Incomming Two-handed weapons


Aneko

 

Posted

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Originally Posted by Golden Girl View Post
The shield could have a cloaking device in it
For some reason the following scene went through my head :

"So, this make my shield invisible..."

"Yes"

"But not me..."

"Duh! It's a cloaking device for your shield. Not you"


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
For some reason the following scene went through my head :

"So, this make my shield invisible..."

"Yes"

"But not me..."

"Duh! It's a cloaking device for your shield. Not you"
Sounds like a setup for The Emperor's New Shield.

"I don't see any shield."

"It has an invisibility cloak. Here, let me strap it on."

"I don't feel anything..."

"Well, that's because it has an antigravity generator, very sophisticated."


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Emberly View Post
It's like the devs looked into my soul and saw my dreams.
Uh oh. I cringe to think of what else lies ahead...

Hold me.


 

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Originally Posted by Clouded View Post
Uh oh. I cringe to think of what else lies ahead...

Hold me.
I can't - I'm carrying a sword 3 times my own body size


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
I can't - I'm carrying a sword 3 times my own body size
Careful, this game is rated T for teen...


 

Posted

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Originally Posted by AzureSkyCiel View Post
Which really makes little sense, given that regeneration is normally presented as a biological ability. Even in anime-land where ridiculousness abounds, regeneration is NOT something a martial artist does, at least not the level regeneration normally presents. (and normally, it's done after a fight and on someone else.)

Also, for shields you can just take the damn Taunt aura away and it'll be fine.
See e.g. Ranma 1/2.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

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Originally Posted by Lazarillo View Post
Hiding with a shield is no sillier, really, than hiding because you heal good.
The Regen Stalker has complete control over her body's cells. She uses this control to instantly regenerate her epidermis in a complexion to match her surroundings. Like a chameleon, the Regen Stalker can use her incredible healing tactically to blend into the shadows and even hide in plain sight.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

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Originally Posted by Samuel_Tow View Post
The sword in there is nice If we can get swords kind of like this one, then I have a level 50 Scrapper I'd be willing to reroll. I just hope women will finally get a sword-like weapon that's bigger than the damb Legacy Broadsword.
And it will only cost 450 Paragon Points!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Whew! For a while there I was worried we wouldn't get more smash/lethal melee sets. We don't have enough of those yet.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Golden Girl View Post
I think it should have at least one screen-shake effect in it
Every attack in the set should have a screen shake effect to it.


 

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Originally Posted by Dispari View Post
Whew! For a while there I was worried we wouldn't get more smash/lethal melee sets. We don't have enough of those yet.
Conceptually, though, I think smashing/lethal sets offer the most interesting options. What did you have in mind? Another energy set? We have a lot of those already too. I don't forsee them putting out another fire or ice damage melee set.


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

Quote:
Originally Posted by Sermon View Post
Conceptually, though, I think smashing/lethal sets offer the most interesting options. What did you have in mind? Another energy set? We have a lot of those already too. I don't forsee them putting out another fire or ice damage melee set.
This is a very good point.

I'd say the Radiation Melee sounds good, but Energy Melee can easily be seen as Radiation Melee (thought I expect at some point to see a Radiation Melee set regardless of this fact).

Sonic Melee? Well really, EM can work for this too.

But I think it comes down to people wanting an Elemental Damage set with the benefits they're looking for in the secondary effects.

I admit though, while I love the idea of a Buster Sword Scrapper (I will be making one), I didnt think it would be the next set.

I was expecting Staff or Dual Blunt Objects or even Scythes before Buster Swords.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Sermon View Post
Conceptually, though, I think smashing/lethal sets offer the most interesting options. What did you have in mind? Another energy set? We have a lot of those already too. I don't forsee them putting out another fire or ice damage melee set.
Radiation, Sonic, Gravity, Illusion, Plant... I recall they even mentioned a Psi Melee at one point. They could do something with toxic as well. Pretty much anything would be more interesting than YAMWS (yet another melee weapon set).


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

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Originally Posted by Zombie Man View Post
And the Electric Scrapper hides how with crackling electricity?
Two things:

Electric Scrappers do not hide;

Electric Stalkers manipulate electromagnetic radiation for a variety of effects including protection, but also to hide themselves. Electromagnetic radiation exists in both the visible spectrum, that is, the wavelengths of energy visible to humans and other forms not visible to the naked eye. The Electric Stalker can cover their whole body in a form of electromagnetic energy that is invisible to the human eye. This allows them to hide in plain sight. Creatures (including super-humans) who have senses that grant them PERCEPTION greater than normal humans can sometimes see through the Electric Stalker's clever ruse.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

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Originally Posted by Dispari View Post
Radiation, Sonic, Gravity, Illusion, Plant... I recall they even mentioned a Psi Melee at one point. They could do something with toxic as well. Pretty much anything would be more interesting than YAMWS (yet another melee weapon set).
Radiation and Sonic easily done with by using Energy Melee, unless it's just about the secondary effects.

Gravity Melee? What exactly would that be? Like Gravity Control, only melee range?

Illusion Melee? Kinetic Melee movements with Illusion style secondary effects?

Plant...so a mostly Lethal set with a toxic DoT ala Spines? Why not roll Spines and call it plant melee?

Psi Melee okay, there's no PSI Damage set, can't say anything on this one.

Now I'm not saying I wouldn't want any of these. The game mechanics of the sets could be interresting, and even more so if they have awesome animations to go along with them.

Energy Damage...Energy melee, Kinetic Melee, Electrical Melee...that's 3 sets with Energy damage, so adding another wouldn't really be adding anything new to the damage types, over more Smashing/Lethal. And out of those three Energy damage sets, only EM is not given to one Melee AT (Scrappers) while the other two are on all melee ATs.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Originally Posted by BrandX View Post
Radiation and Sonic easily done with by using Energy Melee, unless it's just about the secondary effects.

Gravity Melee? What exactly would that be? Like Gravity Control, only melee range?

Illusion Melee? Kinetic Melee movements with Illusion style secondary effects?

Plant...so a mostly Lethal set with a toxic DoT ala Spines? Why not roll Spines and call it plant melee?

Psi Melee okay, there's no PSI Damage set, can't say anything on this one.

Now I'm not saying I wouldn't want any of these. The game mechanics of the sets could be interresting, and even more so if they have awesome animations to go along with them.

Energy Damage...Energy melee, Kinetic Melee, Electrical Melee...that's 3 sets with Energy damage, so adding another wouldn't really be adding anything new to the damage types, over more Smashing/Lethal. And out of those three Energy damage sets, only EM is not given to one Melee AT (Scrappers) while the other two are on all melee ATs.
Our dev team is pretty creative. They're pretty good at making things unique and interesting. Shield, DB, DP, Demon Summoning, and more modern sets have all had interesting gimmicks to them that make them more than just the base set. If they put their effort toward a Radiation or Plant set I have no doubt it would be more creative than what you're saying they would be. What I'm saying is I think they should put their efforts toward something other than an area we already have a thousand options in.

How many options does a player have if they want to use a smash/lethal modern weapon? Three ranged, six melee (soon to be seven), and three extras in Masterminds. Of all those, three (four soon) are just swords. But what options does a player have if they want do control radiation, plants, or gravity? Basically 1-2 options max, across all ATs and options, not even limiting it to subsets like "melee only." Just Scrappers alone have more options for swords than you can find for something like illusion across every AT.

The same issues plague concepts like Earth or Psi. They're good ideas that don't stretch to a wide variety of ATs or powersets. If you want Earth you pretty much have Doms, Tanks, and Brutes. You can put Earth on Controllers, but can't pair it with anything. And as there's no Earth Blast, Earth Minions, or Earth Support, your options are highly limited. Psi doesn't show up at all in melee classes. So I feel it's strange to repeatedly expand on something that's already well-represented while not fleshing out things that could use work.

And I don't doubt the devs have the creativity to come up with even more options than that, giving us something more unique that isn't just a melee version of an already exiting concept. During one of the votes one of the options was electric hammer, which would've at least been more interesting than another sword set. And they've put out things like Kin Melee. They could come up with something completely unique like, say, a melee set where you attack using a swarm of insects.

And as long as we're at "settle for X and pretend it's Y," why not just add new models and use Broadsword or Katana instead of making a new big sword set? And then put effort toward something that really needs more options, like Manipulation and Assault sets.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Radiation, Sonic, Gravity, Illusion, Plant... I recall they even mentioned a Psi Melee at one point. They could do something with toxic as well. Pretty much anything would be more interesting than YAMWS (yet another melee weapon set).
When you said smashing/lethal I assumed you referring to damage types. Gravity would plainly be smashing damage though. I didn't realize you meant weapon sets.

I'm all for creativity. I just think many creative options will lead back to smashing/lethal/energy damage as they have with many sets already (sonic and kinetics for example).


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

Quote:
Originally Posted by Dispari View Post
Our dev team is pretty creative. They're pretty good at making things unique and interesting. Shield, DB, DP, Demon Summoning, and more modern sets have all had interesting gimmicks to them that make them more than just the base set. If they put their effort toward a Radiation or Plant set I have no doubt it would be more creative than what you're saying they would be. What I'm saying is I think they should put their efforts toward something other than an area we already have a thousand options in.

How many options does a player have if they want to use a smash/lethal modern weapon? Three ranged, six melee (soon to be seven), and three extras in Masterminds. Of all those, three (four soon) are just swords. But what options does a player have if they want do control radiation, plants, or gravity? Basically 1-2 options max, across all ATs and options, not even limiting it to subsets like "melee only." Just Scrappers alone have more options for swords than you can find for something like illusion across every AT.

The same issues plague concepts like Earth or Psi. They're good ideas that don't stretch to a wide variety of ATs or powersets. If you want Earth you pretty much have Doms, Tanks, and Brutes. You can put Earth on Controllers, but can't pair it with anything. And as there's no Earth Blast, Earth Minions, or Earth Support, your options are highly limited. Psi doesn't show up at all in melee classes. So I feel it's strange to repeatedly expand on something that's already well-represented while not fleshing out things that could use work.

And I don't doubt the devs have the creativity to come up with even more options than that, giving us something more unique that isn't just a melee version of an already exiting concept. During one of the votes one of the options was electric hammer, which would've at least been more interesting than another sword set. And they've put out things like Kin Melee. They could come up with something completely unique like, say, a melee set where you attack using a swarm of insects.

And as long as we're at "settle for X and pretend it's Y," why not just add new models and use Broadsword or Katana instead of making a new big sword set? And then put effort toward something that really needs more options, like Manipulation and Assault sets.
truthfully. I asked for huge weapon models for those two sets already.

But okay I can see where you're going with this. New creative sets. Something different. How would you do them then?

I mean, Plant melee, seems like it would have a lot of range in it, and thusly not melee (as was pointed out many time to me, if a set has range it's not melee...just look at the Sword and Pistol Powerset in the suggestion forums).

Unless of course, we're just hitting people with thorns. Then yes, might as well keep to claws or spines.

But I think Plant Melee, I think some long whipping vines.

Which would lead me to saying, give me Fire Whip as an option. And a whip is a melee weapon with extended range. It wouldn't be a blast set.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Sermon View Post
When you said smashing/lethal I assumed you referring to damage types. Gravity would plainly be smashing damage though. I didn't realize you meant weapon sets.

I'm all for creativity. I just think many creative options will lead back to smashing/lethal/energy damage as they have with many sets already (sonic and kinetics for example).
If I included all the S/L melee sets that would add at least three more. There are a TON of them. Weapon sets alone take up most of those, but still just getting more sets that do basically the same thing.

Not that I'm not going to play the thing to at least try it out, I would just rather they did more interesting things than "Hey, you know what we need? A fourth sword set."


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Sermon View Post
Conceptually, though, I think smashing/lethal sets offer the most interesting options. What did you have in mind? Another energy set? We have a lot of those already too. I don't forsee them putting out another fire or ice damage melee set.

Touch attacks. You drain the enemy instead of punching them.


 

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Quote:
Originally Posted by Nos482 View Post
With some luck we will finally get a Chainsword
Allow me to speak from personal experience when I tell you that you're speaking of a rigorously defended IP.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Allow me to speak from personal experience when I tell you that you're speaking of a rigorously defended IP.
My first thought... "Tell that to Abslom Daak, Dalek Killer"

*one quick pass through the Internet later*

My second thought... "Why am I not surprised Marvel got their hands on him, even briefly?"

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
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