Incomming Two-handed weapons
First of all, this 'Titan Weapon' set isn't a 'sword set', it's a weapon set that could include smashy type attacks or bulky swords too. As for uniqueness in damage type, AFAIK, no set currently does both smashing and lethal damage. It's either or, not both, except for specific powers like Grenades and trip mines so that could be something new. Anyway, so why say 'four sword sets' when it's still only 3?
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And smash and lethal damage are more synonymous than any other forms of damage in the game. They're almost equally resisted. With a few exceptions, they may as well be the same damage type. And I said earlier I wish they would just expand these ideas and models to existing sets and work on something better. If they really thought doing both smash and lethal in one set is worth that much they could implement it into battle axe and/or war mace, both of which would be well-suited for it. They could use some attention anyway.
Also, of all things, Fire Melee does both smash and lethal.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Is this an actual argument? It's not a sword set even though 2/3 of the known models are swords?
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:/
Not enough to bolster your argument either.
(Besides, can we call that first one a sword? It's a rusty jagged razorsaw with sharp objects stuck in it.)
The barrel of a tank. I hope the devs realize that this power set needs to have a lot of ridiculous weapon models.
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... also we need a really big shovel.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Can not use w/ Sheild defense?
Because wouldn't you have to have a whole second set of animations for that pairing? Or.... shiiii... would you be constantly putting away and drawing the new thing? Ugh |
Would seem like an opportunity to add in Shield Offence to me.
I really should do something about this signature.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Personally, I'm happy. There are about a dozen more melee weapon sets I'd like to see, and Titanic Weapons looks like it just might roll about three of those into one. It's a win/win/win on my end.
Also, meet Xanta:
Xanta is a level 50 Broadsword/Invulnerability Scrapper. If the Titanic Weapons set ends up being workable and ends up looking like what I hope it will look like, Xanta will be rerolled into a level 1 Titanic Weapon/Invulnerability Scrapper. Or Brute, if necessary, either works.
Any new addition to the game which I like so much better than what I have that I'm willing to start a character over for is absolute win in my book.
*edit*
Unfortunately, this also means I can't play her until I know what Titanic Weapons is like. Dangit!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The tier 9 of that set should be some omnislash ripoff so I can put that sword to good use.
Attack an enemy with it, then teleport to another nearby enemy and attack, repeat 13 more times. Find some way to detach the camera when you're activating (so you don't give the player a seizure) and use the chaining damage code to make it work.
http://www.youtube.com/watch?v=8Epj4dfmJPk
Not a FF kiddie, but havealways wanted a Buster Sword! Don't have to be a FF kiddie to want an OMG AWESOME HUGE SWORD!
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I cannot possibly be the only person here who remembers the "500 lbs Nevermiss Sword."
http://index.rpg.net/display-entry.phtml?mainid=2956
Now, if we can just get a "Shield-A-Slave" option for /SD and Dungeon Bunnies for Controllers/Doms and this game might just be complete!
Stoked on this set. Plz42give2brutes!!
Unfortunately, this also means I can't play her until I know what Titanic Weapons is like. Dangit!
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Also, I really hope there's a massive axe in there
Heh, I've got the same issue with a brute I'm planning. Was going to go for WM or SS, but TW would be perfect, so I'm having to wait...
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And, yeah, I can't play this one since I might be rerolling her. I hate the waiting game, but if it turns out like I hope it will, then it will be worth it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Of course if you're talking about Titanic Weapons, you should be hitting people with a cruise ship. Or maybe an iceberg.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
If it's really their intention to have us swing around gigantic swords that don't do lethal damage then I'll concede it's not a sword set. But as I said it's still just another melee weapon set.
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Wait...
Ok, you don't like it. There are a lot of people who *do*, myself included.
That's...really all this argument CAN come down to. Those who like, and those who don't.
Doubtless there will be more sets in future to satisfy more peoples wants.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I mean, if that alone were enough for a claim of copyright infringement then I'm obviously completely unclear on just how broad the definition of a 'ConflictMace' chainsword is, but I have a sneaking suspicion that they wouldn't have a leg to stand on since the model in-game would be nothing like their concepts, figures, drawings, sketches, technical specifications, etcetera.
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US: @Gearheader (EU: @Gearhead EU)
Thank you! thank you! thank you! Castle or Posi or BAB or whoever at Paragon Studios restored the abilities of pets to talk and emote!
Hopefully some of the objects thrown by Gravity Control will make their way in there, or the set will have a power like Hurl that does something similar.
I always thought it was too bad this game didn't have lightpoles to rip out of the ground and send enemies flying with like in the game that rhymes with fleadom farce.
Is this an actual argument? It's not a sword set even though 2/3 of the known models are swords? I'm guessing dual blades is also not a sword set since one of the models is technically a sai which isn't a sword, and dual pistols isn't a pistol set since uzis aren't pistols. But even if you want to argue that it's not a sword set, it's still "yet another melee weapon set." And as I pointed out, we already have 6 of those.
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Also, of all things, Fire Melee does both smash and lethal. |
But that doesn't quite matter since everything else you suggested have copied damage types as well.
If it's really their intention to have us swing around gigantic swords that don't do lethal damage then I'll concede it's not a sword set. But as I said it's still just another melee weapon set.
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That out of the way, it wouldn't be farfetched for the set to do a mix of smashing and lethal damage as such a big weapon with its jagged/sharp points/edges could both crush and cut. And if an object is swung with enough force/speed, it doesn't matter how blunt it is, it can most likely pierce armor.
Xanta is a level 50 Broadsword/Invulnerability Scrapper. If the Titanic Weapons set ends up being workable and ends up looking like what I hope it will look like, Xanta will be rerolled into a level 1 Titanic Weapon/Invulnerability Scrapper. Or Brute, if necessary, either works. Any new addition to the game which I like so much better than what I have that I'm willing to start a character over for is absolute win in my book. *edit* Unfortunately, this also means I can't play her until I know what Titanic Weapons is like. Dangit! |
The tier 9 of that set should be some omnislash ripoff so I can put that sword to good use.
Attack an enemy with it, then teleport to another nearby enemy and attack, repeat 13 more times. Find some way to detach the camera when you're activating (so you don't give the player a seizure) and use the chaining damage code to make it work. http://www.youtube.com/watch?v=8Epj4dfmJPk |
I'd personally vote for a "non-chainable" tier 9 like Electrical Melee. Something like Claw's Focus crossed with Shield Charge. Heft up the weapon and smash it on the ground, creating a shockwave at your target that travels along the ground. Upon impact, it explodes into a PBAoE around the target. So Focus on <target> + Shield Charge on and around <target>.
That would seem to work with blunt weapons too. The other powers -2 would basically be your attack chain...but that's just my speculation
We need a giant chainsaw sword/axe.
Allow me to speak from personal experience when I tell you that you're speaking of a rigorously defended IP.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Leo, what the hell happened? Why am I agreeing with everything you say all of a sudden?
And? Did we not just get a non-weapon set? Kinetic Melee. And it fits lots of themes. So get your panties out of that twist. Sheesh.
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Let me put it this way - the last weapon set I recall us getting was Dual Pistols. The last one before that was Dual Blades. The last one before that was Archery. And I don't recall one before that. I'm sure I'm forgetting something or other, but I still don't feel like we somehow have too many, or like it's somehow time to do something else.
That out of the way, it wouldn't be farfetched for the set to do a mix of smashing and lethal damage as such a big weapon with its jagged/sharp points/edges could both crush and cut. And if an object is swung with enough force/speed, it doesn't matter how blunt it is, it can most likely pierce armor.
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I could actually see the weapon being given a machanic to swap between smashing and lethal damage similar to what Dial Pistols get, come to think of it. Swing the sword sharp end first and it cuts. Swing the sword flat end first and it smashes. One does defence debuff and bleeding, the other knockback and stun. I doubt this will happen, but it just popped into my head and I thought I'd share.
Thankfully, I still have characters I need to catch up on in the meantime. But I have 2, one a recreated/possessed version of my Shadow Stalker that is using a giant scythe instead of his normal throwing weapons. And then the other half of the Gemini Twins combo, one being a dual blades ninja and the other being a Titanic Weapon warrior who both compliment each other's power and strength. I'll just get the Stalker up in the meantime (lvl 38).
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The thing with Xanta is I kind of WANT to play her, now more than before with the prospect of Titanic Weapons, but I have to wait until this is done. I am legitimately excited about the game for the first time in quite a while, to the point where I honestly couldn't give a crap about all the things that piss me off. Give me my toy to play with and I'll shut up... So long as it doesn't suck
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If it's really their intention to have us swing around gigantic swords that don't do lethal damage then I'll concede it's not a sword set. But as I said it's still just another melee weapon set.
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i mean really, i can sympathize with those who see a lot of swords, but that's because there really are a lot of swords , heck, id love to see a kobudo set with sais, nunchaku and tonfa, but i understand that relative to demand, the cost in resources puts it lower on the priority scale. Is that how it "should be"? its how it is. we have gotten super powers as well as weapons sets, we are getting a super power now with time manip, there is room enough in coh for fans of several comic genres, and a risk of a significant loss if they were to listen to the "no anime" crowd.
what id love to see is more proliferation of weapon models for the super powers, a stone mace, a ice hammer, a fire axe, (literally one made of fire) we would need to standardize the animation times, but yeah, hell, gimmie ice claws, my ice blaster is a catgirl. i just noticed that in the pic of praetorian war witch, she seems to be dual wielding flame swords, that would work for a super power.
agreed, i always felt chainsaws had a good thematic synergy with brutes.
Yeah, have you even tried to make proper looking SM armour? Or an Ork? You cant even get close, and I have no doubt that's by design.
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I think its silly to believe they could be sued for a chainsaw on a stick that doesn't specifically look like *that* chainsaw on a stick: Otherwise the makers of Fallout would have been in court over the Ripper.
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Remember: Guns don't kill people; Meerkats kill people.
This is something which never fails to confound me when people bring up how many weapon sets we have and how we don't need any more - we keep getting non-weapon ones all the time. Yes, Going Rogue brought us Dual Pistols, but it also brought us Demon Summoning, Kinetic Melee and Electric Control, all non-weapon sets (even demons).
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But massively oversized 2-hand weapons? Can't make Katana do that, can't make BS or WM do it. So it gets a set of its own. Also with another "non-weapon" power set on the way before it gets here.
I hardly see this as one worth complaining about, even if you don't like melee or weapon sets.
First of all, NO ONE KNOWS WHAT DAMAGE TYPE THE SET DOES!
That out of the way, it wouldn't be farfetched for the set to do a mix of smashing and lethal damage as such a big weapon with its jagged/sharp points/edges could both crush and cut. And if an object is swung with enough force/speed, it doesn't matter how blunt it is, it can most likely pierce armor. |
have more of a smashing/crush/bash component, than a straight-up slashyslashy one,
depending on how each game's particular mechanics work.
The main problem I see is in how CityOf seems to handle its visual and audio effects.
They appear to be linked to the set rather than the model(or has been that way to
date), so the larger the variety of weapon "types" they want the set to be able to
represent, the harder a time they're going to have making those suitably multipurposed.
It'd be nice if that limitation went the way of the four winds though, and every weapon
model used its own sounds and visual effects. You could have a lot more variety that
way - not just in this set, but in all the prior weapon sets as well.
Leo, what the hell happened? Why am I agreeing with everything you say all of a sudden?
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But I think it's because we're just both behind the new set. I'm...interested, too.
(not going to say excited because then it might get my hopes up)
Let me put it this way - the last weapon set I recall us getting was Dual Pistols. The last one before that was Dual Blades. The last one before that was Archery. And I don't recall one before that. I'm sure I'm forgetting something or other, but I still don't feel like we somehow have too many, or like it's somehow time to do something else. |
And if you don't know, I don't make characters with repeat sets, so only 1 katana, 1 super reflex, 1 storm summoner, 1 fire melee...but these new sets are breaking that since their concepts are pretty versatile. I actually have 3 kinetic melees and 3 shield defense and I'll have 2 DP when Time Manipulation comes out (Hmmm, DP/TM/Psi corruptor or TM/DP/Psi defender...).
Give me my toy to play with and I'll shut up... So long as it doesn't suck |
ya know, a good reason perhaps why weapon sets are so popular is because weapons really exist. we know and see weapons, many of us have some form of training in some weapons or martial arts. superpowers such as they are, are modifiers to things that exist, psychic attacks looking like pink katar(as in psilock), ice scythes, that sort of thing, but since they don't exist, they aren't going to have the resonance and broad demand as something we know.
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Which makes me wonder what carrying a huge crossing sign will look like with Ninja Run going...
agreed, i always felt chainsaws had a good thematic synergy with brutes. |
We need a chainsaw on a stick.. NO! A chainsaw on a cheetah!
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That being said, I guess the FF kiddies will finally be happy with their giant Cloud swords.
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