Dispari

Renowned
  • Posts

    3400
  • Joined

  1. Quote:
    Originally Posted by McCharraigin View Post
    But, you did say you have a Necromancer? I wanted to make one, but made the mistake of reading their forums, and gathered that they are not very survivable...I may have to rethink.
    I looked into it. All the people complaining are just talking about PvP, usually in 1 on 1 settings. And of course they're comparing everything to thieves, GW2's stalkers.

    My necromancer does great in PvE. She's really durable and versatile and lots of fun.
  2. Quote:
    Originally Posted by McCharraigin View Post
    Grin. My little Asura Ranger looks like a floppy eared little girl having grand adventures with her giant pink bird.

    But, you did say you have a Necromancer? I wanted to make one, but made the mistake of reading their forums, and gathered that they are not very survivable...I may have to rethink.

    Anyways, I am playing on Borlis Pass. Alice Bean is my Asurian Ranger, Errol Bean is my Human Warrior, and Ingibjorg Bean is my Norn Guardian. My guild is House Of Bean

    Lisa.
    Dunno why they shouldn't be survivable. I get all kinds of health siphoning, the highest HP class, lots of armor, ranged attacks, pets to take hits for me, conditions and boons (I can perma regen). I'm more survivable than my girlfriend playing her guardian.
  3. Quote:
    Originally Posted by McCharraigin View Post
    I bought a couple $15.00 cards in anticipation of the Halloween goodies they said would be in the store...but you are right...other than keys to those Black Lion locked boxes I keep getting in drops there is not much worth buying.

    What race/class are you most liking Dispari? I am torn between Ranger and Warrior as my favorite. Grin. I play my little Asurian Ranger as a Blapper with a pet

    Lisa.
    I wouldn't call the keys worth getting. I've never gotten anything worthwhile out of a chest. You get several keys from completing zones and story quests. I would never buy keys.

    I have a level 80 human necromancer (20 spite, 30 death, 20 blood). I use all the pets (except the wurm, meh). Interestingly this GW2 necro is a reroll of my CoV necro MM, who was a reroll of my GW1 necro. This one character has managed to live through three games and be represented fairly well. I even think the personality of the GW2 storyline and stuff she says fits with her (in that era).

    Other than that I have a level 30 sylvari warrior, 26 human thief (named after my main from CoH but sadly nowhere near as fun to play), 18 human guardian, and 10 sylvari engineer. I REALLY tried making a Norn and hated their storyline and personality. I also don't like asura or charr.

    I'm on Gate of Madness with some friends. You can find me with Sudona Forte, Flora Nuali, Victoria Noir, Mitsu Kalos, and Amanita Mycetism.
  4. Really they don't have anything in the store worth buying yet. CoH had a much better system.

    Although I like being able to convert gold into points.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    I still wish you could use items directly from your storage when crafting, personally. Having to take them out just seems like an unnecessary intermediary step.
    I agree. That's currently my only complaint about the crafting system.

    Quote:
    Originally Posted by Feycat View Post
    You can! They fixed that on... Saturday, I think. The only time you have to take mats out is for discovering new recipes through experimentation, because you have to move things in/out of the crafting table to see which ones work together. And they're working on making THAT something you can do out of the bank as well.
    Good! Experimentation is where I spend most of my time. I'm a level 130 chef and my entire guild gave me all their cooking materials. Even though I have 8-slot bags in all slots I simply don't have the room to hold all these things when I cook.

    Quote:
    Originally Posted by Ironik View Post
    Ironik does not care. Ironik thinks that jumping in 1st or 3rd person (my bad for not being explicit) games is moronic and he hates it.
    I think people are are overstating the necessity of these so-called "jumping puzzles." They're only required to reach a few vistas (vistas are just a map-completion type thing) and that's it. They're basically badges in the sense you could ignore them for your entire life and it never matter. You don't have to solve a complicated jumping puzzle to beat the last boss. In fact you don't have to "solve" a "complicated" jumping "puzzle" ever. You just figure out where to fall and do 2-3 jumps and there you are. Honestly, even with the help of a website telling me what to do, I've spent more time per zone collecting badges than getting vistas in any GW2 zone. And that's with flight powers (a lot of badges are annoying to get without flight).

    Quote:
    Originally Posted by Oedipus_Tex View Post
    In fairness, in CoH SOs and IOs don't drop into the same inventory, and you will never need to open each individual enemy's inventory and sort through the SOs/DOs/TOs to find the recipes.

    Inventory tetris is a core element of the Diablo series, and limited bag space a core element of WoW, that it really isn't in CoH.

    The fact that everything goes into the same bags means that in those games the player needs to spend time sorting through the drops after each individual kill that procs items (which is frequently), which in turn puts a limitation on how fast the player can mow through the crowds. It CAN slow you down some in CoH, but you will never be in a situation where you miss out on a Purple recipe because you have too much Salvage. Keeping your inventory cleared can sometimes be annoying, of course.
    Honestly I just run up to everything and push the "collect all items" button and go about my way. The fact that CoH has multiple inventories is just a formality. If I fill up on recipes I still can't get more recipes. I don't care that I can still get SOs and salvage, I can't get more recipes.

    And the vast majority of drops you get are trash in CoH. 100% of all enhancement drops at level 50, and 99% of all recipes and all salvage. Even if I did want to hang onto those things for later, there's no good bank or place to store them. So even if you want to hang onto level 50 salvage there's no practical way to do that in bulk.

    And really, my level 15 GW2 character has 52 item slots. And most of those items can be remotely thrown into a collectibles bin at any time. If my inventory in GW2 fills up I just put all collectibles away. If it fills up in CoH I have to go visit a black market (well technically I have /ah but most people do not) or just start deleting things.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    I just meant to say that voice overs and cutscenes themselves aren't the one-stop-shot solution to immersion, and very often what people want out of a game isn't for the game to cater to them, but rather for the game to not EXCLUDE them. This is a very important distinction to make.
    I don't know. The first game had those things and people seemed to like it well enough, and it wound up in the second game. There was a lot of stuff in the first game that sucked and wasn't popular so they scrapped it. This got carried over. So I think even if some people don't like it, it's popular enough that it stayed.

    I get the idea of not liking story forced on your character. But CoH did this constantly, and I think any MMO is going to. In GW it's that you're looking for your parents or you participated in the great hunt because you care about fame. In CoH it's that Arachnos broke you out of prison and then you freelanced for Lord Recluse. Sure, that makes sense for my evil necromancer from the middle ages. It also makes sense that my stealthy assassin yells out "I'm coming for you, Fat Tony!" when I enter a mission. Sure, sure.

    The new way that stories have been written in CoH is even worse I think. Someone above said "pure text is better" but if you read it you end up having replies from your character, reactions, decisions CONSTANTLY. Your character cracks jokes when it's inappropriate for their character concept, they make decisions they'd never make, they say things or worry about things that they shouldn't. Really no medium is any better at telling you what your character is about when you have your own concept. Thus, all you can really do is ignore it.

    That's why I stopped reading text and paying attention to the writing a long time ago.

    The only difference is that people got used to ignoring the CoH lore. GW2 is new and the same people are upset that they think the story matters again, when they can ignore it just like how we ignore that our natural characters are awesome because they're incarnates (so much for being natural eh).
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    And I'm not sure what you're playing that requires four trays to see all of your powers, but I've never needed more than three. But that's the beauty of the UI - if you WANT four, you can have them. Hell, you can have up 11, if I remember correctly.
    Four for me is just STANDARD. Tray 1 is attacks, tray 2 is buffs or mezzes or utility powers, tray 3 is toggles. All my characters have 4 visible trays, and a 5th I flip over to with zone teleports. I don't know what YOU play, but it must not be MMs, or characters with mostly clickies, or anything with travel powers and teleports and fortune buffs and temp powers and accolades. Cause some of my characters use six or seven trays in total.
  8. Quote:
    Originally Posted by Forbin_Project View Post
    The Power Tray is also overlly restrictive. I have more powers/skills than I have slots in my power tray. In CoH if I need more slots I can just open up an additional power tray. I can have 90 powers/skills at my fingertips in CoH. I can never have access to more than 10 in GW2.
    That's not really a UI concern, it's the way the game is balanced. The game is set up so you can eventually have all the skills. If you could have more than 10 skills they'd either have to be far less useful or you couldn't get as many. The game makes you select the type of build you want for specific settings. For instance I want to play a necromancer whose powers are all pets. If every necromancer had all the pets and still had tons of curses and health drain powers and healing wells, they'd be crazy powerful.
  9. Quote:
    Originally Posted by Ukaserex View Post
    Well, to me, it doesn't matter what this fellow says about this GW2 game, the interface is just horrible.
    Wait... what?

    The CoH UI is massive and in the way. I love CoH, and am a devoted fan, but it's one of the things I always hated about the game. I have to have at least four trays up to see all my powers, the chat is huge because it's hard to navigate through, the target and nav bar and HP are all giant, and as an added bonus in trials and other events you get an extra window that takes up half the screen. I seriously can't even see myself or what's going on sometimes there's so much clutter.

    GW2 has so much less, and it puts all the important stuff in one place so you don't have to move your eyes around the screen to see everything. I don't know why you'd be upset with it.
  10. Quote:
    Originally Posted by Forbin_Project View Post
    Are you buying GW2? If not then they are being punished by everyone that has chosen to stop spending money on NCSoft products and services.

    Are you now going to argue that the amount of money they are losing to those people is insignificant? If so that also means that any boycott of NCSoft we perform is just as insignificant because it's our money they are losing.

    So what's it going to be. Does your boycott mean anything or are you admitting that you are insignifacant?
    Actually if CoH showed us anything it's that any boycott (or any other action that will reduce profits to negative or a "not enough" amount) will result in them dropping the developer.

    Meaning they'll just fire more people. Meaning you'd just be helping ArenaNet be put out of job, the same way Paragon was, and not hurt NCSoft at all.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    They may have ended for me, but every time I run by the location, there are still people queuing up to do them again.
    I don't really see this as any different than any time you go to Cim there are people forming for an ITF.

    Quote:
    Originally Posted by Samuel_Tow View Post
    It's busywork that never ends. I don't care how good the "system" may be, when what the system is being used for bores me to tears.
    I suppose it comes down to flavor and taste, but I like the heart missions. From an MMO standpoint, all missions in games are busywork. There's a hell of a lot less of it than CoH though. There's no returning to contacts or zoning for no reason. There's no "stop and kill 50 gray guys that won't give any experience" or "go talk to so and so for no experience." If it's busywork it just doesn't FEEL like busywork.

    I've never played an MMO where grinding didn't feel like grinding, and I can gain experience from doing basically anything I want at any time (I gained 2 levels just walking around gathering resources and doing whatever quest popped up). Where I can just find missions by wandering off in a random direction, and then completing them in the way I want. My friends were even making fun of me, when we ran into a mission and I wasn't making much progress with my usual "kill all the things" approach. My girlfriend said "Not everything is solved with stabbing." I said "I know dear, some things are solved with shooting." I do like how I have the option of doing one of the 2-5 other tasks associated with a mission, in case I don't feel like killing things at that particular moment.

    The missions and variety of tasks is also fun for me, and I expect most people. Maybe you don't find picking apples to be entertaining but I found most of the CoH stories were just as boring. And they didn't even have fun mechanics to go with them. CoH for a long time was "kill all the things" or "click all the things" and THAT WAS IT. True we've gotten some extra objectives and they managed to throw in a few things that make it feel less repetitive, but I quit reading CoH text long ago and just found the zen of stabbing things. And that mindset bleeds over into GW2 and is my default mode, and it's nice when I stop and realize I can repair fish traps or revive downed divers instead. At least the tasks are varied enough and you can do different ones of your choosing so that it doesn't feel like as repetitive.

    Like I said, it's not a perfect substitute for CoH but nothing's going to be. There's just so much stuff they got RIGHT though that it's hard to not enjoy.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    City of Heroes played just fine with that mentality of mine and it never bothered me until Incarnates came out and forced teaming was forced down my throat. If City of Heroes can do it, other MMOs can do it.
    I do team with my friends but I also do a lot of soloing in GW2. And I can tell you, you don't need to worry about this type of thing.

    When you're doing a heart quest, other people doing things doesn't impact your progress. If your task is to fix traps and kill boar, other people doing these things does not increase your progress bar. You have to do them yourself. When you're doing an escort mission or any other type of task, other people being there doesn't really impact anything. They don't have to join your team and they blend in with the NPCs a lot of the time. I've done missions before where after I finish I look up and say "Oh there were a couple other people here. Huh." You can really play by yourself. Other people being there can be completely ignored.

    I'm a heavily solo player. I always hated trials and wanted solo options for everything. I really only want to hang out with a couple people, usually just my girlfriend or online friends. I'm very satisfied with how GW2 handles all this.
  13. Joe is a great reviewer. When my girlfriend and I were looking for videos of GW2 I was hoping he had made one. He hadn't released one at the time but we did watch this yesterday. Always liked Joe, and am a fan of Blistered Thumbs (my best online friend is a reviewer there too).

    At any rate, he does a good job of explaining most of the pros of this game. It's real easy to get into and it has MOST of the things that I like about CoH, including things that I thought no other MMO was ever going to do.

    Some things I love that he didn't mention:

    It's SO easy to get distracted in this game. Which is a good thing. There are ALWAYS quests and tasks going on all around you. Just last night I went to mine and gather collectibles so I could try out the crafting system. I repeatedly got distracted as missions popped up and ran to do those before returning to my task. In my experience the gameplay is ALWAYS like this. You don't go pick a specific task and then do that thing all the time. It's real easy to just wander off in a random direction and find things to do. I never feel like it's a chore to find or do missions, and if I don't like the sound of one I just wander off, no harm done.

    The classes are really great. There are no dedicated roles, similar to CoH. Anyone can do some degree of DPS, tank, or support depending on how you build them. All classes have the ability to heal and support themselves. Teams just seem to flow together, regardless of who you take. I hate to say it but they handle that particular attribute better than CoH. You literally can just take anyone and succeed.

    It's very new and underutilized right now but they have a setup for RPers. You have "town clothes" you can switch to and you can change the appearance of your gear with items. It also has /e and the posting limit is pretty long. There's already an unofficial RP server (Tarnished Coast).

    Don't get me wrong, it's not the perfect game and it's not a smooth replacement for CoH. I love the fluid movement but I liked not being earthbound in CoH. I miss bios. And it doesn't have a fraction of the character customization options (I think those will come with time). But the above and what Joe said make it an amazingly fun game that's real easy to just get lost in and enjoy.
  14. Dispari

    Not Goodbye

    Net: I just wanted to say thanks for being part of one of the most awesome communities. The first day I returned to the beta server I was told "Hey Dispari, I haven't seen you on the boards lately." It's a really unique experience for the developers of a game to have that sort of attention and interest in the player community. It really made me feel invested and a part of the game. Thank you and all the other devs I spoke to over the years.

    Also:







    This character is an Elec/Invuln Brute, and no, nobody was buffing me.
  15. My questions are:

    * What were all the planned Incarnate slots supposed to do, in general? Can we get some examples?
    * What was your ultimate goal with Rularuu and how was his story going to pan out?
    * What were the Battallion going to be like? Did you have any ideas on their looks and abilities?
    * Max' personal story heavily hints at an upgrade for Malta with Battle Maiden tech. Elaborate?
    * What was in store for future trials with all the Praetorians handled?
    * Were we ever going to return and deal with Prae Hamidon? How was his fight going to play out if so?
    * Were there any other major storyline changes planned? Anything as major as killing off characters?
    * Anything for Arachnos now that Recluse has no rival? Or are they left in the dust by incarnates?
    * Any big plans for Nemesis? We haven't heard any plots from him in quite some time.
    * Was Ouroboros really bad all along? Were they going to turn on us at any point?
    * Be truthful, did you have any plans for bases? Or PvP?
    * Anything you ever REALLY wanted to do but couldn't? New ATs? Fix all the things? CoH 2?
  16. Quote:
    Originally Posted by TonyV View Post


    You suck so bad.

    I don't know, but I pointed this out and the brain trust will work on it.
    I don't plan on doing this but it's something to think about. Even if I didn't bring it up, someone was going to realize they could move the same 2b to each of their 30 characters and snapshot each one of their characters owning it. I don't have a good solution for you unfortunately.
  17. Question: How do you intend to prevent duping when people move Shield Walls and superior ATIOs and 2b inf between their 30 characters before they snapshot them?
  18. Fortunately all my characters are frozen. I haven't done anything. Not even moved a single influence.

    I figure there's no REASON to. If they're gone they're gone. I don't need to delete them in advance.
  19. I was going to do a planning thread like this, but never got around to it. I did gather some questions from friends and myself though.

    So if I'm not here to ask it within the first couple pages, please someone post it for me.

    * What were all the planned Incarnate slots supposed to do, in general? Can we get some examples?
    * What was your ultimate goal with Rularuu and how was his story going to pan out?
    * What were the Battallion going to be like? Did you have any ideas on their looks and abilities?
    * Max' personal story heavily hints at an upgrade for Malta with Battle Maiden tech. Elaborate?
    * What was in store for future trials with all the Praetorians handled?
    * Were we ever going to return and deal with Prae Hamidon? How was his fight going to play out if so?
    * Were there any other major storyline changes planned? Anything as major as killing off characters?
    * Anything for Arachnos now that Recluse has no rival? Or are they left in the dust by incarnates?
    * Any big plans for Nemesis? We haven't heard any plots from him in quite some time.
    * Was Ouroboros really bad all along? Were they going to turn on us at any point?
    * Be truthful, did you have any plans for bases? Or PvP?
    * Anything you ever REALLY wanted to do but couldn't? New ATs? Fix all the things? CoH 2?
  20. Thank you Mercy. I had fun hanging with you guys and working on the RE base. Hopefully we can all continue to stay connected and be friends.

    For anyone who wants to get in touch with me, contact info is in my sig. And if I'm on, I'll be idling in the D on Virtue until the game shuts down.
  21. To start off, hello. My name is Kara. I'm 27, 28 in November. I am @Dispari in game, on the Virtue server. I've been here over eight years. I was in closed beta for this game. I want to talk a little about this game and what it meant to me.

    My best online friend is @LastSon. He and I have been friends a long, long time. It's hard to explain my reason for being in this game without talking about him. Probably none of you know him in-game. But he's a popular guy otherwise. He makes Weird Video Game reviews for Blistered Thumbs. He maintains the Wacky Wiki. We've made significant contributions to the Doom community (as Hyena; I was Nanami there) and the Super Mario World ROM hacking community. He's made and sold some bad fanfiction under the pseudonym Peter Chimera. He's the "No John, you are the demons" guy. So maybe you've heard of him. Why do I mention my best friend in the world? He's the one that told me to "Check out this MMO about superheroes." I thought it was stupid at the time. I didn't want to play some tights-wearing comic book geek. But I joined to play with him.

    Once live came, I started off on the Pinnacle server. My first character was a Broadsword Scrapper with lots of red hair and camo pants. Her name was Maulotov. I was going to name her Molotov Cocktail, but the censor didn't like that. This was way back in the day, when Scrappers were the only ones with inherent powers, and you could collect all the debt you ever wanted. The game sucked back then, let's be honest. So I didn't play it much.

    Over time, I always found myself coming back to this game. I've played Ragnarok Online, Guild Wars, WoW, Aion, and Granado Espada. None of them were able to keep me like this game. I quit those and never went back. I could never fully leave CoH no matter how much I tried. And eventually I changed to @Dispari, which had at that point become my more common Internet handle. And I moved to Virtue, so I could roleplay. Roleplay's been something I've been doing across various mediums (forums, IRC, AIM, YIM, Furcadia) since I was about 14-15.

    I quit the game for a while before CoV and played Guild Wars. But eventually I got tired of the way GW was going, and I got annoyed how my characters were getting nerfed all the time. CoV was fresh and new, and I was tired of GW. It was perfect timing. So I brought my necromancer to CoV, and found I liked it. Sure I missed the little headless raptors, but I enjoyed the feel of playing a Mastermind. Her name is Sudona Forte.

    I've been a much more dedicated player since CoV. I won't lie, I took breaks. I protested issues and lack of costume parts (costumes have always meant more to me than most content). I unsubbed when content was low and came back when something looked good. My time in City has been like a roller coaster. A lot of ups and a lot of downs. At time I'd get incredibly invested in everything and spend all my time playing it. Other times I left, and didn't pay attention for months. Then I'd come back with renewed interest.

    I was never anything like Arcanaville, but I always tried to be involved in the numbers and balance concerns of the game. I participated in every beta that I can think of. And generally wasn't afraid to tell the devs they were wrong. Back when some people got special privilege and got invited because they were a prominent poster or knew a dev -- I got into those betas. I had had personal conversations with many of the devs, including pohsyb, Castle, BABs, Posi, Synapse, and several others. Like I said, I played other games. None of them had an involved dev community who would actually talk to individual players. I'd never been in a game where I could actually talk to a dev and they'd say "That's a good point." Occasionally, stuff I thought up or talked about or suggested would end up in the game. And that's one of the best feelings in the world.

    I think Paragon taking over was the best thing to happen to the game. I never much enjoyed the game back when Jack ran it. Things started improving a lot, and I was excited for the future of the game. So many things we always wanted in this game were suddenly being given to us. The devs really started listening and delivering. The direction of the game was looking bright.

    There were a lot of people I met here on the forums. There were people I was usually happy to see posting in a thread. And there were people I loved to hate. Like Venture. To anyone I ever made fun of or insulted, it was all because of the love I had for the game. I always wanted to see the game do well. Arguments over power changes or numbers were all because I loved so much about what this game is about and wanted it to improve. Now that that's all gone, I think we can all see that that's all we really wanted. Those barriers and anger that was misdirected at eachother are gone now. We're all on the same side this time: the side that doesn't want to see City go away.

    And I think the reason we don't want it to go away is that it had so much going for it. So many unique things about this game make it good. Not just the responsive and friendly dev community, or the great forumites. Just the way the game was designed always made me love it.

    Not many games let you determine what your character looks like totally independent of any sort of stat or class. I always hated how everyone at a given level looks the same, because they're using the same gear. I hate how if I want to actually play and compete I have to look like everyone else. I loved how the game was constantly putting out new costume parts, and spent so much time making the editor more versatile and useful to the players. I spent so much time making outfits. One of my characters has over 50 outfits. Many of which are on my VirtueVerse profile of her.



    I never played a game with such a big and expressive community. Back in '09 before the sides were joined, I used to do a weekly costume contest redside. And I'd get my friends to broadcast in several zones about an hour in advance, and every 15 minutes until it started. And then give out hundreds of millions in prizes. Eventually people started donating money to fund future contests. All the creativity of the people showing up for a contest, plus all the kind people willing to give up large sums of cash just so people can have fun? That's something unique.



    Not many games let you make any kind of character you want. I always listen to people talk about class balance in other games and just laugh. None of you have the kind of class balance CoH does. I can play anything I want, with any powers I want, built however I want. When I played Ragnarok, it had 30 classes and only 5 were useful. And you had to build them a specific way or people wouldn't invite you. When I played Guild Wars people wanted specific builds and abilities. Some classes were just unpopular in general and usually not taken except for certain situations. I always just wanted the freedom to do what I wanted. I liked being able to make a character MY way, and be useful to a team and being able to contribute and have people be glad that I was there.

    I never played a game that's so simultaneously simple and complicated. I loved the fact that you can just slot SOs and enjoy the game. Or go the extra mile and slot IOs. And go even more to do purples. And more with PvP IOs. And more with incarnate. And store-IOs, and boosters, and ATIOs. No other game is like that -- RO just has powers and 6 basic stats. GW has 8 powers and you can put points into a few stats. CoH though? You get tons of powers and have so many stats and ways you can tweak your character to make them something great.



    (that empty slot was for the i24 VEAT global damage proc)

    I've never played a game that had such a vibrant RP community. The people I met and the stories I got to experience. People have such great imaginations. I've never known a game where roleplayers can come together and just create. If there were RP communities in the other games I played, I didn't know it. They had really tiny text limits, so you could barely get through a whole sentence, when I'm the type of person who wants to write two paragraphs per turn. With the huge amount of in-game lore, the way anyone can make a character look like however they want, the game-provided bios, and all the expressive emotions and high character limit... everyone's imaginations just soar. And people came up with all kinds of characters. Even if they were usually some type of futa catgirl.

    Also never played a game where you could make your own bases and hideouts. I made some great personal houses for some of my characters. I made a big mansion for friends in a VG. And an apartment complex for another friend of mine. Never played a game where you could make your own badguys and plots. I made some great stories for AE, with level 50 Trolls, and a high-tech villain group named Ninox, and an immortal kitsune that works for Ouroboros that tricks you into having originally created her, and a super-famous celebrity superhero that you can go on a date with before she dumps you.

    I have characters whose lives are tied up in City of Heroes. My main character is an ex-Arachnos widow. Her personality and abililties are shaped by what City of Heroes offered. It will be hard to move her somewhere else. I've migrated characters before. My necromancer from GW like I said. But she had no story and no personality there. And she wasn't tied up in the story of the game. And worst of all, I wasn't forced. I wasn't faced with that impending doom, knowing that if I don't move her, she'll simply stop existing. She'll die. That's a painful feeling, knowing that characters you've devoted time to are being destroyed by some outside force. So my widow, Victoria Noir, will live on. But she will have to change. I don't think she'll still be the same person she is now.



    And I've done so much in this game. Ten current level 50s. I've even deleted a couple 50s, and numerous characters 40-49, and way more below that. I have six incarnates. I have over 2b influence, none of which I earned by farming or playing the market. Eight of my characters are fully IOed out. Victoria is outfitted to the gills. She has purples (1.5 sets) and ATIOs. She has 7 incarnate powers at VR, and 3 others at rare. She has +30% damage from set bonuses, two procs in every attack, and 1300 badges. She has both Confront and Placate, and can juggle aggro in BAFs and solo item grabs in Lambdas. I enjoyed soloing AVs and even GMs with her. And I was looking forward to trying to solo Lusca when i24 launched. In the last few days alone, I had just respecced Vicky and dropped 250m adjusting her build in preparation for i24. I did trials to have 96 astrals, so I could buy some of the new ATIOs coming out. I got two Hybrids to VR, and was collecting components and threads for upcoming incarnate stuff. I was clearing out my contacts list. And when I heard the news? I was badge hunting.

    My girlfriend played CoH back in the day, and decided to retry it for me. She installed the game the day before we got the message. It was going to be something she and I could share together. Something I could share with her. When she played the game it was pretty terrible. I wanted to show her how it changed and how great it is now. Even now she doesn't understand why I'm so upset, that it makes me cry that the game is going to end. Which is really sad. I wanted her to understand.

    So it's easy to understand why I'm heartbroken that the game is ending. There's so much left unfinished. The coming storm, all the incarnate slots, Pandora's Box, Ouroboros, new powersets, new costumes. And my own characters and their builds and personal stories. A lot of people physically cried over the loss of the game. I was one of them. The loss of the game is a loss of a part of me, and a part of who I am (or was) and things that had become a part of my life. I didn't play this game every day, or even every month. But if you do ANYTHING for eight years, it's hard to find that you're not attached to it.

    Across eight years, hundreds of characters (I still have 30 on Virtue even now), several SGs and VGs (shout out to Cold Front and Rogue Entertainment), lots of friends, lots of leveling and roleplaying and beta testing... it's hard to just let go. I've commissioned artwork of my characters, I've spent money on points and powers for this game that aren't worth anything anymore. But I don't feel like any of it was a waste or that any of it wasn't worthwhile. We all knew this game would end someday, whether today or ten years from now. I mean come on, some of you are pretty young. Did you really think you'd be here for Issue 180? If we really felt it was a waste we would never have played at all. Everything I did helped me when I needed it. It got me through some difficult times and helped me make some connections with great people. It's not like I don't have anything to show for all the time I spent here.

    And, I'm going to try and keep some of that going. I'm going to head over to City of Heroes Veterans and stay with the VirtueVerse group. There's also a Steam group called Virtue Remnants. And hopefully TonyV's project makes some headway. I've been thinking of writing a story for three of my characters for quite some time, and never got around to it. I may just do that now. So, in some way I'm expecting CoH to live on. And I'm going to try to be a part of that.

    I wish everyone who played, and all the devs, the best in the future.
  22. Love you Tony, keep in touch with your plans and progress.
  23. Not hard to find my pics if you look so



    Quote:
    Originally Posted by Neuronia View Post
    My name is Kara and I'm an extreme introvert.
    Kickass my name is Kara too.
  24. Right now it's looking like GW2 for me. A lot of my friends are going there. I understand they have some tech/modern elements. And my small crew of my most loyal/dedicated friends are going there. I can't not follow them.
  25. Quote:
    Originally Posted by Jack_NoMind View Post
    In my sig.
    Probably a good idea.