Nin/Nin Need Help bad!
Changed a few things up slotting-wise but left your power selections in place for the most part., i'd Put the ATO set in AS rather than sting (touch of death makes a nice filler w/ similar bonuses). overall defense is slightly lower but will still be softcapped to positions with the portion of defense from hide that doesn't supress, as before your melee with be much higher using DA. Improved net end gain slightly. Moderately improved accuracy. Increased HP/sec regen but slightly lower HP total. added protection from -recharge/-runspeed. Increased resistances. very small runspeed increase. slight global recharge decrease but recharge increased overall w/ hasten on autofire. added assault in place of maneuvers to keep your +damage bonus in the same realm and also adds some taunt/placate resist. overall, i'm fairly certain you'll consume less end through power use as well, which should allow your 3 perf. shifter procs to work their magic better and keep you in the blue.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Fate's Edge1: Level 50 Technology Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(40)
Level 1: Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(7), Krma-ResKB:30(48)
Level 2: Gambler's Cut -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dam%:50(39)
Level 4: Flashing Steel -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(13), Erad-Dmg/Rchg:30(13), Erad-Acc/Dmg/Rchg:30(15), Erad-Acc/Dmg/EndRdx/Rchg:30(15), Erad-%Dam:30(45)
Level 6: Assassin's Blade -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(19), T'Death-Dam%:40(21)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(21), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(23), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(25)
Level 10: Ninja Reflexes -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 12: Danger Sense -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 14: Placate -- RechRdx-I:50(A)
Level 16: Kuji-In Rin -- RechRdx-I:50(A)
Level 18: Divine Avalanche -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(46), C'ngImp-Dmg/EndRdx/Rchg:50(48)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Rchg:50(40)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam:50(42)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(33), T'Death-Dam%:40(50)
Level 28: Smoke Flash -- Acc-I:50(A)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(43)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(34), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(34), Achilles-ResDeb%:20(37)
Level 35: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod:50(37)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(48)
Level 41: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A), Winter-ResSlow:50(45)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Blinding Powder -- Mlais-Acc/Rchg:50(A), Mlais-Acc/EndRdx:50(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(37), RgnTis-Regen+:30(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(36)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Here is what I ended up with. Again note that GC has 6 Superior ATIO's and not a ToD set. The reason I stuck them there is because I wanted the proc to fire off more often, and it does. All in all I am really happy, and having fun with a stalker for the first time ever.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Fate's 2: Level 50 Technology Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Gambler's Cut -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(40)
Level 1: Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(7)
Level 2: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(39)
Level 4: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(45)
Level 6: Assassin's Blade -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(25), GSFC-Build%(25)
Level 10: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), Krma-ResKB(43)
Level 12: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 14: Placate -- RechRdx-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(31)
Level 18: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48)
Level 20: Kuji-In Sha -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(39), Mrcl-Heal/EndRdx/Rchg(39), Mrcl-EndRdx/Rchg(40), Mrcl-Heal(40)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43)
Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(50)
Level 38: Blinding Powder -- CoPers-Acc/Rchg(A)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 47: Maneuvers -- GftotA-Run+(A), Ksmt-ToHit+(48)
Level 49: Assault -- EndRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36), P'Shift-Acc/Rchg(48), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc/Rchg(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Types of Swords
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I get you hate tier 9 crashes but look at it like this, if all else fails and you run out of end, the tier 9 is a great way to get some end back too. Otherwise I would get it just use as an IO mule.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Full disclosure. I have never built a stalker before. The new changes, and x2 xp have inspired me to take my lvl 39 nin/nin to 50 this weekend, and the butt ton of merits I have from super packs inspired me to do IO him out. Please help me.
I figured I wanted to build for positional def, which I have managed to soft cap w/o DA added, with DA it jumps WAY over the soft cap in melee. I really do not want to take the t9 in my secondary, I have a strong dislike of any power with a crash.
Here is the build I have so far, please tell me if there is something I can do better. My goad as I said was positional soft cap. I would also like to be able to take advantage of the new straight up combat capabilities instead of just the old hid/AS.
I have one power (flashing Steel) that I feel may be a wasted power, but it holds Oblit so I kept it. Also in Sting I have a full stalker ATIO set, but mids doesn't allow it yet.
And in advance, thank you so much for any help.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Fate's Edge: Level 50 Technology Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(40)
Level 1: Hide -- S'dpty-Def(A), S'dpty-Def/EndRdx(7), S'dpty-Def/Rchg(7)
Level 2: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(39)
Level 4: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(45)
Level 6: Assassin's Blade -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(25), GSFC-Build%(25)
Level 10: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), Krma-ResKB(43)
Level 12: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 14: Placate -- RechRdx-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(31)
Level 18: Divine Avalanche -- Mako-Dam%(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 20: Kuji-In Sha -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(39), Mrcl-Heal/EndRdx/Rchg(39), Mrcl-EndRdx/Rchg(40), Mrcl-Heal(40)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33)
Level 28: Smoke Flash -- Acc-I(A), Acc-I(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(50)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 49: Blinding Powder -- Mlais-Acc/Rchg(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36), P'Shift-Acc/Rchg(48), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc/Rchg(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Types of Swords
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