Incomming Two-handed weapons


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Posted

I suspct it won't be given to stalkers because of the mechanics (IE: you need to keep hitting poeopkle with it, while stalkers need to pause and hide)


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Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Arilou View Post
I suspct it won't be given to stalkers because of the mechanics (IE: you need to keep hitting poeopkle with it, while stalkers need to pause and hide)
No they don't. A stalker that stops to hide is a bad stalker. After AS they should be whacking away like any other meleer. TW would work fine.


 

Posted

Quote:
Originally Posted by PhroX View Post
No they don't. A stalker that stops to hide is a bad stalker. After AS they should be whacking away like any other meleer. TW would work fine.
Mechanically, I don't see an issue with Stalkers... logistically though... well.. how sneaky can you be with a giant sword or railroad crossing sign? Stalkers are all about stealth and attacks based more on speed and maneuverability than strength, Titan Weapons affords niether.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Mechanically, I don't see an issue with Stalkers... logistically though... well.. how sneaky can you be with a giant sword or railroad crossing sign? Stalkers are all about stealth and attacks based more on speed and maneuverability than strength, Titan Weapons affords niether.
You ever seen an Elec/Elec stalker in action?


 

Posted

Point taken, but why would it be a good idea to use a past bad example to establish new things going forward? There is no reason to increase the level of ridiculous with Stalkers just because existing sets do it.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Point taken, but why would it be a good idea to use a past bad example to establish new things going forward? There is no reason to increase the level of ridiculous with Stalkers just because existing sets do it.
It's a comic book game. It's meant to be ridiculous


 

Posted

"Oh no he's got a board with a nail in it!" x1000

Other concepts I'd like to see:

Zeus Titan's arm
Freakshow tank leg
A version of the rusty blade with "FREEM" grafitti written down the side
A version of the rusty blade with "NERF" written down the side


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Posted

Quote:
Originally Posted by Thirty-Seven View Post
Aren't all of the weapon models automatically ridiculous already?


(I kid, I kid.)

I really hope you are wrong. Not because I dislike Stalkers... but instead due to the characterization of how the Devs will be making decisions on this Freedom thing. I hope they are making decisions based on how it will impact the feel and aesthetics of their game moreso than just pure dollar signs. Am I being too much of an idealist to believe they will never give this set to Stalkers because it is even more illogical than Elec. Armor?
Eh, I don't know. I don't see why the Buster Sword can't be used bya stalker. They're only stealthy up to the point of assassin strike, then they melee it out.


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Posted

Quote:
Originally Posted by Thirty-Seven View Post
Point taken, but why would it be a good idea to use a past bad example to establish new things going forward? There is no reason to increase the level of ridiculous with Stalkers just because existing sets do it.
Because it's annoying to be on the receiving end of a randomly applied double-standard. See also: Shield Defense.

Also because if you just allow the powerset then the PLAYER can decide what looks good and what doesn't.


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Posted

I don't know if this has been mentioned but this set will really make me wish we had the option to have it look like the weapon is strapped to our character's back when it isnt drawn, at least for the weapons that aren't so huge that they would clip with the ground.


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Posted

I hope they make a weapon in the size of this



 

Posted

Quote:
Originally Posted by Sapphic_Neko View Post
I hope they make a weapon in the size of this


So do I!


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Posted

Quote:
Originally Posted by Thirty-Seven View Post
Mechanically, I don't see an issue with Stalkers... logistically though... well.. how sneaky can you be with a giant sword or railroad crossing sign? Stalkers are all about stealth and attacks based more on speed and maneuverability than strength, Titan Weapons affords niether.
"Hide" is an abstract concept and a catchall term for all the possible ways one can employ for not being detected. It doesn't stand for just sneaking around, Sam Fisher style. For instance, Energy Aura heavily implies that its Hide is actual functional invisibility, as the Brute version has Energy Cloak, which is just that. Dark Armour, on the other hand, can be sold as mind control like what the Shadow used to use, redirecting the eyes of your foes so they don't know you're there. Hell, you can go overboard and say you're shifting dimensions, allowing you to move around out of phase with the real world, and so completely invisible.

Furthermore, Stalkers are not so much focused on speed or indeed on accuracy, as they are focused on exploiting opportunities. So let me put it this way - you sneak up on an unsuspecting enemy and hit him with the full weigh of a sword as big as he is, all the while the enemy is relaxed and defenceless. Shouldn't that hurt like hell?


Quote:
Originally Posted by Arcanaville View Post
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Posted

Sneaky got tossed out the window when Broadsword was proliferated over to them. I can still hear their Headsplitters and Disembowel attacks from miles away, going CRUNCH! Between Katana and Broadsword, the latter is definitely focused on strength as opposed Katana's finesse.


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Posted

Quote:
Originally Posted by bAss_ackwards View Post
Sneaky got tossed out the window when Broadsword was proliferated over to them. I can still hear their Headsplitters and Disembowel attacks from miles away, going CRUNCH! Between Katana and Broadsword, the latter is definitely focused on strength as opposed Katana's finesse.
Pretty much, yeah. We spoke about something like this the other day - I no longer see Stalkers as squishies that only fight with sneaky attacks, so much as powerful fighters who happen to also employ ambush tactics. Yes, they can hide, but this doesn't mean they can't stand and fight.

On the same subject: I'd love to see Super Strength for Stalkers. There's nothing quite like delivering a Falcon Punch to the back of someone's head just as he's biting down on a sandwich.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

When it comes to two-handed weapons, I’d love to see a spear set. I’ve never really studied spear usage but I have to think there would be a lot of jabs and stabs with the spearhead and that seems at odds with the Titan Weapons (don’t much care for that name) description and I don’t think it would work as an alternative for a theoretical quarterstaff set unless there were specific animation differences (or choices) depending on the weapon. Having said that, the TW set might be my best chance to see a spear in the hands of my characters before senility sets in so something semi-spear-like would be cool. I can RP the rest.

With regard to mammoth impromptu weapons in the hands of presumably super strong characters (the railroad crossing sign, other street signs, railroad ties, steel beams, motorcycles, random citizens, the fiberglass Statesman standee from an Up & Away Burger advertisement) it might be cool to have some kind of also have some kind of randomizing feature that cycles the weapons of this ilk out every 10 minutes or so on redraw just to give the flavor of the character grabbing whatever is at hand. Of course, you could do costume swaps to achieve this effect but a randomizer would be much cooler.

I'm stealth posting and reading from work so apologies if any of this is well tread territory.


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Posted

Quote:
Originally Posted by Nos482 View Post
Vanguard? Who needs Vanguard... Devs, please give us a big @ss Rularuu weapon instead.
Kinda like this:
On a second thought, maybe it would be better to go with the current Rulaaru-weapon style. You know, black metal and shiny runes.
But I definetly want some kind of organic Titan Weapon... I´d even be happy with the regular Organic sword sized up.


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Posted

Quote:
Originally Posted by Attache View Post
When it comes to two-handed weapons, I’d love to see a spear set....
While I would love a spear set, I would be really disappointed if it was two handed. Spears were predominantly one handed weapons, used with a shield. Ideally, the spear would be used in an ancient Greek style overhand manner, but even an underarm fashion would be good as long as it's not two handed


 

Posted

Quote:
Originally Posted by PhroX View Post
While I would love a spear set, I would be really disappointed if it was two handed. Spears were predominantly one handed weapons, used with a shield. Ideally, the spear would be used in an ancient Greek style overhand manner, but even an underarm fashion would be good as long as it's not two handed
I’m not really trying to be disagreeable as what you are saying sounds correct and reasonable but the brief research that I was able to engage during my lunch also seems to indicate that the culture, time frame, and the size and style of the weapon has a lot to do with the way the spear was handled. I have to also say that a spear set is kind of a personalized “want” for me as I don’t really see spear-wielding superheroes being a staple of the genre. I’m not saying that there aren’t any but there are probably tons of powersets that should be explored first for a superhero MMO. So if they tossed something in the TW mix that was kind of polearm-sized with a spearhead and it didn’t look completely silly in use, I could roll with it.

Of course, a real thrusting, jabbing single-handed spear powerset would be the ideal and I would love to see one. With the precedent being set for some limited range attacks in claws, spines, and KM (I think), you might even be able to toss it! My mouth waters at the idea of one of my mains finally having the spear she was always meant to have. If she ever gets it, I may never leave this game.


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Posted

I think you're thinking more along the lines of a pike.

I, personally, would love to see a pike in City of Heroes, but it comes with a couple of problems. Proper pike use relies on a shifting grip, something which the current weapons system really can't do, as weapons are costume pieces locked to the "weapon hand." Even if we employed a grip with a fixed right hand, it would still require a sliding left hand grip, which is something BABs described a total ***** to make (not his exact words), which may be why the existing Titanic Weapons seem more slated towards a sword-style hilt grip.

We'll have to see how that goes, though.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I think you're thinking more along the lines of a pike.
Actually, I'm wanting a spear but would appease myself with something along the lines of a pike as long as the animations are not laughably bad and the set is fun to play. This is all operating under the assumption that none of the developers have a burning desire to do a spear set the way it should be done.

But maybe I’m being overly pessimistic. A lot of the MMOs that operate with purchasable point models seem to generate a ton of niceties for their players, be it special powers and abilities, costumes, emotes, and what have you. Without the need to package all content for issue releases, there is financial incentive to get the product online as soon as it is available and working properly. I can’t speak for other VIP players but I’d still buy and spend points for the occasional powersets, especially if said powers are outside the realm of what is thought to be more traditionally of the superhero genre.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I think you're thinking more along the lines of a pike.

I, personally, would love to see a pike in City of Heroes, but it comes with a couple of problems. Proper pike use relies on a shifting grip, something which the current weapons system really can't do, as weapons are costume pieces locked to the "weapon hand." Even if we employed a grip with a fixed right hand, it would still require a sliding left hand grip, which is something BABs described a total ***** to make (not his exact words), which may be why the existing Titanic Weapons seem more slated towards a sword-style hilt grip.

We'll have to see how that goes, though.
Not to mention that a pike is pretty much useless without the other twenty guys with pikes covering your blind spots.

I mean geez, those things are 4-6 metres long!

There are all sorts of styles of spear (and other polearm) type weapons though. Some one-handed for use with a shield, some used two-handed like a quarterstaff, some used more like a bo-stick.

Preferably I'd want a style tht could be used with a multitude of polearms (staves, spears, halberds, naginatas etc. etc.)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Second Measure View Post
I said to the artists, "We should have a stop sign or a no parking sign or something like that."

Then I saw the Railroad Crossing Sign a few days later.

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Posted

Quote:
Originally Posted by Samuel_Tow View Post
"Hide" is an abstract concept and a catchall term for all the possible ways one can employ for not being detected. It doesn't stand for just sneaking around, Sam Fisher style. For instance, Energy Aura heavily implies that its Hide is actual functional invisibility, as the Brute version has Energy Cloak, which is just that. Dark Armour, on the other hand, can be sold as mind control like what the Shadow used to use, redirecting the eyes of your foes so they don't know you're there. Hell, you can go overboard and say you're shifting dimensions, allowing you to move around out of phase with the real world, and so completely invisible.

Furthermore, Stalkers are not so much focused on speed or indeed on accuracy, as they are focused on exploiting opportunities. So let me put it this way - you sneak up on an unsuspecting enemy and hit him with the full weigh of a sword as big as he is, all the while the enemy is relaxed and defenceless. Shouldn't that hurt like hell?
Quote:
Originally Posted by bAss_ackwards View Post
Sneaky got tossed out the window when Broadsword was proliferated over to them. I can still hear their Headsplitters and Disembowel attacks from miles away, going CRUNCH! Between Katana and Broadsword, the latter is definitely focused on strength as opposed Katana's finesse.
You guys raise some good points on this issue... one's that I wasn't thinking about when I wrote it, but that I definitely knew in some recess of my mind. After all, one of my Stalkers RPs the [Placate] effect as a subtle amount of mind control so that he can "Hide" again.