Incomming Two-handed weapons


Aneko

 

Posted

All three of these weapons are awful, in my opinion. Was hoping for something different.... I find none of them graceful or beautiful. A crossing sign?! Be serious.

Those who love these, enjoy, I guess.


 

Posted

Quote:
Originally Posted by Bad_Influence View Post
All three of these weapons are awful, in my opinion. Was hoping for something different.... I find none of them graceful or beautiful. A crossing sign?! Be serious.

Those who love these, enjoy, I guess.
True, when i think of titanic sized weapons elegance and grace is always what comes to mind for me. And what superhero or supervillain would use things like light posts, signs, and other massive objects as weapons? i mean, that's certainly nothing that's ever seen in that sort of fiction...



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Posted

Titan Weapons I'd love to see:

* Railroad Track (single metal beam) with cross tie strapped on it

* Electric Lamp Post where light is flickering off and on

* Oil Lamp Post that bursts flames out its end with every hit (no additional damage, effect only)

* Tree that bursts out leaves in a spray with each hit and the occasional bird or squirrel on the harder attacks

* Clockwork Cog body with a trash can where its head used to be

* Telephone pole section with many, many more hand hold spikes driven into it

* Barber Shop Pole (Still working and spiralling)

* Marble Statue's arm... hand clenched into a fist

* Stone finger off one of the Huge Statues

* Protestor holding a protest sign (okay maybe not... but it would LOOK funny as heck)

* Neon Sign that keeps flickering on and off randomly... the word on the sign is (of course) FREEM

* Log with a Banished Pantheon Mask strapped to the end of it... still glowing and occassionally struggling to get free... could be an unlockable.

* Just the upper part of a tank... hold and swing by the gun barrel... hit them with the shattered remains of the turret

* Clothing store mannequin wearing the same costume as the hero/villain or (if that's too difficult) wearing a generic hero costume complete with cape

* Immense club of ice, stone, crystal, etc


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Posted

Re-re-posting my big weapon suggestion. Apparently I killed the other thread. (Yes that's me IRL) Also if any one wants to know what that is I'm holding its a Russian breach loaded mortar 1:1 scale.


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Posted

Quote:
Originally Posted by Steelclaw View Post
Titan Weapons I'd love to see:

* Railroad Track (single metal beam) with cross tie strapped on it

* Electric Lamp Post where light is flickering off and on

* Oil Lamp Post that bursts flames out its end with every hit (no additional damage, effect only)

* Tree that bursts out leaves in a spray with each hit and the occasional bird or squirrel on the harder attacks

* Clockwork Cog body with a trash can where its head used to be

* Telephone pole section with many, many more hand hold spikes driven into it

* Barber Shop Pole (Still working and spiralling)

* Marble Statue's arm... hand clenched into a fist

* Stone finger off one of the Huge Statues

* Protestor holding a protest sign (okay maybe not... but it would LOOK funny as heck)

* Neon Sign that keeps flickering on and off randomly... the word on the sign is (of course) FREEM

* Log with a Banished Pantheon Mask strapped to the end of it... still glowing and occassionally struggling to get free... could be an unlockable.

* Just the upper part of a tank... hold and swing by the gun barrel... hit them with the shattered remains of the turret

* Clothing store mannequin wearing the same costume as the hero/villain or (if that's too difficult) wearing a generic hero costume complete with cape

* Immense club of ice, stone, crystal, etc

I SUPPORT ALL OF THESE.

OMG, do I ever.....


 

Posted

Quote:
Originally Posted by Bronze Knight View Post
Re-re-posting my big weapon suggestion. Apparently I killed the other thread. (Yes that's me IRL) Also if any one wants to know what that is I'm holding its a Russian breach loaded mortar 1:1 scale.

That idea is the bomb!

:P


 

Posted

A metal rod with a statue head on the end.


 

Posted

Pine Tree.
With special holiday Christmas Tree version.


 

Posted

A rod with a fist holding a spike.


 

Posted

I'd like to see the following as Titan Weapons:

A branch with a beehive on it: Hopefully with its own swarm and honey dripping effects.

The full range of polearms that AD&D made me want to look up back in the day.

A caber.

Bronze Knight's explosive melee option: That's just pure entertainment.

A two-handed Macuahuitl as tall as a man... Actually some one-handed ones in a more rational scale would be pretty awesome to.

A lot of the later weapons from the Dynasty Warriors franchise (somebody had pictures up the thread).

A two handed chainsaw on a stick.

A car muffler.

A totem pole.

A ladder.

- - - - -

One thing I'm hoping is that when momentum gets going it grants you a bit of defence or mobility. I used to play at sword fighting with a friend of mine a lot, invariably I'd use a long pipe or board and he would go with smaller and lighter pieces of the same. I'm not a very agile person but I found when I got those things spinning around enough the backswing would help me jump to evade his jabs pretty effectively (and he usually was busy getting out of the way once it game back around). Though I'm guessing people who trained more professionally with stuff would be able to point out various things wrong with my theory: Considering we were basically trying to club eachother in fancy ways learned by watching bad fantasy films, and several times caused eachothother painful if superficial injuries, it doesn't reflect a high level of common sense on our parts at the time.


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Posted

Titan Weapons sounds like the makings for an interesting set.

Hopefully, we'll see a claymore sword, what's the really long Samurai sword called? And some polearms and scythes added to the mix for slightly less titan weapon flavor. As well as, hope hope wish wish, some Vanguard variations.


 

Posted

Quote:
Originally Posted by Serpine View Post
I'd like to see the following as Titan Weapons:
The full range of polearms that AD&D made me want to look up back in the day.
While I hope so, I don't think those Scottish soldiers? can use them in combat

Quote:
Originally Posted by ThePill View Post
Titan Weapons sounds like the makings for an interesting set.

Hopefully, we'll see a claymore sword, what's the really long Samurai sword called? And some polearms and scythes added to the mix for slightly less titan weapon flavor. As well as, hope hope wish wish, some Vanguard variations.
I thought about this too: I wonder/look forward to seeing if the devs are going to include Vanguard weapons, as well as Rularuu weapons, although I can definately see a possible copyright issue between CoX and Soul Calibur regarding rularuu weapons...


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Posted

Quote:
Originally Posted by ThePill View Post
...what's the really long Samurai sword called?
The one common in popular culture is the nodachi. Also, I will be heartbroken if we can't have one.


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Posted

Quote:
Originally Posted by ThePill View Post
As well as, hope hope wish wish, some Vanguard variations.
Vanguard Scythe.

Do it Devs


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Posted

Quote:
Originally Posted by Leo_G View Post
Not going to say excited because then it might get my hopes up. Keep your expectations low. I expect the animations to be goofy, none the less
I actually am legitimately excited about this, believe it or not. Enough to not have the heart to ***** about the F2P model or argue about Incarnates and whatnot. I know I should probably curb my expectations and not hope for anything amazing, but... Yeah, no, in this case I can't help it. I've been wishing for something like this for far too long, and right now that's all I can think about.

And, really, I can't quite see how they could screw this up. Sure, the animations will be goofy, but that's to be expected with "Titanic Weapons." As long as the weapons look heavy and solid, the swings have weight behind them and the impacts are explosive and forceful, I'll be happy with the visuals. I don't see much to screw up with the set's mechanics, either. So long as they don't put in Grant Cover or Swap Ammo in there, I don't see what could go wrong. You attack more, you attack faster. This may back-load the set's DPS somewhat, but I already play Brutes so backloading damage isn't that big of a problem for me.

I know I've said before that I expect every cool thing the developers add to be marred by some kind of poor decision, but I'm not going to be preaching that in this case. I want to hope this comes out exactly how I wish it would... Even if I don't know exactly what it is I'm wishing for beyond the most general.

Quote:
Originally Posted by Leo_G View Post
And if you don't know, I don't make characters with repeat sets, so only 1 katana, 1 super reflex, 1 storm summoner, 1 fire melee...but these new sets are breaking that since their concepts are pretty versatile. I actually have 3 kinetic melees and 3 shield defense and I'll have 2 DP when Time Manipulation comes out (Hmmm, DP/TM/Psi corruptor or TM/DP/Psi defender...).
I'm kind of the same way, myself, though not quite as stringent. I'll usually only reuse powersets if I can make characters sufficiently distinct from each other, both in terms of visuals and in terms of concept. I've used Broadsword something like five times, I believe, and I feel each use has been worth it as it's been in the hands of a unique character each time.

What I REALLY don't want to do, though, is repeat entire characters. The only time this has happened was when I made two SS/Inv Brutes, and this was special circumstances at play. One Inv/SS Brute was already made and brought up to 30 when I rerolled a far, far more important level 50 character and she had to have the right powersets irrespective of anything else.

I actually have only three shield characters so far, and unless we proliferate weapon sets across ATs, that's all I'll ever have. To my sensibilities, using a shield without a weapon just looks goofy, so I've only ever made a Sword/Shield Scrapper, an Axe/Shield Brute and a Mace/Shield Brute. That's all I COULD make.

Quote:
Originally Posted by Leo_G View Post
Another aside, animations. As is, actual character animations seem to be hit and miss. Some people love the intense movements of certain weapon sets while others hate them and think they're too showy or flowery. Even the new non-weapon melee set people feel the animations are too much. So if we can't rely on animations to sell the set to more people, you have to work those power FX. And a big weapon counts as an FX here.
Good point. You'll never satisfy all the people all the time with any single set of animations, and I don't think they want to offer us a huge variety of custom ones, so it makes sense to instead bank on impressing people with a wide selection of custom weapons, which seem to take comparatively less time and effort to make than unique custom animations. I know that the right weapon could easily sell me on at least three characters pretty much right off the bat.

Quote:
Originally Posted by Bad_Influence View Post
All three of these weapons are awful, in my opinion. Was hoping for something different.... I find none of them graceful or beautiful. A crossing sign?! Be serious.
You don't wield a "Titanic Weapon" in a graceful or beautiful manner. The point behind having these things is to have a very heavy, very big weapon which wins by virtue of sheer mass and impact force, not fancy footwork. Grace and beauty is achieved with a light precision weapon like Katana, which we already have. This is the kind of weapon War would use.

...

And in saying this, I finally figured out what I'm going to do with a particular concept I've had in mind for a while... So make that FOUR Titanic Weapons users when this comes out.


Quote:
Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Neogumbercules View Post
The tier 9 of that set should be some omnislash ripoff so I can put that sword to good use.

Attack an enemy with it, then teleport to another nearby enemy and attack, repeat 13 more times. Find some way to detach the camera when you're activating (so you don't give the player a seizure) and use the chaining damage code to make it work.

http://www.youtube.com/watch?v=8Epj4dfmJPk
Pffft, "Omni-slash"?
How about a Super Slashy Big Freakin' Weapon attack from someone who's not an Emo B@#$%?
The cool kids these days would vote Nine Lives Revolver.

Okay, I'm done being pretentious. sorry about that, I really couldn't resist.


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Originally Posted by Samuel_Tow View Post
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Posted

It's probably been said before but I'm really hoping that there is a scythe in this weapon set!


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Posted

I realize that there are many people out there ecstatic about this new set.

Unfortunately I'm not. There are so many other more interesting power sets they could have done and didn't.

I am sorta worried about moving around while people have these things out. Stuff this size is going to make getting through doors on maps even harder...it's tough now with big spawns and people standing in door ways...this will make it worse...and then there's the people who will go strutting around with these things in Wentworths to show off.

I'm also not all that sold on Time Manipulation. I mean the idea is OK but there are more interesting sets that could have been done.

So my basic reaction to the announcements is 'Meh', not much for me here.


 

Posted

Quote:
Originally Posted by Cptn_Courageous View Post
I realize that there are many people out there ecstatic about this new set.

Unfortunately I'm not. There are so many other more interesting power sets they could have done and didn't.

I am sorta worried about moving around while people have these things out. Stuff this size is going to make getting through doors on maps even harder...it's tough now with big spawns and people standing in door ways...this will make it worse...and then there's the people who will go strutting around with these things in Wentworths to show off.

I'm also not all that sold on Time Manipulation. I mean the idea is OK but there are more interesting sets that could have been done.

So my basic reaction to the announcements is 'Meh', not much for me here.
It is kind of strange they went with a new melee set as one of the two new powersets in the game. Very out of left field to me as I thought they would be releasing a new ranged attack powerset, either with proliferation or something else. Something that would really take advantage of the enormous leaps in graphics that has happened in the past 3 years.

I'm cautiously optimistic but was wanting something much more unique as a powerset. I thought the Devs would be satisfied with what's out there now. Who knows?? Can't wait to see it though.


 

Posted

Quote:
Originally Posted by Cptn_Courageous View Post
I mean the idea is OK but there are more interesting sets that could have been done.
Like?


 

Posted

Quote:
Originally Posted by Clouded View Post
Like?
I'm not knocking Titanic Weapons because I luv me some weapon sets but on a pure speculation level, I was thinking the Devs would go with some sort of form-shifting or power-shifting powerset because it would be wholly unique to the game.

For example, an animal form-shifting power where you get to transform like Khelds into a defensive form, a range form, a melee form, AoE control form and the like. Keeping in mind the graphics limitations of the engine, the forms wouldn't be too large or elaborate such as four-legged rhino or something. You could do it with elements too. A fire range form, fire tank form, fire control, etc.

Or something like Ultra Boy from the Legion of Superheroes. I've always been the opinion that best balanced powersets were the more "clicky" ones like /regen and /ninja. Each power, mostly, is of a limited span that had a specific purpose in a battle. So for the "Ultra Boy" powerset, with a heavy damage melee, a range form, a heavy resistant form with no damage, etc. and then you would be constantly switching forms to deal with each situation with each form having its own weaknesses. Others more creative than me have explicated these powersets before.

I guess what I'm saying, very long-winded like, is that with Freedom coming I thought the Devs would be coming up with new powersets that would blow people's minds and nothing like the standard combos we've been seeing since Day 1. Remember, the Khelds came out of left field too. I'd never imagined when I started CoH that we would have something akin to Warshades and their abilities in game. We don't have to be limited to the standard combo/combo pattern in creating powersets.

Again, that being said, I am looking forward to making my Sephiroth clone with a gigantic long katana


 

Posted

One of the attack animations should have you leap off the ground, arching your back with the weapon behind you, hang in the air for a moment, then bring it down in a 2-hands overhead chop, with either your feet landing on the ground at the same time as the blow hits, or doing the splits with your feet off the ground, like with the Air Superiority attack animation

EDIT: There also needs to be a screen-shake with it too


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Posted

Quote:
Originally Posted by Cptn_Courageous View Post
I mean the idea is OK but there are more interesting sets that could have been done.
I sort of dislike arguments like this because you can name-swap the powerset in question and make that apply to any single powerset in the entire game, new or old. In fact, having taken this out of context, people who read my post before your reply will assume you're talking about Titanic Weapons, when in fact the sentence I quoted is directed at time control.

Generally speaking, how "interesting" something is is purely a subjective evaluation. We can judge a powerset based on how innovative or different it is, how complex it is, how well-balanced it is, how popular it is in general fiction, but how "interesting" it is to any one person really comes down to how much said person likes said theme. I like giant weapons, so naturally, to me Titanic Weapons is very interesting. Far more interesting than Freedom or Incarnates or pretty much everything else. Judging by your avatar, you like a different style of fiction, and so to you, giant weapons will naturally not be as interesting. And that's fine, really - to each their own.

Personally, I feel weapon sets have been falling behind of late. Dual Pistols were cool, I will admit, but they were the first weapon set added to the game in a long time, and even then just about nothing from BABs Pistol Suggestions thread actually made it into the game. What we got for Dual Pistols was pretty much what we had for Thugs Masterminds with a slight retouch to make the slides on the Automatics move. However, we got something like two new guns - two revolvers - and nothing else.

I firmly believe that weapon sets in general still have quite a while to go before we run out of interesting things to do with them, and they can use a LOOOT more custom weapon models before they see an even half-way decent selection. I'll admit that Broadsword has more or less enough weapons to choose from, even for me, and Dual Blades by extension have almost as many. Everything else, however, is hurtin'.

Katana has only a mere handful of options, many of which are actually prop dumps from out of the game. Even with the Vanguard Katana in there, it still doesn't have enough. Battle Axe is similarly low on options, with many of the options being... Weird and many of them being very, very small, though in its case, the three Cimeroran Axes are a nice addition. War Mace is even worse, with so few decent maces in there and so much weird crap like wooden cudgels, baseball bats, billy clubs, two types of pipe wrenches, the "microwave on a stick" and all that. There are a mere handful of actual maces to choose from, and not all of them are good. Assault Rifle is EVEN WORSE, with almost its entire cadre of custom options consisting of props dumped from NPCs, complete with low-res textures, low-poly models and untintable paintjobs. And Archery is even worse than that, consisting of I believe no more than five, maybe six bows, not counting the multiple versions of the Composite Bow, and a lot of those kind of look like the same bow anyway. And Pulse Rifle... Oh, you poor powerset. Last I checked, Pulse Rifle had two options - the stock Pulse Rifle and the "I shoot lasers out of my bagpipes."

As far as I'm concerned, we can always use more weapon sets and, beyond that, we can always use new props for the old weapon sets. I've said it before that I'd pay money for this, and it looks like the development team will make me put my money where my mouth is. And I couldn't be happier for it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.