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Quote:this is pretty much where I've ended up.But if I have any advice it's simply this: Don't hate CO because it's not CoH. Hate it because it's not very good.
Except I don't hate it, I just find it disappointing.
alternate universe tag line:
Champions Online: Not Sucky Enough to Hate!
Same end result though, too many games in the world to spend time and energy on one that disappoints. -
Quote:YMMV and all that.Tier 9 VIP who's been playing CoH pretty much non-stop for two years here. It took me a couple previous aborted starts, and a few days of puttering last month, but I feel I've gone past basic CO and into advanced mode now. Its not for everyone, but it might not be that much of a slog for all of us.
But key aspects of CO's gameplay are counter-intuitive to a longtime CoH player, and vice versa. -
Quote:I recommend picking up cheap timecards from Amazon and saving yourselves a few bucks. You can get a 60 day card for $12 postpaid.I'd recommend that anyone who tries the game out to dish out the $15 for a month's subscription so they can try freeform characters.
Quote:People like you are just looking for things to complain about. You're dead set on trashing Champs. Please hold while you prove my point.
I am consciously going out of my way to give the game every possible benefit of the doubt, but it's just not very good.
Also, it is going to be a slog for any longtime player of CoH, however inclined to like it they are.
It's like going from a Wintel box to Apple, or vice versa- yeah they do basically the same stuff, but the way they go about it is completely bass-akwards from each other.
The main thing I've found to recommend the game is the community, which has been largely friendly and welcoming.
But I guess every party has its resident *******.
Quote:Really ? You don't block and you die? I have 3 lvl 40 characters and the only istance when I blocked an attack was in the old tutorial when there was a quest that requested you to block to go on.Aside that if you stand idle your character will autoblock for you, you have a better chance of survival if you attack forgeting about blocking.
By the way there are healing and temporary invulnerability powers that work way better than blocking
Even my l337 build tank guy needs to block stuff fairly regularly.
I haven't noticed the game ever blocking ANYthing on my behalf.
Is this 'autoblock' a setting you can toggle or something? Because that would be super handy. -
Your definitions need updating.
Okay, it's a pointless thread posted by an uninformed user with a limited grasp on the history of the game and a waste of everyone's time.
Happy now? -
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while it's certainly where the *power* is, the system itself is light years away from anything I'd consider "fun".
Which is probably why I've mostly ignored Incarnates here and why I have only a small handful of "IO Builds" in spite of my huge number of alts.
Long story short, for me the fun of a game is in the playing, not the making.
I picked up a two month sub card for six bucks, but rather than mess around with the irritation of blundering around a freeform slot blind I just google'ed a 'l337 build' which I've been following.
Performance outshines my non-freeform character by a huge margin, but if I hadn't been able to find a plug-n-play build I wouldn't have bothered. -
They handled the Mission Architect rollout/fallout as poorly as humanly possible, but anyone who thinks that "killed the game" needs to dramatically re-think the life choices they made which allowed such an idiotic thought to take root in their mind.
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Quote:roll a Behemoth (or whatever the Tank one is called).I hear you haveto get to level 10 for that stuff, true enough so Test will get to level ten and then I'll delete and re-roll.
if I GET to level ten. Despite my best efforts, I die and die and die and die and die and die yet again. Attempting to block seems to do nothing whatever, and every time I die my opponent regens to full health. Not to mention my endurance bar regens to only just over half full, even just standing around much less fighting - and I have no idea how to fix this. I just dont have the sheer endurance to take on bosses just now. 5 hits and I am out of blue bar and dead.
Discouraging so far.
fragility problem solved. -
let's see...anonymous source, ridiculous amount of money unsupported by the revenue the game generates, ON THE INTERNET....I'd say you'd already done a fair job of debunking it when you hit 'submit thread'.
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Quote:while it does have a huge number of choices, by no stretch of the imagination can you call that jumbled mess of a GUI a "better job".I
But CO did do a better job designing a costume creator that has a lot more choices.
And it takes *work* to make a worse GUI than Paragon Studios.
Quote:One really quick thing I want to bring up with regard to CO:
We don't know how many people they currently have working on it.
A month or so doing a little playing and lurking on their forums indicates they have a skeleton crew manning the game...which is the Cryptic MO.
Hopefully whatever population bump they get from our expatriates will inspire them to re-commit resources. -
CO does a couple of things well- I like how they handled travel powers (making them their own thing & not a power taking up a build slot & mostly ignoring suppression & rooting). I like how it deals with mez- banging on a key to 'erode' a hold or whatever is way better than just being screwed until the power times out. I like the ALERT! system- the queue works well, the missions do their job well.
Alas, the development energy wasted on making the game console-friendly really hurt it. Nearly everything I dislike about it can be traced directly to game style & content limitations imposed by its console roots.
It isn't a bad game per se- I still have it installed. although I haven't played after a few in-game hours confirmed the opinion I formed shortly after launch. They have changed some things for the better, but it's all 'new coat of paint on a Fugly house' type stuff.
But it isn't CoH, and it never will be.
I'll make a more sustained effort to like it after November, but my hopes are not high. -
this thread just proves it's NEVER too late to pad your /ignore list!
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NC's betrayal of the playerbase has made me think fairly hard about my relationship to the structure of MMO gaming.
I've been deeply involved in a handful of game communities over they years, dating back to CounterStrike beta 4. Interestingly, as of November 30 CoH will be the *only* one of those games that I won't be able to log on and play any time I like. Not coincidentally, it is the only MMO on the list, and one of the only big commercial releases (yeah CS *became* a big commercial release, but I played it for years before that happened). Even a never-super-popular game like the Quake mod Urban Terror is still being played, and will out-live CoH because of the efforts of their (volunteer) dev team.
I'm coming around to the notion that the only things I'll be trusting moving forward are fan-driven, community run games or mods. The reality that you can play a game for most of a decade only to have it arbitrarily murdered by some anonymous suits is unacceptable to me.
While I won't rule out playing that kind of game now and again, I'll be treating them as livestock, not pets. Emotional attachment I'll save for games that aren't vulnerable to home office freak-outs. -
"Oh crap, a bunch of people we just dispossessed by killing their profitable game are mad at us and aren't going away! I know, let's hire a PR damage control firm to make them pipe down! What? Don't kill the game? ROFLMAO! Yah rite!"
What a bunch of worthless chuckleheads.
NCSoft, the official sponsor of MMO Genocide. -
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Quote:how so?
It is a fun game to play and will please all of your alts desires.
my gold account has, ah...eight? character slots?
Less than one server's worth in CoH.
I think I have 16 slots each on Virtue & Triumph.
Yes, yes we can buy them- but I'm not going to invest in a game I don't really enjoy, and baseline access is insufficient. -
Quote:Well, as noted the game had some glaring content gaps at that time.In their defense, when they announced plans to make the Vibora Bay zone part of a paid expansion the forum population went ballistic, leading to the community rep who made the announcement getting sacked and the zone going out for free. If the fans are going to be outraged at the idea that new content might be worth paying for I can't really blame the developers for feeling that new content isn't worth their resources to develop.
You should expect blowback if you try to charge people for a new zone when your existing zones don't provide a complete leveling path.
Hopefully whatever population they pick up from CoH expatriates will inspire Cryptic to do some re-investment. -
Quote:Don't hold your breath on that one.Not to mention that if/when CO gets the Foundry, the world opens up just like that.
Quote:One other thing CO has going for it that I've grown fond of: Thirty years worth of lore at your fingertips. Between that and knowing Thundrax is in-game, as an older roleplayer it kinda blew my mind. There's a lot there that Cryptic has only scratched the surface of. I'm really curious to see where they can go with this once Neverwinter is on its merry way.
CO strikes me as an understaffed Cryptic backwater....which is their MO, dating back to when they pulled most of the CoH team to work on the abortive Marvel game that eventually transmorgified into CO. They're all about the NEW SHINY and seem happy to let older projects whither while they chase the Next Big Project.
Maybe that zebra will finally change its stripes, but I wouldn't put money on it. -
Quote:Well Sam, it may have taken the extinction of the game we love to bring about...but we FINALLY agree on a point of storytelling order.The whole game feels like someone poking me in the ribs and going "Laugh! Laugh! It's funny! Laugh!" And it's not funny. It's just grating.
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Quote:I can see how it would scan better if you had no idea what they were incessantly beating you over the head with.The Foxbat mission where you go into the news station to save the anchorman? I was told by someone else that it was a reference to the Anchorman movie, but I wouldn't've known it otherwise since I managed to avoid that movie. I always enjoy doing that mission, though.
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I'm slowly backing up my 'returning player diary' thread on my blog.
but yes, it would be nice to have a *real* comprehensive backup.
I've lost several community forums over the years to various causes, and it's surprising the stuff you miss once its gone. -
Quote:Sam, I finished a particularly egregious story arc over there last week and thought to myself "Good Lord, Sam Tow would absolutely HATE this thing!"Yeah, that's kind of Champions' attitude, and it's more than a little off-putting. For as goofy as City of Heroes could be, one of its strongest aspects was the ability to take normally preposterous ideas entirely seriously, because the fictional universe took itself seriously. When you exist in a grounded reality, even your goofier ideas become more grounded just by virtue of environment. Not if you actively aim for a joke character, obviously, but if you want to take a purple bunny girl seriously, City of Heroes will provide.
It was the sort of pop culture in-joke storyline I usually like and you really hate, but it was so poorly handed that even I couldn't stand it. Basically a ripoff of the movie Anchorman, but so heavy handed, with character dialog that beat you over the head yelling "DO YOU GET IT!!! DO YOU GET OUR FUNNY JOKE YET!!!"
Some of the writing over there is alright, but in overall it is weak to unbearable. As much as I've carried on here about the weakness of our "old content", the worst writing in CoH would rate 'average or better' were it transposed to CO. -
NC *wishes* a company like Valve would give them the time of day...
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another update, on the unfairness of comparing things to CoH and on the unlikelihood that CO is going to cut it as CoH methadone.
Really need to make myself log in and restart my character archiving project...