Gatecrasher

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  1. For whatever reason, the Arachnos one especially cracked me up. Well played.

    Later on,
    Gate
  2. Gatecrasher

    Beta notes?

    Quote:
    Originally Posted by Bill Z Bubba View Post
    If I'm going down with the ship I want to make sure I've got all the hookers and blow to go with it.
    I would be crazy to argue against that; just leave me one case of beer behind the bar.

    Gate
  3. Gatecrasher

    Beta notes?

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Wow. Guess I'll be living on beta until the apocalypse.
    I considered doing this (strongly considered since my main is an elec blaster), but decided I'd rather be on the live servers, among friends. If last Friday's news was an iceberg hitting the ship, instead of making some very nice music with a string quartet, playing on beta seems like going to one's cabin and ordering up PPV skin flicks.

    Later on,
    Gate
  4. Quote:
    Originally Posted by Laeryn View Post
    Sorry, I can't -not- get my hopes up. Sure, the realization is there that it might all come to nothing, but that's not the same as not having hope.

    Going to quote, as best I can remember, a couple different sources here

    "You have to believe in things that aren't real, how else can they BECOME?"

    and

    "Hope is a force of nature, don't let anyone tell you otherwise"
    I'll see you and raise with "Hope is a good thing, maybe the best of things, and no good thing ever dies."

    Later on,
    Gate
  5. Quote:
    Originally Posted by Vauluur View Post
    "And my bow!"

    Actually...doesn't make much sense. My hero uses a sword. Oh well, I guess I'll have to level a TA character if we make it.
    It's late, and my first reaction to this post was, "I don't know how a bowl will help, but hey, stranger things..."

    <fingers_crossed>

    Gate
  6. Roderick took my answer.

    Later on,
    Gate
  7. Quote:
    Originally Posted by soups View Post
    ...clever girl...
    /mauls_soups
  8. Hi everyone,

    I wanted a place where I could give some props (do people still 'give props,' is that still a thing?) to some of the awesome people who were responsible for the great times I've had for eight and a half years.

    Summer of 2004, I saw this dude wailing on guys in the streets of Paragon City (if memory serves, and that's an iffy bet, it was on Tsoo at the north end of Steel Canyon). The character was named 'Solaris Titan,' and I was having a hoot watching him lay down Super Strength on the baddies in question. My memory of the timeline is sketchy; I don't remember for sure if this was before or after I had rolled Gatecrasher. If before, he was what convinced me to go with Invuln/SS. If after, it was what sold me on using that guy as my main tanker.

    We got to know each other over time, and in over eight years, KemLi always put together some great looking costumes (that only got better as the years went on, Crom and Mitra bless the art team!), compelling backstories, and if this guy was ever having a cr*ppy day, well he never let on to me. When league play and trials came around, he was always someone I could count on to run a fun and engaging trial. If there had ever been a task force that sent us to the Gates of Hell, I fully expected to be storming them on KemLi's command.

    Thanks, friend.

    Later on,
    Gatecrasher
  9. A few months before Issue 16 hit beta, I wrote Castle a PM getting rid of Electric Armor's Conserve Power and replacing it with a heal, "and while I'm at it, I'll suggest a name, 'Energize.'"

    I'm sure such a thing was already in the pipeline, but what can I say.

    Also, "Kill Skuls" was kind of my fault. Sorry, folks.

    Later on,
    Gate
  10. You can get a good look at a butcher by...
  11. Obitus, no sweat man. I do actually use shift-click on some of my characters to decent effect, but it just never feels natural to me, as my right hand is still doing the Hokey-Pokey across half my desk.

    AG: I think I've got a scheduling conflict; would be the only reason to miss it.

    Gate
  12. AG, we're probably miscommunicating here. What I mean is, on all of my various characters, if they've got BU, in all likelihood I've got in set up in a tray where it can be activated by numpad6. I am making no assumptions about anyone else.

    Later on,
    Gate
  13. I would keep Build Up, but for a reason I suspect will differ from the reasons anyone else may have.

    When I'm in a fight, my hands are at wasd and the numpad. To use any sort of dropped, Location-aoe type power like Freezing Rain, I have to move my hand over to my mouse, FIND THE PANCAKING MOUSE POINTER, drop the power, then put my hand back where I had it. By contrast, most everyone who has Build Up has it in a tray where it can be activated by numpad6.

    Speaking only for myself, give me the latter. Nothing to do with better-or-worse quantitatively, all about ease of use.

    Later on,
    Gate
  14. Quote:
    Originally Posted by Winterminal View Post
    Having attended one of these successful runs last week (which was great, since it was my ONLY night during the week that I could play), I can vouch for the level of epic fun being advertised here. It was a great time, and if I get online Wednesdays, I have plenty of characters that I would be happy to bring along.
    Having been part of the train-wreck run, I can vouch for the fact that it was still a hoot.

    -Gate
  15. Hi all,

    Well this is weird, as of a day or two ago, the NCSoft Launcher is not showing me as able to launch the Test Server, just the live game and beta. Test doesn't show up in either the "Installed" or "Not Installed" categories.

    Anyone have any thoughts what might be wrong?

    Later on,
    Gate
  16. Quote:
    Originally Posted by srmalloy View Post
    I am the very model of a modern metal general,
    I've data metallurgical, mechanical, and chemical,
    I knew the kings of England, and I've studied wars historical
    From Marathon to Klendathu, in order chronological;
    I'm very well acquainted, too, with logic algorithmical,
    I understand the threats that come from changes that are temporal,
    In fact, about the Coming Storm I'm teeming with a lot of news,
    Although the driblets I provide won't be enough for you to use.
    I do foreshadowing and dropping hints of a new race;
    I know the scientific names of every species that you'll face:
    In matters metallurgical, mechanical, or chemical,
    I am the very model of a modern metal general.
    That was glorious.

    -Gate
  17. Awesome, I really appreciate the food for thought. Thanks so much!

    Later on,
    Gate
  18. Quote:
    Originally Posted by MaestroMavius View Post
    Mechs???!?!

    Really???

    Oh boy oh boy oh boy. I really hope that comes to fruition.

    Nothing overly large mind you, perhaps a tad larger than the PPD hardsuit or such.
    I feel no need to dream modest dreams on this issue. The next time I finish the World Wide Red arc, I want my souvenir to be the Kronos mech...

    Later on,
    Gate
  19. Hey,

    Aptum: I considered that idea, but this guy is a villain, and I was suspicious of the ability of that tactic to cut it in Grandville, so I chickened out.

    Terra: In the mental back-and-forth I went through on this, I came to realize that although I value both things (a hold or a ranged TAOE), the hold allowed me to throw in a little more defense via set bonuses. This character doesn't have a ton, and I was loath to let go of any where it could be helped.

    Later on,
    Gate
  20. Sure, that makes perfect sense. I was just pointing out the cheaper/easier to attain option.

    Have a good day.

    -Gate
  21. Quote:
    Originally Posted by Mod_Noc View Post
    I six slot it with one Apoc (53% Damage) and 5 Touch of the Nictus. I could use a HO Dam/Acc enhancement but it will only buff the damage 33% and I think the common IO only buffs around 40% Damage. I really like having the heal and I basically spam it with every attack chain. I have done it like this with my Dark/Dark Blaster, Defender, Dark/Sonic Corr, Necro/Storm Mastermind, and now to my Dark/Dark Dom. It may not be the best slotting, but I am just used to it
    If you picked up any super packs and have enhancement boosters laying around unused, they might make for a cheaper alternative to the piece of Apocalypse, no?

    Later on,
    Gate
  22. Hello,

    I'm still hopeful that one of you will be able to give a little feedback on this guy; I've tweaked the build above a little bit since my initial post (mostly just the order in which I pick powers).

    In the Mu Mastery pool, is there much/any point to a Stalker having a hold? If not I can simply swap out Electric Shackles for Ball Lightning.

    Thanks for your time.

    Later on,
    Gate
  23. Quote:
    Originally Posted by Hidden Neko View Post
    Please say there is a way to get rid of the orange circle that is on AS after 3 hits to a target...
    Using AS is a fantastic way to get rid of the circle.

    -Gate
  24. I'll second Vox's thought. Cardiac Core is quite nice.

    Later on,
    Gate
  25. Hey there,

    So with the upcoming Stalker changes, I figured I'd go back to an old build that's been languishing for a while. I've got an Elec/Elec up to L30 who's been sitting on an alt-server for the short side of forever. In trying to respec him into something a little more current, I came up with the following. Any constructive criticism would be great.

    Thanks!

    Gate

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ElecElec: Level 50 Mutation Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
    Level 1: Hide -- Ksmt-ToHit+:30(A)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(7), Sciroc-Acc/Rchg:50(9), Sciroc-Acc/Dmg/EndRdx:50(9), Sciroc-Dam%:50(11)
    Level 4: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam:40(17)
    Level 6: Assassin's Shock -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(17), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Dam%:50(21)
    Level 8: Super Jump -- Jump-I:50(A)
    Level 10: Static Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(37), Aegis-ResDam/EndRdx/Rchg:50(37), Aegis-ResDam:50(40), Aegis-Psi/Status:50(40)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam:40(29)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
    Level 18: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25), Mako-Acc/Dmg/EndRdx/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(34)
    Level 20: Lightning Reflexes -- Run-I:50(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(33)
    Level 26: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(31), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(36)
    Level 28: Energize -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Rchg:50(34)
    Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Rchg+:50(39)
    Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40)
    Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/EndRdx:50(43)
    Level 38: Power Surge -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(43), Lock-Rchg/Hold:50(43), Lock-EndRdx/Rchg/Hold:50(45), Lock-Acc/EndRdx/Rchg/Hold:50(45), Lock-%Hold:50(45)
    Level 41: Mu Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(48)
    Level 44: Electric Shackles -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-Rchg/Hold:30(48), BasGaze-EndRdx/Rchg/Hold:30(50), BasGaze-Acc/EndRdx/Rchg/Hold:30(50)
    Level 47: Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(50)
    Level 49: Placate -- RechRdx-I:50(A)
    Level 50: Agility Radial Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(11)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(13), Efficacy-EndMod/Acc:50(13)