Incomming Two-handed weapons


Aneko

 

Posted

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Originally Posted by Cptn_Courageous View Post
I realize that there are many people out there ecstatic about this new set.

Unfortunately I'm not. There are so many other more interesting power sets they could have done and didn't.

I am sorta worried about moving around while people have these things out. Stuff this size is going to make getting through doors on maps even harder...it's tough now with big spawns and people standing in door ways...this will make it worse...and then there's the people who will go strutting around with these things in Wentworths to show off.

I'm also not all that sold on Time Manipulation. I mean the idea is OK but there are more interesting sets that could have been done.

So my basic reaction to the announcements is 'Meh', not much for me here.
Seeing as how my namesake is a time manipulator, I love the idea of this set. I am worried about whether or not it will be good, or if I will like it.

However, with the thought that these powersets have to be paid for to use, I'm keeping up hope these sets are awesome, because I'm sure they want people to buy them.

I'm guessing on the set I love, Dual Pistols, and will be pairing with /Time Manip, being considered so lackluster, that may not have been willing to buy it in such a game model (purchase powerset) except for the completionists and the ones who really wanted it for concept.

So, I figure the devs really need to make all these new sets they plan to sell pretty awesome...perhaps to the point of making them become FotY. We already see people who skip relatively (and Im not saying its a common) okay sets/middle of the road sets, in favor of the sets considered the BEST in whatever category.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Titan Weapons needs to have a 180 degree cone teleport attack! Charging Strike or whatever you want to call it, just telepart in swinging that huge weapon!


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The BrandX Collection

 

Posted

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Originally Posted by bAss_ackwards View Post
Hey guys, I'm finally here with my Titan Weapon!

"Pfff, amateur"





 

Posted

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Originally Posted by Samuel_Tow View Post
I actually have only three shield characters so far, and unless we proliferate weapon sets across ATs, that's all I'll ever have. To my sensibilities, using a shield without a weapon just looks goofy, so I've only ever made a Sword/Shield Scrapper, an Axe/Shield Brute and a Mace/Shield Brute. That's all I COULD make.
Good, then don't. The Ninja Run + Shield combo for my monkey Martial Arts Scrapper is perfect for him and him alone

Occasionally he drops to all fours but only with his vanguard shield.

Quote:
Originally Posted by Energizing_Ion View Post
It's probably been said before but I'm really hoping that there is a scythe in this weapon set!
You and me both. I'm thinking, if they had concept art for one-sided blades and direction oriented doo-dads for the other, the animations would be swinging the weapon in a specific motion so the business end is always facing the attack. This can work for a scythe (well enough if you ask me) and I feel the 'slow' feeling would kind of work in Stalker's favor since their attacks usually come first from hide and without the foe being aware. Then the fact it'll do high burst at the start then keep ramping up should mean it'll have decent DPS.

That said, I hope they take the Kinetic Melee route and give the set a bleh/meh attack/utility power that will then be replaced for AS...and I wonder what the AS will be named...Assassin's Clobber? Assassin's Crush? Assassin's OMG it's coming this way!!?


 

Posted

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Originally Posted by Samuel_Tow View Post
Last I checked, Pulse Rifle had two options - the stock Pulse Rifle and the "I shoot lasers out of my bagpipes."
It has 3 unlocks (rikti and a couple of crey) that look okay, but considering the full array of possible science fiction energy weapons the list size is sad. Maybe we would see a couple more if they ever made a pure Pulse Rifle power set, though in that case I'm sure some people would be unhappy about another weapon set (and a partially scavenged one at that) being added.

Quote:
Originally Posted by BrandX View Post
Titan Weapons needs to have a 180 degree cone teleport attack! Charging Strike or whatever you want to call it, just telepart in swinging that huge weapon!
Whenever I play Dynasty Warriors, Guan Yu is my favorite character. My friends frequently say they know the second I've arrived to help them because all of a sudden a bunch of enemies would go flying past their view do to my running introductory swing of that beautiful weapon. I wonder if there is any way for them to build in some detection for length of time running around (even in circles) prior to an attack as an alternative to the Charging Strike mechanics?


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Posted

I have a personal plea for David and the art team: Please find it in your heart to not make these Titanic Weapons SMALL on women! Please, please, please! Women deserve large weapons, too!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I have a personal plea for David and the art team: Please find it in your heart to not make these Titanic Weapons SMALL on women! Please, please, please! Women deserve large weapons, too!
Now now, Sam, not all women like their weapons large.

At least, that's what she told me...


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I have a personal plea for David and the art team: Please find it in your heart to not make these Titanic Weapons SMALL on women! Please, please, please! Women deserve large weapons, too!
Agreed! In fact, I'd say make them look huge on the Huge models, then keep them the same size on the female models!

The only good thing about Broadsword as it is now, is using the Legacy Broadsword on a short model


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Alright, who else thinks this powerset needs to be paired with Berserker?

I know I can't be the only one....
Gah!

Stop posting things that I agree with, you're making me look like a synchophant!


 

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Originally Posted by concreteshift View Post
I'm not knocking Titanic Weapons because I luv me some weapon sets but on a pure speculation level, I was thinking the Devs would go with some sort of form-shifting or power-shifting powerset because it would be wholly unique to the game.

For example, an animal form-shifting power where you get to transform like Khelds into a defensive form, a range form, a melee form, AoE control form and the like. Keeping in mind the graphics limitations of the engine, the forms wouldn't be too large or elaborate such as four-legged rhino or something. You could do it with elements too. A fire range form, fire tank form, fire control, etc.

Or something like Ultra Boy from the Legion of Superheroes. I've always been the opinion that best balanced powersets were the more "clicky" ones like /regen and /ninja. Each power, mostly, is of a limited span that had a specific purpose in a battle. So for the "Ultra Boy" powerset, with a heavy damage melee, a range form, a heavy resistant form with no damage, etc. and then you would be constantly switching forms to deal with each situation with each form having its own weaknesses. Others more creative than me have explicated these powersets before.

I guess what I'm saying, very long-winded like, is that with Freedom coming I thought the Devs would be coming up with new powersets that would blow people's minds and nothing like the standard combos we've been seeing since Day 1. Remember, the Khelds came out of left field too. I'd never imagined when I started CoH that we would have something akin to Warshades and their abilities in game. We don't have to be limited to the standard combo/combo pattern in creating powersets.

Again, that being said, I am looking forward to making my Sephiroth clone with a gigantic long katana
Meh. While a Shape shifting *AT* (doubt you'd see a power set for this) would be interesting, it's never going to be what people want unless it's extensively customizable. That is, color the actual shifted character model with accessories and auras, color the powers, choose *what* powers, so on and so forth. As is, the current shape shifting classes should simply be expanded on and the lore enhanced to explain new shapes along with extending customization to them. Without that, what's the difference between this and being stuck with ugly old granite armor?

As for the prospect of new/unique sets, I'm more keen on using the mechanics we have or could have to utilize new and interesting powers and sets. I could care less if it's a new weapon, a new pool or whatever, but we could probably use Warshade 'corpse' tech in some interestingly thematic set, or the Swap Ammo tech for a control or armor set, or Fiery Embrace's new added base effect for some new pet set or Combos for *something more*. It doesn't have to be a complete rippoff either, just adding extra flavor to other things. Boy would I like a *ranged* power that used the jumping mechanic (like Chain Induction) that didn't require Incarnate. Jolting Chain, yes, but perhaps a debuff instead. A contagion of sorts...or even a jumping heal.

Quote:
Originally Posted by Samuel_Tow View Post
As far as I'm concerned, we can always use more weapon sets and, beyond that, we can always use new props for the old weapon sets. I've said it before that I'd pay money for this, and it looks like the development team will make me put my money where my mouth is. And I couldn't be happier for it.
Meh, I was never a fan of the whole 'separate powerset' thing. I'd have rather they just made fewer sets with more customization such as in the effects and the weapon choice. Similarly, I'd have loved it had they simply added 2-handed animations to Axe/Mace/BS with appropriate weapon models. Then there'd be room for one handed katana animations (either reverse grip or maybe iaidou type animations), one-handed claws, double-sided dual blades and so forth. Currently, that's more work than just adding a new set, but in the beginning, it might have been less work-intensive.

But even so, since we can't just add to the current sets but instead make new sets, we're kind of stuck needing a new set for the plethora of different weapon types. So will we have to wait for staves? Spears? Will we ever get them? They aren't wielded in the same fashion so need new animations...but if they become new sets, then we'll have to create effects for their powers and balance them.

All in all, I think they could simply work around this and *make* Titan Weapons into the staff set too, the mechanic of momentum kind of works for it too...


 

Posted

Quote:
Originally Posted by Serpine View Post
Whenever I play Dynasty Warriors, Guan Yu is my favorite character. My friends frequently say they know the second I've arrived to help them because all of a sudden a bunch of enemies would go flying past their view do to my running introductory swing of that beautiful weapon. I wonder if there is any way for them to build in some detection for length of time running around (even in circles) prior to an attack as an alternative to the Charging Strike mechanics?
Hmm

Titan Weapon tier 7: Blade Smacked (PBAoE self toggle), anything that gets near you will most likely run into your weapon. Only active while running with weapon drawn or attacking.


 

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Originally Posted by BrandX View Post
Agreed! In fact, I'd say make them look huge on the Huge models, then keep them the same size on the female models!

The only good thing about Broadsword as it is now, is using the Legacy Broadsword on a short model
Ah, yes, so much THIS! Amusingly, this is how it used to be before weapon customization. Because weapons weren't costume items but instead power system props, they couldn't scale to the model, and so they had to be big enough for the Huge model's hand to hold. That's why the female Legacy Broadsword (easily my favourite of the swords) is so big - it's the Huge model weapon.

For Titanic Weapons, this is precisely what I want to see. Make a weapon that looks really big on the Huge model, and just let other models use the same size weapon. Because when I think "Titanic," I think a sword that's as long from tip to hilt jewel as my character is tall from heel to skull cap, and about as wide from side to side as my character is from shoulder to shoulder. I don't want just a slightly bigget sword or axe. I don't want just a longer mace. I want something that's distinctively big enough to be called its own weapon. I want a weapon that, when stood up on the ground, is as big as I am. Something that would take real super strength and firm footing besides to wield, not just a slightly larger weapon.

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I'm going to set down a rule right now, and I will campaign for this rule to come true: When Titanic Weapons come out, I want the smallest of these weapons, when held by a Female character, to still be bigger than the biggest weapon the Huge model has access to right now, at least proportionately speaking.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Rajani Isa View Post
Titan Weapons will include the Rail Road Crossing sign...

Animations speed up as you go... ("Momentum")

Not 21, still in production
I hate to say this he is right they are making it for Issue 21 or 22 or whatever, however however I am sure he got the info off of one of the Coffee talks of last week, a Giant ff7 blade, a old worn blade and yeah a Rail Road Crossing Sign Sigh.


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Posted

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Originally Posted by Leo_G View Post
Meh, I was never a fan of the whole 'separate powerset' thing. I'd have rather they just made fewer sets with more customization such as in the effects and the weapon choice. Similarly, I'd have loved it had they simply added 2-handed animations to Axe/Mace/BS with appropriate weapon models. Then there'd be room for one handed katana animations (either reverse grip or maybe iaidou type animations), one-handed claws, double-sided dual blades and so forth. Currently, that's more work than just adding a new set, but in the beginning, it might have been less work-intensive.
There's a problem with that which we've discussed in the past - not all weapons are appropriate to all animations. One big problem with using existing swords with two-handed animations is that BABs specifically and intentionally made them all with very short, one-handed hilts. Barring swords borrowed from Katana, there isn't anywhere for the character to grip, say, a Chineese Longsword with two hands. The hilt is barely large enough to accommodate one, whereas a two-handed weapon hilt would need to account not just for the size of two hands, but also leave a sizable gap between the hands so as to provide leverage. That can't happen with the current Broadswords.

Then there are War Mace and Battle Axe. They do have long handles, but almost all of the Axe and Mace options are very, very short. At least swords are generally long weapons that might not look goofy wielded with two hands (small daggers notwithstanding). Axes and Maces aren't long weapons. They're short, wide and kind of fat. Exactly the wrong kind of weapon to wield with two hands, at least if you want it to look good.

With this in mind, I'm VERY interested to see how they handle Titanic Weapons when the set will apparently span weapon classes.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Ah, yes, so much THIS! Amusingly, this is how it used to be before weapon customization. Because weapons weren't costume items but instead power system props, they couldn't scale to the model, and so they had to be big enough for the Huge model's hand to hold. That's why the female Legacy Broadsword (easily my favourite of the swords) is so big - it's the Huge model weapon.

For Titanic Weapons, this is precisely what I want to see. Make a weapon that looks really big on the Huge model, and just let other models use the same size weapon. Because when I think "Titanic," I think a sword that's as long from tip to hilt jewel as my character is tall from heel to skull cap, and about as wide from side to side as my character is from shoulder to shoulder. I don't want just a slightly bigget sword or axe. I don't want just a longer mace. I want something that's distinctively big enough to be called its own weapon. I want a weapon that, when stood up on the ground, is as big as I am. Something that would take real super strength and firm footing besides to wield, not just a slightly larger weapon.

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I'm going to set down a rule right now, and I will campaign for this rule to come true: When Titanic Weapons come out, I want the smallest of these weapons, when held by a Female character, to still be bigger than the biggest weapon the Huge model has access to right now, at least proportionately speaking.
Agreed!

I want it to look like one needs Super Strength to wield it! Suuuure...my character won't have super strength to wield it...but damn if she won't look like she has super strength!

Make that Buster Sword HUGE!


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Posted

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Originally Posted by Necrotron_RO View Post
And hence, I reserved the name 'Railroad Conductor' for use when it comes out.
Titan Weapons / Electric Armor?


 

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Originally Posted by Samuel_Tow View Post
There's a problem with that which we've discussed in the past...
Which is why I amended 'with appropriate weapon models' to that sentence


 

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Originally Posted by Leo_G View Post
Which is why I amended 'with appropriate weapon models' to that sentence
My apologies. I've seen the "let me stab people with a hammer" suggestion so many times I'm starting to see it where it doesn't exist

I'm not sure if I agree with multi-weapon-class sets or not at this point. I guess we'll have to see what they do with Titanic Weapons first before I can pass judgement.

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Also, just because it bears repeating: I am extremely excited about this set. That's all I care about right now, and probably all I'll care about for at least the next few days. If anyone thought I complained too much, you're in for a couple of weeks of Happy Sam. And if I see more info on the set in that time, that period might be extended.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Dechs Kaison View Post
Alright, who else thinks this powerset needs to be paired with Berserker?

I know I can't be the only one....
/signed :P Your set would fit this fantastically, Dechs!


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Originally Posted by Emberly View Post
Is that a big rusty sword... with smaller swords sticking out of it? This is going to be awesome. It's like the devs looked into my soul and saw my dreams.
People balked when I said the devs would deliver a Tri-Blades set with three swords because they can't stop making weapon sets.

They doubled that for six blades. I am vindicated.



.


 

Posted

I like the titanic weapon models, I do not like the idea of a whole set worth of dev time being devoted to creating that set and I don't like that those models will most likely be exclusive to that set. I've never cared for the Siegfried/Nightmare I'm struggling to use my weapon dynamic and it seems that's where they want to go here

*thumbs down unless they give all the other sword sets(even db) access to those models


 

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Originally Posted by Cheetatron View Post
I like the titanic weapon models, I do not like the idea of a whole set worth of dev time being devoted to creating that set and I don't like that those models will most likely be exclusive to that set. I've never cared for the Siegfried/Nightmare I'm struggling to use my weapon dynamic and it seems that's where they want to go here

*thumbs down unless they give all the other sword sets(even db) access to those models
Do you want me drooling on my keyboard? Because that's what Dual Blade Buster Swords would have me doing!


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