Anyone Tired of COX and Paragon Market


Agent White

 

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Originally Posted by Fritzy View Post
And some posters are obviously limited in their knowledge of what some other MMORPG's are capable of doing with the RPG aspect. Your loss, not mine.
Not really, since you're talking out your ***.


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My City Was Gone

 

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Originally Posted by Nethergoat View Post
If Croatoa predates CoV (I honestly don't remember) it is exempted from my scorn, as it's a fun zone and still holds up well aside from a few tedious missions.
It predates it, but only by a single issue (Croatoa was i5 (end of August, 2005) and CoV was i6 (end of October, 2005)).


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Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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Originally Posted by Demobot View Post
Which MMORPGs would those be?
Maybe Galactic Fanfiction Online, the latest triumph from the EA MMO hit factory?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Fritzy View Post
And some posters are obviously limited in their knowledge of what some other MMORPG's are capable of doing with the RPG aspect. Your loss, not mine.
I heard Restaurant Story is fun...


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Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

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Originally Posted by Nethergoat View Post
I'm genuinely impressed by the It Feels So Stale Because We're Getting Too Much New Stuff line of thinking.

That is quite the amazing feat of mental contortion!
It does make sense if you think about it in broad terms and accept that people are using whatever term comes to mind even if it's not appropriate. The game doesn't feel "stale" because it's functionally impossible for it to stagnate with this much stuff being pumped into it. However, that doesn't mean that a person can't burn out on it just the same, and believe it or not, TOO much new stuff leads to burnout just as quickly as too little.

Well, that depends on the personality of the player, of course. For those who thrive on exploring the unknown and finding new experiences, there's no such thing as too much new stuff. But then there are others, people like me, who enjoy the game through a sense of habit, familiarity and predictability. When something new comes out, we can't really enjoy it until we've had time to get used to it, figure out all the kinks and commit its function to muscle memory. Without this, new content feels cumbersome, alienating, even scary. It takes time to adjust, and when content releases lead us by the nose into hopping from one new release to another so quickly that we can never get past the "uncomfortable" time of a new piece, the game begins to feel unwelcoming and we lose the desire to bother.

People complained that Beast Mastery was ready and the studio was delaying it for arbitrary reasons. Personally, I feel they were making the right call. Sometimes, too much new stuff splits our playtime and our attention so much that none of it really feels any good. For me personally, if I can't focus on a single item at a time, I can never really enjoy it, to the point that I can feel burnout coming when I start wanting to keep switching characters. I am, as a point of fact, dealing with burnout right now, which is why I'm not playing. Another stint in Lineage II (against my better judgement) may have revitalised my interest in playing Xanta since that's where her original inspiration came from, but that may have to wait, depending on what comes out soon.

---

With all of that said, "for free" is really not a legitimate argument any more. This is not a free game. You get what you pay for. Personally, this has been a revelation for me. For years I feared having to pay more and for years I feared continually not getting what I want. Being able to vote with my money, though more expensive in the long run, gives me the power to vote for what I want to have. With the game now focused less on wasting my time (which is a good thing) and more on selling me stuff, it just makes sense it'd try to get me the stuff I want.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
People complained that Beast Mastery was ready and the studio was delaying it for arbitrary reasons.
Actually Sam that was Staff fighting, Beast Mastery, by extent, was really not ready for prime time (had a lot of major kinks that needed working out), Staff fighting, by comparrison was ready to go and had been for at least a month at that point, instead the buggy set was rushed to release because they "thought people would complain about the imbalance towards melee sets" and not the fact the Beast Mastery was as buggy as all hell while a completed set was sitting on test.

Judging from the comments made by Zwillinger, even the devs admit this was a huge mistake, should have released Staff first and worked more on Beast Mastery.

Eh I like new stuff but I actually think it's not just us that may burn out on the Paragon Marketing thing.

Remember when it was fresh and new, how much new stuff got pumped out? We got a crapton of costume sets, Powersets etc.

Now every two or three weeks out of the month are mostly IO sets (wooo /sarcasm) and sales, the Devs themselves seem to have have burnt out on the Paragon Market under the pressure of trying to release something new every week.

Fair play to them really, there's only so much backlog you can bring forward, yes there is still the Panther travel power that has been sitting on test for about two months but I get the feeling that's not being released because people complained (and rightfully so) that the devs have really spammed stuff to do with the four legged rig in the past few months.


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A real showstopper!

 

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Originally Posted by Fritzy View Post

My biggest complaint about CoX is that it is so limited in scope. No matter the new Issue, it remains: some kind of similar good guys beat on some kind of similar bad guys in some kind of similar settings. Some players think (and I used to be one) that the limited scope is this game's Strength - it does one thing only and does it well. But now I see that as more of a detriment than an asset.

There just isn't the variety of things to do to keep me happy any longer and sustain the feeling that I'm role-playing a character to the fullest possible extent.

So, I am taking the advice of many on these boards by taking a long break and going Premium (should start tomorrow) since I've found another MMO that offers what is for me, a more well-rounded RPG experience.
I'm curious what the other MMO is, as every single game I've played ends up being
"Player A" in
"Conflict of Some Kind" with
"Computer Player B" solved via
"Conflict Resolution"

with the 'resolution' being anything from punching, shooting, singing as a spoony bard all the way to genocide, speed dating or catgirls and tentacles.

The core mechanics of the original DOS version of Sid Meier's Civilization hasn't changed much at all through the other 4X style games, from Call to Power, Civilization 2-3-4-5-Revolution, Alpha Centauri, they all involve the same enemy civilizations in conflict with mine as I build more monuments in the wrong era in the wrong city-state.

FPS's aren't much different, as even when the mechanics change, you're still shooting someone with a weapon of some kind. Single shot rifle, high tech railgun, semi-futuristic pistol, alien parasite energy carbine, it's all used in the same way to kill Nazis, alien zealots, Illuminati conspiracy supporters or alien harvesters.

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Originally Posted by I Burnt The Toast View Post
I heard Restaurant Story is fun...
I've always been partial to Progress Quest myself. Haven't played it in quite a while though, burned out a little on it.

I really should install it on my laptop so I'll always have it with me.


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It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.

 

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Originally Posted by Dr_MechanoEU View Post
Actually Sam that was Staff fighting, Beast Mastery, by extent, was really not ready for prime time (had a lot of major kinks that needed working out), Staff fighting, by comparrison was ready to go and had been for at least a month at that point, instead the buggy set was rushed to release because they "thought people would complain about the imbalance towards melee sets" and not the fact the Beast Mastery was as buggy as all hell while a completed set was sitting on test.
So I misheard. My point wasn't really to comment on the development cycle so much as to support the notion of staggering major releases to avoid having too much stuff plop down all at once. Not to mention doing so prevents the Market from stagnating by having all the major releases lumped together one one date with the rest being nothing. As I said, it's a matter of balance between releasing too much stuff too often and releasing too little stuff too rarely.

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Originally Posted by Dr_MechanoEU View Post
Now every two or three weeks out of the month are mostly IO sets (wooo /sarcasm) and sales, the Devs themselves seem to have have burnt out on the Paragon Market under the pressure of trying to release something new every week.
Far as I'm concerned, that kind of release schedule is best. Have a major release once per month, then have filler the rest of the time. From the beginning I was opposed to having major releases every week, for the simple fact that these were never "major." Content came out rushed, bugged and light and we were spammed with so much of it the Market was starting to feel like dining at McDonald's. I'd like to see bigger releases staggered more from each other.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I've burned out on CoX several times over the last 8 years. I've never let my sub lapse because I always knew I'd be back in 2-4 weeks. It's no different now for me. *shrug*

Something new and awesome in the store every week... no. Not sustainable. At some point the store will have everything in it that is available. Then new sets or SSAs will be added every month or so.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

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I'm not tired of CoX or the Paragon Market.

What has taken the wind right out my sails with this game is the removal of Statesman - and the underhanded way it was engineered.

I still can't believe that the game's most recognisable character should be written out of the game, purely out of spite.

I thought Miller would be above that sort of thing.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

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Originally Posted by Cobra_Man View Post
I'm not tired of CoX or the Paragon Market.

What has taken the wind right out my sails with this game is the removal of Statesman - and the underhanded way it was engineered.

I still can't believe that the game's most recognisable character should be written out of the game, purely out of spite.

I thought Miller would be above that sort of thing.
How do you know it was out of spite? Can you provide a source on that one? I think they were looking for shock value, which they missed because they told us before it happened. Which was stupid imo. I was more shocked by the other deaths in the arc.

About the store.

I would like to see one major release a month. Staggered between Costumes and Powers. If I could get a new costume, or a new power every month, I would stay happy. Well as long as I could use the costume, and it was not something like the CoL set.


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Originally Posted by Zyphoid View Post
How do you know it was out of spite? Can you provide a source on that one?

Yeah ... Let's take the game's most recognizable and marketable signature hero and kill him in a pretty pointless way - and then publicly come out and say that the character will remain dead.

What other motive do you want to go for?


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

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Originally Posted by Cobra_Man View Post
Yeah ... Let's take the game's most recognizable and marketable signature hero and kill him in a pretty pointless way - and then publicly come out and say that the character will remain dead.

What other motive do you want to go for?
That unlike the other superhero MMOs, every character in our game CAN die?


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Originally Posted by EU_Damz View Post
That unlike the other superhero MMOs, every character in our game CAN die?
Not every character.

Just the signature ones that Jack created.


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Superman "died" too.

In the context of a superhero story, death is just another plot point, no more permanent or irreversible than having the hero get a haircut, or break up with their spouse.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Nethergoat View Post
Superman "died" too.

In the context of a superhero story, death is just another plot point, no more permanent or irreversible than having the hero get a haircut, or break up with their spouse.
Yes indeed he did die - as have other prominent comic hero and villains.

The difference here is quite obvious but I'll carry on anyway.

Superman and other prominent comic characters that have been killed are brought back.

Miller has stated that he has no plans to do this with Statesman.


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Hero 50's - 25

Villain 50's - 1

 

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Originally Posted by Zyphoid View Post
How do you know it was out of spite? Can you provide a source on that one?
Matt Miller was recorded as saying this was an attempt to move away from Cryptic Studios, I believe in one of the Ustreams. Whatever the reason that drove them to kill the game's single most recognisable character and the face on every item of promotional material ever made, it certainly wasn't the desire to tell a good story. Which is fitting, considering the abominable story that carried that act forth.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
Matt Miller was recorded as saying this was an attempt to move away from Cryptic Studios, I believe in one of the Ustreams. Whatever the reason that drove them to kill the game's single most recognisable character and the face on every item of promotional material ever made, it certainly wasn't the desire to tell a good story. Which is fitting, considering the abominable story that carried that act forth.

Spot on.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

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Originally Posted by Cobra_Man View Post
Yes indeed he did die - as have other prominent comic hero and villains.

The difference here is quite obvious but I'll carry on anyway.

Superman and other prominent comic characters that have been killed are brought back.

Miller has stated that he has no plans to do this with Statesman.
so what?

Arthur Conan Doyle declared Sherlock Holmes was dead forever when he published The Final Problem. Years later he rose from the dead in The Adventure of the Empty House.

Fictive death just isn't death, however adamant the creator is about it.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Nethergoat View Post
so what?

Arthur Conan Doyle declared Sherlock Holmes was dead forever when he published The Final Problem. Years later he rose from the dead in The Adventure of the Empty House.

Fictive death just isn't death, however adamant the creator is about it.


There's a big difference here.

Holmes was Doyle's own creation.

My distaste for the game right now is my perception of the motivation for killing Statesman.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

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Originally Posted by Cobra_Man View Post
There's a big difference here.

Holmes was Doyle's own creation.
Also he wasn't a comic book character, if you're going to pick nits.

The fact remains that "death" for fictional characters, especially comic book characters, is a revolving door, not a one way chute to the incinerator.

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My distaste for the game right now is my perception of the motivation for killing Statesman.
I've seen people nurse sillier grudges over the years, but that's a really goofy one.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Cobra_Man View Post
There's a big difference here.

Holmes was Doyle's own creation.

My distaste for the game right now is my perception of the motivation for killing Statesman.
Is it that Statesman was a Mary Sue with no weaknesses and arguably one of the most douchey "hero" characters ever to reside in fiction?


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

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Originally Posted by Nethergoat View Post
Also he wasn't a comic book character, if you're going to pick nits.

The fact remains that "death" for fictional characters, especially comic book characters, is a revolving door, not a one way chute to the incinerator.



I've seen people nurse sillier grudges over the years, but that's a really goofy one.

I'm not picking nits .... it's the focal point of what I'm saying .....

Miller has killed off Jack's character - the most recognizable and iconic character that this game has.

Miller has stated that the character will remain 'dead'.

The reason for this is the key, because it certainly doesn't do the game any good.

My suspicion is that Miller killed off Statesman simply because he was Jack's character - and that IMHO is spiteful.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

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Originally Posted by bpphantom View Post
Is it that Statesman was a Mary Sue with no weaknesses and arguably one of the most douchey "hero" characters ever to reside in fiction?

In your opinion.

I saw Statesman as an iconic hero that was underdeveloped by the writers following the split.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

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Originally Posted by Cobra_Man View Post
My suspicion is that Miller killed off Statesman simply because he was Jack's character - and that IMHO is spiteful.
While I have zero idea if this is true, the fact that so many in the community think it is true gives me smiles.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.