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Posts
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Joined
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We could just /ghide and make them think we left...
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When City shuts down, I'll be nary to EVER purchase or play a title from NCSoft again. This has been my one great hope for an MMO and i've loved every minute of it. I'm going to play whatever time i have remaining until it won't let me log anymore.
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If you have a unlocked slot that says "create a character", and a locked slot that has a character in it, you can just double-click your locked character and it will unlock that character and lock your "create" slot
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didn't scrappers JUST get a crit buff via the Scrapper's Strike Archetype set?
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No thanks
If you're looking for a social spot, pick one that already exhists... like AP on freedom, or PD on virtue.... go out of your way to get there every time you wanna use your /ah command, it'll make you feel right at home. problem solved. -
Quote:I support this 1000%Things I neglected to put in my survey: Weapon Skin packs. IE, "Scythe"
Survey done & done...
Thing's I'd like to see in the market: game subscription time purchaseable with points... all the standard ones, 1, 3, 6 and 12 month subs... and maybe even the 12+2 holiday one during christmas.
Things I'd like to see in super packs: Character slot unlocks, Salvage and Recipe inventory increases
Seeing others suggestions here, I suppose there are a few more I could have put in, but those things just came off the top of my head, didn't put a lot of thought into it.
Thanks for making the survey available to everyone! -
Quote:Or, if you take Spiritual/Agility, you could remove any recharge enhancements in the powers that have procs.
serious question: so what if i want to slot a full set of Stalkers Guile into Assassin's Strike... recharge enhancement makes up 5/6 of the set. I've loaded this set into every stalker I play, and they all use it in AS, it's the only power i'm interested in putting it in. at this point, is my choice to either not use spiritual or agility alphas, or not use the set I paid for?
Stalkers Guile ED caps enhanced recharge already, as do most of the Archetype sets I've used. This alone is apparently going to affect the proc in those sets and effectively gut DPS potential for *my* stalkers, at the least. I don't use uber pre-analyzed attack chains or anything, I just use powers I want to use when I want to use them. the one power I do use consistently now is AS.
Now given that the Stalkers Guile chance to hide proc will only activate once every 10 seconds no matter what, due to the buff it puts on you when it procs... it already has a cap to how it can be used, unlike most of the other procs.
so can Synapse, or anyone, tell me how this particular proc is going to be affected by the proposed changes? because from where I'm standing it looks like there isn't really a way to increase PPM from where it currently is, so the 90% chance to proc is only going to lower PPM in this case, then add in the inclusion of recharge enhancement reducing it further, and/or the alpha... it's basically made worthless unless the core way the proc functions is changed as well.
EDIT:below - just saw this as I was looking through the thread trying to catch up.
Quote:Okay, here's what I've come up with. The differences are FAR less dramatic than my first proposal:
1) Increase the PPM value by 20-25% (So a 4 PPM proc would become 5ish PPM) NOTE: The exact amount is still being figured out.
2) Replace the Base Recharge used by the PPM formula to only take into recharge enhancements affecting that power. This means recharge boosts from powers like Speed Boost, Hasten, Chrono Shift and Global Recharge from Enhancement effects like Luck of the Gambler's: +Def/+Global Rech 7.5% are not factored in.
3) Procs will have a maximum chance to trigger. I'm leaning toward 90-95%. There will be a minimum chance to proc equal to 5 plus 1.5 per PPM. Only the most extreme instances of very low recharge, cast time and area factor will cause this to occur.
4) All non-PPM enhancements with a chance to trigger less than 100% will use PPMs. (Note: Enhancements like Numina's Convalesence: Regen/Recovery will not be affected by this change as they have 100% chance to trigger).
5) The formula will treat Area Factor differently. Instead of simply using the flat Area Factor of the power, it will use 1 plus 75% of the difference between 1 and its actual AF. I think I heard a couple of you say "Huh?" Let me give you an example and then explain why.
Let's take a look at Dark Regeneration shall we? It has an Area Factor of 4, base recharge of 30 seconds and cast time of 1.17s. Using current PPMs with Essence Theft (3PPMs) it has a 39% chance to proc per target.
With the new formula we'll treat area factor as being slightly smaller than it is now. So the new formula would treat this Area Factor as 3.25. (1+(.75*(Actual Area Factor-1)). The simple version is: Area Factor will have a smaller impact on proc chance reduction.
Okay, now onto the example. Let's use Assassin's Strike slotted with Stalker's Guile: +Rech/Chance to Hide (Standard):
CURRENT PPMs
Assassin Strike
Base Recharge: 15 seconds
Cast Time: 1 second
Area Factor: 1
Stalker's Guile: +Rech/Chance to Hide
PPM: 4
Proc Chance: 106.7%
PROPOSED PPMs
Assassin Strike
Base Recharge: 15
Cast Time: 1 second
Area Factor
Stalker's Guile: +Rech/Chance to Hide
PPM: 5
0% Power Recharge
Proc Chance: 90%
33% Power Recharge
Proc Chance: 90%
66% Power Recharge
Proc Chance: 83.6%
100% Power Recharge
Proc Chance: 70.8%
Superior Stalker's Guile: +Rech/Chance to Hide
0% Power Recharge
Proc Chance: 90%
33% Power Recharge
Proc Chance: 90%
66% Power Recharge
Proc Chance: 90%
100% Power Recharge
Proc Chance: 88.5%
PPM: The above values are assuming we apply a 25% bonus to existing PPMs.
Now the why...
As many of you have mentioned it seems odd to penalize players' proc chances for strengthening their builds with global recharge. So, only recharge modification from enhancements and enhancement-like effects (like Alpha Slot effects) will modify proc chance. We also realized, after looking at a great number of affected powers, that we were over penalizing AoE powers with PPMs. So, we've lightened the impact Area Factor has on the formula.
Thanks for all the great feedback and really making me look for creative, but appropriate ways to solve this problem.
Thoughts?
Synapse
So in regards to the Stalkers Guile chance to hide, you took where it currently sits being able to activate no more than 5ppm due to the buff it places on you when it procs, increased the actual PPM to reflect 5, then reduced the proc chance (90%) and added the additional qualifier that if you choose to slot the whole set for the bonuses, you will be greatly less effective and end up with approximately 3PPM which can be further reduced if you actually use AS while the procs "buff" is still on you, not allowing you to go into hide even if the proc "hits" and then reduced further again if you choose to slot any alpha that has a recharge component. to me, that looks like it will be typically just under half as effective as it currently is... or about a 60% nerf, in practice, garnering around 2-3PPM as the end result. the impact looks to be much less on paper, but in-game that seems like quite a huge difference.
considering that the proc will not work if you are under the stalkers guile buff it places on you, and that buff lasts 10 seconds, there is no way to activate it more than 5 times per minute under ideal circumstances when considering activation time, no matter what it says "on paper". even with the fast 1s animation time of un-hidden AS, you're looking at 1 proc every 11 seconds at best which would allow for a 5ppm "cap" already effective in its current state on live. there is absolutely no way to overcome the 5ppm "cap" regardless of how much slotted or global recharge you have.
EDIT: p.s. there is also no way to increase the ppm of the catalyst version of this proc/set over 5ppm, since it also places the same 10 second buff on you when it procs. the changes effectively make the standard version 2PPM and the catalyst version 4PPM, approximately, from what I can see here. -
Changed a few things up slotting-wise but left your power selections in place for the most part., i'd Put the ATO set in AS rather than sting (touch of death makes a nice filler w/ similar bonuses). overall defense is slightly lower but will still be softcapped to positions with the portion of defense from hide that doesn't supress, as before your melee with be much higher using DA. Improved net end gain slightly. Moderately improved accuracy. Increased HP/sec regen but slightly lower HP total. added protection from -recharge/-runspeed. Increased resistances. very small runspeed increase. slight global recharge decrease but recharge increased overall w/ hasten on autofire. added assault in place of maneuvers to keep your +damage bonus in the same realm and also adds some taunt/placate resist. overall, i'm fairly certain you'll consume less end through power use as well, which should allow your 3 perf. shifter procs to work their magic better and keep you in the blue.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Fate's Edge1: Level 50 Technology Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(40)
Level 1: Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(7), Krma-ResKB:30(48)
Level 2: Gambler's Cut -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dam%:50(39)
Level 4: Flashing Steel -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(13), Erad-Dmg/Rchg:30(13), Erad-Acc/Dmg/Rchg:30(15), Erad-Acc/Dmg/EndRdx/Rchg:30(15), Erad-%Dam:30(45)
Level 6: Assassin's Blade -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(19), T'Death-Dam%:40(21)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(21), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(23), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(25)
Level 10: Ninja Reflexes -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 12: Danger Sense -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 14: Placate -- RechRdx-I:50(A)
Level 16: Kuji-In Rin -- RechRdx-I:50(A)
Level 18: Divine Avalanche -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(46), C'ngImp-Dmg/EndRdx/Rchg:50(48)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Rchg:50(40)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam:50(42)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(33), T'Death-Dam%:40(50)
Level 28: Smoke Flash -- Acc-I:50(A)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(43)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(34), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(34), Achilles-ResDeb%:20(37)
Level 35: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod:50(37)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(48)
Level 41: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A), Winter-ResSlow:50(45)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Blinding Powder -- Mlais-Acc/Rchg:50(A), Mlais-Acc/EndRdx:50(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(37), RgnTis-Regen+:30(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(36)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run -
whatever image you tried to post isn't showing...
it sounds like you had the game client installed, then tried to install again off of your going rogue disk, which screwed up the game. I'd suggest uninstalling EVERYTHING related to the game at this point, uninstall Going Rogue, uninstall the game client, etc to start with... then do the following:
- Log into your NCSoft account
- Download and install the NC Launcher (game client)
- once installed, go back into your NC account and select "add a serial code"
- enter the serial code supplied from your Going Rogue game manual
- log into game and enjoy
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I'll likely never delete a 50, I never focus on a single alt long enough to get to 50 in one shot.. it's typically more like... uhm... 17 or so re-visits between making other alts. after around 4 years I've got about 6 level 50s and 8 or so others within arms reach. the only character I ever bothered to re-create was my first character made and name-sake, Mystic Cross. I made a Praetorian version of her, and changed from an Invuln/Energy tank into a KM/Invul brute. I kept the original where she is and gave the second a new name.
You could go the alternate dimension route, or treat this the same as the natural evolution with iconic comic book characters like Robin/Nightwing, or Angel/Archangel for example... same character with different name/look/fighting style etc.
If you're really dead-set on the name hang-up, transfer the original to another secondary server and re-create with the new powersets and same name. I personally prefer to keep the original in-tact as the original because, well, Nightwing might decide some day that he preferred being Robin. -
I've enjoyed running the praetorian content. I don't think the difficulty was/is too high, at some points I was actually wishing I could turn it up the first few times running through. I'm currently running a DB/Will brute through who's 19 now, and she'll be going through 1st ward soon... it will be my first time going through that.
The one problem I've always had with praetoria is the LAG and rubber-banding... it gets horrendous at times and for no apparent reason, even without the zones full of players. that doesn't happen to me in the normal zones, even doing ITF I've not had as much lag trouble as in Praetoria zones.
Would like to see more people back in there, and it would be nice if there was some kind of SG ability there. not being able to earn prestige, start or join a group etc until level 20 is... unfortunate. -
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Too bad there's not an upgraded trenchcoat version, we need more options than just the one in that category.
I agree with others that there isn't any valentine/spring fling/etc theme to this pack. the pieces are nice, and i'd like to buy the bundle because I'm a costume hound. however, I've just enough points for an upcoming powerset or two and likely won't be giving those up for this within the silly timeframe available.
At the very least, packs like this should be available as a bundle for an amount of time, and then have the pieces available a-la carte for the rest of the year, offering bundle prices every few months or something. The recent trend of 1 month availability can work for some heavily themed items, like the holiday (christmas) pack... but -EVERY- -SINGLE- -HOLIDAY-?! not so much... -
main acct = E
2nd acct = F
however, i consolidated all the inf from my 2nd account onto the main, so now my main acct is an E... yea that's right... it didn't change at all, lol
counting inf only, 1.92b -
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so, does that include your own post on the last page? or are you saying nobody in the thread has made a valid point except you? those are both rhetorical questions, in case you were wondering. I really don't have any intent to see if you respond or even revisit this thread again.
The "argument" as you put it, is moot. itrials will continue to form in rwz regardless, as there's no benefit to itrial members for forming them in any other location.
Quote:Forum Troll Forum Troll what color may they be, always offense, always screaming at me...
Misquoting my argument, gotta prove me wrong, can't let any logic pass by they're loud screaming song!
forum troll forum troll scream scream scream...
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does nothing but make you look argumentative and juvenile. I would expect this behavior out of kids, or politicians, not Gamers, we are a community, let's treat each other like it! -
I suppose it's possible that not many people are aware of this yet, but there's this nifty new feature called "chat to league leader" available.
Would it be too much work for a MSR league leader to courteously message an itrial league leader and politely ask them if they could move their itrials into PD while the raid is going on if it's interfering?
Personally, if I was leading an itrial and someone msg'd me saying some of their members couldn't get in for a MSR since the zone is full, could we please move over to PD so they can run their MSR... I'd be like, "sure, no problem" and let my leaguemates know we're moving and why.
On the other hand, if some jackhole is gonna spout off disrespectfully in broadcast, tells (or even here on the forums) etc., telling me that I should be forming in Pocket D or shouldn't use RWZ for whatever reason they feel is justified, I'll gladly notify them that unless they plan on paying my sub (and quite possibly even still), I will continue to form whatever I wish, wherever I like, and there's not a **** thing they can do about it aside from joining my /ignore list and becoming irrelevant in every way, shape and form possible.
What this entire thread generally boils down to is, folks on both sides are not being courteous to or respecting others' rights within the game.
The fact that MSRs can only be formed in RWZ does not give those who participate in them exclusive access to the zone whenever they wish, in any way, shape or form.
The fact that itrials are run far more frequently than MSRs does not give those who participate in them exclusive access to the zone at all times. (and it really shouldn't be a problem to give up the zone a few hours a week to allow others to run larger events like the MSR, especially since itrials dominate the zone 94% of the time)
The fact that players in general (including those who also do MSRs) favor pre-forming full-league itrials rather than using the LFG-Q is the main reason there is even an issue in the first place. -
Quote:Also, a quick question is there a dictionary for terms like S/L and the like? I do not know what "soft capped s/l" is or if i do I have not heard it put quite like that.
Thanks
Don't know of any "dictionary" offhand, however, http://paragonwiki.com/wiki/Main_Page may be of some assistance for some things. below is the basic lowdown on the "soft cap" from wiki, which in most cases is in reference to the 2nd example below regarding defense. as for S/L, it's a shortened term referring to damage types. Smashing/Lethal/Fire/Cold/Energy/Negative Energy or S/L/F/C/E/N are the most commonly referenced here on the boards. you'll often see the whole spread like I listed above, or in their common pairs of S/L, F/C or E/N
Soft Cap
From Paragon Wiki
Definition
Soft Cap
A soft cap is a practical but not absolute maximum to some bonus or stat, where it is possible to go higher but doing so produces little or no additional benefit.
Examples
The two most common examples of soft caps are:- Enhancement Diversification. Once a character reaches a certain percentage of Enhancement bonus to a power, each additional Enhancement provides sharply diminished returns.
- Defense. +45% is the soft cap on Defense versus an attack. Due to the way the game's Attack Mechanics work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have ToHit buffs, are six or more levels above him, or can give him -Defense debuffs.
- Note that in the Incarnate Trials, enemies have an equivalent to +14% ToHit, so the Incarnate soft cap is 59% instead of 45%.
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I just logged in for the first time today. A "newer" character, StJ/SR brute and my power trays were fine. after zoning into my base via the base teleport vet power, all of my trays emptied and the holiday temp powers were added to tray 1.
All my open trays were full of powers, with no room for the holiday temps to be added, I wonder if that had something to do with it...
Also, my powers were not locked in the trays either. This kinda sucks... I don't wanna log into any other characters now. -
Doubt it will let you summon double gang war, especially since you can't do that with any other henchmen in the game, at least none that I've played.
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Color me dissappointed
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Those look absolutely awesome!
That said, The new look comes off more as some kind of ceremonial garb than standard shadowcult streetwear. Then again, the CoT tend to do their rituals and ceremonies out in the open anyway, so it kinda works. In any case, way better than what was introduced before. Great Job!
P.S. Really REALLY want all those costumes for my altitis... i mean alts -
They should have called it Neuronia... hehe
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Quote:I just wanted to echo what Tony said, I completely agree. Love how it keeps track of updates for Live, Test and Beta servers all in one place, and while I don't think it's any faster launching the game client, It also isn't slower... everything feels about the same on my end.Okay, I'm going to post a dissenting opinion here (what's new, right?) and say that I actually like the NCsoft launcher. I like the fact that it updates my installations as they come down, not when I'm trying to log in and play the game. I like that it makes installation of the test client easy. Hell, I even like the fact that it collects other NCsoft games into an easy-to-use menu for me.
Also, I can't speak for others but I haven't run into a single problem (yet) using the launcher with Windows Vista ultimate (64-bit). I've been running it since about a week after the original announcement. My wife and son also haven't had any problems running the launcher on Windows XP professional and XP home, respectively. All of our installations were setup and go, very smooth transitions.