Single Worst Powers as of 2010
Ok I'll add my 2 inf.
boxing, kick, flurry, jumpkick = worthless
tier 1 melee attacks
ET and TF from Nrg Melee since the nerf
Cobra Strike (should have made a cone attack) No reason MA gets only dragon tail as its AoE.
Focussed Accuracy since the nerf. (End too high, would rather have tactics)
ok and here is my most hated power... Speed Boost. There needs to be a way to either turn it off or decline the boost. I can't tell you how many group wipes were caused by people over running the spawn and aggroing a 2nd or 3rd grp. Granted I know people can just ask to not be SB'd, but it inevitabely happens anyway whether by accident or on purpose. ok I'll take my flames name.
/end rant
I have Black hole on my Dark Defender. I use the thing during normal missions. It helps to have some idea of the average fight duration that the team have per group, likely ambush points etc. I use the thing when needed to prevent overwhelming odds, and seen mobs unphased just when the team finished with another group. No ones ever been upset by my use of it but I dare say that now I've said that someone might soon.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hate to say this, but it sounds like you're doing it wrong. If you're gaining from vigilance, that means you're letting the team redline.
Vigilance rewards failure. It's that simple, and why I nominate it for the worst power. |
With a bare sliver of damage on a defender's teammates powers cost half as much as usual. I find myself missing vigilance when playing Corruptors.
Ok, I'll humor you and give you my top 5 most retarded and created powers up until now.
At number 5..... Voltaic Sentinel As a blaster the last thing you want is something or someone following you around, more so if you fancy yourself a strike and flee kind of player... If I ever get a electric toon that high, no VS for me. I wont take gun drone either, my dev blaster likes to stay hidden and blow S*** up under the cover of his cloak. |
And my all time number 1 is..... Dimension shift! This one power ruins the set, and drive me away from playing it, playing a power set that I wont take a power before I get and try it, just cause I KNOW it isn't useful or productive... Come on.... That's like jumping into a snake pit naked with mice taped to you. Not to mention no power in the set provides kb pro for the baddies... FAIL. |
The lack of knockback in the Immob is actually quite nice for a Grav/Storm using Freezing Rain.
But I agree, Dimension Shift (and Black Hole) are horrible. I tried Black Hold on my Thugs/Dark just because I had never tried it before. After the second use, I was determined to respec out. However, I teamed with a Sonic Defender just yesterday who did a nice job of using Sonic Cage to take out tough bosses while the rest of us clobbered the rest of the foes. When the cage finally ran out, we were able to gank the boss. I think that is the first effective use of an Intangibility power I have seen -- but we were all on voice chat so he could tell us when he was using it. Plus, it had this easy-to-see blue cage, so it was easy to tell when the foe was impossible to hit.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
ok and here is my most hated power... Speed Boost. There needs to be a way to either turn it off or decline the boost. I can't tell you how many group wipes were caused by people over running the spawn and aggroing a 2nd or 3rd grp. Granted I know people can just ask to not be SB'd, but it inevitabely happens anyway whether by accident or on purpose. ok I'll take my flames name.
/end rant |
worst power ever? Ninja run. should have restricted...to ninja only. the stupidest looking thing in the game is a toon with ninja run on standing still, especially when its not a ninja.
I rather like Sparky on my Dark/Elec and Kin/Elec Defenders. Sparky can do bits of damage while I'm busy doing other things.
Actually, Gravitational Distortion and Gravitational Distortion Field, the single target and AoE holds, have -knockback. The lack of knockback in the Immob is actually quite nice for a Grav/Storm using Freezing Rain. But I agree, Dimension Shift (and Black Hole) are horrible. I tried Black Hold on my Thugs/Dark just because I had never tried it before. After the second use, I was determined to respec out. However, I teamed with a Sonic Defender just yesterday who did a nice job of using Sonic Cage to take out tough bosses while the rest of us clobbered the rest of the foes. When the cage finally ran out, we were able to gank the boss. I think that is the first effective use of an Intangibility power I have seen -- but we were all on voice chat so he could tell us when he was using it. Plus, it had this easy-to-see blue cage, so it was easy to tell when the foe was impossible to hit. |
look a that, didn't even know about black hole it's so bad... XD
My top 5:
Rain of Arrows
Blaze
Shield Charge
Granite Armor
Rage
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Stamina
Phantom Army
Freezing Rain
Fearsome Stare
Fortitude
Angel Witch II - Chord of Souls - Storm Witch II - Princess of the Dawn - Standing Horse - Witch of Xymox
Silent Scream - Shadow Witch II - Liquid Serenade - Nebulous Dawn - Ghost Witch II -Xiberia
You must not track your endurance discount or have looked at this chart.
With a bare sliver of damage on a defender's teammates powers cost half as much as usual. I find myself missing vigilance when playing Corruptors. |
However, as team size decreases, the benefit drops too rapidly to rely on. Additionally, my point still stands that vigilance rewards failure.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
But I agree, Dimension Shift (and Black Hole) are horrible. I tried Black Hold on my Thugs/Dark just because I had never tried it before. After the second use, I was determined to respec out. However, I teamed with a Sonic Defender just yesterday who did a nice job of using Sonic Cage to take out tough bosses while the rest of us clobbered the rest of the foes. When the cage finally ran out, we were able to gank the boss. I think that is the first effective use of an Intangibility power I have seen -- but we were all on voice chat so he could tell us when he was using it. Plus, it had this easy-to-see blue cage, so it was easy to tell when the foe was impossible to hit.
|
Arc #40529 : The Furies of the Earth
Temperature Protection (just in case capped fire resistance wasn't quite enough without it)
|
(And yeah, I do use Dimension Shift. :P Not typically in group builds, though.)
Useless -
Time bomb. I have yet to see anyone with it, in 5 years of playing.
Poison's Poison Trap. It does a good imitation of ze gogglez.
worst power ever? Ninja run. should have restricted...to ninja only. the stupidest looking thing in the game is a toon with ninja run on standing still, especially when its not a ninja.
|
My monkey scrapper isn't a ninja and that power looks like it was made for him...
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
I find WoC very handy, it's just not a confuse-them-forever power. Stealth? Stacks with stealth IO's. Group Fly, handy for Masterminds. There are much, much worse powers.
Sonic Repulsion, yeah, you nailed that on the head. Scare from MM is pretty lame. Burn is almost useless for tankers since they added "run away from this". Flurry, Jump Kick, Kick and Boxing are awful. They force redraw, do poor damage. Kick and Boxing are usually only taken for Tough and Weave. Stimulant is poor, as it is interruptable and a "not-meant-for-combat" combat power. Team Teleport is the worst power I have ever seen. It costs 50% more end than Teleport and has 25% the range(That's 25 feet). I have never seen any player use it or even take it. |
According to that chart, the average HP needs to be 90% on a full team for the half discount. If it truly only needs that sliver to fall from the 100% category, then it is being useful. I didn't know that. Consider myself enlightened.
However, as team size decreases, the benefit drops too rapidly to rely on. Additionally, my point still stands that vigilance rewards failure. |
Recently during the DP beta I remember a lot of people with defenders coming to the initial conclusion that Dual Pistols was under-costed to an overpowered degree because they weren't used to Vigilance on large teams.
According to that chart, the average HP needs to be 90% on a full team for the half discount. If it truly only needs that sliver to fall from the 100% category, then it is being useful. I didn't know that. Consider myself enlightened.
However, as team size decreases, the benefit drops too rapidly to rely on. Additionally, my point still stands that vigilance rewards failure. |
It gets a bad rap because there are so many other ways to build with endurance in mind, but it offers a nice discount. And with a single person with Carrion Creepers, the discount is capped.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
Worst power ever is Invoke Panic. Check the thread. It's so bad that people forgot to include it. It's so bad that people always forget to include it when this type of thread comes up. I'm sure someone will post saying they have and use the power and swear by it, but when was the last time you talked to someone who was considering the power? You know a friend who was playing Gravity and asked about Dimension Shift, or wanted to know if Temperature Protection was worth taking, but when's the last time someone asked you about Invoke Panic?
Let's go over the attributes of the power:
* Fear, meaning easy to break, hard to stack.
* Duration is 13s on Controllers, and far less on all other ATs.
* Recharge is 60s. 1/2 recharge and 2x duration = downtime!
* PBAoE power, radius of 15ft. Most AoE mezzes are 25-30ft.
* Secondary effects: None! No -ToHit, no damage, no anything.
* Accuracy: -20%.
* Endurance: 22.8. Over 1/5, almost 1/4 your end for this power!
* Mag: 2. Meaning even if you did use it, you'd only mez minions.
* Misc: Requires you to take two other equally useless powers from a pool.
Worst. Power. EVER.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
I've used Dimension Shift, albeit only when soloing. It's useful for taking stray mobs out of the fight that managed to avoid immobiles and holds.
Have to disagree. On a set that, at times, is very recharge dependent having 20% slow/Recharge resistance is a huge help. Stack it with the Winters Gift IO and you are quickly up to 40% and a day job away from 60% slow resist.
At low levels Temp Protection comes in handy if you go against Outcasts, At that point you are not capped with Fire Resists yet so every little bit heps.
Plus it makes a good spot to hold an IO or two for bonuses.
when was the last time you talked to someone who was considering [Invoke Panic]?
|
Of course, I freely admit I'm doing it for concept and set bonuses. It's not very good. On the bright side, at least it isn't actively harmful.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Have anyone said Chilling Embrace and Frozen Aura for blasters on the Ice Manipulation secondary?
I specially dislike Chilling Embrace a lot, I love it on my ice tanker. go figure...
Proud member of Blaze of the Immortals (Heroes) and leader of F.O.E (villains)
Heroes:
Plumber, Ice Desert Girl, Doc Goodheart, Banana Machoman, Pavattone, Penguin Shark, Sting like a Bee
Villains:
Bricklayer, Savage Dentist, Fruit Cocktail, H. Yashida, Shesinellek
Heck, just throw it out when you're surrounded and enjoy 16 seconds of most enemies ignoring you. If you need to, you can use the time as a breather for Kuji-In Sha. Skippable? Yeah, especially if you plan to soft-cap. But it's not the giant turd that people make it out to be, in my experience.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
i have to agree with Black Hole. I took it once, used it once, then Respec'd out of it.