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Posts
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Joined
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Quote:Done that. No joy.Ok then.
I still suggest going over your defeat badges with a fine-toothed comb.
Quote:Also if you were in a league, the credit is still only tracked per team so each team needs to do at least 10% of the total damage done to the Gm to get the badge.
That sucks when you're the "odd man out" put on the second team alone on a league(unless you can cover 10% of the damage on your own, which I have surprisingly at least a few times). -
Quote:Other people got the badge for Lusca. Regarding Eo and Jack, I think other people got the badge for them then too.Oh, true.
I have an idea for why Lusca didn't award a badge also:
Maybe there was a player trying to solo Lusca, at least just to see if they could survive the entire onslaught of the tentacles and head. They could have done enough damage over time, without killing it, to ensure that your team could not get the badge.
Consider it similar to the "RWZ challenge", maybe even tougher. That is the appeal for such a thing. -
The last 4 times ive been in on giant monster defeats Blueside with my Rogue character I havent gotten any defeat badges for them.
I get the 'you have defeated', I get the 2 reward merits, I get pre for it, but I don't get the badge.
I first noticed it with Lusca, and then Eochai (twice) and Jack. None of them have given me any defeat badge.
I got herostat logs from at least three of those occations -
Quote:Right now on beta stalker hide works with the three ive tested (Malta, Lost and Skyraider), and weapons work with them too, even if claws do look much better on a Skyraider than on a Headman rifleman.they should work with all toggles except toggles that provide any form of stealth (the exception being super speed)
concealment powers, stalker hide, arctic fog (and similar), all are mutually exclusive with these powers for example (as a side note, you cannot have them toggled at same time but can still accept them from teammates as outside buffs and click powers like illusion.group invis will still work with these)
as for weapons, its kinda iffy, some models do work, some models dont, but overall i think a majority of them do -
Quote:Question: On beta right now weapons doesn't show up when a costume power is activated (have tested Titan Weapons, Beam Rifle and Claws with the Lost, Malta and Skyraiders costumes)
Is this working as intended? Back during the Freedom beta the weapons was visible as usual with the transformation costumes. Having them invisible would make transformation costumes pretty useless for all weapon-wielding powersets.
(As a possible concept I made a Beam/Time corruptor on test that I planned would use the Lost rifleman costume, wield a Rikti beam rifle, and be named 'Lost Time' (I don't think I got the name btw, and the rikti beam rifle was a future project), so I'm very sure the weapons did show up then)
EDIT: 31 Oct, This appears to be fixed in the last beta build: Weapons are again visible with costume powers. -
Quote:Will I be forced to go through the tutorial to select AT, primary, secondary, and alignment?I think it'll still be available via Ouroboros - but in I21, there'll be no such thing as starting as a Hero or a Villain - the enw tutorial will allow you to make an avatar using any of the 12 ATs, and then enter the chaos of Galaxy City as a "neutral" - you'll then be able to help either BAB and Sister Psyche, or join with Recluse and his Arachnos troops who have arrived to take advantage of the mayhem.
Instead of simply clicking an icon when you make a new avatar, it seems that the new Tutorial will be about talking with and interacting with some of the signature characters to let you decide which side to take - it's a way more dynamic and lore-focused way of introducing players to the Hero/Villain battle that's at the heart of the game. -
Quote:AFAIK they never went after the DOOM wieldable chainsaw, nor the GTA:VC wieldable chainsaw, or the GTA:SA ditto. There are chainsaws in loads of FPSes.I mean, if that alone were enough for a claim of copyright infringement then I'm obviously completely unclear on just how broad the definition of a 'ConflictMace' chainsword is, but I have a sneaking suspicion that they wouldn't have a leg to stand on since the model in-game would be nothing like their concepts, figures, drawings, sketches, technical specifications, etcetera.
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Quote:That looks like 'Super Naked Woman' from a brazilian comic, and I demand that she'll be genericizedNow if players can already make 'Nude' characters so easily, why bother to use that as an excuse to not change the color picker to allow more color options?
(Yes, 'Super Naked Woman' actually exists...) -
My extra character slots, both the ones applied and the ones bought but not applied yet, have disappeared?
Is this connected to the 'sorry we cannot connect to the ncsoft store at this time' error?
Never mind, they're back now :-) -
NPC dialogue in missions seems to have broken since I last played (I19)
Normally they deliver each line by itself with a little pause in between, or hold a conversation between two NPCs.
(I haven't looked closely on AE, but my impression from playing is that mobs can have a idle or spawn dialogue that run when you are in their general area of the map, and then an aggro dialogue that they run when they agg on you.)
Now however they blurt out all lines at once as soon as they are spawned.
For example in a Mayhem, the Security Chief got the "I can't wait until Lunch!" spawn/idle dialogue, and the "Oh No! A Villain!" aggro dialogue.
Now however he runs through both of it as soon as you enter the bank map meaning, I think, as soon as he spawns.
It is even more noticable when you are in a mish (like a lot of tip missions) where various NPCs are supposed to talk to each other. Instead of one of them talking at a time, both dump all their lines at once.
Interestingly enough it seems to occur more for special monsters, bosses, guards, keydroppers, than for normal spawns. Also I have noticed it more in tip missions. Paper or radio missions seems to behave themselves as expected.
I will do some old blue side normal contact arc to see if they are normal. The problem might be confined to tip missions. -
So I dragged my remake of my EU-server main Mastermind to blueside, something I've been wanting to do since october 2005... (I actually snuck to the Longbow Base in Bloody Bay and tried to get into the chopper as soon as I hit level 15, I wanted the cool alternate exploration badge titles like 'International Spy' that I had seen on vidiot/badge-hunter. This was before they added a horde of extra police drones to prevent stalkers from bushwacking people zoning in)
And I spend some time checking out the sights of Atlas Park, running around like an extatic ferret with a horde of robots in tow.
Even though hes far below 40 I thought he should at least check out the lobby of Recluses Victory, since theres badges in them there indoor zones, at least one.
One badge richer I turn around to take the elevator back to the interior of the City Hall. Quoth the server: 'heros only!'.
Whoops!
Trapped in the lobby! No way back! Minions are panicking!
Luckily I had a Pocket-D teleport.
Bug report filed. -
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Issue 15: Champions Online Is Going To Kick Our Butts!
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Time will tell, but no one I've talked to that's in the beta is going to buy it.
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Woo, MAJOR red flag right there. What is it that they don't like? Too many mini-games every time you use a power? Something else?
Age of Con<del><del>hampions? -
The only thing I've ever heard from any kind of official adress (I think it was that survey) was 10 extra slots possible over level 50, but you'd still be a level 50, with max 6 slots in each power, just 10 more of them in total, f.ex to six-slot your level 49 power.
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I've been seeing this for many issues. Maybe it's even been going on since I1?
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Not quite since I1, but it has been happening for a good long while. Months, if not a year.
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I left just after i11, and I don't remember it from then. I suspect it is connected to the changes in aggression wrgt assassin strikes. -
When singleshotting a mob that hasn't agged me, they don't fall down, instead they continue with their idle animation until they fade. Is this a known bug?
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Correct me if I'm wrong--and I apologize if this is too tangentially related to be touched upon here--but would this make CoX the first MMO to implement a "karma meter" mechanic?
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Depends on where you consider the line between 'reputation' and 'karma' is. -
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pets can't speak in /local anymore.
[/ QUOTE ] Right, Pets talk in the Pet Chat. Or, if you know a certain trick, you can get them to talk in NPC Chat also. lol
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Will speaking in NPC chat give them speech bubbles? -
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off subject
oh god, is that the real boxxy.....
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Was wondering the same thing...heh
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The name given in the account is bbs real name, but the account was created in March this year which is long after bb got famous. So its a hundred to one its just a boxxy fan.
BTW Isn't it against the EULA to give a fake name?
EDIT: This game has three bugs: The bio bug, that customizing chat bubbles has stopped working, and that pets can't speak in /local anymore. Anything else is small change. -
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Seems like a bit of a cop out as far as side switching goes.
So we can go there and be "bad" but we come back to our universe and are still "good" if we're a hero?
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That's what I'm afraid of, that the side-switching will take place in a limited area. Still no way for a Villain to go and hang out in the *real* Paragon City, the place where all the people playing heroes are.
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Have you been reading the same press release the rest of us have?
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Yes, but (1).
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did you read the short interview at MMORPG.COM with Posi?
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Err, no.
(1) When detailed information about the Invention system started to become available, some redname said something like (2) "Components drops from mobs, recipes drops from mobs and completed missions/tfs/arcs/trials, recipes can be memorized."
I could not in my wildest imagination interpret that as the "a recipe is one use only, but if you make enough of a certain type you will memorize it." As implemented 'recipes' are a just a special type of ingredient.
Thus I evaluate all further communications according to model that every statement is literally true, but no statement implies anything extra.
(2) I can only find 29 of 111 total posts of mine on the EU board, so I can't find the specific quotes. -
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Seems like a bit of a cop out as far as side switching goes.
So we can go there and be "bad" but we come back to our universe and are still "good" if we're a hero?
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That's what I'm afraid of, that the side-switching will take place in a limited area. Still no way for a Villain to go and hang out in the *real* Paragon City, the place where all the people playing heroes are. -
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Known bug
Known bug
Thanks bye.
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I'm relieved to hear they are bugs, I was afraid it was WAI. So while the news could have been better ("They've fixed it on test already!") I'm still happy.
Thanks! -
Against the fact that I can't customize my chat bubbles anymore! All my humorous(?) binds look like <@*&$@#!>
Against the fact that I can't format my Info anymore! Wall-Of-Text is Not Good, Ok?
And If you decide to fix the latter, please increase the maxlength of the Info too. Double what we got now would be nice.
(consider this a bug report regarding chat bubbles and info text formatting)