Discussion: The Intrepid Informer: Galaxy's Last Stand
Me like. Very pretty.
Looks good.
@titanium wall1 & @titanium wall2
Will you guys please take this chance to revamp the Phalanx models? Sister Psyche in-game looks NOTHING like her CGI or official art reference and model. In fact, she's 100% reproducible in the Player CC. Hardly a signature character, hmm? BaBs could use a higher quality render pass, too.
That said? This is looking very nice. The fact Recluse seems to have suddenly exploded his way in in a very noticeable way is very good.
Rock on 21!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
"Signature Story Arcs that will feature comic book covers as loading screens."
Hoooray !
Virtue Server Forever !
Pure White Lightning - Level 50 Electric Brute
Purple Drop - work in progress Axe/Shield brute
Blue Icefall - Level 50 Ice Tank
@Blue Lava
OMG! Whatever they're looking at, it scared Back Alley Brawler white! Whatever they're looking at, it scared Sister Psyche so much the light-green panels of her costume fell out!
Love the idea of comic-book style loading screens, but I think the coloring on these is way off so far.
This...is...
Hrm.
I'm impressed.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
OMG! Whatever they're looking at, it scared Back Alley Brawler white! Whatever they're looking at, it scared Sister Psyche so much the light-green panels of her costume fell out!
Love the idea of comic-book style loading screens, but I think the coloring on these is way off so far. |
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
I like what I'm reading! This, to me, is what is quintessential to a comic book world: a dynamic, changing environment. You don't know what could happen, or where, and have to deal with threats as they arise. I know some people are not fans of the Galaxy City revamp, but there is no way to please everyone in a comic book universe, somebody is going to be upset because *insert thing here* got blown up. Keep up the good work, Devs, and thanks for keeping us informed.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
me wants. looking forward to how they integrate the players character into the comic.
LvL 50's Inv/Em Tank, Katana/Regen Scrapper, Merc/Traps MM, Ninja/Dark MM, Crab
@Torell Guardian, Liberty & Freedom
OMG! Whatever they're looking at, it scared Back Alley Brawler white! Whatever they're looking at, it scared Sister Psyche so much the light-green panels of her costume fell out!
Love the idea of comic-book style loading screens, but I think the coloring on these is way off so far. |
Issue 21 sounds more like Issue 21: Blackjack! I love this implementation of comic book story panels to narrate the tutorial.
Also I'm hoping the music will be updated as well to compliment these changes.
Will you guys please take this chance to revamp the Phalanx models? Sister Psyche in-game looks NOTHING like her CGI or official art reference and model. In fact, she's 100% reproducible in the Player CC. Hardly a signature character, hmm? BaBs could use a higher quality render pass, too.
|
Also, I love the comic loading screens.
I suggested that a while ago, maybe it was even worked on already, and I love DN art, so... Awesome stuff.
I really cant wait for I21 and Freedom!
I like the new tutorial, the use of getting players involved by doing instead of reading. I like the new comic type of intro. But still this does not answer some very good questions that I have, concerning this tutorial and the praetoria tutorial. Here are the questions. I know that I posted this in another thread, I would not mind a red name coming by and giving me an answer. Do I expect it, no but it would be nice. I can speculate all day, but having the facts is much better.
1.) Is this tutorial the only tutorial in the game when City of Heroes Freedom launches?
2.) Does this mean that the devs are shelving the praetoria tutorial?
3.) If the praetoria tutorial no longer exists after City of Heroes Freedom, then does that mean that no one will be able to enter praetoria at all?
4.) Does this mean that no one will be able to be a loyalist or chose resistance and play
through the entire praetoria story arc?
5.) Does this mean that the only thing that Going Rogue was for is just to improve the graphics for the main game?
6.) Does this mean that the only thing that Going Rogue was for is to make the incarnate system possible?
7.) Or will there be a choice of tutorials if you have Going Rogue active on your account, where a pop up would say Primal (Galaxy City) or Praetorian?
You guys/gals of the dev team worked so hard to make a great expansion when you added praetoria to throw it all away. The zones were done well, the story is good, so please keep it. Please do not throw that away.
I have no doubt that there are those that have played through it and love it. So throwing it away is a waste, that means you have wasted your time and hard work which would be a shame. I would hate to see all of that hard work thrown away.
I would hate it if the only reason Going Rogue exists if for the new graphics and the incarnate system.
Ebony Fists: Level 50 DM/Regen Scrapper, Gloom Piston Robotics/Dark mastermind level 34, QueenFireMare: Level 34 Fire blaster (pure fire),
i doubt they are getting rid of the praetorian tutorial, they are however gonna basically limit the current hero and villain tutorials into ouro so its still possible to get jailbird and isolator
We need more forcefielders in Galaxy City, stat!!!
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Me thinks something like this would be a great replacement for opening Trial cut-scenes maybe? o.O
i doubt they are getting rid of the praetorian tutorial, they are however gonna basically limit the current hero and villain tutorials into ouro so its still possible to get jailbird and isolator
|
Is this official? That was my main concern when I heard about this, was what happened to the badges....
Back Alley Brawler...
Pretty Fly for a White Guy!!
You'd think she would react with something other than a face that seems to suggest "I'm a damsel in distress, where's a male übermensh who can protect me?"
|
Otherwise, I am completely blown away. I'm really liking everything I've heard about Issue 21... and I'm hoping there might still be a few surprises tucked away that we've yet to hear about (Powerset Proliferation? Maybe? Pleeeeease? ).
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
1.) Is this tutorial the only tutorial in the game when City of Heroes Freedom launches?
2.) Does this mean that the devs are shelving the praetoria tutorial? 3.) If the praetoria tutorial no longer exists after City of Heroes Freedom, then does that mean that no one will be able to enter praetoria at all? 4.) Does this mean that no one will be able to be a loyalist or chose resistance and play through the entire praetoria story arc? 5.) Does this mean that the only thing that Going Rogue was for is just to improve the graphics for the main game? 6.) Does this mean that the only thing that Going Rogue was for is to make the incarnate system possible? 7.) Or will there be a choice of tutorials if you have Going Rogue active on your account, where a pop up would say Primal (Galaxy City) or Praetorian? |
There will be two tutorials once Issue 21 is released: Primal (Hero/Villain) or Praetorian (Resistance/Loyalist). They're just getting rid of the existing Hero and Villain intros, which have barely been touched since 2005, and replacing them with the new Primal intro.
Obviously, since this info about the new Primal tutorial was JUST announced like an hour ago, there's no word on whether the Praetorian tutorial will have the comic loading sequences.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
I'm impressed.
This week, we have a very special Intrepid Informer for you.
Amongst all the exciting information that has recently been released about City of Heroes Freedom, one of the features that has got many of you curious and inquisitive is the new tutorial. The new tutorial will throw both budding heroes and aspiring villains in the midst of a raging battle that takes place in a fiery environment that will look pretty familiar to some of you: Galaxy City!
Read on to catch a glimpse of the fate of Galaxy City through the tutorial's comic book opening!
Introduction
Our goal for the new City of Heroes Freedom opening tutorial is to introduce new players to the game in the most exciting way possible: by injecting them directly into the destruction of Galaxy City. Known for its tributes to fallen heroes, Galaxy City now finds itself fallen and in ruins. The sky is filled with smoke. Buildings are destroyed or on the verge of collapse. The streets are torn asunder. Stunned civilians roam the streets. Strange meteorites fall from the sky, signaling the arrival of Shivan invaders. And taking advantage of the situation, none other than Lord Recluse and his henchmen are on the scene to ring the city's death knell.
This is the time for a new hero to be born, or a new villain to rise to power. And we wanted the player to be able to make that choice in a meaningful way.
Since this is the first area new players experience in City of Heroes Freedom, we packed as much quality content into it as possible to blow away their expectations. As you play through the Freedom tutorial you may notice an interesting new twist on our loading screen: a five-page comic book that puts you right at the center of the action. The comic book brings players up to speed quickly before they jump into the action and this was our challenge: communicate in five pages all this information in an intense, dynamic way that transitions seamlessly into the game. Fortunately, we have a studio full of great writers and even our own professional comic book artist.
The Process
The idea for a comic book tutorial was the brain child of Matt "Positron" Miller and Sean "Dr. Aeon" McCann. They wanted to make the tutorial unique and were inspired by traditional comic book storytelling. They also wanted to enlist the expertise of our very own David "Noble Savage" Nakayama who, aside from being a comic book artist, also drew many of the issues of the City of Heroes comic book. The original plan was to create a standard in-game cut scene with 2D cards set up in the world and cameras jumping between them to simulate the page-turning. This technically might have worked but would have limited the resolution of the comic book images themselves. Instead of compromising on the quality of the art, we decided on a tech solution provided by Andy Mauer on the engineering team. With Andy's help, the ability to page through multiple comic book loading screens was born.
Once the tech challenge was solved, Matt Miller and Sean McAnn put together a script for the events to be featured in the comic book. In rapid-fire brainstorms deep within the bowels of Paragon Studios they hammered out the story. With a script in hand, David Nakayama was given the task of translating the written words into dynamic visuals in traditional comic book format. Over the course of several iterations, the comic book took shape and eventually solidified into the pages you see in the game. A unique aspect of the storytelling is that we incorporate you as players within its pages in the form of first-person views in several panels.
For the comic book cover David captured the essence of the tutorial experience and the characters involved. Back Alley Brawler is featured prominently because this city is his neighborhood and who else better to express the emotional rage against such destruction? Sister Psyche is our quintessential super heroine and her expression captures the emotional shock of the brutality she is witnessing. In the background, Galaxy City is seen in chaos, the devastating meteor shower raining down destruction on our heroes. Once the cover art was locked down we handed off the artwork to Michael Yen on the user interface team for a graphic design pass. He incorporated our brand new City of Heroes Freedom logo and echoed the metal finish and modern style in the title and framing elements.
The comic book loading screens lead directly into the game so we made sure to incorporate the look and feel of the actual game environment to soften the transition. Many of the backgrounds in the comic are screenshots of the zone itself. The final panels in particular line up with the camera view you experience as the game loads in. You can even see Back Alley Brawler and Sister Psyche fighting in the last panel as you do in the game.
Everyone at Paragon Studios came together to deliver the new tutorial you find in City of Heroes Freedom of which the comic book is only the starting point. Kudos go out to the environment art team for providing us with the fantastic background source material used in these loading screens. This zone is completely new and our tech teams have streamlined the game to allow the thousands of players we expect with Freedom to enjoy the story, art, and gameplay found in this new starting experience. In fact, the new tutorial ends with a major zone event that players can participate in together.
Conclusion
And that is the story behind the comic book featured in our new City of Heroes opening tutorial. You can look forward to seeing this new feature expanded upon in the future with the upcoming Signature Story Arcs that will feature comic book covers as loading screens.
Enjoy!
Support Centre for our English European players
Support Centre for our North American players
Plateforme d'assistance pour les francophones
Support-Center f�r deutschsprachige Spieler