Suggestion: add a 'Trading Fee' for using the /ah command


Aggelakis

 

Posted

I'm so close to that reward tier with the /ah, OP. Don't mess that up for me.

Quote:
Originally Posted by jwbullfrog View Post
Hm, lets see...

The /AH feature is a veteran reward. It was given to me for being a long term, valued customer of the game. If I'm following your arguement correctly, you believe that I should have to 'pay' to use this feature simply so you can see more bodies in Wentworths.


No.
Explanation is summed up here.



http://www.virtueverse.net/wiki/Shadow_Mokadara

 

Posted

Ack! No!
NoNoNoNoNO.

... And for the record my "no" has jack-all to do with the proposed fees.

It has EVERYTHING to do with not having to share space with grunting demons, howling wolves, spiners with damage bursts set to "all-the-time" and the six thousand and six other annoying sound effects you get when a bunch of City players are in the same place at the same time.

It's bad enough we have to deal with that when we're getting a trial or raid group together. I'm all for avoiding it for as much of the rest of my game time as possible. No one should have to pay extra for a little peace and quiet while they're shopping. o_0


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by Bright View Post
No one should have to pay extra for a little peace and quiet while they're shopping. o_0

I've been paying extra for years. Walkmen, discmen, iPods, etc.

There is always the option of turning down your own volume for a bit, rather than insisting that everyone around shut down their loud annoying powers.

Not trying to single you out, but doesn't it seem more reasonable? Turning the volume down for me is less clicks than shutting my auras down.


 

Posted

Quote:
Originally Posted by Megajoule View Post
but you see, Bright, Nethergoat seems to believe that enduring the insensitive, lazy and/or annoying behavior of fellow players is "socializing."
Its not?


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Posted

Quote:
Originally Posted by Sailboat View Post
Before I opened the thread, I thought the idea was going to be a much-needed INF sink.

I'd back -- and pay -- a fee to assist in the destruction of INF, to fight inflation. Even though it would affect a vet reward. But I'm not so sure the stated idea of WW as a social site would result.

And I have said things in WW not related to money or begging an Oro portal. Mostly complimenting neat concepts and costumes of people I see there.
Well, it *is* a much needed INF sink, with the bonus feature (from my perspective and apparently no-one else's on the planet) that it would incentivize use of Wents/BM and improve the social ambiance of those former hotspots.

I wonder how much more support the idea would receive if I re-framed as a pure inf sink, as the most vitriolic responses hail from the God Forbid I Ever See Another Player In The Wild, They Might Have Rabies! crowd.

Quote:
Originally Posted by ShadowMoka View Post
I'm so close to that reward tier with the /ah, OP. Don't mess that up for me.
Rest easy, I'm (nearly) certain you overestimate my powers of persuasion here.... =)

Quote:
Originally Posted by Megajoule View Post
but you see, Bright, Nethergoat seems to believe that enduring the insensitive, lazy and/or annoying behavior of fellow players is "socializing."
As nicely demonstrated by the majority of the replies to this thread. =P


also, see Arcanaville....


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Posted

I can only suppose that you have a higher tolerance for such things than other people who've posted in this thread, and/or are more pleased by the (virtual) presence of other players' avatars than displeased by how they act, considering it a net good.

I hypothesize that you may also enjoy large crowds and/or loud parties in real life? Because I, for one, do not (either).


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Posted

Quote:
Originally Posted by Bright View Post
No one should have to pay extra for a little peace and quiet while they're shopping. o_0
But sometimes I think it should be an option.

Wait, which stores are we talking about here?


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Posted

Quote:
Originally Posted by Megajoule View Post
I can only suppose that you have a higher tolerance for such things than other people who've posted in this thread, and/or are more pleased by the (virtual) presence of other players' avatars than displeased by how they act, considering it a net good.

I hypothesize that you may also enjoy large crowds and/or loud parties in real life? Because I, for one, do not (either).
While I'm not exactly a hermit, the other day I ordered a pizza from Dominos instead of any one of a dozen other better tasting, higher quality delivery options in my town because their perfection of online ordering meant I wouldn't have to talk to a human being.

True story!

But the inherent limitations of a game-verse, which seem to intensify many folk's annoyance and irritation with their fellows, makes it easier for me to accept the foibles and mishaps inherent in most social interactions.

I cut my online gaming teeth running Counterstrike servers, and as the saying goes evil hive of scum and villainy etc etc. The only people I've reported in 8 years of play are RMT spammers and people spouting racism in broadcast. Most of the behavior I see people complaining about I find amusing, if not downright endearing.

IRL I value my privacy and am likely to avoid seeing movies on the weekend because I'd rather not deal with a crowd. In game, I love seeing other players, checking out their characters & feeling like I'm hanging out in an actual City of Heroes rather than City of Instances.


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Posted

Quote:
Originally Posted by Nethergoat View Post
In game, I love seeing other players, checking out their characters & feeling like I'm hanging out in an actual City of Heroes rather than City of Instances.
Give an xp/reward bonus for outdoor mobs. Just like that, folks move outside to play, the hazard zones actually get a bit of use, and people will complain that it is unpossible to find mission teams anymore. The circle of CoX life.


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Give an xp/reward bonus for outdoor mobs. Just like that, folks move outside to play, the hazard zones actually get a bit of use, and people will complain that it is unpossible to find mission teams anymore. The circle of CoX life.
I went through that battle a good while back, when they bumped mission XP to get people *off* the streets. =P

I'm also one of the few people you're likely to meet who was against the AFK logout timer because I liked checking out all the people getting PL'ed at the train station in Bricks, so.....


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My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Well, it *is* a much needed INF sink, with the bonus feature (from my perspective and apparently no-one else's on the planet) that it would incentivize use of Wents/BM and improve the social ambiance of those former hotspots.
"Former hotspots?"

... really?

The only real "social interaction" I've ever reliably seen at any Wentworths/BM consists of:
1. Gold spammer using local to push letmestealyourcreditcard.com services, and
2. the occasional "Wait, they didn't fix Scrapyard's pathing YET?" comment.

Pocket D is a hotspot. The area under Atlas is a hotspot. I'd even call the hill in Talos a hotspot. Wentworths is only less of a hotspot than Bloody Bay at 3 AM on a Tuesday on most servers. People go to the auction house, open up the trade/enhancement/recipe window, do their thing and go. Any talking I tend to see done by someone in wents tends to be in global channels ("salvage prices are nuts,") not in local or broadcast. There's simply no history of interaction with other players directly there that's now missing to make it a "former hotspot."

Quote:
I wonder how much more support the idea would receive if I re-framed as a pure inf sink, as the most vitriolic responses hail from the God Forbid I Ever See Another Player In The Wild, They Might Have Rabies! crowd.
That's right, be sure to discount all the other arguments and put down anyone disagreeing instead of actually taking the arguments into consideration.


 

Posted

Not that I want to add a fee to /ah, but I used to frequently run into players that I recognized in the Talos Wentworth. We might have exchanged hellos or traded Mystic Fortunes. And that might have lead to an invitation to join a TF or something.

I understand some folks don't like power spam and that's ok and understandable even though it doesn't really bother me.

But to claim that Wentworths had no social interaction value at all goes a bit too far, I think,.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
"Former hotspots?"

... really?

The only real "social interaction" I've ever reliably seen at any Wentworths/BM consists of:
1. Gold spammer using local to push letmestealyourcreditcard.com services, and
2. the occasional "Wait, they didn't fix Scrapyard's pathing YET?" comment.
I've gotten this quite often over the years and it remains irrelevant to my argument.

I'm defining 'hotspot' as 'a place in the game where you can find player characters'. What interactions you choose to have at that point are up to you- I usually browse costumes, read bios and compliment the ones I like, which occasionally leads to a chat of greater or lesser length.

Same thing I do in Pocket D (although Pocket D is just another instance in a game full of them) or Atlas with the difference that there are many market outlets in a variety of zones. I'll also note that Pocket D is reliably abandoned on many of the servers I play....unlike the markets.


Quote:
Pocket D is a hotspot. The area under Atlas is a hotspot. I'd even call the hill in Talos a hotspot. Wentworths is only less of a hotspot than Bloody Bay at 3 AM on a Tuesday on most servers. People go to the auction house, open up the trade/enhancement/recipe window, do their thing and go. Any talking I tend to see done by someone in wents tends to be in global channels ("salvage prices are nuts,") not in local or broadcast. There's simply no history of interaction with other players directly there that's now missing to make it a "former hotspot."
Again, I like seeing other characters in game without having to go out of my way to find them.

Quote:
That's right, be sure to discount all the other arguments and put down anyone disagreeing instead of actually taking the arguments into consideration.
That's right, be sure to treat hyperbole with poker faced humorlessness so you can continue to discount my point that the game needs more, not fewer, public gathering spots to alleviate its advanced case of City of Instances syndrome.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Adding a fee to /ah wouldn't get me into WW. It would just niggle me every time I had to pay for the reward I'd been given for sticking with the game for so long.

A much better idea if you want to get people into WW is, as somebody suggested earlier, add crafting tables. That would make WW a one-stop-shop. Roll Merits, buy Salvage, Craft IOs, put them on the Market. With the added bonus that it would make things more convenient for everybody, not annoying for the subset with /ah.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

If WW had crafting tables, I would certainly spend more time there. Right now, I log off my characters at a university, RWZ or Ouro. The first two places I choose because of the crafting table and Ouro is just damn convenient to sell drops and get to anyplace in the game.


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Posted

Quote:
Originally Posted by Nethergoat View Post
I've gotten this quite often over the years and it remains irrelevant to my argumen
How is pointing out that calling something a "former" hotspot that *never was* "irrelevant?" Perhaps you need to look up the meaning of both "irrelevant" and "former."

It would be like me calling a bird a "former" blade of grass. No, it isn't and never was.

Quote:
Again, I like seeing other characters in game without having to go out of my way to find them.
Do you *only* sit in Wentworths? That's the only way I can see where your suggestion handles having to go "out of your way" to find anyone.

I mean, hell, one of the points i mentioned - the hill in Talos - is *within sight of Wentworths.* Also within sight is the train (a fairly natural point for people to pass through) that has a trainer (again, another gathering point) and a task force contact (yet again.) Port Oakes? Trainer in view. Sharkhead? You have to go "out of your way" to use the market - there's a task force (kai,) AE, Fateweaver and trainer all very close by. Atlas? Again, you have to go "out of your way" to use Wentworths. Natural gathering points - under statue, at Ms. Lib (or one of the two stores nearby,) three nearby contacts and a train.

If anything, using /ah as it is *now* lets you *maintain* contact with people in these areas - as opposed to dragging you over to a building away from them. So your suggestion to encourage a reduction in use by adding a fee is counterproductive to your stated goal.

Unless, again, you do nothing but sit at the market.

Quote:
That's right, be sure to treat hyperbole with poker faced humorlessness so you can continue to discount my point that the game needs more, not fewer, public gathering spots to alleviate its advanced case of City of Instances syndrome.
Thank you for proving my point.


 

Posted

When I want to 'socialise' I chat in channels. Or go to Pocket D to RP. Or to a SG base where friends are.

The market is NOT a 'social' hotspot. End of.


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Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
[...] the game needs more, not fewer, public gathering spots to alleviate its advanced case of City of Instances syndrome.
This is just my opinion, but gathering spots shouldn't be made so much as discovered.

Why are Talos' hump and the tram court area so popular, for instance? It's a wide, uncovered area which is advantageous during invasion events. It is also literally across the street from the tram, base portal, trainer/tailor, a mid-level task force contact, and markethouse (and by proxy, merit vendors). It is even the dropoff point from Ouroboros. The only way you could get it more convenient is adding a workbench and dragging the field analyst over.

Similarly with Portal Corp, many of the end-game contacts in Peregrine are at or around (or give missions in) Portal Court. The court also has the zone's trainer, field analyst, and base portal.

The Vanguard base, as well, is a co-op zone which has workbenches, tailors, trainers, stores, contacts/TF contacts, the hospital, the base portal, and the portals back to Paragon City / the Rogue Isles.

Pocket D is a co-op zone and is relatively small with several commodities as well.

The list goes on.

TLDR version: meeting spots tend to be areas with high levels of convenience rather than theme.


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
I've been paying extra for years. Walkmen, discmen, iPods, etc.

There is always the option of turning down your own volume for a bit, rather than insisting that everyone around shut down their loud annoying powers.

Not trying to single you out, but doesn't it seem more reasonable? Turning the volume down for me is less clicks than shutting my auras down.
How about I just use /ah and not worry about it? That way you can leave your auras on and I still don't have to listen to them.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by Bright View Post
How about I just use /ah and not worry about it? That way you can leave your auras on and I still don't have to listen to them.
Thankfully the same advice works for mothership raid gathering, hami raid gathering, or anywhere a bunch of people may get together without turning off their aura's. Less you have a slash command for that stuff as well.

Also, if you didn't notice, I am against the idea, but the noise argument is weak.


 

Posted

Personally, I feel the game needs FEWER congregation spots, not more of them. It's a basic fact of psychology that being forced into the company of others makes some people resent the people they are forced to be with more than if they'd simply run across them. Forcing socialisation is pretty much the fastest way to ruin it for people like me.

Socialisation needs to happen by choice, when I want it, IF I want it. If I want to socialise with perfect strangers, I have a zillion chat channels I can turn to. As there is literally zero reason for me to chat in those channels other than to socialise (I run hardly any forced team content), I go into them with a much more positive attitude knowing that I made the choice to be there.

Wentworth's has always been irritating to me. People bring their loud pets, people put their auras on auto, people surround the vendors so I can't find a free spot, and all of this for the sake of having an animated background I won't look at underneath the menu I went there to use.

If I want to socialise with people, I'll go socialise with people. Tripping over them on my way to the store is just irritating and unproductive.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
But sometimes I think it should be an option.

Wait, which stores are we talking about here?
I go to fanciest stores than I should given my paygrade, just to dodge the blaring music and obnoxious teen staff. It's quite the steep markup, though...


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Thankfully the same advice works for mothership raid gathering, hami raid gathering, or anywhere a bunch of people may get together without turning off their aura's. Less you have a slash command for that stuff as well.

Also, if you didn't notice, I am against the idea, but the noise argument is weak.
No reason to get grouchy, dude.

For what it's worth, I rarely do MSRs or trials any more and I've always disliked running with large teams. The noise and visual clutter are a big part of why I avoid them.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Personally, I feel the game needs FEWER congregation spots, not more of them. I
But Sam, you're on record saying your dream game would be an MMO that delivered pure single player gameplay, so.... =P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone