or Psi. They're good ideas that don't stretch to a wide variety of ATs or powersets. If you want Earth you pretty much have Doms, Tanks, and Brutes. You can put Earth on Controllers, but can't pair it with anything. And as there's no Earth Blast, Earth Minions, or Earth Support, your options are highly limited. Psi doesn't show up at all in melee classes. So I feel it's strange to repeatedly expand on something that's already well-represented while not fleshing out things that could use work.

And I don't doubt the devs have the creativity to come up with even more options than that, giving us something more unique that isn't just a melee version of an already exiting concept. During one of the votes one of the options was electric hammer, which would've at least been more interesting than another sword set. And they've put out things like Kin Melee. They could come up with something completely unique like, say, a melee set where you attack using a swarm of insects.

And as long as we're at "settle for X and pretend it's Y," why not just add new models and use Broadsword or Katana instead of making a new big sword set? And then put effort toward something that really needs more options, like Manipulation and Assault sets.
First of all, this 'Titan Weapon' set isn't a 'sword set', it's a weapon set that could include smashy type attacks or bulky swords too. As for uniqueness in damage type, AFAIK, no set currently does both smashing and lethal damage. It's either or, not both, except for specific powers like Grenades and trip mines so that could be something new. Anyway, so why say 'four sword sets' when it's still only 3?

Secondly, I believe the devs are stepping away from the generic and doing more specific themes primarily because you can't do much with generic. An 'Earth support' set or a 'Psi Melee' set would have to fulfill a specific criteria to be such and adding anything new might affect the 'theme' such elements would bring along with them.

So forget about Earth Blast, Plant Melee, Illusion Support, so on and so forth. In the same vein as Kinetic Melee (which can be just as good for Psi Melee, Wind Melee, heck, even Illusion Melee), look for something like 'Dust Blast', 'Whip Assault', or something unlike what would 'fit' with basic themes. Why? Because when theses powers can encapsulate strange effects, they're more interesting and when they are thematically vague, that leaves the player room to come up with their own theme/explanation for the effects provided. Basically, you can have generic specific 'Earth Blast' or make something like 'Dust Blast' which could work for wind type abilities, sand type abilities, illusion type abilities, smoke type abilities, and any other stuff that would work with the visuals.

It's more about what you can do with the visuals rather than filling out a theme of related powersets.


 

Posted

Quote:
Originally Posted by Leo_G View Post
That said, I remember discussing a 'momentum' mechanic with Sam. His was basically a recharge enhancement system where, each subsequent attack gave a recharge buff to your other melee attacks. Mine was more convoluted in that, if attacks ever missed, you'd retain the momentum of the attack that'd translate to added damage for subsequent attacks with a type of 'wind up' power in place of Build Up to instantly build up momentum.

But this was all a work-around for a mechanic that we thought wasn't possible but now seems to be.
Mine was a little different, and probably irrelevant at this point, but for the sake of an interesting discussion, I may as well put it in here, as well

My idea way back when was for a set to have an additional "spin up" and "spin down" animation that would be appended to powers every time they had to go into combat mode and then get back out of combat mode. It was primarily designed for a long polearm, however, and relied on the speed and momentum that the weapon could keep while being twirled around the body, allowing for faster attacks once it gets moving.

Basically, I envisioned three stages when using the weapon: Standing still in combat mode, twirling the weapon but not attacking and actually animating an attack. Under normal circumstances, you would have to draw the weapon (a delay of around .5 of a second), then spin the weapon up to speed (a delay of 1 second) and only THEN attack, after which you would have to spin down to a standstill (another 1 second delay) and if you wanted to attack again, you'd have to spin it back up (yet another 1 second delay).

However, if you kept queuing up attacks and chaining them one after the other, then you would never have to experience the wind up or wind down delays at all. As long as you kept attacking, you were only limited by animation time. If you employed a "start and stop" approach, however, you'd be delayed a great deal more.

I don't know how the proposed Titanic Weapons set will work... Probably in a simpler fashion But Leo is right. We were simply bouncing ideas of how such a set could exist with the full understanding that it COULDN'T. And now it will, and I cannot wait to see what it's like


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Leo_G View Post
So forget about Earth Blast, Plant Melee, Illusion Support, so on and so forth. In the same vein as Kinetic Melee (which can be just as good for Psi Melee, Wind Melee, heck, even Illusion Melee), look for something like 'Dust Blast', 'Whip Assault', or something unlike what would 'fit' with basic themes. Why? Because when theses powers can encapsulate strange effects, they're more interesting and when they are thematically vague, that leaves the player room to come up with their own theme/explanation for the effects provided. Basically, you can have generic specific 'Earth Blast' or make something like 'Dust Blast' which could work for wind type abilities, sand type abilities, illusion type abilities, smoke type abilities, and any other stuff that would work with the visuals.

It's more about what you can do with the visuals rather than filling out a theme of related powersets.
Agreed. It's why i still hold out hope for a Water/Liquid power set. With the right color customization, you could have blood, slime, oil, etc. I know it's been said that it wouldn't look right to those that can't use Ultra Mode, and thus they're putting it on the back burner. I disagree with their reasoning, but i won't rant about it here.

I'm just saying i would like to see more non-weapon based power sets as well. However, i'm still hoping for Polearms, Whips/Chains, and maybe even a Heavy Weapons set with rocket launchers and cannons. Anything new is good to me. Keep 'em coming!


Check out my "Rule Britannia" series if you feel like something different. The arcs are #19599, #20575, #23977, #134775, #134923 and #144543. The series is complete, but spinoffs are in the works.

 

Posted

Does this mean we get a certain Aztec weapon?


 

Posted

Given that the rusty blade enhanced wooden block is impaled with other pointy things, It's CLEAR that we'll be able to parry lethal damage with them...

Yay, Tanks get Parry...

j/k, but I can hope.


The cake is a lie! The cake is a lie!

 

Posted

Sounds fun, though I'd almost rather a polearms or quarterstaff set. Or is that possible with all this work too?


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Posted

How about a tiny hybrid car impaled on a large branch, akin to Jurassik's Car-on-a-tree weapon? =D

A dismembered giant robot on the end of a pike?

A Traffic light (those things are pretty big!)?

*shrugs*


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Quote:
Originally Posted by Second Measure View Post
I said to the artists, "We should have a stop sign or a no parking sign or something like that."
yeah, yeah..... previous page.
Quote:
Originally Posted by Ironblade View Post
well, if I was making a post-apocalyptic character, I'd much rather have a STOP sign than a railroad crossing sign. I'd also like a mace made from a parking meter.


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Posted

I always thought a chainsaw would be a totally appropriate weapon for a brute although the stalker port might have some issues


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Second Measure View Post
I said to the artists, "We should have a stop sign or a no parking sign or something like that."

Then I saw the Railroad Crossing Sign a few days later.

I love my job.
For the chivalrous warrior types, may I suggest a Yield sign?


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
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Posted

Quote:
Originally Posted by Von Krieger View Post


Here's what they showed.
Heh, looks like the art department took it a bit too literal when they were asked to make a giant two-handed sword worthy of a Titan, one that would look like it could stop a train.


@Nanas (on Defiant)

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Allow me to speak from personal experience when I tell you that you're speaking of a rigorously defended IP.
Yeah, have you even tried to make proper looking SM armour? Or an Ork? You cant even get close, and I have no doubt that's by design.


 

Posted

The barrel of a tank. I hope the devs realize that this power set needs to have a lot of ridiculous weapon models.


 

Posted

Quote:
Originally Posted by kingofsnake View Post
Can not use w/ Sheild defense?

Because wouldn't you have to have a whole second set of animations for that pairing?

Or.... shiiii... would you be constantly putting away and drawing the new thing? Ugh
You currently cannot pair Katana with Shield Defence (because its a 2h weapon set), so why would you be able to pair Titan weapons with Shield Defence?

That being said, I guess the FF kiddies will finally be happy with their giant Cloud swords.