Incomming Two-handed weapons


Aneko

 

Posted

Quote:
Originally Posted by Cainus View Post
You currently cannot pair Katana with Shield Defence (because its a 2h weapon set), so why would you be able to pair Titan weapons with Shield Defence?

That being said, I guess the FF kiddies will finally be happy with their giant Cloud swords.
Not a FF kiddie, but havealways wanted a Buster Sword! Don't have to be a FF kiddie to want an OMG AWESOME HUGE SWORD!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Leo_G View Post
First of all, this 'Titan Weapon' set isn't a 'sword set', it's a weapon set that could include smashy type attacks or bulky swords too. As for uniqueness in damage type, AFAIK, no set currently does both smashing and lethal damage. It's either or, not both, except for specific powers like Grenades and trip mines so that could be something new. Anyway, so why say 'four sword sets' when it's still only 3?
Is this an actual argument? It's not a sword set even though 2/3 of the known models are swords? I'm guessing dual blades is also not a sword set since one of the models is technically a sai which isn't a sword, and dual pistols isn't a pistol set since uzis aren't pistols. But even if you want to argue that it's not a sword set, it's still "yet another melee weapon set." And as I pointed out, we already have 6 of those.

And smash and lethal damage are more synonymous than any other forms of damage in the game. They're almost equally resisted. With a few exceptions, they may as well be the same damage type. And I said earlier I wish they would just expand these ideas and models to existing sets and work on something better. If they really thought doing both smash and lethal in one set is worth that much they could implement it into battle axe and/or war mace, both of which would be well-suited for it. They could use some attention anyway.

Also, of all things, Fire Melee does both smash and lethal.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Is this an actual argument? It's not a sword set even though 2/3 of the known models are swords?
Literally two out of literally three.

:/

Not enough to bolster your argument either.

(Besides, can we call that first one a sword? It's a rusty jagged razorsaw with sharp objects stuck in it.)


Quote:
Originally Posted by That_Ninja View Post
The barrel of a tank. I hope the devs realize that this power set needs to have a lot of ridiculous weapon models.
I'm hoping one of the models is the business end of a CAT excavator. You know, the shovel.

... also we need a really big shovel.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by kingofsnake View Post
Can not use w/ Sheild defense?

Because wouldn't you have to have a whole second set of animations for that pairing?

Or.... shiiii... would you be constantly putting away and drawing the new thing? Ugh
What about, if they made it so that if you have Titan+Shield, your shield is your weapon?

Would seem like an opportunity to add in Shield Offence to me.


I really should do something about this signature.

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Literally two out of literally three.

:/

Not enough to bolster your argument either.

(Besides, can we call that first one a sword? It's a rusty jagged razorsaw with sharp objects stuck in it.)
If it's really their intention to have us swing around gigantic swords that don't do lethal damage then I'll concede it's not a sword set. But as I said it's still just another melee weapon set.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Personally, I'm happy. There are about a dozen more melee weapon sets I'd like to see, and Titanic Weapons looks like it just might roll about three of those into one. It's a win/win/win on my end.

Also, meet Xanta:



Xanta is a level 50 Broadsword/Invulnerability Scrapper. If the Titanic Weapons set ends up being workable and ends up looking like what I hope it will look like, Xanta will be rerolled into a level 1 Titanic Weapon/Invulnerability Scrapper. Or Brute, if necessary, either works.

Any new addition to the game which I like so much better than what I have that I'm willing to start a character over for is absolute win in my book.

*edit*
Unfortunately, this also means I can't play her until I know what Titanic Weapons is like. Dangit!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

The tier 9 of that set should be some omnislash ripoff so I can put that sword to good use.

Attack an enemy with it, then teleport to another nearby enemy and attack, repeat 13 more times. Find some way to detach the camera when you're activating (so you don't give the player a seizure) and use the chaining damage code to make it work.

http://www.youtube.com/watch?v=8Epj4dfmJPk


 

Posted

Quote:
Originally Posted by BrandX View Post
Not a FF kiddie, but havealways wanted a Buster Sword! Don't have to be a FF kiddie to want an OMG AWESOME HUGE SWORD!
This.

I cannot possibly be the only person here who remembers the "500 lbs Nevermiss Sword."

http://index.rpg.net/display-entry.phtml?mainid=2956

Now, if we can just get a "Shield-A-Slave" option for /SD and Dungeon Bunnies for Controllers/Doms and this game might just be complete!



Stoked on this set. Plz42give2brutes!!


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Unfortunately, this also means I can't play her until I know what Titanic Weapons is like. Dangit!
Heh, I've got the same issue with a brute I'm planning. Was going to go for WM or SS, but TW would be perfect, so I'm having to wait...

Also, I really hope there's a massive axe in there


 

Posted

Quote:
Originally Posted by PhroX View Post
Heh, I've got the same issue with a brute I'm planning. Was going to go for WM or SS, but TW would be perfect, so I'm having to wait...
Would you believe me if I told you that I'm already using Broadsword for that character to simulate superhuman strength?

And, yeah, I can't play this one since I might be rerolling her. I hate the waiting game, but if it turns out like I hope it will, then it will be worth it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Of course if you're talking about Titanic Weapons, you should be hitting people with a cruise ship. Or maybe an iceberg.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Dispari View Post
If it's really their intention to have us swing around gigantic swords that don't do lethal damage then I'll concede it's not a sword set. But as I said it's still just another melee weapon set.
Yes, because there are so many weapon sets in the game, as compared...to...
Wait...

Ok, you don't like it. There are a lot of people who *do*, myself included.
That's...really all this argument CAN come down to. Those who like, and those who don't.

Doubtless there will be more sets in future to satisfy more peoples wants.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Lady_of_Ysgard View Post
I mean, if that alone were enough for a claim of copyright infringement then I'm obviously completely unclear on just how broad the definition of a 'ConflictMace' chainsword is, but I have a sneaking suspicion that they wouldn't have a leg to stand on since the model in-game would be nothing like their concepts, figures, drawings, sketches, technical specifications, etcetera.
AFAIK they never went after the DOOM wieldable chainsaw, nor the GTA:VC wieldable chainsaw, or the GTA:SA ditto. There are chainsaws in loads of FPSes.


US: @Gearheader (EU: @Gearhead EU)

Thank you! thank you! thank you! Castle or Posi or BAB or whoever at Paragon Studios restored the abilities of pets to talk and emote!

 

Posted

Hopefully some of the objects thrown by Gravity Control will make their way in there, or the set will have a power like Hurl that does something similar.

I always thought it was too bad this game didn't have lightpoles to rip out of the ground and send enemies flying with like in the game that rhymes with fleadom farce.


 

Posted

Quote:
Originally Posted by Dispari View Post
Is this an actual argument? It's not a sword set even though 2/3 of the known models are swords? I'm guessing dual blades is also not a sword set since one of the models is technically a sai which isn't a sword, and dual pistols isn't a pistol set since uzis aren't pistols. But even if you want to argue that it's not a sword set, it's still "yet another melee weapon set." And as I pointed out, we already have 6 of those.
And? Did we not just get a non-weapon set? Kinetic Melee. And it fits lots of themes. So get your panties out of that twist. Sheesh.

Quote:
Also, of all things, Fire Melee does both smash and lethal.
Fire melee has attacks that do fire/smashing or fire/lethal. There is no set or powers, AFAIK, whose thematic damage mix is smashing/lethal. The only ones are M30 grenade and trip mine. I think LRM does too. Basically, an explosive trauma damage type.

But that doesn't quite matter since everything else you suggested have copied damage types as well.

Quote:
Originally Posted by Dispari View Post
If it's really their intention to have us swing around gigantic swords that don't do lethal damage then I'll concede it's not a sword set. But as I said it's still just another melee weapon set.
First of all, NO ONE KNOWS WHAT DAMAGE TYPE THE SET DOES!

That out of the way, it wouldn't be farfetched for the set to do a mix of smashing and lethal damage as such a big weapon with its jagged/sharp points/edges could both crush and cut. And if an object is swung with enough force/speed, it doesn't matter how blunt it is, it can most likely pierce armor.

Quote:
Originally Posted by Samuel_Tow View Post

Xanta is a level 50 Broadsword/Invulnerability Scrapper. If the Titanic Weapons set ends up being workable and ends up looking like what I hope it will look like, Xanta will be rerolled into a level 1 Titanic Weapon/Invulnerability Scrapper. Or Brute, if necessary, either works.

Any new addition to the game which I like so much better than what I have that I'm willing to start a character over for is absolute win in my book.

*edit*
Unfortunately, this also means I can't play her until I know what Titanic Weapons is like. Dangit!
Thankfully, I still have characters I need to catch up on in the meantime. But I have 2, one a recreated/possessed version of my Shadow Stalker that is using a giant scythe instead of his normal throwing weapons. And then the other half of the Gemini Twins combo, one being a dual blades ninja and the other being a Titanic Weapon warrior who both compliment each other's power and strength. I'll just get the Stalker up in the meantime (lvl 38).

Quote:
Originally Posted by Neogumbercules View Post
The tier 9 of that set should be some omnislash ripoff so I can put that sword to good use.

Attack an enemy with it, then teleport to another nearby enemy and attack, repeat 13 more times. Find some way to detach the camera when you're activating (so you don't give the player a seizure) and use the chaining damage code to make it work.

http://www.youtube.com/watch?v=8Epj4dfmJPk
And if you thought the harping on about how slow Kinetic Melee is was bad, then a tier 9 that slow would be sunk by the complaints, especially by me. If my Katana swordmaster can't do that, someone with a retardidly heavy weapon *CANNOT* either.

I'd personally vote for a "non-chainable" tier 9 like Electrical Melee. Something like Claw's Focus crossed with Shield Charge. Heft up the weapon and smash it on the ground, creating a shockwave at your target that travels along the ground. Upon impact, it explodes into a PBAoE around the target. So Focus on <target> + Shield Charge on and around <target>.

That would seem to work with blunt weapons too. The other powers -2 would basically be your attack chain...but that's just my speculation


 

Posted

We need a giant chainsaw sword/axe.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
See e.g. Ranma 1/2.
See e.g. Cooking Duel and Martial Arts and Crafts

Quote:
Originally Posted by Zwillinger View Post
Allow me to speak from personal experience when I tell you that you're speaking of a rigorously defended IP.
Look, it's the Pygmy chain sword plant!


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Leo, what the hell happened? Why am I agreeing with everything you say all of a sudden?

Quote:
Originally Posted by Leo_G View Post
And? Did we not just get a non-weapon set? Kinetic Melee. And it fits lots of themes. So get your panties out of that twist. Sheesh.
This is something which never fails to confound me when people bring up how many weapon sets we have and how we don't need any more - we keep getting non-weapon ones all the time. Yes, Going Rogue brought us Dual Pistols, but it also brought us Demon Summoning, Kinetic Melee and Electric Control, all non-weapon sets (even demons). And now there's talk of Time Manipulation, another set that I'd bet my peg leg won't use a weapon. However, no-one ever seems to complain that we're getting too many non-weapon sets or that we don't have enough weapon sets, and those of us who genuinely want more always end up feeling like we're guests at someone else's party.

Let me put it this way - the last weapon set I recall us getting was Dual Pistols. The last one before that was Dual Blades. The last one before that was Archery. And I don't recall one before that. I'm sure I'm forgetting something or other, but I still don't feel like we somehow have too many, or like it's somehow time to do something else.

Quote:
Originally Posted by Leo_G View Post
That out of the way, it wouldn't be farfetched for the set to do a mix of smashing and lethal damage as such a big weapon with its jagged/sharp points/edges could both crush and cut. And if an object is swung with enough force/speed, it doesn't matter how blunt it is, it can most likely pierce armor.
Personally, I foresee either smashing/lethal or pure smashing, just based on what we've seen from the suggested weapons. The buster sword would obviously be a cutting weapon, I think the railroad crossing sign would be a primarily smashing weapon and the tree stump with blades stuck to it looks like it might be 50/50, so I call it smashing/lethal. In either case, its damage type isn't what will be making it unique. Its animations and "gimmick" in the form of momentum will do that, and I actually look forward to trying both.

I could actually see the weapon being given a machanic to swap between smashing and lethal damage similar to what Dial Pistols get, come to think of it. Swing the sword sharp end first and it cuts. Swing the sword flat end first and it smashes. One does defence debuff and bleeding, the other knockback and stun. I doubt this will happen, but it just popped into my head and I thought I'd share.

Quote:
Originally Posted by Leo_G View Post
Thankfully, I still have characters I need to catch up on in the meantime. But I have 2, one a recreated/possessed version of my Shadow Stalker that is using a giant scythe instead of his normal throwing weapons. And then the other half of the Gemini Twins combo, one being a dual blades ninja and the other being a Titanic Weapon warrior who both compliment each other's power and strength. I'll just get the Stalker up in the meantime (lvl 38).
I have other characters to level up, myself, luckily. I think I'm batting at 50 right now, spread between Victory and Pinnacle. I have a few I "can't play" until we get sets proliferated, new sets added, customization options introduced and so forth, but there are still many I can play in the meantime.

The thing with Xanta is I kind of WANT to play her, now more than before with the prospect of Titanic Weapons, but I have to wait until this is done. I am legitimately excited about the game for the first time in quite a while, to the point where I honestly couldn't give a crap about all the things that piss me off. Give me my toy to play with and I'll shut up... So long as it doesn't suck


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Dispari View Post
If it's really their intention to have us swing around gigantic swords that don't do lethal damage then I'll concede it's not a sword set. But as I said it's still just another melee weapon set.
ya know, a good reason perhaps why weapon sets are so popular is because weapons really exist. we know and see weapons, many of us have some form of training in some weapons or martial arts. superpowers such as they are, are modifiers to things that exist, psychic attacks looking like pink katar(as in psilock), ice scythes, that sort of thing, but since they don't exist, they aren't going to have the resonance and broad demand as something we know. of things that would be possible with the engine..i.e. no grappling, no growing, no shape changing into anything non biped or flying, no move in attacks, which thing that represents a popular superhero is currently not here, and how much can be handled with animation customization ?

i mean really, i can sympathize with those who see a lot of swords, but that's because there really are a lot of swords , heck, id love to see a kobudo set with sais, nunchaku and tonfa, but i understand that relative to demand, the cost in resources puts it lower on the priority scale. Is that how it "should be"? its how it is. we have gotten super powers as well as weapons sets, we are getting a super power now with time manip, there is room enough in coh for fans of several comic genres, and a risk of a significant loss if they were to listen to the "no anime" crowd.

what id love to see is more proliferation of weapon models for the super powers, a stone mace, a ice hammer, a fire axe, (literally one made of fire) we would need to standardize the animation times, but yeah, hell, gimmie ice claws, my ice blaster is a catgirl. i just noticed that in the pic of praetorian war witch, she seems to be dual wielding flame swords, that would work for a super power.

Quote:
Originally Posted by That_Ninja View Post
We need a giant chainsaw sword/axe.
agreed, i always felt chainsaws had a good thematic synergy with brutes.


 

Posted

Quote:
Originally Posted by Cainus View Post
Yeah, have you even tried to make proper looking SM armour? Or an Ork? You cant even get close, and I have no doubt that's by design.
If you exclude stuff that is unmistakably their IP (like how a Bolter looks or the specific design of a SM backpack). Its not *that* hard to come as close or closer then for many other sci-fi IPs. Other then a few things (the exact design of a bolter) the devs would have to set out specifically to rip off stuff to get closer... For instance the biggest issue with SMs seems to be that we don't have a shoulder with logo, which I'd imagine is more a technical issue then a legal one. And orcs just need a wider, more brutish face to seem correct to me. The biggest thing lacking in general would be to have a 1 sword + 1 pistol power set as that's pretty notorious in the IP, lacking in City, and common enough in fiction (watch most pirate movies) that nobody could be sued for it.

I think its silly to believe they could be sued for a chainsaw on a stick that doesn't specifically look like *that* chainsaw on a stick: Otherwise the makers of Fallout would have been in court over the Ripper.


Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
This is something which never fails to confound me when people bring up how many weapon sets we have and how we don't need any more - we keep getting non-weapon ones all the time. Yes, Going Rogue brought us Dual Pistols, but it also brought us Demon Summoning, Kinetic Melee and Electric Control, all non-weapon sets (even demons).
This. I have a KM, love the set. Dozens of ways it can be tinted for various themes. In fact a large portion of the power sets, if you step away from the game mechanic dmg for a moment, can be tinted now to cover a variety of themes. I've seen Dark Armor played as sand, water, nanomachines, snow, steam, and any number of other color combos I couldn't quite determine.

But massively oversized 2-hand weapons? Can't make Katana do that, can't make BS or WM do it. So it gets a set of its own. Also with another "non-weapon" power set on the way before it gets here.

I hardly see this as one worth complaining about, even if you don't like melee or weapon sets.


 

Posted

Quote:
Originally Posted by Leo_G View Post
First of all, NO ONE KNOWS WHAT DAMAGE TYPE THE SET DOES!

That out of the way, it wouldn't be farfetched for the set to do a mix of smashing and lethal damage as such a big weapon with its jagged/sharp points/edges could both crush and cut. And if an object is swung with enough force/speed, it doesn't matter how blunt it is, it can most likely pierce armor.
This. It's actually very common practice in games nowadays, for "large" weapons to
have more of a smashing/crush/bash component, than a straight-up slashyslashy one,
depending on how each game's particular mechanics work.

The main problem I see is in how CityOf seems to handle its visual and audio effects.
They appear to be linked to the set rather than the model(or has been that way to
date), so the larger the variety of weapon "types" they want the set to be able to
represent, the harder a time they're going to have making those suitably multipurposed.

It'd be nice if that limitation went the way of the four winds though, and every weapon
model used its own sounds and visual effects. You could have a lot more variety that
way - not just in this set, but in all the prior weapon sets as well.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Leo, what the hell happened? Why am I agreeing with everything you say all of a sudden?
Because I'm right and you're only occasionally right?

But I think it's because we're just both behind the new set. I'm...interested, too.

(not going to say excited because then it might get my hopes up)


Quote:
Let me put it this way - the last weapon set I recall us getting was Dual Pistols. The last one before that was Dual Blades. The last one before that was Archery. And I don't recall one before that. I'm sure I'm forgetting something or other, but I still don't feel like we somehow have too many, or like it's somehow time to do something else.
I'm with ya. Why can't people just be happy to get new things? I love weapon sets but I was really happy when Kinetic Melee came out because I had the concept for such a martial-artist force manipulator/Invulnerable tanker a good while before they ever announced it.

And if you don't know, I don't make characters with repeat sets, so only 1 katana, 1 super reflex, 1 storm summoner, 1 fire melee...but these new sets are breaking that since their concepts are pretty versatile. I actually have 3 kinetic melees and 3 shield defense and I'll have 2 DP when Time Manipulation comes out (Hmmm, DP/TM/Psi corruptor or TM/DP/Psi defender...).

Quote:
Give me my toy to play with and I'll shut up... So long as it doesn't suck
Keep your expectations low. I expect the animations to be goofy, none the less

Quote:
Originally Posted by rian_frostdrake View Post
ya know, a good reason perhaps why weapon sets are so popular is because weapons really exist. we know and see weapons, many of us have some form of training in some weapons or martial arts. superpowers such as they are, are modifiers to things that exist, psychic attacks looking like pink katar(as in psilock), ice scythes, that sort of thing, but since they don't exist, they aren't going to have the resonance and broad demand as something we know.
Another aside, animations. As is, actual character animations seem to be hit and miss. Some people love the intense movements of certain weapon sets while others hate them and think they're too showy or flowery. Even the new non-weapon melee set people feel the animations are too much. So if we can't rely on animations to sell the set to more people, you have to work those power FX. And a big weapon counts as an FX here.

Which makes me wonder what carrying a huge crossing sign will look like with Ninja Run going...

Quote:
agreed, i always felt chainsaws had a good thematic synergy with brutes.
Do costume parts get sound effects? If not, then we'd need it...