Single Worst Powers as of 2010


Airhammer

 

Posted

i have to agree with Black Hole. I took it once, used it once, then Respec'd out of it.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Vigilance.
Only when solo. Crap happens and sometimes it's nice to be able to know there is simply no way you can run out of end. Yes, it needs to be reworked, but it's not the worst power in the game. Compare Vigilance to something like Team Teleport which really stands out because even if you can think of the number of times you would want to use it, a vet power pretty much covers the most basic one.


 

Posted

Ok I'll add my 2 inf.

boxing, kick, flurry, jumpkick = worthless
tier 1 melee attacks
ET and TF from Nrg Melee since the nerf
Cobra Strike (should have made a cone attack) No reason MA gets only dragon tail as its AoE.
Focussed Accuracy since the nerf. (End too high, would rather have tactics)


ok and here is my most hated power... Speed Boost. There needs to be a way to either turn it off or decline the boost. I can't tell you how many group wipes were caused by people over running the spawn and aggroing a 2nd or 3rd grp. Granted I know people can just ask to not be SB'd, but it inevitabely happens anyway whether by accident or on purpose. ok I'll take my flames name.

/end rant


 

Posted

I have Black hole on my Dark Defender. I use the thing during normal missions. It helps to have some idea of the average fight duration that the team have per group, likely ambush points etc. I use the thing when needed to prevent overwhelming odds, and seen mobs unphased just when the team finished with another group. No ones ever been upset by my use of it but I dare say that now I've said that someone might soon.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Hate to say this, but it sounds like you're doing it wrong. If you're gaining from vigilance, that means you're letting the team redline.

Vigilance rewards failure. It's that simple, and why I nominate it for the worst power.
You must not track your endurance discount or have looked at this chart.

With a bare sliver of damage on a defender's teammates powers cost half as much as usual. I find myself missing vigilance when playing Corruptors.


 

Posted

Quote:
Originally Posted by Novawulfe View Post
Ok, I'll humor you and give you my top 5 most retarded and created powers up until now.

At number 5..... Voltaic Sentinel

As a blaster the last thing you want is something or someone following you around, more so if you fancy yourself a strike and flee kind of player... If I ever get a electric toon that high, no VS for me. I wont take gun drone either, my dev blaster likes to stay hidden and blow S*** up under the cover of his cloak.
I rather like Sparky on my Dark/Elec and Kin/Elec Defenders. Sparky can do bits of damage while I'm busy doing other things.

Quote:
And my all time number 1 is..... Dimension shift!

This one power ruins the set, and drive me away from playing it, playing a power set that I wont take a power before I get and try it, just cause I KNOW it isn't useful or productive... Come on.... That's like jumping into a snake pit naked with mice taped to you. Not to mention no power in the set provides kb pro for the baddies... FAIL.
Actually, Gravitational Distortion and Gravitational Distortion Field, the single target and AoE holds, have -knockback.

The lack of knockback in the Immob is actually quite nice for a Grav/Storm using Freezing Rain.

But I agree, Dimension Shift (and Black Hole) are horrible. I tried Black Hold on my Thugs/Dark just because I had never tried it before. After the second use, I was determined to respec out. However, I teamed with a Sonic Defender just yesterday who did a nice job of using Sonic Cage to take out tough bosses while the rest of us clobbered the rest of the foes. When the cage finally ran out, we were able to gank the boss. I think that is the first effective use of an Intangibility power I have seen -- but we were all on voice chat so he could tell us when he was using it. Plus, it had this easy-to-see blue cage, so it was easy to tell when the foe was impossible to hit.


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Posted

Quote:
Originally Posted by Darth_Vernon View Post
ok and here is my most hated power... Speed Boost. There needs to be a way to either turn it off or decline the boost. I can't tell you how many group wipes were caused by people over running the spawn and aggroing a 2nd or 3rd grp. Granted I know people can just ask to not be SB'd, but it inevitabely happens anyway whether by accident or on purpose. ok I'll take my flames name.

/end rant
more speed plz, i love it and i hate it. addictions work that way.

worst power ever? Ninja run. should have restricted...to ninja only. the stupidest looking thing in the game is a toon with ninja run on standing still, especially when its not a ninja.


 

Posted

Quote:
Originally Posted by Local_Man View Post
I rather like Sparky on my Dark/Elec and Kin/Elec Defenders. Sparky can do bits of damage while I'm busy doing other things.



Actually, Gravitational Distortion and Gravitational Distortion Field, the single target and AoE holds, have -knockback.

The lack of knockback in the Immob is actually quite nice for a Grav/Storm using Freezing Rain.

But I agree, Dimension Shift (and Black Hole) are horrible. I tried Black Hold on my Thugs/Dark just because I had never tried it before. After the second use, I was determined to respec out. However, I teamed with a Sonic Defender just yesterday who did a nice job of using Sonic Cage to take out tough bosses while the rest of us clobbered the rest of the foes. When the cage finally ran out, we were able to gank the boss. I think that is the first effective use of an Intangibility power I have seen -- but we were all on voice chat so he could tell us when he was using it. Plus, it had this easy-to-see blue cage, so it was easy to tell when the foe was impossible to hit.
Black hole is like that too? Darn... Ya don't get me wrong the Single target intang are nice, but a group only has it few uses...
look a that, didn't even know about black hole it's so bad... XD


 

Posted

Stamina
Phantom Army
Freezing Rain
Fearsome Stare
Fortitude


Virtue
Angel Witch II - Chord of Souls - Storm Witch II - Princess of the Dawn - Standing Horse - Witch of Xymox
Silent Scream - Shadow Witch II - Liquid Serenade - Nebulous Dawn - Ghost Witch II -Xiberia

 

Posted

Quote:
Originally Posted by Krogoth View Post
You must not track your endurance discount or have looked at this chart.

With a bare sliver of damage on a defender's teammates powers cost half as much as usual. I find myself missing vigilance when playing Corruptors.
According to that chart, the average HP needs to be 90% on a full team for the half discount. If it truly only needs that sliver to fall from the 100% category, then it is being useful. I didn't know that. Consider myself enlightened.

However, as team size decreases, the benefit drops too rapidly to rely on. Additionally, my point still stands that vigilance rewards failure.


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Posted

Quote:
Originally Posted by Hard Kisses View Post
more speed plz, i love it and i hate it. addictions work that way.

worst power ever? Ninja run. should have restricted...to ninja only. the stupidest looking thing in the game is a toon with ninja run on standing still, especially when its not a ninja.
I wouldn't want it restricted to a character type I'll never play, but I agree that the look of the power does suck, but its usefulness, fun factor and the fact that I have the "hands on my hips" stance bound to a key make me like it.


 

Posted

Quote:
Originally Posted by Local_Man View Post
But I agree, Dimension Shift (and Black Hole) are horrible. I tried Black Hold on my Thugs/Dark just because I had never tried it before. After the second use, I was determined to respec out. However, I teamed with a Sonic Defender just yesterday who did a nice job of using Sonic Cage to take out tough bosses while the rest of us clobbered the rest of the foes. When the cage finally ran out, we were able to gank the boss. I think that is the first effective use of an Intangibility power I have seen -- but we were all on voice chat so he could tell us when he was using it. Plus, it had this easy-to-see blue cage, so it was easy to tell when the foe was impossible to hit.
I use Detention Field from /FF when solo on my Bots/Traps and find it useful. First, because obviously no one else is there to be confused and complain; and second, because it's useful to be able to take a single nasty enemy out of the fight long enough to deal with his friends. Much better than an AoE version like Black Hole in my opinion.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Krogoth View Post
Temperature Protection (just in case capped fire resistance wasn't quite enough without it)
You do realize this has been updated so it offers slow protection now, right? Yes, it actually has a purpose (two if you count "another spot for a KB resist IO.")

(And yeah, I do use Dimension Shift. :P Not typically in group builds, though.)

Useless -
Time bomb. I have yet to see anyone with it, in 5 years of playing.
Poison's Poison Trap. It does a good imitation of ze gogglez.


 

Posted

Quote:
Originally Posted by Hard Kisses View Post
worst power ever? Ninja run. should have restricted...to ninja only. the stupidest looking thing in the game is a toon with ninja run on standing still, especially when its not a ninja.
Lol wut?

My monkey scrapper isn't a ninja and that power looks like it was made for him...


 

Posted

Quote:
Originally Posted by Gorgar View Post
Stamina
Phantom Army
Freezing Rain
Fearsome Stare
Fortitude
You, my friend, have a strange sense of what is considered to be awful. Most of those powers are just great in my book.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
I find WoC very handy, it's just not a confuse-them-forever power. Stealth? Stacks with stealth IO's. Group Fly, handy for Masterminds. There are much, much worse powers.

Sonic Repulsion, yeah, you nailed that on the head.
Scare from MM is pretty lame.
Burn is almost useless for tankers since they added "run away from this".
Flurry, Jump Kick, Kick and Boxing are awful. They force redraw, do poor damage. Kick and Boxing are usually only taken for Tough and Weave.
Stimulant is poor, as it is interruptable and a "not-meant-for-combat" combat power.
Team Teleport is the worst power I have ever seen. It costs 50% more end than Teleport and has 25% the range(That's 25 feet). I have never seen any player use it or even take it.
THAT is because you have never been a part of a Fire/Rad RWZ Raid Team, or have done that ST combo. Ask TopDoc.....You have one guy who takes that powerset for the team and does the driving of the group. Team TP may suck, but it does have a use in the right situation!


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
According to that chart, the average HP needs to be 90% on a full team for the half discount. If it truly only needs that sliver to fall from the 100% category, then it is being useful. I didn't know that. Consider myself enlightened.

However, as team size decreases, the benefit drops too rapidly to rely on. Additionally, my point still stands that vigilance rewards failure.
People are going to take some damage unless you're steamrolling so badly that it doesn't even matter whether you have an end discount or not. 90% HP isn't exactly failure.

Recently during the DP beta I remember a lot of people with defenders coming to the initial conclusion that Dual Pistols was under-costed to an overpowered degree because they weren't used to Vigilance on large teams.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
According to that chart, the average HP needs to be 90% on a full team for the half discount. If it truly only needs that sliver to fall from the 100% category, then it is being useful. I didn't know that. Consider myself enlightened.

However, as team size decreases, the benefit drops too rapidly to rely on. Additionally, my point still stands that vigilance rewards failure.
I can be in a duo with Fortitude, Adrenalin Boost, and Regeneration Aura on the only other person on the team and still get a 10-15% discount when I monitor it, despite the fact that their hp never stands a chance of dropping below the point where I'd have to use a heal.

It gets a bad rap because there are so many other ways to build with endurance in mind, but it offers a nice discount. And with a single person with Carrion Creepers, the discount is capped.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
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Posted

Worst power ever is Invoke Panic. Check the thread. It's so bad that people forgot to include it. It's so bad that people always forget to include it when this type of thread comes up. I'm sure someone will post saying they have and use the power and swear by it, but when was the last time you talked to someone who was considering the power? You know a friend who was playing Gravity and asked about Dimension Shift, or wanted to know if Temperature Protection was worth taking, but when's the last time someone asked you about Invoke Panic?

Let's go over the attributes of the power:
* Fear, meaning easy to break, hard to stack.
* Duration is 13s on Controllers, and far less on all other ATs.
* Recharge is 60s. 1/2 recharge and 2x duration = downtime!
* PBAoE power, radius of 15ft. Most AoE mezzes are 25-30ft.
* Secondary effects: None! No -ToHit, no damage, no anything.
* Accuracy: -20%.
* Endurance: 22.8. Over 1/5, almost 1/4 your end for this power!
* Mag: 2. Meaning even if you did use it, you'd only mez minions.
* Misc: Requires you to take two other equally useless powers from a pool.

Worst. Power. EVER.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I've used Dimension Shift, albeit only when soloing. It's useful for taking stray mobs out of the fight that managed to avoid immobiles and holds.


 

Posted

Quote:
Originally Posted by Emberly View Post
Came here to post this. What a worthless power.

Have to disagree. On a set that, at times, is very recharge dependent having 20% slow/Recharge resistance is a huge help. Stack it with the Winters Gift IO and you are quickly up to 40% and a day job away from 60% slow resist.

At low levels Temp Protection comes in handy if you go against Outcasts, At that point you are not capped with Fire Resists yet so every little bit heps.

Plus it makes a good spot to hold an IO or two for bonuses.


 

Posted

Have anyone said Chilling Embrace and Frozen Aura for blasters on the Ice Manipulation secondary?

I specially dislike Chilling Embrace a lot, I love it on my ice tanker. go figure...


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Posted

Quote:
Originally Posted by beyeajus74018 View Post
And Ninjutsu's smoke bomb, garbage.
I'm going to be the one person to defend Smoke Bomb. People harsh all over it because it doesn't put you in hide by itself and the animation is too long to save your butt if you get in way over your head. I've found it pretty useful for pulling off Assassin Strikes in the middle of big groups of enemies when solo--Smoke Flash, Placate, AS a deserving target. Even if you miss a few enemies, you have a much lower chance of getting interrupted than you did when you had ten guys on you.

Heck, just throw it out when you're surrounded and enjoy 16 seconds of most enemies ignoring you. If you need to, you can use the time as a breather for Kuji-In Sha. Skippable? Yeah, especially if you plan to soft-cap. But it's not the giant turd that people make it out to be, in my experience.


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