Suggestion: add a 'Trading Fee' for using the /ah command
I'm not sure where y'all are getting the notion that the market isn't supposed to be a social space when that's *exactly* what it's been since the invention system was introduced. |
I don't think ATM convenience fees are what players want to be reminded of when playing a game.
Global name: @k26dp
Absolutely not.
Wentworths and the BM are not "social spaces." If I'm in atlas and I want social, I go to the statue of Atlas and/or Ms. Liberty. In Wentworths? The only talking I ever see done is "buymyinforgoldorwhatever.com we steal your credit card number more efficiently than anyone else!" /ignorespammer. I'm not there to interact with people, and if the auction house looks crowded, I either /ah or go to, say, King's Row where it *won't* be so crowded.
Plus, as mentioned, those that can use /ah *have* paid for it - literally, through the Paragon rewards program.
Simply put, charging me to use /ah is as much a nonstarter as charging me a fee to use a power on my mastermind, controllers, Khelds or SOAs.
I really love /ah and wouldn't trade it for anything.
But I miss being able to pop in to Wentworths and find a bunch of folk hanging out doing their thing. IMHO the game needs *more* public gathering places where your character can feel like part of an actual CITY of Heroes. So, how to incentivize players actually using the actual market locations? Well, I'm glad you asked... A convenience fee on remote transactions! In a world were banks happily charge you $2 to pull $20 out of their ATM, surely the Market deserves to gouge for the unparalleled utility of the remote AH screen! A small, flat fee would make the physical market more attractive without putting a serious dent in the utility of /ah. Also, INF SINK! Say, 5 or 10 inf per transaction? |
I'm not sure where y'all are getting the notion that the market isn't supposed to be a social space when that's *exactly* what it's been since the invention system was introduced.
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EDIT: Also, it's a terrible inf sink because in order to be useful, it would need to be bigger; as you've suggested it, a level 50 kills one minion and fuels enough inf for like 300+ transactions. Useless. If it were a useful inf sink amount, people would complain about double dipping, and rightfully so, since you have to put in so much money/time just to get access to the slash command.
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No.
NO with a side order of "oh hell no!".
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So...I get to tier 8, finally get to use something that means I DON'T have to traipse miles to get to a bleeding Auction House....and then get penalised for it?
What part of Hell. Smegging. NO. does not compute?
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In addition to other factors I think this would result in some unfair market distortions, as it would discourage dumping some 'junk' on the market at low prices.
Personally, I know I often pause between missions and dump a bunch of common salvage on the market for 10 INF using /ah.
IF your suggestion succeeds in discouraging use of /ah , then it will unfairly impact the low end of the market.
Which leads to my next objection: IF this would work as you wish, and discourage use of /ah, why would the Devs put in something to discourage use of feature they took time to add?
And encouraging use of the market physical location may be counter to Dev goals in another way. The more player characters in one close location, the greater the server load. The devs would probably rather that if 100 people are using market, that they be spread out, so the servers don't have to send every person's costume info to every other player.
Since you are getting visceral negative reactions from a good sample of forum goers, and it might have unfair market distorting impact, and it's probably contrary to Dev goals... I think this is a lost cause. Good to think outside the box, but your energy probably better spent elsewhere, on other causes.
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So, how to incentivize players actually using the actual market locations?
Well, I'm glad you asked... A convenience fee on remote transactions! In a world were banks happily charge you $2 to pull $20 out of their ATM, surely the Market deserves to gouge for the unparalleled utility of the remote AH screen! A small, flat fee would make the physical market more attractive without putting a serious dent in the utility of /ah. Also, INF SINK! Say, 5 or 10 inf per transaction? |
This is a "solution looking for a problem" and would do absolutely nothing to affect the way I play. Thanks, but no thanks.
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In truth I hate traveling to WW as there is usually a spammer there and I find them very annoying.
Interesting zone events get people out of instances. A 10 infl will do nothing to curb inflation in the game. Refusing to defeat mobs is the best way to curb inflation in my experience.
I wonder how many folks would use an option to turn infl. Off if you could get double xp, or even +.50xp.
Big Fat NO.
**Damien**
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I can't go along with this one. I already pay fees coming and going with the market, and I'm glad the days of dozens of people spamming auras or standing close to auctioneers in hopes of the accidental drop on to them are in the past for me thanks to "/ah"
/unsigned
(then again, I'm not a big market guy in any case, so what do I know? 8D )
... Hit it ...
Let me get this straight, you want to add something in game that everyone hates in real life (ATM fees)?
I'm not sure where y'all are getting the notion that the market isn't supposed to be a social space when that's *exactly* what it's been since the invention system was introduced.
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Maybe this is just a thing that happens on smaller population servers, but the markets on Pinnacle and Liberty appear to be the exact opposite of a "social space." The most chatter you'll see is from the NPCs that pass by.
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Yeah, that has always been my impression.
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Interesting zone events get people out of instances. A 10 infl will do nothing to curb inflation in the game. Refusing to defeat mobs is the best way to curb inflation in my experience.
I wonder how many folks would use an option to turn infl. Off if you could get double xp, or even +.50xp. |
maybe for 50s turning off inf would allow for a substantial prestige increase which would allow you to start up an sg sooner
Wait... you're telling me I don't HAVE to be at WW to do business?
Dammit, I need to stay updated on these features! D:
I suppose that I'll be in the minority as usual when I say "no" to this idea. Hold on, I appear to be on the side of the majority this time. It must be a truly terrible idea.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
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So, how to incentivize players actually using the actual market locations? |
...as long as you don't come back complaining that "This ruins the Universities as social space for crafting!" because then I'd have to pounce on your face.
Easy. Put an inventions crafting station next to the merit vendor guy. Now it's a convenience to go to WW/BM since you can buy salvage, recipes, spend merits and craft all in one place.
...as long as you don't come back complaining that "This ruins the Universities as social space for crafting!" because then I'd have to pounce on your face. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Easy. Put an inventions crafting station next to the merit vendor guy. Now it's a convenience to go to WW/BM since you can buy salvage, recipes, spend merits and craft all in one place.
...as long as you don't come back complaining that "This ruins the Universities as social space for crafting!" because then I'd have to pounce on your face. |
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@Valerika
Wow, I thought someone else would have posted that already. I guess I deserve a pat on the back and a turkey leg
/em pats back
/em eats meat
I wholeheartedly agree with wanting to see more public gathering places, but not this way. The only extra people this would send to the market are folks who aren't willing to part with even the tiniest drop of inf, adn I don't like being near even one person like that, let alone a herd of them