Anyone Tired of COX and Paragon Market


Agent White

 

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Originally Posted by Bosstone View Post
Okay, one: We got a free respec just this past month for the 8th anniversary.

Two: ...When did we ever get increases to salvage/recipes/auctions as a yearly benefit? Or character slots? I do vaguely recall slots, so I might be wrong on that, but inventory has always only been increased either by in-game badges/Vanguard, which haven't changed, or by veteran rewards, which are now Paragon Rewards and are identical to the old vet rewards but with added functionality.
The Paragon Rewards stop after 38 Tokens - the amount of increased salvage/recipe/auction (some of which DID exist prior to the change) will never increase past that. When I said "Free Respec" I meant the veteran respecs that require going to Jack Wolfe or arbiter whatshisname.


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Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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Originally Posted by DarkSideLeague View Post
The Paragon Rewards stop after 38 Tokens - the amount of increased salvage/recipe/auction (some of which DID exist prior to the change) will never increase past that.
I don't think you can say this for certain, although I agree it's probably true.

However, given that one of the vet rewards is 50% off tailor, and for people who don't have that there are the Day Job 25% discount tokens, and given that at tier 9 of the vet rewards every new character gets 6 free respecs (in addition to the trials and respec recipes that drop in game) and 10 free tailor tokens, I don't think anyone is really hurting for free/cheap respec or tailor options these days.

As for the inventory...how the hell much do you want? The amount you get in-game and through existing vet rewards is quite a good amount; the increases you get through the Paragon Market are frankly overkill. I know, because I bought a few of them.

And of course, let's point out two more things:
1) You haven't lost anything even if rewards have frozen.
2) You still get a VIP stipend. If the inventory increases matter that much to you, save your stipend for those. No extra money spent.


De minimis non curat Lex Luthor.

 

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Originally Posted by Dusk_LoneEagle View Post
But, for me as a VIP it only serves annoy me since now powersets and costumes
are not QL improvements as they have been in the past.
The Paragon Market has reduced my choices instead of increasing them.
I find myself confused by this bit here.

In issues 21-23 they've given several costumes and power sets free to VIPs. Sure they've sold plenty too but we've had access to time manipulation and the dark sets and then the IDF, defense, olympian guard, chain mail and the leather armor all free. Granted that's not an overwhelming amount of stuff, but it's also pretty on-par with what I recall us getting in the past.

I will admit to being slightly disappointed that Darkness Affinity and Dark Assault are pay sets for non-VIPs though as opposed to freely proliferated.


MA Arcs: Yarmouth 1509 and 58812

 

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Originally Posted by rian_frostdrake View Post
In a way, not really. now to preface this, I dont feel this way so its devils advocating here, but it seems to be their point that new stuff is happening at a disproportionate way, lots of new powers but similar content to go through limits the novelty a bit. wether you are using water blast, plant melee or feather duster assult set, if you are whacking the same enemies over and over again, it can still feel like the same stuff.
I've done this whole "what is content!" dance a dozen times over the years and don't have much taste for another re-hash.

For my part I just played through the Hollows on a new street justice brute, and calling those missions "content" shamelessly abuses the definition- street sweeping would've been more efficient and delivered a more compelling storyline.

But I still had a lot of fun, because Street Justice is a blast to play and I haven't done it to death yet.

That's content.

When someone is burned out on the game, nothing the devs do is going to satisfy them.


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its more likely that for the op, 7 years in a game that is still mostly in the diku mud style setup is a dang long time, and i can understand burning out even on the best thing. , you left for a time, and that helped reset your clock, I play a lot of other games and often dont play for a week or so,so i reset my clock, but if you play anything, no matter how good, for 7 years is just a long time.
so, take a break.
nobody can help you with burnout.


Threads like this aren't constructive, they're mainly about whining and trying to convince other players that you're *right* to not be having fun and that they're wrong for still enjoying the game.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Nethergoat View Post
Threads like this aren't constructive, they're mainly about whining and trying to convince other players that you're *right* to not be having fun and that they're wrong for still enjoying the game.
This is a personal issue not a game issue. The cure for burnout is taking a break. You did it, I did it...why can't the OP instead of finger pointing?


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Nethergoat View Post


Threads like this aren't constructive, they're mainly about whining and trying to convince other players that you're *right* to not be having fun and that they're wrong for still enjoying the game.
in between major announces, and even marginally then, this forum isn't constructive. you cant blame a chicken for getting feathers all over.


 

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Originally Posted by rian_frostdrake View Post
in between major announces, and even marginally then, this forum isn't constructive. you cant blame a chicken for getting feathers all over.
I'm not blaming anyone for anything, just pointing out the hidden motives for these kinds of threads.

The OP can do their thing, and consequently I'm free to do mine.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by EU_Damz View Post
Since Freedom launched we have seen the following new groups + complete upgrades of existing ones.
  • Talons Of Vengeance
  • Druids
  • Hamidon infested NPCs [cant remember enemy group name]
  • Master Midnights group
  • Carnival of light/war/vengeance
  • Knives of Vengeance
  • Revamped Banished Pantheon
  • Black Knights
  • Elementals [certain different name but you know what i mean]
  • Awakened
  • +2/3 more coming in Night Ward which i cant remember at the moment
Not to mention the fact that we got some new enemy types in certain groups (like Hellion Girlfriends from Hell).



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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Originally Posted by Hyperstrike View Post
Not to mention the fact that we got some new enemy types in certain groups (like Hellion Girlfriends from Hell).
Super Stunners are one of my favorites even when playing melee ATs because they can require a little more thought than other Freakshow.

i also enjoyed the new blueside arcs in last issue even if they were fairly short.

The fact is that Paragon Studios have been expanding mid level content in the last couple of issues in addition to the low level content as well as making some of the older but rarely accessed content easier to find, which is a good thing. A fair bit of why i haven't gotten bored is actually the varied interaction with other players even when running the same content as many other times. Hell, sometimes just toying with the NPC "AI" keeps me amused.

On occasion i have taken brief breaks from playing the game, but never for very long. i'd suggest the OP do the same if they're getting burned out. It happens with anything, but you can always come back. Well, at least until the servers are shut down, which should be quite a while barring NCsoft pulling a JPMorgan or the like and taking the game down with themselves.


Dr. Todt's theme.
i make stuff...

 

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<QR>

Burnout happens. Take a week or two away from the game (and I mean don't even open the program) and you may refine exactly what it is about the game that you like doing, because that's what you'll miss most. Then you can come back and do that.

Though, I DO have to echo others here about bringing the old stuff in the game up to the level of the a new. A structure is only as strong as its foundation.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

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Kind of wish we got more of those "additions to older groups". I mean with DP out, I would think a hellions and skulls DP lieutenant would be in order, I mean what says "gangst" more than dual wielding pistols?

Also, Freakshow need guys who can throw fire. Why wouldn't they throw fire? It's totally up their ally.

Oh, and Nemesis and Sky Raiders need human bosses who aren't in machines.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by rian_frostdrake View Post
utter nonsense, quit trying to hold back my game with your narrow definition of comic books. seriously, the same bunch of narrow minded people come in and spout this thread after thread, and its just plain wrong, coh embraces the broad variety of heroic comic options, it is not, nor should it ever be relegated to an outdated and anachronistic interpretation of superheroic fiction. there already is a superhero mmo out there with a bunch of spandex crap, and its garbage, lets keep coh free form for the modern times.
Yeah that's nice. We'll just agree to disagree here

Anyway, I have no problems with the content we have in game. We have various types of origins, backgrounds and so on. Fantasy, sci-fi, tech etc. I would like to see better looking NPCs and a shift back to supers (examples in earlier post).

I notice the listed NPCs are the ones I was thinking. For the most part, they're versions of existing factions. They also tend to be visually... not too interested. We have very similar looking groups. This is a video game. Make some cool looking stuff.

The Praetorian versions of some characters are very cool and well done. We have some interesting looking characters. The new Clocks, Nightstar, Siege, Noble Savage...some cool looks there. We need to see that a lot more. Enough of the slightly altered versions of existing groups and all that...too much of that.


 

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Originally Posted by TheJazMan View Post
It'd be neat to see a new supergroup (not faction or army) introduced on a more frequent level. 5 or 6 or whatever superpowered beings. Add them in and make an arc or tf or trial where you see something fresh, new and exciting.
Will point out this. We need this horribly bad.

I love the Shining Stars. They aren't all that strong, but they fit right in with my rookie hero that's just starting out as a 'named' superhero of Paragon. Enjoyed the bad guys in Dr. Graves group. Killing the Civic Squad (or at least the 6 that showed up on my mission) solo without much trouble kinda made me feel like a Magneto-esque supervillain.

Coming from a player that usually doesn't socialize much so don't actually stick to one server and therefore isn't invested in any sort of Super/Villain group, I think we need more NPC groups like those that ask for our help/we have to take down. This should be a more common occurrence than sprinkled lightly over various levels of content. I should be able to 'join' an Avengers-esque group where I'm joining a small collection of heroes to take down a big threat or be tasked with bringing in (or killing) a league of X-Men. Because joining a team doesn't feel like this at all (it should but it doesn't) so...yeah. Do that more balanced as a solo mission that somehow ramps up if you have a team.


 

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Originally Posted by Leo_G View Post
I love the Shining Stars. They aren't all that strong, but they fit right in with my rookie hero that's just starting out as a 'named' superhero of Paragon. Enjoyed the bad guys in Dr. Graves group. Killing the Civic Squad (or at least the 6 that showed up on my mission) solo without much trouble kinda made me feel like a Magneto-esque supervillain.
I just started the Graves story, but yes the game could use a lot more content along the lines of the Twinshot arc. Good writing, solid mechanics, nothing outlandishly fancy, just solid, involving arcs to paper over some of that frankly embarrassing older content.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Dusk_LoneEagle View Post
I am becoming increasingly dissatisfied with the game overall.
As a long time subscriber I am hoping for some player feedback
about the overall quality of the game now and the value
of the Paragon Market to you.

The game overall seems to be getting stale to me,
I guess that is too be expected after 7 years.
My feeling is that it is due to a couple of factors.

1) My lack of time to invest in Super Group stuff, TF or Incarnate Arcs. Time can always be a factor in fun...which is why I set aside time for myself to relax etc...and that usually involves CoH

2) Lack of mission teams to join. Trials have destroyed teaming in Paragon.
Solitary nature of trial interaction reminds me of PI powerleveling run.
Empty zones with almost no one to team with during daytime. Uhmmm no clue what server you are on...and I hate when people say "teams to join"...start your own frickin team. Join an ACTIVE SG with players on when you are on. Switch to a different server if low population is really something that bothers you....

3) Lack of new enemies, staleness of same old foes year after year.
Lack of new contact, paper, radio missions for mission teams.You are aware that a whole new zone was JUST added with all new enemies right?

4) Lack of Desire to create new Hero/Heroine
The same old powersets nothing new or interesting for free.Yeah dark control, dark affinity, time manipulation... oh wait...
The new powersets that I have bought have dissapointed me.Beta is your friend
Same old costumes unless you pay for new options.If yer VIP you get 400 PP a month and you can use those as FREE inf to buy new costumes

6) Lack of Desire to level or roleplay my older Heroes.
Do to apathy or boredom with my progress or the game itself.meh RP.


As far as the Paragon Market is concerned, I feel it is a necessary evil.
I do like the fact that it has enhancements since some are scarce in WW and BM.No clue which ones you are referring to...as I have never not found a recipe I have needed/wanted.
I feel it does serve a purpose to F2P and Premium Members.

But, for me as a VIP it only serves annoy me since now powersets and costumes
are not QL improvements as they have been in the past.
The Paragon Market has reduced my choices instead of increasing them.
It is too bad new free stuff might have rekindled some interest in the game.

Frankly, I have been disappointed with the powersets I have purchased.
Now I resist the temptation to buy new powersets due to my boredom with the
sets included with my subscription.Definitely think you need to take a break....as it seems nothing will excite you any more

Overall, I guess you could call me dissapointed in the direction of the game.
Disappointed in YOUR game...because frankly everything you mentioned is basically false...new stuff is being added content, costume, powers wise at a rapid pace....so your assertion to the opposite is kinda null. Sounds like you are just bored with the game and should probably take a break for a month..2...6.


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Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

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Adding new stuff to the game without upgrading the core creates a stale environment. This is why an issue to polish up the core game is sorely needed. Biggest fears of Incarnate content is coming to fruition..the foundation of the game needs help now.


 

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Originally Posted by Nethergoat View Post
I'm genuinely impressed by the It Feels So Stale Because We're Getting Too Much New Stuff line of thinking.

That is quite the amazing feat of mental contortion!
It's honestly not that hard to 'get'.

It's the same old mentality that has been around forever; that 'New shiny!' is always better than 'Revamp', to the point that everything is ALL 'New Shiny' when some 'revamp' of the old junk would actually be hugely appreciated. Y'know, bug fixes, culling out pointless filler content and replacing it with actual story arcs, cleaning up the mess that is I0-1 content, etc etc. Revamping parts of the costume creator and it's UI...

Streamlining, basically. Rather than a hyper-active squirrel-dance from new fad to new fad.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Gemini_2099 View Post
Adding new stuff to the game without upgrading the core creates a stale environment. This is why an issue to polish up the core game is sorely needed. Biggest fears of Incarnate content is coming to fruition..the foundation of the game needs help now.
This, really.

My old analogy time; you can slap as many fenders, spoilers and shiny new paintjobs on your cars cool new bodywork...
But it won't matter one jot if the engine is old and chuggy and the chassis is falling apart from rust.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by rian_frostdrake View Post
utter nonsense, quit trying to hold back my game with your narrow definition of comic books. seriously, the same bunch of narrow minded people come in and spout this thread after thread, and its just plain wrong, coh embraces the broad variety of heroic comic options, it is not, nor should it ever be relegated to an outdated and anachronistic interpretation of superheroic fiction. there already is a superhero mmo out there with a bunch of spandex crap, and its garbage, lets keep coh free form for the modern times.
While I havent found the game to be old or stale, will have to disagree.

Came to CoH for the superhero comicbook game it said it was, advertised itself as, and continued to say it was despite what people said, ont he website.

I want to see some enemy groups exactly like we see in the comics. And saying "well there's a superhero mmo out there with that" is not a valid arguement when CoH was the first one to be it.


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The BrandX Collection

 

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Truth be told, I am getting a little worn out on CoH, but since I've been playing it off and on since release that's not really surprising.

The game at its core though, is perfect for me.

I love the character customization/development. It can be as simple or advanced as you want it to be. Some toons I spend hours tinkering their build, others I just slap on together and still have a jolly time. The fact that one ill/rad can be so different from another ill/rad is marvelous. This is in stark contrast to many MMO's, where people who play the same class (or a spec within a class) all pretty much have the same cookie cutter build.

The pacing of the game suits my perfectly these days. I no longer can spend hours dedicated to playing the game. Instead I spend a few hours a day here and there, with a large likelihood of my playtime being interrupted to take care of real-life matters. People in this game don't seem to mind if I have to go afk for a few minutes at a time, but if I were to do that in say, WoW, I would be insta-booted.

I for one feel that Freedom has breathed a lot of life into the game. All the new powersets are exciting, and the new mechanics help make them more unique..

That all being said, there is still a lot of old rusty spots of the game that need to be taken care of. MM pet "AI" is atrocious, and seems to only get worse. They really need to fix that as it hurts the entire AT.


 

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Originally Posted by rian_frostdrake View Post
utter nonsense, quit trying to hold back my game with your narrow definition of comic books. seriously, the same bunch of narrow minded people come in and spout this thread after thread, and its just plain wrong, coh embraces the broad variety of heroic comic options, it is not, nor should it ever be relegated to an outdated and anachronistic interpretation of superheroic fiction. there already is a superhero mmo out there with a bunch of spandex crap, and its garbage, lets keep coh free form for the modern times.
A superhero game without spandex is like a fantasy game without magic


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Techbot Alpha View Post
It's honestly not that hard to 'get'.

It's the same old mentality that has been around forever; that 'New shiny!' is always better than 'Revamp', to the point that everything is ALL 'New Shiny' when some 'revamp' of the old junk would actually be hugely appreciated. Y'know, bug fixes, culling out pointless filler content and replacing it with actual story arcs, cleaning up the mess that is I0-1 content, etc etc. Revamping parts of the costume creator and it's UI...

Streamlining, basically. Rather than a hyper-active squirrel-dance from new fad to new fad.
They actually do all of the things you mentioned (have you already forgotten about the Atlas Park and Dark Astoria revamps?), they just haven't and won't devote an entire Issue release to them because that would be moronic and the outcry from the community over a full release containing no actual new content would likely be quite larger than you seem to think it would be.

Also, it's really easy to say "just fix the bugs", but a prerequisite to that is actually knowing how to fix them, which is not near as easy as people seem to think it is, especially in the spaghetti mess of code that the game has become over 8 years. Sometimes trying to fix something that's pretty horribly broken only makes it even worse, so it's definitely not trivial to get that done while continuing to put out new content so the playerbase doesn't get bored and move on to a game that's actually making new content.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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When Stamina was made base line that was "new content", so I reject the notion that revamping is not new content.

There is a reason why the Paragon team is allowing CoX players to choose to revamp a zone. They too realize you have to start to revamp the core of the game. Or adding in new textures in the costume creator that will actually look like tights instead of painted on look.

In short, I do not think there would be any complaints if one issue was dedicated to a revamp to breathe in the replay value of the game as a whole.


 

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<qr>

To the OP:
Take a break. Get away from the game. Leave it installed if you want, to peek back in in a few months with what you can play free. See if you feel like coming back then. Or a year. Whatever it takes. You may not come back at all, that's fine too. But you're getting burned out.

Did it myself. it helped.