Incomming Two-handed weapons
Mechanically, I don't see an issue with Stalkers... logistically though... well.. how sneaky can you be with a giant sword or railroad crossing sign? Stalkers are all about stealth and attacks based more on speed and maneuverability than strength, Titan Weapons affords niether.
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Other concepts I'd like to see:
Zeus Titan's arm
Freakshow tank leg
A version of the rusty blade with "FREEM" grafitti written down the side
A version of the rusty blade with "NERF" written down the side
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Aren't all of the weapon models automatically ridiculous already?
(I kid, I kid.) I really hope you are wrong. Not because I dislike Stalkers... but instead due to the characterization of how the Devs will be making decisions on this Freedom thing. I hope they are making decisions based on how it will impact the feel and aesthetics of their game moreso than just pure dollar signs. Am I being too much of an idealist to believe they will never give this set to Stalkers because it is even more illogical than Elec. Armor? |
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Point taken, but why would it be a good idea to use a past bad example to establish new things going forward? There is no reason to increase the level of ridiculous with Stalkers just because existing sets do it.
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Also because if you just allow the powerset then the PLAYER can decide what looks good and what doesn't.
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I don't know if this has been mentioned but this set will really make me wish we had the option to have it look like the weapon is strapped to our character's back when it isnt drawn, at least for the weapons that aren't so huge that they would clip with the ground.
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Mechanically, I don't see an issue with Stalkers... logistically though... well.. how sneaky can you be with a giant sword or railroad crossing sign? Stalkers are all about stealth and attacks based more on speed and maneuverability than strength, Titan Weapons affords niether.
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Furthermore, Stalkers are not so much focused on speed or indeed on accuracy, as they are focused on exploiting opportunities. So let me put it this way - you sneak up on an unsuspecting enemy and hit him with the full weigh of a sword as big as he is, all the while the enemy is relaxed and defenceless. Shouldn't that hurt like hell?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Sneaky got tossed out the window when Broadsword was proliferated over to them. I can still hear their Headsplitters and Disembowel attacks from miles away, going CRUNCH! Between Katana and Broadsword, the latter is definitely focused on strength as opposed Katana's finesse.
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Sneaky got tossed out the window when Broadsword was proliferated over to them. I can still hear their Headsplitters and Disembowel attacks from miles away, going CRUNCH! Between Katana and Broadsword, the latter is definitely focused on strength as opposed Katana's finesse.
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On the same subject: I'd love to see Super Strength for Stalkers. There's nothing quite like delivering a Falcon Punch to the back of someone's head just as he's biting down on a sandwich.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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When it comes to two-handed weapons, Id love to see a spear set. Ive never really studied spear usage but I have to think there would be a lot of jabs and stabs with the spearhead and that seems at odds with the Titan Weapons (dont much care for that name) description and I dont think it would work as an alternative for a theoretical quarterstaff set unless there were specific animation differences (or choices) depending on the weapon. Having said that, the TW set might be my best chance to see a spear in the hands of my characters before senility sets in so something semi-spear-like would be cool. I can RP the rest.
With regard to mammoth impromptu weapons in the hands of presumably super strong characters (the railroad crossing sign, other street signs, railroad ties, steel beams, motorcycles, random citizens, the fiberglass Statesman standee from an Up & Away Burger advertisement) it might be cool to have some kind of also have some kind of randomizing feature that cycles the weapons of this ilk out every 10 minutes or so on redraw just to give the flavor of the character grabbing whatever is at hand. Of course, you could do costume swaps to achieve this effect but a randomizer would be much cooler.
I'm stealth posting and reading from work so apologies if any of this is well tread territory.
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Vanguard? Who needs Vanguard... Devs, please give us a big @ss Rularuu weapon instead.
Kinda like this: |
But I definetly want some kind of organic Titan Weapon... I´d even be happy with the regular Organic sword sized up.
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Since these are big weapons, I would really like to see
a kanabo, http://en.wikipedia.org/wiki/File:Sa...kugawa_Era.jpg
a bardiche http://en.wikipedia.org/wiki/File:Bardiche.jpg
a double sided axe, or battle axe i think
a claymore http://en.wikipedia.org/wiki/File:Cl...28PSF%29-2.jpg
And a giant sledge hammer
...How about jurassiks club? :P
While I would love a spear set, I would be really disappointed if it was two handed. Spears were predominantly one handed weapons, used with a shield. Ideally, the spear would be used in an ancient Greek style overhand manner, but even an underarm fashion would be good as long as it's not two handed
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Of course, a real thrusting, jabbing single-handed spear powerset would be the ideal and I would love to see one. With the precedent being set for some limited range attacks in claws, spines, and KM (I think), you might even be able to toss it! My mouth waters at the idea of one of my mains finally having the spear she was always meant to have. If she ever gets it, I may never leave this game.
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I think you're thinking more along the lines of a pike.
I, personally, would love to see a pike in City of Heroes, but it comes with a couple of problems. Proper pike use relies on a shifting grip, something which the current weapons system really can't do, as weapons are costume pieces locked to the "weapon hand." Even if we employed a grip with a fixed right hand, it would still require a sliding left hand grip, which is something BABs described a total ***** to make (not his exact words), which may be why the existing Titanic Weapons seem more slated towards a sword-style hilt grip.
We'll have to see how that goes, though.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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But maybe Im being overly pessimistic. A lot of the MMOs that operate with purchasable point models seem to generate a ton of niceties for their players, be it special powers and abilities, costumes, emotes, and what have you. Without the need to package all content for issue releases, there is financial incentive to get the product online as soon as it is available and working properly. I cant speak for other VIP players but Id still buy and spend points for the occasional powersets, especially if said powers are outside the realm of what is thought to be more traditionally of the superhero genre.
Attache @ deviantART
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I think you're thinking more along the lines of a pike.
I, personally, would love to see a pike in City of Heroes, but it comes with a couple of problems. Proper pike use relies on a shifting grip, something which the current weapons system really can't do, as weapons are costume pieces locked to the "weapon hand." Even if we employed a grip with a fixed right hand, it would still require a sliding left hand grip, which is something BABs described a total ***** to make (not his exact words), which may be why the existing Titanic Weapons seem more slated towards a sword-style hilt grip. We'll have to see how that goes, though. |
I mean geez, those things are 4-6 metres long!
There are all sorts of styles of spear (and other polearm) type weapons though. Some one-handed for use with a shield, some used two-handed like a quarterstaff, some used more like a bo-stick.
Preferably I'd want a style tht could be used with a multitude of polearms (staves, spears, halberds, naginatas etc. etc.)
"Men strunt �r strunt och snus �r snus
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Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
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"Hide" is an abstract concept and a catchall term for all the possible ways one can employ for not being detected. It doesn't stand for just sneaking around, Sam Fisher style. For instance, Energy Aura heavily implies that its Hide is actual functional invisibility, as the Brute version has Energy Cloak, which is just that. Dark Armour, on the other hand, can be sold as mind control like what the Shadow used to use, redirecting the eyes of your foes so they don't know you're there. Hell, you can go overboard and say you're shifting dimensions, allowing you to move around out of phase with the real world, and so completely invisible.
Furthermore, Stalkers are not so much focused on speed or indeed on accuracy, as they are focused on exploiting opportunities. So let me put it this way - you sneak up on an unsuspecting enemy and hit him with the full weigh of a sword as big as he is, all the while the enemy is relaxed and defenceless. Shouldn't that hurt like hell? |
Sneaky got tossed out the window when Broadsword was proliferated over to them. I can still hear their Headsplitters and Disembowel attacks from miles away, going CRUNCH! Between Katana and Broadsword, the latter is definitely focused on strength as opposed Katana's finesse.
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I suspct it won't be given to stalkers because of the mechanics (IE: you need to keep hitting poeopkle with it, while stalkers need to pause and hide)
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."