Incomming Two-handed weapons


Aneko

 

Posted

I can definately get behind Dual Blades having axes though.

More on topic, I'd like to see..

Stop sign
Street lamp
Broken Crab Pack
Nemesis Staff
Giant guitar
Shark
Vanguard Scythe
Ruluruu Scythe
Giant claw hammer
Giant cutlass
Giant ornate axe
Really big plank of wood
Really big plank of wood with a railroad spike through it variant
A really big gun being held by the barrel as a club
Giant baseball bat
Giant ornate hammer which can be colour customised if you want something else


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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Posted

Quote:
Originally Posted by Draeth Darkstar View Post
The one common in popular culture is the nodachi. Also, I will be heartbroken if we can't have one.
I was going to point out a difference in terminology, but the article you linked to does that. <.<


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by BrandX View Post
Do you want me drooling on my keyboard? Because that's what Dual Blade Buster Swords would have me doing!
Giant Dual Blades... sign me up! Make it so Devs


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Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).

 

Posted

Quote:
Originally Posted by Zombie Man View Post
I'd love to see how some of the emotes play with the Titan Weapons out.
In general, I'd like to see a few emotes that play with a weapon out, be it Titan Weapon or otherwise. Years ago, BABs forced all of our emotes to return players to a non-weapon stance because they had the tendency to play weird and unexpected animations otherwise (like /em bow playing a bow-firing animation if done with a Katana out), but I still feel we could use a few weapon animations anyway. They don't have to be specific to the weapon class, they can be as simple as "right-handed weapon" and "left-handed weapon." Simple things like sword pointing, standing on guard with a rifle and so on. I mean, the Architect's critters can use them. Why not us?

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Something else I want to discuss that's specific to Titanic Weapons is how the running animation we'll get with them out. There are a few ways to do it right and a LOT of ways to do it wrong. Ironically, Lineage II has great examples of both categories. In the "wrong" category is the Orc male, who carries his two-handed sword as though he has a bad back, dragging the thing behind him with both hands and almost visibly groaning under the stress. In the "right" category is the Orc female, counter-intuitively, who simply rests the sword on her shoulder, supports it with one hand and walks around with it casually and effortlessly almost like a bucket yoke.

What I really, REALLY do not want to see is just the basic run animation for Broadsword reused, but with an even larger weapon. NO-ONE RUNS LIKE THIS! Not with a weapon. You don't swing a long weapon around like a madman when you run, especially if that long weapon also happens to be a Titanic Weapon. It looks just silly, and in a bad way, and it must be killer on your arm.

The Titanic Weapons animation needs to be cool and incorporate carrying the weapon in such a way that it doesn't drag and doesn't swing around too much. Carrying it on the back with one hand holding it up, carrying it on the shoulder with one or two hands holding it or, hell, even carrying it in two hands like a shotgun are all acceptable.

We also need a decent stance with the weapon. Nothing too goofy or ridiculous, not a baseball strike stance or some kind of goofy "sword high in the air stance. Actually, Cloud Strife's stance is probably close to ideal. I'll try to get screenshots if I can.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

OK, reference material.

Here's two-handed fighting done WRONG! Sorry, NCsoft, it just is. The animations are too short, too choppy, too uninspiring and they don't look like they have any weight to them. Not good!

By contrast, here's a large weapon handled well. Sure, it mixes a lot of one-handed attacks with the two-handed ones, but the swordplay is smooth, fast and flows from one attack to the next, while at the same time the visual effects impart a sense of power and force of impact.

For completeness' sake, here's something done about half-and-half. The actual attack animations here are decent and puncy, but the two-handed stance (which you can't see in the video) is just hideous, a sort of squatting stance with the sword held horizontal above the head. Ugh!

And just because we can't talk about Titanic Weapons without mentioning the Buster Sword, here's a stance we could use for running around, potentially and here's one we could use for being stationary in combat.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I just realized, the release of Titanic Weapons would be a good time to introduce more destructible objects.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by gec72 View Post
If these are indeed Titanic weapons, I would like to wield a cruise ship.
Why did someone notice when you said that?


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Because it's hard to miss a cruise ship that big.

Especially if you're an iceberg.
I think she was referring to the lack of response to this:

Quote:
Originally Posted by Aneko View Post
Of course if you're talking about Titanic Weapons, you should be hitting people with a cruise ship. Or maybe an iceberg.


 

Posted

Quote:
Originally Posted by Aneko View Post
Why did someone notice when you said that?
Ah, darnit - I should have known someone already made that joke. Apologies.

Better crowds on the weekdays maybe?


(I'd also like to blame the forum bug for messing up which posts I've read and haven't. Even if it isn't the forum bug's fault, I just like blaming it.)


Suggestions:
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Posted

Where are all the characters going to be getting these rail-crossing signs? Paragon and the Rogue Isles don't have a traditional rail system.


 

Posted

Quote:
Originally Posted by Scientist_16 View Post
Where are all the characters going to be getting these rail-crossing signs? Paragon and the Rogue Isles don't have a traditional rail system.
Unless... "Issue 22: Full Steam Ahead!"


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If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
And Pulse Rifle... Oh, you poor powerset. Last I checked, Pulse Rifle had two options - the stock Pulse Rifle and the "I shoot lasers out of my bagpipes."
For all that it had issues with getting stuck through the MM's body, I preferred the pulse rifle from the CoV beta -- what's now the "Mk. II Mercenary Assault Weapon" for Assault Rifle.

The 'lasers out of my bagpipes' comment, though, did give me a bit of amusement picturing the possible animations for Bagpipes as a custom weapon option for the Sonic powersets, and how fast you'd drive players away if you made the sounds match the weapon...


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Am I the only non-scot in the world that loves the sound of the bagpipes....

Also given me an awesome idea for a character with the Retro-rifle recoloured to make it look more...Tartanish...


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Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
Am I the only non-scot in the world that loves the sound of the bagpipes....

Also given me an awesome idea for a character with the Retro-rifle recoloured to make it look more...Tartanish...
If they were using bagpipes as a sonic attack I don't think you would enjoy the sound.


 

Posted

Quote:
Originally Posted by Cheetatron View Post
I like the titanic weapon models, I do not like the idea of a whole set worth of dev time being devoted to creating that set and I don't like that those models will most likely be exclusive to that set. I've never cared for the Siegfried/Nightmare I'm struggling to use my weapon dynamic and it seems that's where they want to go here

*thumbs down unless they give all the other sword sets(even db) access to those models
Quote:
Originally Posted by BrandX View Post
Do you want me drooling on my keyboard? Because that's what Dual Blade Buster Swords would have me doing!
yes


 

Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
Am I the only non-scot in the world that loves the sound of the bagpipes....
Considering bagpipes are also a Bulgarian national folklore instrument, you have at least one more supporter for bagpipes in me. As with any musical instrument, I feel it comes down more to the music and the performer than the actual instrument.

---

Someone raised a question to me last night, and I wanted to pose it here as well, as I couldn't come up with a decently answer for myself: Now that we'll have access to Titanic Swords, what reason is there to keep our regular Broadsword characters? Obviously, Sword/Shield characters HAVE to remain sword since I doubt Titanic Weapons will be usable with a shield, but beyond that?

So answer me this question: In your opinion, what instances can you think of where a Broadsword character would be appropriate, but a Titanic Weapons character with a sword wouldn't be, outside of Shield Defence?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
Am I the only non-scot in the world that loves the sound of the bagpipes....

Also given me an awesome idea for a character with the Retro-rifle recoloured to make it look more...Tartanish...
No, your not

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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
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Posted

I'm crazy excited about this set. I've wanted huge weapons for quite a while now.

Since one of the weapon models is a Buster Sword, how about some more FFVII weapons?

And the Masamune is a good choice too.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Considering bagpipes are also a Bulgarian national folklore instrument, you have at least one more supporter for bagpipes in me. As with any musical instrument, I feel it comes down more to the music and the performer than the actual instrument.

---

Someone raised a question to me last night, and I wanted to pose it here as well, as I couldn't come up with a decently answer for myself: Now that we'll have access to Titanic Swords, what reason is there to keep our regular Broadsword characters? Obviously, Sword/Shield characters HAVE to remain sword since I doubt Titanic Weapons will be usable with a shield, but beyond that?

So answer me this question: In your opinion, what instances can you think of where a Broadsword character would be appropriate, but a Titanic Weapons character with a sword wouldn't be, outside of Shield Defence?
Err.. Anyone who doesen't use a two-handed sword?


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
By contrast, here's a large weapon handled well. Sure, it mixes a lot of one-handed attacks with the two-handed ones, but the swordplay is smooth, fast and flows from one attack to the next, while at the same time the visual effects impart a sense of power and force of impact.
If they have to make such a set I would want a mix of 1 handed and 2 handed animations.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post

Someone raised a question to me last night, and I wanted to pose it here as well, as I couldn't come up with a decently answer for myself: Now that we'll have access to Titanic Swords, what reason is there to keep our regular Broadsword characters? Obviously, Sword/Shield characters HAVE to remain sword since I doubt Titanic Weapons will be usable with a shield, but beyond that?

So answer me this question: In your opinion, what instances can you think of where a Broadsword character would be appropriate, but a Titanic Weapons character with a sword wouldn't be, outside of Shield Defence?
depends on the theme. my bs character, lady bizzybee would not work with a titanic sword. she is supposed to be a more graceful fighter, and by all accounts, titan will be more of a brute force themed set. now i know bs animations arent exactly the most graceful, but they still fit a light on their feet swordfighter more than titan weapons will, by the current assumed theme, will. plus, i dont see a number of the bs models looking convincing with titan weapons. all of the chinese swords are fairly light, in real life, so a animation that would work for the 3 existing blades would look silly and overwrought with them, also the standard longsword and the kopesh. it really boils down to an issue of animations theme , a heavy weapon should very likely look like it weighs a lot and is being used by a character of titanic strength, broadswords are generally useable one handed.

oh and as for bagpipes, id say fans of the boston area punk band "dropkick murphys" like it, and any boston celt-punk band, they tend to use bagpipes a lot.