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Posts
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Joined
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Quote:I have no first-hand knowledge of this game, but from what I know about Star Wars in general, the Light Side vs. Dark Side morality axis has always been a messed up one.Yeah, the Sith side seemed much more immersive in that sense. Whereas a "good" Jedi had to be (at times, by turns) preachy, wantonly irresponsible, and even perhaps vaguely fascist -- a good Sith is portrayed basically as an honorable, practical person who doesn't want to hurt or kill people. If you set out to play that exact character on the Jedi side, you'd probably end up with more Dark Side points than Light.
It's a measure of how screwed up the alignment system is that the same approach, the same philosophy, can lead you in opposite directions depending on which class you play.
Since you guys have already covered the infamous secret-tryst conversation on Tython, here's another example that absolutely floored me:
Late in the game, there's a Republic planet that defects to the Empire. The defection is organized by one particular man on the planet's high council. This councilor -- I'll call him councilor B -- later has a change of heart, and so he helps you (as a Republic PC) to overthrow the Empire, risking his life to feed you information and whatnot.
Immediately after you win back the planet, you're given a morality check: Arrest councilor B and let him stand trial with the rest of his peers (Dark Side), or forgive him and let him go free (Light Side). That choice is mildly bothersome, but it gets much worse:
Later on, and if you choose to let the councilor go free, you get another morality check: You can either recommend to the Republic that the councilor lose his previous position of power (Dark Side), or you can recommend that he retain his position in the government (Light Side). This one had me gaping stupidly at the screen for several minutes: it's one thing to forgive the guy for previous crimes (crimes that got millions killed, btw) because he "redeemed" himself later. I can (kinda, sorta) understand not throwing him in jail immedaitely after he helped you to liberate the planet.
But you don't appoint that same guy to his old leadership position. That's just flat-out stupid. Why is he entitled not just to his freedom, but to great wealth and power, when the helpless families of all the citizens he caused to die are still out in the rubble wailing?
It's the redemption theme that made me ill throughout the Jedi storylines. The councilor-tastrophe was perhaps the worst example, though not necessarily the most disturbing, when you really think about it: the concept that fallen Jedi can always be redeemed, no matter what atrocities they commit -- that fallen Jedi who are redeemed are simply whisked off to Tython to undergo mystic rehab instead of standing trial for their crimes, that (implicitly) only other Jedi are qualified to judge, redeem, and subsequently to detox their fallen brethren, that anything Jedi do while under the influence of the Dark Side is forgivable -- well let's just say that if I were a Republic citizen, I'd have a serious problem with that.
Redemption is a central theme of the movies, but at least Anakin had the good sense to die after he redeemed himself by chucking the Emperor down that reactor chute. If Luke'd just showed up with a healthy Vader afterwards, at the Ewok camp, can you imagine the response? "Wait, no guys, put away your weapons. It's cool; Dad is totally sorry for slaughtering innocents over the last two decades. And he'll buy your next round of drinks!"
Anyway, the point is that redemption is good, but the way the game constantly throws redemption in your face, constantly forces you to associate no-strings-attached-redemption with goodness and light, and by extension forces you to associate any kind of urge to punish with petty revenge -- all of that made the whole redemption theme look preposterous. And that's really a shame. -
What if both were slotted in Caltrops? Would the percentage stack?
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I can see where the OP is coming from, but the fact that the signature characters in this game are fairly generic and mostly background is a big plus for me. I tried DCU Online when it first came out, but aside from the gameplay, the biggest thing I disliked was that I was very obviously a small fish in a big pond. Acting under the Justice League of America's shadow in Gotham City was far less ignorable than working in Paragon City under the shadow of the Freedom Phalanx.
Part of that is the generic nature of the setting, part of it is the fact that the big heroes are in fact those that the playerbase creates. The signature guys, most of them at least, have just been around longer and have the pedigree that comes with that, but they're no different from you or me. -
I just go with it, figuring out my character's timelines as I go, having some stuff count and other stuff just happen without acknowledging it.
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Quote:I would to, if it was optional. Not all effects work on all characters.Silly question. Would it be possible to tie cosmetic effects to enhancements like this again in the future, if they were less intrusive? Especially the existing damage procs, cause I'd like some visual cue they went off, but even if it was just a cosmetic thing, would be possibly neat.
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Or, speaking as someone who wears capes with his tail, they could just say to hell with clipping issues and give people what they want.
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There isn't. It should also be /bind, /macro makes a little button on your power tray that would read "F1" and so on.
EDIT: Nevermind the second sentence. Need to read the whole post. -
Viva diversity indeed.
I actually like Yogi Bare's suggestion, because that encourages the most options. What do you say to someone who wants a "plain vanilla" attack set and wants to use a staff? -
On one hand, the gimmicks don't bother me because I honestly don't care one way or the other. On the other hand, I can see that it would be frustrating if say you don't like Momentum but really want to play a character with a two handed weapon.
Basically, the gimmicks are a mix of good and bad. Good in that it breaks up the monotony some people see with the powers. Bad in that it sets a type of playstyle that may not mesh with every player who wants to utilize the concept. Even then, the only ones that aren't as ignorable as the Dual Blades Combos and Titan Weapons Momentum. Stuff like Tidal Power and Finishers are more like icing on the cake in that you'll probably achieve it without doing anything different than what you would with say Fire Blast or Super Strength. -
I like dumb names like the Marine Marine and the Amazon of the Amazon.
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It does look like convincing gore. Still terrible though. You'll be hearing from the Paragon City Department of Health, sir.
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Why can't it be two Zeus titans glued together?
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That's assuming the caster wants them to come back to him/her/it/Marklar.
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So? It's still a great positioning tool. The Webster's people may have never said it, but I'll be damned if a dictionary isn't a great flyswatter.
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Actually, it is an opinion. It may be backed up by facts, but what it's better at is opinion. Tornado is a more reliable and statistically better power with KD, but the KB is much more fun.
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Domino Masks that aren't face patterns are what I've wanted for a while. Also, better textures, especially for the trunks over tights look, would be welcome.
I'd also like for some, but not all, of the stuff in the pack to reflect the inherent goofiness of the era. Emphasize "fun superheroics" a bit more. -
I'll be around for most of the day, except for a short period in the afternoon, so I'm game to join in for something.
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I wish that was a Badge. "Is Just Bad CGI".
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