Suggestion: add a 'Trading Fee' for using the /ah command


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Originally Posted by Techbot Alpha View Post
When I want to 'socialise' I chat in channels. Or go to Pocket D to RP. Or to a SG base where friends are.

The market is NOT a 'social' hotspot. End of.
I'm curious: from your perspective, what specifically makes Pocket D more of an appropriate socialization spot than the markets, or for that matter any other random spot? Are those properties, whatever they are, transplantable to the market locations in theory, or is there something about Pocket D that makes it impossible for the markets to have the same properties?


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Originally Posted by Tidbit Jr. View Post
This is just my opinion, but gathering spots shouldn't be made so much as discovered.
I get the idea you're after, but other than the nekkid hill in Talos all those spots are weren't so much discovered as colonized- when you combine services with relatively congenial geography the 'hotspot' aspect is inevitable.


Markets, pre-AH command, were instant hotspots...rather like creating an artificial reef from old cars.


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Originally Posted by Arcanaville View Post
I'm curious: from your perspective, what specifically makes Pocket D more of an appropriate socialization spot than the markets, or for that matter any other random spot? Are those properties, whatever they are, transplantable to the market locations in theory, or is there something about Pocket D that makes it impossible for the markets to have the same properties?
I want to butt in - what makes Pocket D special is that it was designed with the express purpose of being a gathering spot. Granted, that never actually worked (not on any of the servers I play on), but that was the point of the location first and foremost, and all of its other functions were secondary to that. I can see a Market and a Vault and vendors and whatnot being there, for the convenience of the patrons, but this is a place that people seek out for its social aspect, as there's just about nothing in there that you can't go elsewhere for. Null the Gull is unique, yes, but pretty much everything else has alternatives.

In short, Pocket D is a place that you have to make a choice to go to, and that choice has little else to inform it than social interaction, and the occasional really terrible event.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Arcanaville View Post
I'm curious: from your perspective, what specifically makes Pocket D more of an appropriate socialization spot than the markets, or for that matter any other random spot? Are those properties, whatever they are, transplantable to the market locations in theory, or is there something about Pocket D that makes it impossible for the markets to have the same properties?
There are a number of things that make Pocket D more appropriate for socialization than the markets. First and foremost, there's the original purpose of the markets--the market contacts. The more people crowd around them, the harder it is to access them. This isn't that big of a deal for the Black Market, but for WWs, which is enclosed in a relatively small place, a large gathering of people would make it difficult to actually reach the contacts, adding to the "get out of my way, I just want to conduct business and you're blocking my path" annoyance factor. Pocket D, on the other hand, is very large, very open, and has the added effect of bars, chairs, etc. There's very little to do in Pocket D -except- socialize, and having more people there doesn't make it harder for you to reach contacts. In other words, if Pocket D were crowded with people, it wouldn't make it more difficult to -do- anything the way a crowded WWs would.


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What kind of percentage of /ah users would you be looking to have stop using the power because the inf cost? Not 100%, presumably, or you might as well just ask the devs to remove the power and replace it with something else. But presumably not 5%, either, or you wouldn't get an appreciable increase in WW traffic. 20%? 50%? 80%?


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Originally Posted by Nethergoat View Post
it would incentivize use of Wents/BM and improve the social ambiance of those former hotspots.
The auction houses were never social hotspots. They will never become social hotspots with your suggestion. Asking for players to have to pay for earned rewards is a complete non-starter.

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Originally Posted by Nethergoat View Post
I wonder how much more support the idea would receive if I re-framed as a pure inf sink, as the most vitriolic responses hail from the God Forbid I Ever See Another Player In The Wild, They Might Have Rabies! crowd.
It still wouldn't accomplish anything but ticking off long time vets that have earned the /ah command.

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Originally Posted by Nethergoat View Post
I've gotten this quite often over the years and it remains irrelevant to my argument.
Your argument is flawed to start with.

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Originally Posted by Nethergoat View Post
I'm defining 'hotspot' as 'a place in the game where you can find player characters'. What interactions you choose to have at that point are up to you- I usually browse costumes, read bios and compliment the ones I like, which occasionally leads to a chat of greater or lesser length.
Go to Virtue's Pocket D. I do my socializations on team channels, global channels, these forums, and Skype. Very rarely I interact via private tells. Beyond those I don't need to find a specific place in-game to find people. Maybe you should look into some of these alternatives to finding a random player in the game.

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Originally Posted by Nethergoat View Post
Same thing I do in Pocket D (although Pocket D is just another instance in a game full of them) or Atlas with the difference that there are many market outlets in a variety of zones. I'll also note that Pocket D is reliably abandoned on many of the servers I play....unlike the markets.
And the markets on servers like Triumph are devoid of players as well. So players adapt and use the global channels.

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Originally Posted by Nethergoat View Post
Again, I like seeing other characters in game without having to go out of my way to find them.
You can find them everywhere... They are called "NPCs".

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Originally Posted by Nethergoat View Post
so you can continue to discount my point that the game needs more, not fewer, public gathering spots to alleviate its advanced case of City of Instances syndrome.
The problem is that there are, in fact, too many places for players to be elsewhere. There are around 50 main zones across 15 servers, not including multiple instances of zones, and all mission content. Basically the population keeps getting spread thinner.

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Originally Posted by Nethergoat View Post
Markets, pre-AH command, were instant hotspots...rather like creating an artificial reef from old cars.
And a lot of people hated every second spent there. People hated it so much that the developers MADE the /ah command. Your suggestion is basically telling people that they shouldn't be able to choose how they spend their in-game time. As such, I fully reject your suggestion and your premise. I'll hope the developers will take a look at the reaction you are getting and file the suggestion properly in the circular file system.




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Originally Posted by Snow Globe View Post
You can find them everywhere... They are called "NPCs".
Foolishness like this is why I ignore pretty much everything you say.
Combined with your insufferably holier than thou attitude it makes a grim milkshake indeed.


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Pocket D (for RPers mostly) and AP(everyone else) are pretty much the defacto social spots in game now. My understanding from other players was that WW was crowded and could be trolled easily. And I thing AP is a simple replacement of the former Galaxy City meeting place.

It doesn't bother me as much as the OP, perhaps because I played alot of what I call "lobby-based" games in the past (PSO comes to mind)


 

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Not only should this suggestion be implemented as of right now, but anyone who has posted in this thread about how incredibly hard done by they would be if they actually had to be near another player while crafting their precious Perplexes should have to spend one hour per game session standing at the market welcoming every other player that shows up to do a bit of shopping.

/end runonsentance mode


 

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No thanks

If you're looking for a social spot, pick one that already exhists... like AP on freedom, or PD on virtue.... go out of your way to get there every time you wanna use your /ah command, it'll make you feel right at home. problem solved.


 

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Originally Posted by Nethergoat View Post
Foolishness like this is why I ignore pretty much everything you say.
Oh, would adding a smily help? I'm sure Golden Girl could donate a few to the cause. Seriously though, what you are seeing is that the population is getting spread thinner as the amount of zones grow combined with people getting annoyed that some twit can't be bothered to turn off their toggles. After years of putting up with that, players demanded a way to AVOID the area you are so fond of. Now that a lot of players have that, you want to take that reward away because players aren't forced to be in your sight.

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Originally Posted by Nethergoat View Post
Combined with your insufferably holier than thou attitude it makes a grim milkshake indeed.
Well I'm not trying to annoy people by suggesting that the developers essentially take away an upper-tier reward from players that have earned that reward.

I think you'd better look at yourself about the holier than thou attitude, because you are saying that people are wrong to use a player requested reward that they have earned. Until you can come up with a compelling reason that the players should be charged to use an earned reward, expect a negative reaction. None of your reasons for this suggestion are compelling. Instead the reasons you have provided have been shown to be over-inflated and will only cause a negative player action if the developers actually introduce the suggestion.

Edit:
Adding a way to avoid going to the auction houses have been around since 2007 (I found a post from August 2007 asking for a base terminal for the auction houses), a few months after Issue 9 (May 2007) brought them to the game. Given the long-standing requests to not have to go to the auction houses, I don't think this suggestion has a chance of succeeding.




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Originally Posted by Snow Globe View Post
Edit:
Adding a way to avoid going to the auction houses have been around since 2007 (I found a post from August 2007 asking for a base terminal for the auction houses), a few months after Issue 9 (May 2007) brought them to the game. Given the long-standing requests to not have to go to the auction houses, I don't think this suggestion has a chance of succeeding.
Much as NPCs aren't equivalent to PCs when it comes to providing a creative social environment, suggesting something doesn't mean it's necessarily a good idea- witness your antipathy for my notion. Dig through Sam Tow's post history, I'm sure you'll find comprehensive suggestions for avoiding contact with other players entirely.
Terrific for Sam, certainly, but of dubious value to the game as a whole.

the two main prongs of my idea are
1: Convenience fee for using remote terminal = inf sink.
2: No transaction fee at market = incentive for those who care about inf, potentially enlivening the public space of the game.

That nobody's complaining much about the proposed fee but are howling LOUDLY at the prospect of brushing shoulders with the unwashed masses is interesting.


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Posted

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Originally Posted by Arcanaville View Post
I'm curious: from your perspective, what specifically makes Pocket D more of an appropriate socialization spot than the markets, or for that matter any other random spot? Are those properties, whatever they are, transplantable to the market locations in theory, or is there something about Pocket D that makes it impossible for the markets to have the same properties?
Pocket D was designed to be a social spot, for one thing - so was the PDP before it, though that was more a "secret club." The Atlas plaza and hill on Talos were just sort of "created" - they're either open areas where you can see the new people come in (after all, they spawn right at the bottom of the stairs,) or they've become that way because of invasions and other events. (There's really noplace similar redside, which I add to the list of flaws there.)

It's easy to socialize there.

The markets? There's several things *designed into* them that make them not "social hotspots." One is that you're going there to interact with a (very) few NPCs. Two, at least with Wentworths, it's a fairly confined area - and I can't say being enclosed helps. And three, while you're standing there - unless you're "just standing there," which I don't recall seeing anyone doing pretty much since they came out, regardless of server - you've got at *least* the market window open (which is not small.) Or the merit vendor window open, and you're browsing through that. You probably have your recipe and/or salvage window open as well. Why? You're there to do some specific business.

It's basically the difference between saying hi to someone at a bar (or park or whatnot) and getting between someone and the teller at the bank. One you'll get a response from. The other, you'll just irritate people with -and the second one's not the bar.

Part of the point of /ah (getting back to the suggestion) is, frankly, convenience - you don't *have* to get to a specific place, worry about waiting in line, etc. It's like banking from home... and most banks I've dealt with don't have a charge for that, either. No need to worry about tellers (or in our case having one of those instances people just finished something and are crowding the NPCs) or to go out of your way (I can use /ah while waiting for a team to finish arriving at a mission or while someone runs a talk-to - making /ah more social than the OP's suggestion, as I don't have to *leave* my team's area.)


 

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Originally Posted by Snow Globe View Post

And a lot of people hated every second spent there.
Just to illustrate - if the Atlas market were busy (given being right next to AE, etc... and I never saw "socializing" there) I'd typically go to King's Row. To the point where the KR market was pretty much my first stop. I knew I could get in, get what I needed done, and get out.

Which also, frankly, puts the lie to the markets ever being social hotspots, as people were given choices of *multiple* places to go both for convenience and to avoid crowding. You'll note that we don't have Pocket D, E, F and G to deliberately spread people out.


 

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Originally Posted by Memphis_Bill View Post
Pocket D was designed to be a social spot, for one thing - so was the PDP before it, though that was more a "secret club." The Atlas plaza and hill on Talos were just sort of "created" - they're either open areas where you can see the new people come in (after all, they spawn right at the bottom of the stairs,) or they've become that way because of invasions and other events. (There's really noplace similar redside, which I add to the list of flaws there.)

It's easy to socialize there.

The markets? There's several things *designed into* them that make them not "social hotspots." One is that you're going there to interact with a (very) few NPCs. Two, at least with Wentworths, it's a fairly confined area - and I can't say being enclosed helps. And three, while you're standing there - unless you're "just standing there," which I don't recall seeing anyone doing pretty much since they came out, regardless of server - you've got at *least* the market window open (which is not small.) Or the merit vendor window open, and you're browsing through that. You probably have your recipe and/or salvage window open as well. Why? You're there to do some specific business.

It's basically the difference between saying hi to someone at a bar (or park or whatnot) and getting between someone and the teller at the bank. One you'll get a response from. The other, you'll just irritate people with -and the second one's not the bar.
An interesting experiment, then, would be to see what would happen if you were to create an extension of Pocket D which had market interfaces for both factions. If socializing and marketeering are as incompatible as suggested, they would tend to be unused in favor of either the current markets or the popup auctionhouse interface. On the other hand, if the primary concern is convenience over interference, they would tend to be used proportionately equal to or higher than the other interfaces relative to the amount of traffic that passes through Pocket D.


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Posted

I'd love to see a Market kiosk in Pocket D, like one of those little Starbucks booths by the front door of a supermarket.


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Originally Posted by Memphis_Bill View Post

Which also, frankly, puts the lie to the markets ever being social hotspots, as people were given choices of *multiple* places to go both for convenience and to avoid crowding. You'll note that we don't have Pocket D, E, F and G to deliberately spread people out.
Pocket D provides no services and so has no need of multiple locations for player convenience.

Or do you actually think making players travel from Peregrine or wherever to Atlas just to sell their junk is good game design?

While they're at it they could just get rid of all the trainers except Lady Liberty, eh?


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Originally Posted by Nethergoat View Post
Dig through Sam Tow's post history, I'm sure you'll find comprehensive suggestions for avoiding contact with other players entirely.

Terrific for Sam, certainly, but of dubious value to the game as a whole.
Here is the thing: I'm not against interacting with others. On the other hand I am against forcing that interaction, as you clearly want to do.

We don't need to force players to congregate, especially not by taxing already earned upper-level rewards.

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Originally Posted by Nethergoat View Post
the two main prongs of my idea are
1: Convenience fee for using remote terminal = inf sink.
2: No transaction fee at market = incentive for those who care about inf, potentially enlivening the public space of the game.
First off, #2 will not accomplish what you want: to force players into the market areas. All #2 will accomplish is to annoy players that have earned the /ah command.

As for #1, people hate banking fees in real life. Putting in something into the game that people hate, that the developers KNOW people will hate, and likely something that the developers would hate themselves will accomplish nothing good. To make it an effective Inf sink the developers would have to charge an amount far larger than you suggest. Fulmens does more to destroy Inf in a month (sometimes a week) than your suggestion would do in a year.

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Originally Posted by Nethergoat View Post
That nobody's complaining much about the proposed fee but are howling LOUDLY at the prospect of brushing shoulders with the unwashed masses is interesting.
Bull. There have been plenty of complaints about the fee. There have also been several posters pointing out the suggested fee isn't going to serve the stated purpose at the levels you present. However I expect that you've low-balled the fee so that you wouldn't get even more complaints. Not that it matters much, as you are determined to push forward with this suggestion despite opposition to it.

At the end of the day, your suggestion is a solution looking for a problem. It doesn't accomplish either of your stated goals, as many posters in this thread have told you.




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Originally Posted by Nethergoat View Post
I really love /ah and wouldn't trade it for anything.

But I miss being able to pop in to Wentworths and find a bunch of folk hanging out doing their thing. IMHO the game needs *more* public gathering places where your character can feel like part of an actual CITY of Heroes.


So, how to incentivize players actually using the actual market locations?

Well, I'm glad you asked...

A convenience fee on remote transactions!
I have a better idea: put a new teleporter in heroside Ouroboros that links a new zone called "Atlas Wentworths 2007". This is a tiny zone with just Wentworths in it, packed with about 500 NPCs in badly-designed costumes all begging for influence and asking to be PLed.

EDIT: ... and spamming heals.


 

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Let me get this straight. You want to penalize people using a reward? What next? Have travel powers before level 14 cost extra endurance? Limit my supergroup or Pocket D transporter to a certain number of charges a day? Maybe limit the number of epic characters I have based on how long it's been since I last had a character hit 50?

Penalizing any players use of a reward devalues it. I oppose such vehemently, unless said reward has been proven to be game-breaking. Auction house now is limited since you can no longer sell during missions. I can see the reasons behind that.

As far as Wentworth is concerned, I enter the building now only to see Merit vendors. I enjoy NOT going there, especially if it means I don't have to listen to an influence peddler several times a minute trying to promote his site. Since it came into existence, I can think of a handful of times I had conversations there. It is not a "gathering" area in the sense you mean.



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That nobody's complaining much about the proposed fee but are howling LOUDLY at the prospect of brushing shoulders with the unwashed masses is interesting.
False dichotomy. Not wanting a crowded WWs is NOT the same thing as hating people or not wanting to socialize in general. I love to socialize in-game, but I do it in places where people don't go to conduct business--I go to Pocket D, or to one of the many other social hotspots where I won't block access to terminals.

Quote from Monovalent:
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Not only should this suggestion be implemented as of right now, but anyone who has posted in this thread about how incredibly hard done by they would be if they actually had to be near another player while crafting their precious Perplexes should have to spend one hour per game session standing at the market welcoming every other player that shows up to do a bit of shopping.
It's ironic (at least to me) that people use arguments like these in order to champion greater social interaction in this game. It comes across as so horribly obnoxious and abrasive. It's counterproductive at best.


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Originally Posted by Nethergoat View Post
Pocket D provides no services and so has no need of multiple locations for player convenience.
Trainers
Inspiration vendors
Some missions. (Seasonal, though some of my characters still have access to them.)
Inter-faction travel.
Arena

Sound like services to me. Have you been there lately?

It is also *designed* as a social hub... y'know, for that player interaction you're aiming for.

Quote:
Or do you actually think making players travel from Peregrine or wherever to Atlas just to sell their junk is good game design?
Amazingly, we don't have to. Because we have the /ah option. And multiple BM/WWs, so people don't *have* to crowd.
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While they're at it they could just get rid of all the trainers except Lady Liberty, eh?
Keep setting up those strawmen to try to divert attention from the fact your argument has no merit.


 

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Originally Posted by Arcanaville View Post
An interesting experiment, then, would be to see what would happen if you were to create an extension of Pocket D which had market interfaces for both factions. If socializing and marketeering are as incompatible as suggested, they would tend to be unused in favor of either the current markets or the popup auctionhouse interface. On the other hand, if the primary concern is convenience over interference, they would tend to be used proportionately equal to or higher than the other interfaces relative to the amount of traffic that passes through Pocket D.
For both factions? I'm sorry, I'm not sure what "factions" you're talking about here, given the market is shared everywhere.

I'm not quite sure what the experiment is meant to prove, either. I mean, if the market kiosk is there, it will be used by people that don't have the /ah command... unless they can't get to it (such as an itrial or two coming back in in the area) or don't know of it, in which case they'll go where there's another one, or put off using it. Those *with* the /ah command might go across the room, or they might just use /ah where they stand.

I don't think the experiment would prove much of anything except how soon people become aware of said kiosk in PD.


 

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Originally Posted by Memphis_Bill View Post
Trainers
Inspiration vendors
Some missions. (Seasonal, though some of my characters still have access to them.)
Inter-faction travel.
Arena

Sound like services to me. Have you been there lately?
You didn't mention:
  • A place to sell recipes/salvage (in the arena stores)
  • Tailors (War Witch and Trina)
  • Cosmetic surgeon (Trina again)
  • Base Portal access
  • Vault access




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Originally Posted by I Burnt The Toast View Post
Sorry but this suggestion is a no-go for me - the /ah command is a perk.

Who cares if there are 15 people in WW?? It's not like I am going to talk to them. When I use WW I run in - do what I need to do and get out. Frankly being around that one random moron who refuses to be polite and stop:
Crazy stupid toggles
Spamming Heal Aura
Has all their pets out

is why I usually do my marketing late at night when less people are around.

If you wanna social place - go to PD.
Totally this!

I hate being "forced" to go anywhere that idiots are spamming their powers.
Obviously I don't mind while teaming.
But any place that is supposed to be a gathering place to me is miserable with people randomly spamming powers.
I LOVE /ah.
So I give this suggestion a simple NO vote.




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