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Quote:I guess we look at things very differently.I was always amazed anyone would badge hunt. They are, for the most part, useless baubles (didn't think of the atlas medallion). But now.. now I think it'd be pretty silly trying to cram in as many badges as possible only for them to be taken away en masse after the 30th.
I considered badging as an excuse to try to do EVERYTHING in the game, and to have a little reminder of the fact that I did indeed do it. Plus, I enjoyed trying to get "caught up" after each and every new issue with grabbing the ones I hadn't gotten from previous issues in between. Sadly, I will never get the badge I wanted the most: The Really Hard Way.
And as for them being "taken"? I look at it the opposite way. If I manage to earn them, no one can ever take them away... ever. But, well, the closure has affected people in different ways. I prefer to look at it as my characters forever being immortalized upon the shut-down... like Valhalla. -
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<-- Excited.
I will have to transfer a current version of my Main over to Beta and patch up soon! -
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There is no "e" in "ridiculous," just FYI.
Quote:I would be fine with immortality... so long as it locks me into the relative health/age of being about 25. Since I am mostly an introvert, I am okay with outliving the folks I know... forever. I can just relocate and meet new people.Sometimes I feel like I'm the only one who doesn't want to live forever. Immortality just sounds exhausting.
I don't really plan on living through my 50s, though I guess we'll see how I feel about that in another 20 years.
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I am always duoed with the significant other, so I never really feel alone... but if I wanted, I do see a large number of folks running around so I could team if I so wanted. Though, honestly, I almost always soloed in CoH at the end as well, so I doubt I would team much in TSW either.
Toss out messages in the CoH Chat that you want to team, usually there is someone around who wouldn't mind obliging. *shrug* Just like in CoH teaming is what you make of it. -
Quote:That all makes a great deal of sense... but I guess my point was simply that folks did the most ridiculous things you can imagine with just IOs... well before iPowers. *Shrug* I do see your point.37, the only thing you lose from incarnate powers while solo is two level shifts. Do you honestly think that the (we'll go with my main's case) +recharge from spiritual, +heal/+regen from rebirth, massive pyronic aoe, extra damage from assault and lore pets have no use while running around at +4/x8? Or with soloing AVs?
Just adding clarion alone to a squishy is a game changer for many builds. Trials have nothing to do with it.
The incarnate powers are part of character progression. Builds can be drastically altered with the inclusion of the incarnate powers.
Nothing demands even the use of SOs in this game. Everyone can drop their diff to -1/x1 with no bosses or AVs. Incarnate powers are no different than base enhancements or a new level or inventions.
Blocking access to those abilities for no reason other than "well, we think only raiders should be allowed the l33t gear!!!" was a moronic decision for this game. This game was never WoW and the devs shouldn't have tried to act like it was.
And yes, I do agree that it was a really odd decision to bar those powers in the way that they did, but from my POV, once I had run trials, I really grew to like them. As such, my opposition to the idea faded from some of my earliest posts on the subject. -
I have seen a lot of complaining over time about the Solo Incarnate path and how it is so inferior to the Team-Oriented one... and I have to agree. But, what I don't understand, and never really saw a real answer to (as far as I can remember anyway) was why that mattered.
If you only played solo, what do you need powers for that were specifically meant to make the League content easier? I mean, nothing in the solo content really demanded an increase in power... except for the DA stuff... and if you enjoyed DA enough to want to gain more power to make it easier, then where is the complaint? I guess, as a person who loved the League Content (for the most part) I could never wrap my head around it.
I asked the same question about Hybrid. People whined that you could only get it through running the Magisterium... and yet, that was the hardest trial, so if you didn't want to run it, why the heck would you need even more Incarnate powers anyway?
*shrug*
I guess none of that matters too much now.
(Please don't take the above as some sort of condemnation of your desires to play solo, I am just legitimately curious as to the rationale... that's all. I mean, when I wasn't running an iTrial for badges I usually ran solo anyway, except on my SG night.) -
It is quite a fun movie... and packs in a TON of references to video games, most of which are 90s and before, actually. I loved it.
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Quote:Many many devs have yet to land a job, I would imagine...who is left over, meaning that havent found another job already, that is able to do this new studio thing if they wanted to?
I'm curious of what kind of ideas they could come up with for a new game without any restraints of the company that they work for.
Mat Miller for one, so far as I know. -
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Quote:I just picked that up!http://www.csicon.org/8-joel-bylos-a...sicon-t-shirt/
Interview with Joel Bylos and a code for in-game t-shirt
TSWSCIONTSHIRT is the code you enter on your Account Management page. -
Quote:You play TSW too?They don't seem terribly hard. When I pick up a mission, I sometimes worry that it's listed as 'Very Hard'. Then I complete it without dying. That was 'very hard'? Really? I've been playing the game for three days and, in order to get the feel of the blades set, I haven't even picked a secondary yet. And I can solo 'very hard' missions?
How many difficulty ranks are there above 'very hard'? I'm obviously going to need them.
FYI, I'm recreating Ironblade (broadsword/regen). I wanted to check the survivability of blades with nothing backing it up and it's pretty damn good.
Nice, welcome to the chaos!! -
I believe the final decision (IIRC what was said in the last coffee talk) was for the spy to have been Doctor Science, not Lady Gray.
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Quote:They are called Cabals.I think there's enough in the game to keep me occupied for a long time - as long as I can find a good SG (or whatever the TSW term is) to team with.
And yes, there is a lot of content to work through (and story with it) depending on how fast you play. I have been playing for several weeks now off and on and still haven't gotten any of my 3 characters out of the starting zone! Maybe that is exceptionally slow. *shrug* -
Absolutely amazing work! Sad to say it, but it's probably your best so far, 'Ko. Too bad the situation that inspired it had to be so dire.
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Quote:Probably because Polaris is fun as hell!Yeah I do see polaris mentioned a lot when team recruiting is going on.
If you haven't run it, do try to get in a group for it. I was with the BF and we were both in QL2s being dragged along by a few experienced exCoHers who were really nice and understanding about us being newbs. We died about 5 times on the final boss but eventually pulled out a win, amazingly. I was one of the last people alive (miraculously) and helped to finish him off when his HP got pretty low and you didn't have to dodge is 1HK attack anymore.
FUN! Probably my best experience with the game so far. If the other "dungeons" are like that, I want to do them for sure. -
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Quote:Based on the preview of the game I saw... yes, this exactly.An isometric/topdown/zoomed-out viewpoint action-clickfest with a variety of occasionally useless skills wherein the action tends to be punctuated by enemies exploding into showers of often useless items.
Also, I would play this game... if it didn't have no ability to create your own custom characters. You can only play as existing Marvel characters a la Ultimate Alliance.