Slightly different level cap thought
The problem is that the balance issues remain, along with the content issues. Without more powers available, yes, you'd want to slot slot slot but that would pretty much mean disaster in terms of balancing things.
There's no further content available, and I see no need for it... I'd rather have extremely rare recipe drops or something that would add a slot here and there, honestly. Or if they would just rearrange when you get those last couple powers - I'd rather have a continued stretch of every-other level, and then a number of slots each level after 45 or something.
Please read my FEAR/Portal/HalfLife Fan Fiction!
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Well, I havent seen it at least. Granted with the way level cap threads tend to go, whos going to go looking very far?
Anyway, the arguments against level cap increase are many. Workload time, the PiTA of having to add more powers to all the pools, the and then what? issues, all and more are brought up whenever the level cap is mentioned. And I wont argue against them.
But, it occurred to me the other day when I was really, Really bored
what if they did raise the level cap, but approached what raising the cap would mean? Most just presume that raising the cap would just mean and you get another 10 levels of the same, and look how much work thatd be. But it could be interesting if the cap were raised, not giving you more powers, simply giving you more slots for your powers
allowing you to slot past 6. A friend of mine had a character with a nasty glitch; no matter how much XP he earned, he couldnt level past the mid-40s. Every time hes get enough XP to level, the XP counter would just reset.
But it had a strange side-effect. It let him add more than 6 slots to his powers. He had a killer 12-slotted Knockout Blow.
And, being an old comic geek, the epic superheroes HAVE these incredibly powerful powers. Superman cant be capped at 6 slots on his Super-Strength, for example.
I know that just the idea of raising the level cap generates ire and all, but I thought this was an interesting take on the idea that doesnt involve drastic powers additions or new zones or any such thing. It lets High Level characters continue to progress and grow in power with a minimum of Dev work.
Opinions?
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If your name was more intelligent I would believe your story. Sadly I have never heard of any person getting stuck at a level, though I guess it could happen. But, 12 slots in one power? Thats got to be a load of poo.
I say this because, if he wasn't leveling how was he getting more slots?
The thought actually occurred to because of that friend's character. While balance issues may exist to some degree, even that character with his 12-slotted powers gets overpowered and brought down by foes currently in the game. At the same time, he's powerful enough that watching him tank with that character is often "Wow... just wow, that's cool".
High end superheroes are supposed to be awesomely powerful, and I know that while my main character hasn't hit 50 yet he is getting there fast. I'm torn between wanting to see him hit 50 and dreading when he does because that'll be the end of his advancement. I'll still play him, I like the character.
But, it was a thought I hadn't seen suggested before, so I'm interested to see what kind of responses it gets.
It is a balance issue, unfortunately - that and, really, I've had characters I just didn't need more slots on. Ones I've ended up throwing them away "somewhere."
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And, being an old comic geek, the epic superheroes HAVE these incredibly powerful powers. Superman cant be capped at 6 slots on his Super-Strength, for example.
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The difference between that and this is that all comics are written for the story. Superman may be able to drop-kick a planet one issue with no problems, and then be vulnerable to plaid the next... because the story needs it.
Similarly, in a PnP RPG, the GM can adjust things on the fly. Getting cocky? Here, have a Lich or something to knock you down a few pegs. Oops, he's got a custom spell that reduces your awesome sword to dust! Now what?
In an MMO... that doesn't exist. They've got to plan around *expected* levels of difficulty, realistic expecations for how many powers and how they may be slotted - high and low - by certain points. We don't face Carnies or Malta at level 5 because we'd get thrashed. We don't face Skulls at 50 because they're knocked over by a gentle breeze by comparison.
This isn't even taking into account what could possibly be done with sets and set bonuses... it could get ugly.
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If your name was more intelligent I would believe your story. Sadly I have never heard of any person getting stuck at a level, though I guess it could happen. But, 12 slots in one power? Thats got to be a load of poo.
I say this because, if he wasn't leveling how was he getting more slots?
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Hmm, wow I actually haven't had someone riff on my handle in a while. Short version: it's spelled that way on purpose, not from ignorance. There's a reason for it, I'm not going to get into it.
And no, it's not 'a load of poo', although I suppose I can understand the reaction. It's not my character, so I can't exactly explain it. From what I understand whenever he got enough XP to level, he'd go to a trainer and get more slots, but his actual level wouldn't go up. Took forever for them to fix it, guess they had bigger things to handle.
I strongly suspect that if he had stopped playing it, instead of exploiting the bug, they may have been able to fix it quickly...
And that IS a wolverine in your avatar, is it not?
Please read my FEAR/Portal/HalfLife Fan Fiction!
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I strongly suspect that if he had stopped playing it, instead of exploiting the bug, they may have been able to fix it quickly...
And that IS a wolverine in your avatar, is it not?
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Possibly, possibly. But he was in contact with the Devs about it, and they were aware of the entire situation while it occurred and he waited for it to get fixed. He may have taken advantage of it, but at least he wasn't trying to sneak under the radar about it. hehe
And yes, that's a wolverine in my avatar. One of these days I'll resize the image to not look like crap as an avatar on some forums.
It's actually one of those ink blot tests.
Oh no. I know my weasels.
>_> Well not MY weasels as ferrets are illegal in california.
I wonder if Stoats are....
Please read my FEAR/Portal/HalfLife Fan Fiction!
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The difference between that and this is that all comics are written for the story. Superman may be able to drop-kick a planet one issue with no problems, and then be vulnerable to plaid the next... because the story needs it.
[/ QUOTE ] WRONG!!!!!!! Superman is a super hero. Since we aren't Marvel or DC, we are just heroes(just don't tell NBC). That is the difference.
I've seen that suggestion before, and while I can't say I don't see where you're coming from, you're still running against two very serious problems.
One is that more slots make slotting trivial. If you could just 6-slot (ore 12-slot or whatever) all of your powers, why even have to choose what to slot in the first place? Secondly, I'm not sure what your friend did with his character, but I can easily say that, at least for powers with multiple aspects, going above 6 slots would be a serious balance issue. Most often people have to choose between slotting for damage, for recharge, for accuracy or for endurance reduction, and they strike a balance somewhere between. If you could simply 3-slot for everything and still have room for secondary effects... What's the point? And that's not even getting into the whole other issue of Set Inventions.
Secondly, Castle has said in no uncertain terms that even if more levels were ever so much as considered, two things players would NOT get are more powers and more slots. He said that when he asked a player insisting on a level cap increase what the point would be if those two things weren't included. So pretty much right there, this becomes unworkable.
And your avatar looks more like a Tasmanian Devil to me.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The only thing I've ever heard from any kind of official adress (I think it was that survey) was 10 extra slots possible over level 50, but you'd still be a level 50, with max 6 slots in each power, just 10 more of them in total, f.ex to six-slot your level 49 power.
US: @Gearheader (EU: @Gearhead EU)
Thank you! thank you! thank you! Castle or Posi or BAB or whoever at Paragon Studios restored the abilities of pets to talk and emote!
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The only thing I've ever heard from any kind of official adress (I think it was that survey) was 10 extra slots possible over level 50, but you'd still be a level 50, with max 6 slots in each power, just 10 more of them in total, f.ex to six-slot your level 49 power.
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Technically, being able to 6-slot both your level 47 and level 49 power would require 10 slots between them, which is four more than the six slots we get from 47 to the end. That means that there could be, from how I see it, a maximum of four extra slots added to the game, either as a bulk drop of 7 slots at 50 or spread between 48 and 50. I'd call it 4 at 48, 6 at 50, though 7 slots in bulk DOES feel like something which would make 50 stand out a little more. Right now, hitting the level cap is... Anti-climactic. You get "one more level" and poof.
That's about as far as I envision this going, however, and that's more wishful thinking than any concrete information, as to the best of my knowledge, no developer has EVER commented on giving level 50 more slots.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The only thing I've ever heard from any kind of official adress (I think it was that survey) was 10 extra slots possible over level 50, but you'd still be a level 50, with max 6 slots in each power, just 10 more of them in total, f.ex to six-slot your level 49 power.
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Since they were called Universal Enhancement Slots in the survey I would think that they are likely to be new slots that modify the whole character rather then just being added to a power. Plus, Castle has said we wont get more power slots even if the level cap was raised
Would more power slots even help? To me, it seems like ED would make having a 12-slotted power not very useful.
3 slots damage, 3 slots endurance 3 slots accuracy and 3 slots for KB, Tohit Debuff, -Def, EndMod, stun, hold, fear, whatevah.
-Rachel-
Acc, acc, dam dam dam, rech, end, proc, proc, proc, proc proc proc. >.>
(And yes, you could fit six in. Ice blasts, IIRC, also takes slow sets. And Ranged damage has five potential procs - so end drain, hold, heal, build up, NE damage, and smashing.)
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Well, I havent seen it at least. Granted with the way level cap threads tend to go, whos going to go looking very far?
Anyway, the arguments against level cap increase are many. Workload time, the PiTA of having to add more powers to all the pools, the and then what? issues, all and more are brought up whenever the level cap is mentioned. And I wont argue against them.
But, it occurred to me the other day when I was really, Really bored
what if they did raise the level cap, but approached what raising the cap would mean? Most just presume that raising the cap would just mean and you get another 10 levels of the same, and look how much work thatd be. But it could be interesting if the cap were raised, not giving you more powers, simply giving you more slots for your powers
allowing you to slot past 6. A friend of mine had a character with a nasty glitch; no matter how much XP he earned, he couldnt level past the mid-40s. Every time hes get enough XP to level, the XP counter would just reset.
But it had a strange side-effect. It let him add more than 6 slots to his powers. He had a killer 12-slotted Knockout Blow.
And, being an old comic geek, the epic superheroes HAVE these incredibly powerful powers. Superman cant be capped at 6 slots on his Super-Strength, for example.
I know that just the idea of raising the level cap generates ire and all, but I thought this was an interesting take on the idea that doesnt involve drastic powers additions or new zones or any such thing. It lets High Level characters continue to progress and grow in power with a minimum of Dev work.
Opinions?
[/ QUOTE ]Okay, so assume you can continue to "level", but the only thing you get is more slots. You don't get any additional powers. There's no new content in the game, no new mobs, no new enemies, no new TFs/Sfs, etc. When you go into a mission, all the mobs are at the same maximum levels they are now.
Once you get so powerful that you can defeat ANYTHING in the game in a couple of hits, what's the point? What are you going to do that you can't do at 50?
Here's a thought...
Obviously, comparing our characters to Superman or whoever is nonsense. No way in hell you could slot Super Strength that way. But this does bring up an interesting idea...
What if you could grow even more powerful, but recieve a massive weakness to compensate? In exchange for a boost to your Super Strength, you take extra damage from (For example) Energy attacks, and have a very low Energy defense/resistance cap. I don't know how the weakness would be selected, but allowing players to choose their weakness might be a bad idea. Random selection would equally lead to angry people, so maybe a re-roll could be earned to randomly select a new one, difficult to prevent too much re-rolling, and easy enough to help people who got stuck with the worst possible option for their style.
Food for thought.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
Well, I havent seen it at least. Granted with the way level cap threads tend to go, whos going to go looking very far?
Anyway, the arguments against level cap increase are many. Workload time, the PiTA of having to add more powers to all the pools, the and then what? issues, all and more are brought up whenever the level cap is mentioned. And I wont argue against them.
But, it occurred to me the other day when I was really, Really bored what if they did raise the level cap, but approached what raising the cap would mean? Most just presume that raising the cap would just mean and you get another 10 levels of the same, and look how much work thatd be. But it could be interesting if the cap were raised, not giving you more powers, simply giving you more slots for your powers allowing you to slot past 6. A friend of mine had a character with a nasty glitch; no matter how much XP he earned, he couldnt level past the mid-40s. Every time hes get enough XP to level, the XP counter would just reset.
But it had a strange side-effect. It let him add more than 6 slots to his powers. He had a killer 12-slotted Knockout Blow.
And, being an old comic geek, the epic superheroes HAVE these incredibly powerful powers. Superman cant be capped at 6 slots on his Super-Strength, for example.
I know that just the idea of raising the level cap generates ire and all, but I thought this was an interesting take on the idea that doesnt involve drastic powers additions or new zones or any such thing. It lets High Level characters continue to progress and grow in power with a minimum of Dev work.
Opinions?