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A while back, my usual gang of cohorts and I tackled an Apex TF. I was on my thoroughly villainous Plant/Elec/Ice Dominator, and we had a pretty decent smattering of melee beef, ranged damage, and team support.
Well, we get down to the last fight with Battle Maiden, after she disappears and reappears, and the blue patches, floaty swords, and swarms of minions start doing what they do - inflicting casualties. Until, at one point, I realize that I, the squishy blasty dominator, am the only one left on the field. Against Battle Maiden, quite a few of her pals, and an endless supply of heat-seeking pointy bits of metal. So, I start dancing. I have a lot of recharge and permadom, so I start throwing Seeds at any large clutch of enemies I see. Immob patches on the swords. Carrion Creepers and Fly Trap summoning as fast as they recharge, just to take some of the heat off. Dropping Sleet patches hither and yon, one finger over the Hibernate button. The whole time bouncing like crazy to keep out of the fire, away from the swords, and out of BM's line of crossbow doom.
Two minutes later, the team's back in action, and I'm still alive.
Oh, and then there was the time I was tanking for a STF, accidentally pulled all 4 lieutenant AVs, and when the team said "run?" I said "nah". We beat 'em. -
Let me clarify my stance regarding Trials and leadership.
Any content where:
- At least one person must know what the Right Thing To Do is in advance, and
- That person must accurately convey exactly what that Right Thing To Do is, and
- Everyone else participating must read, understand, and follow what is being said, and
- If any of the above fails to be true for anyone, the result is failure for everyone
... is not content I want to play.
Or to be pithier: if one person can break it, and one person can't fix it, it's not for me.
This has nothing to do with difficulty per se, either. The crucial factor is whether one person's success relies on another person's actions. I don't want to rely on strangers or be relied on by them as part of what is supposed to be entertainment.
I'm not arguing that the trials as constituted shouldn't exist. I'm just laying out why I don't play them, and why I appreciate the forthcoming solo alternative. The open question is whether there are enough players who do enjoy trials to support trials as they increase in number and difficulty, and I don't have an answer to that. -
Quote:Well, here's a sentence I wasn't expecting to write today: I agree with J_B.I do not like to fail because of the actions of strangers.
More importantly, though, I do not like to make strangers fail through my actions. I haven't run UG more than once, and I haven't run anything past UG and don't intend to, because I have no interest in any situation where I can cause problems for others by not doing the right thing. I have no problem with difficulty, and I have no problem with consequences for myself if I do not do the right thing. But I'm not going to put the time and effort of 23 other people at risk. I don't need that kind of stress in my pretendy fun time game. I'll be soloing to Incarnate. -
Apparently not yet mentioned in this thread: there is a technical reason why the starting content was revamped. Instances add load to the server. Replacing the instanced missions from the old 1-5 contacts with the new arcs that have fewer instances reduces the server load from the expected influx of Free and Premium players rolling new characters.
As for my personal opinion: the old 1-5 arcs were bad, and the new 1-5 arc is bad. But the new Sewer trial is fun and easy. -
Cool villains live by the motto: the means justify the ends.
It's wrong to deface other people's property. But if your wall is going to be vandalized, it's more fun to have it vandalized by Banksy than a random fool tagger.
It's wrong to steal. But if you're going to be robbed, it's more fun to be robbed by Danny Ocean than by your average gun-toting punk.
It's wrong to kill. But if you're going to be killed, better a ninja blowdart than an IED.
I actually play a villain who decided that the best use of his fortune was to be the most entertaining and flamboyant criminal mastermind he could. It's fun! And while he is a narcissistic jerk who does a great deal of harm and absolutely should be stopped, battling him makes for some great stories. Not every villain needs to be that much of a showman, but I think every interesting villain needs to be more than purely evil. The single most dangerous, terrifying villain I have ever played is one who is motivated purely by universal, altruistic love.
By the way, the last I checked, "Justify the Ends" was an available character name on Virtue.
(Also, threads like this is why GG genuinely makes me fear my fellow humans.) -
Quote:You discarded things incorrectly. I have a build with one-slotted Maneuvers, and that was not a throwaway choice. I have multiple builds with multiple travel pools, and again that was not a throwaway choice. I'm glad you have acknowledged this.I discarded the notion of multiple travel powers and some nonsensical choices like one-slotted maneuvers.
The things that you are saying here lead me to believe that you are operating under constraints that most players do not recognize as valid. As such, I can readily believe that the number of choices that you would take has been reduced. I don't think that the number of choices has been reduced, or even that the number of reasonable choices has been reduced. And specifically, I do not think that any two of my characters, when respecced into inherent fitness, used the 3 or 4 new power choices in exactly the same way. What tended to happen was that they increased the degree to which they were already specialized for a particular metric. And because I tend to build toward unusual optimization metrics, this served to increase overall build diversity. -
Quote:If those new options are superior to Combat Jumping, everyone will take them. If they are inferior, no one will take them. And if they are incomparable, some will take them and some won't. But adding more options does not inherently increase build diversity. Making every available option a reasonable step toward a different overall goal would increase build diversity. Actually having multiple optimization targets in the game would also increase build diversity, but that's not a powers issue.What we have now is City of Combat Jumpers.
We need more options.
(Here's something that would increase build diversity: make the last 2 powers in the Presence pool not absolutely terrible.)
Also, if the only person who has a problem is you, maybe the problem isn't with the game. -
There is no mystery here as far as I can see:
1. Street's attacks are unusually fast, so you can deal damage - and consume endurance - faster.
2. Shin Breaker costs more than other comparable attacks. In fact, it has the endurance cost of a 12 second recharge attack, but it's only an 8 second recharge attack. I have PMed Synapse about whether this is WAI and last I heard he was looking at it. -
Well, if the end cost is exactly consistent with a 12s attack, then I agree it might just be an error. Interesting about Body Blow, too. I think I'll PM Synapse; if it isn't a whoopsie then hopefully I'll at least get an explanation for why it is WAI.
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I was just looking over some of the powers in Street Justice and attacks with the same damage and recharge in other sets and noticed something a little odd.
Street Justice - Heavy Blow: 5s recharge, DS 1.16, 6.03 end
Kinetic Melee - Body Blow: 5s recharge, DS 1.16, 5.82 end
Street Justice - Shin Breaker: 8s recharge, DS 1.64, 11.86 end
Broadsword - Hack: 8s recharge, DS 1.64, 8.53 end
At this point, I'm accepting on trust that there's a reason for this. But I'd sure appreciate it if someone with insight into the design of the set could offer an explanation for the additional endurance cost of these attacks. Particularly since Initial Strike and Rib Cracker are on par with other 3 and 6 second recharge attacks, respectively, and Rib Cracker at least has a rare and useful secondary effect.
Again, not complaining, just want to know the reason. No complaints about the set overall. -
What I noticed was that his last name means "two eyes". Which, given his eyepatch, is either ironic or a hint that something is not as it seems.
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Presented for your consideration:
Arc Name: Albeniz Challenges The World
Arc ID: 523743
Faction: Neutral
Creator Global/Forum Name: @SPTrashcan
Difficulty Level: Challenging
Synopsis: The notorious international criminal Lubond Albeniz has invited the world's top fighters to a tournament on his private island. But what is he really up to?
Estimated Time to Play: 2 hours or so.
It's a lighthearted classic adventure with an old-school dastardly villain, armies of goons, deathtraps, island fortresses, mad science, and kung fu fighting. What's not to like?
Note that the arc is also designed to be a moderate challenge for soloists and teams. In particular, be careful with higher difficulty settings, as some of the custom factions ramp up in difficulty quite quickly with numbers.
Feedback is, of course, appreciated. -
Quote:I have a L50 EM/DA/Earth Brute. I find your comments strikingly divergent from my experience. Personally I rather like having an AoE damage aura to complement the ST focus of EM, and the mag 2 stun aura has some degree of synergy with the two EM powers with 100% chance of mag 3 stun and the two other EM powers with 60% chance of mag 3 stun. My Total Focus still stuns bosses; that's not too shabby.But yes. Don't bother with EM. It's a horrible set for the way the game is played now. And if you do, don't pair it with dark armor, because EM doesn't have enough mitigation to cover dark armor's lacking mitigation. (well, you can IO DA up to beast mode, but really, what armor set can you not do that on?)
On the other hand I certainly wouldn't say no to EM buffs. It's not that the set is objectively bad - nothing that can solo at x4 could reasonably be called that - but now that Mace doesn't suck, somebody has to be the worst. Just be aware that I, personally, would not consider trading away spike ST damage and mez for the apparently requisite AoE splash an improvement. -
I think the new tutorial is a good beginning of a story - it's dramatic, visually exciting, more pleasurable to play through for me than the prior tutorial, and over quickly. I can see a lot of good stories beginning there. So far, I've been having fun creating characters whose story begins (or begins again) with the bombardment of Galaxy City. When I stop having fun with that, I'll not run the tutorial anymore, as is still an option.
I'll admit that the old tutorial was a better introduction to the realities of the game than the new one is, for better or for worse. Punch some dudes outside. Punch some dudes in an office that makes no architectural sense. Run around a lot. But if you had the choice, why start people off with the game at its least interesting when you can start them off with the game at its most exciting? As I asked a friend who was considering rolling a new character in the days immediately prior to Freedom, "Do you want to beat up sick people in a landfill, or do you want to fight a giant alien monster while everything explodes?"
I have a preference. Yours may differ.
(Is it good at teaching you how to play the game? No. City of Heroes is and always has been terrible at teaching players how to play, and I'm not surprised they still don't get it. Part of the blame lies with the fact that the game is not designed to be teachable; if anything, it is deliberately designed to be unfathomable. And part of the blame lies with the fact that when you ask someone who is paid to know everything about something to teach you about that thing, it is very hard for them to remember what it is like not to know about that thing. Teaching well is not an easy skill. But I digress.) -
Quote:Can I have my money back for GR since I found Praetoria to be a waste of my money?
I didn't get to try it out before I bought it. I was not subscribed at the time of Beta and came back after if was live.Quote:To ensure that the most customers possible are happy with what they buy, it does fall upon the devs to provide as complete and accurate information about the product as possible before purchase.
Of course, the safest option for those who want to make informed purchases is always to wait until early adopters have made the purchase and feedback on the product starts coming in. I do think it behooves the developers to try to ensure that those who do make a purchase are satisfied with it, but there's a limit to the reward for effort there. I don't think the players have an inalienable right to enjoy everything they buy, and that if they don't the fault always lies with the developers. -
I can't believe I'm saying this, but OP has a point.
Now that we are buying sets a la carte, people will choose to buy or not buy sets based on the qualities of those sets. To ensure that the most customers possible are happy with what they buy, it does fall upon the devs to provide as complete and accurate information about the product as possible before purchase.
There are many ways that this could be done in the future, as new tech is implemented: allow a character to be built all the way to the registration step with an unpurchased set before requiring purchase to continue, allow characters with unpurchased sets to be created on a test server with the accurate live numbers, or whatever other solution meets the needs of the customers and developers.
However, there is one thing the developers can do right now, with only the tech that is live at this moment: when a new powerset is released, post a list of all the correct in-game names of all the powers for every AT that gets it, so that we can pull up the existing in-game information sheets on those powers. It's not an ideal solution, but it can be done immediately, and I think it should. -
I would like to use the "President Marchand's Office" map and place a boss fight in Marchand's office. I have not had any luck in getting this to happen. Instead, my four boss details all appear in the second and third floors of the map, and only generic enemy groups appear on the top floor. Is there any way to make a boss detail appear on the top floor? If not, can anyone suggest an alternative map for an assault on an office building?
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Quote:Well, in our case, it's clearly because men never wear anything like a skirt in superhero comics.But herein lies the question: if this division between skirts and no skirts exists in any game, what causes it? Is it the reinforcement of gender roles? Is it because it just plain looks bad? Is it because the developers want to shy away from potential controversy and/or harassment among their playerbase? Is it because the expectation among the devs is that the number of people using males skirts would be too low to justify the manpower involved in adding it? Is it all of the above?
Well, maybe loincloths.
Armored kilts.
Tunics.
Definitely tunics.
... tunics? -
Quote:I am aware of this, to some extent at least. I suppose it's one way to equalize body image issues between the genders, but I would personally prefer the one that results in less stress for everyone. (I could be in better shape, but I'll never have washboard abs. I try not to let it bother me, in no small part because I know who wants it to bother me.)And that catty peer pressure described up-thread that occurs between many women? Can't tell you how clearly some corners of marketing understand that and have been trying to foster that culture amongst any segment of modern male populations. From fragrances to balding treatments to exercise machines to fad diets to garments to music, men are definitely sexualized. Sometimes it is to entice those that are sexually attracted to male bodies. Other times its to spark exploitable insecurities in males themselves. But make no mistake, it does happen in our society at large.
And, to bring it around to the topic at hand, that's one way in which there's a direct conflict between aesthetics and diversity. When your aesthetic idealizes the male and female forms down to a relatively narrow band of appearance, and when your aesthetic allows for non-overlapping domains of clothing and comportment, you create the implication that men and women should fall into those respective bands.
As a business, Paragon Studios is not one whit responsible for constructing a message of explicit and implicit tolerance for all bodies and all choices of dress and manner (and if I didn't point it out, I'm sure BrandX would have been swift in doing so for me!). As human beings, however, the developers have to live in the world they help create, and so, within the limits of what business demands, I hope they give some thought to what they want their product to say. And I think they would be wise as businesspeople to see just how much hunger for more diverse product there really is.
Baron coat, for ladies, in the market, 40 PP. Do it, devs, I double dog dare you. -
Quote:Quite simply, because the available tools don't work that way.The fact that I can go out and not see a single Huge Male in a swarm of avatars...or that if I do, it's 1 in a crowd of many?
That fact, that I've yet to see one single character with all the sliders to max setting.
And in those cases, I have to ask, why isn't just upping the physique slider to max happening?
You talk of diversity, but how often do you see people running around with the physique slider all the way maxed out?
I've never seen it. And that would be something different.
So with all this talk of wanting diversity, and it already being made available to you, why aren't you using these tools to create diversity?
The sliders work by adding distortion to the default character model, which is the one that appears when the sliders are all centered exactly. Within a certain range, these sliders create reasonable variations on that form. Outside that range, they start to distort the figure in ways that stop resembling human bodies entirely. The physique slider doesn't go between svelte and heavy, it goes between thin and thick. It just expands the body outward, without accurately simulating the way extra bulk changes the human figure. The reason nobody uses the sliders to make a fat man or a burly woman may be because nobody wants to play a fat man or burly woman, or it could be because the sliders can't do that. If those raising this issue thought the tools were adequate to the task, why do you think we'd be complaining here instead of just using what we have?
For the record, by the by, I have built characters with one or another slider slammed all the way to the left or right, precisely because of the inhuman distortion this creates. Personally, I'd gladly sacrifice those characters for a set of sliders that more accurately modeled human biomorphics, but as I previously said removing existing options from the game does not fly. -
Quote:I'm happy with things the way they are. I don't want/need to see a virtual half nude character. This is the City of Heroes/Villains, not the Sims doing Vegas.Quote:Erm, can I say I want to be able to make a female character with an actual hourglass figure?
Not all of us want to be super cut gym hermits or stick figures.
Heck I got an hourglass shape and it's just genetics, I work out for four hours everyday!
That said, I'm not surprised to see these responses. There's a common belief that for one set of people to get what they want, another set must give up what they already have. That's not generally necessary, and it's definitely not what I personally am asking for. What would be necessary is a reallocation of future resources, and all I personally am asking for is for the developers to investigate whether that allocation would be worthwhile from a business perspective rather than dismissing it out of hand.
Baron Coat for females on the Market. It's my new ceterum censeo. -
You know, being able to walk right out of any level of stacked caltrops is the first thing that has ever made PvPIOs seem worth the price to me.
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Elided much of a larger comment to focus on one relatively trivial detail:
Quote:If it's important to you that your characters be female and none of hideous, dead, mutated and deformed, or evil, I am happy to report that there are women in comics who fit your qualifications and have tanker/brute powers. She-Hulk, Power Girl, Rogue, Big Barda, Molly Hayes, all have a combination of superhuman resilience and powerful melee combat abilities, and all are important characters with plenty of history. And these are just the ones I could remember on a moment's notice. So, don't feel restricted on that account.It could be because I associate comic book tanks with men, because there are just more, and they are developed, where as female tanks are either hidious, dead, mutated and deformed, or evil, and with very little back story.
It's actually rarer to find a character in comics, with any combination of powers, who is:
- Female
- A hero
- Not conventionally attractive
In that sense, I would agree that City of Heroes hews to the "comic book aesthetic". My problem is that I think that sucks, for many reasons. -
From a business standpoint, the balance point between adherence to an aesthetic and accommodating diverse ideas is the point where adherence to the aesthetic drives away more customers than it draws. Paragon Studios can make reasonable estimates of how much it costs to explore diversity versus expanding on the core aesthetic, but contrary to BrandX's position, I don't think they have as strong a grasp on how much each direction would earn.
I can offer this, though. I can't prove the two are correlated, but I see that mainstream superhero comics continue to hew to their "core aesthetic" as regards their portrayal of women - and I see their audience dwindling.
I'd like Paragon Studios to innovate beyond their source material in this domain. And I would pay actual cash money for any products they offered in this direction. How many others would? Well, they're now in a position to find out. And knowing where their audience wants them to allocate resources, and what products they're interested in, is valuable in and of itself.
I will state this firmly: if PS ever, as an experiment, offers the frequently requested female versions of male-exclusive costume items, or male versions of female-exclusive costume items, and these items have disappointing sales figures, I will not ever ask them to do such a thing again. Nor would they listen to me if I did.