Would you pay for an Incarnate booster pack? I would


Adeon Hawkwood

 

Posted

This include:

Ascension armor
Ascension radiance armor
Auras
Chest emblems
Trails auras
Costume change emotes
Emotes

Yep, every new Incarnate aesthetic stuff with insane prices in beta.
For players that still want to enjoy playing their characters (plural, GG Im looking at you) and content aside just 3 trials.
Also for players that want to spend every reward to craft Incarnate habilities above common.
For solo players that cant even dream about to unlock this stuff.
For loyal playerbase that see the game they always loved becoming a grind fest to get the cool stuff like other thousand asian MMOs.
And for players with a normal life that cant play trials 10 hours each day of the week.
For 8.99 $ throw us this bone, so we can enjoy the new awesome armor and auras without hating the Incarnate system and who decided those were fair prices.
I would pay blind for it, at least I would enjoy it that way.
Otherwise I dont think I can ever unlock it


 

Posted

You should probably make it clear that this is a suggestion of yours (could be confusing to people otherwise), and probably ask for it to be moved to the suggestions forum.


Always remember, we were Heroes.

 

Posted

Edited title.
I posted here because posting in suggestions is just silly. Devs seems to never look at that part of forum.
Also I think this is important matter.
Im so dissapointed with the crazy prices of armor, auras, etc...


 

Posted

Yes.
This is City of Heroes. Not City of Grind. I already dislike having to grind TWO things in the entire game because, apparently, the Alpha system wasn't good enough. I liked having choice. Now I have none. I do not find grinding fun, especially if you run into a bad team. Then its very not fun.

And these items are being aimed at the sort of people I already know, the people who DON'T like the ITrials. Why on EARTH would they be happy to grind the damn things more for costume pieces and such?
Answer? They won't. The armour won't just be 'exclusive', it'll be none existant at this rate.

So, yes, I would certainly pay Booster pack prices to avoid that much un-fun.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I really think there's a disconnect between players and the Dev's on the incarnate system at this point.

Per Positron:

Quote:
Hey guys and gals,

I just want to chime in here and address the Ascension Armor issue that has come up and give you all some background on the idea. We’ve been reading all the posts and love the positive reception that many players are giving this between-issue update, and while I am going to give you the rationale behind the decision to gate the Ascension Armor behind the Incarnate system, I already know that the answer will not satisfy everyone, but at least you should understand where we are coming from.

When we first started working on the Incarnate System we knew that it needed a certain amount of awesome attached to it in order to get people interested in actually doing it. If there were not specific rewards tied exclusively to the system, then people will simply continue to do “whatever is easiest” to attain the new rewards created for it.

We also know that not every player in the game has the same motivations. Some players are attracted to the increase in power, some find the collectible nature of something to be appealing, and some look towards cosmetic improvements as their primary motivator.

We tackled the first two with the Incarnate Slots and various levels and variety of Incarnate Abilities. The last one is what we are dealing with in the Keyes update. Our goal is to put some appeal for everyone into the system, make it as full-featured as possible.

So with “cosmetic” as a reward type, we wanted to do some cool stuff we hadn’t done before. Cosmetic rewards are the hardest types of rewards to work with. Where do you draw the line between “reward” and “required”? We know players love to have options for their low level alts, and we did keep that in mind when creating the cosmetic rewards for the Incarnate System. We even executed on entirely new ideas, like Path Auras (and that worked out so well that it’s been co-opted into other areas like the Steampunk Pack). And of course the granddaddy of all things cosmetic is costume pieces.

The Ascension Armor is NOT some random costume set that we locked into the Incarnate System. Every step of its design was under the assumption of “only available through the Incarnate System, and only to level 50’s.” David Nakayama knew this before he ever started working on the armor, in fact it was a driving motivation in the concept art he delivered. He specifically made something that could be used in pieces to augment your character’s existing costume to give it the “I’m an Incarnate” flair.

Going back and changing any of the restrictions on the armor now would be doing a disservice to the art team and how they worked their butts off to make a cosmetic reward for the Incarnate System that had a look and feel made specifically for it.

I hope this explains our rationale behind the decision to gate cosmetic rewards in the Incarnate System. The entire studio worked really hard to make this system and everything about it super-special, and my hope is that everyone can find appeal for the system in some form.
To me it seems the decision was based on giving us more reasons to want to do the trials, and therefore find them more enjoyable. Where the disconnect is coming in is that I don't think they understand that there are people who don't enjoy them or want to do them (especially in the ammounts needed to get the rewards they want) and that there are some who don't want to participate in it at all, and they're feeling completely left out in the cold...

I don't mind the trials, and even enjoy doing them from time to time, but the demands seem way too high to get where you want with just 2 (or soon to be three) repeatable ad-nauseum options. Now, I will admit I haven't seen what prices there are for the unlockable costume/aura options, however, based on what I've seen to this point I find it completely believeable they are rediculously overpriced to keep people grinding away.

The itrials. It's not the best way to get neat incarnate stuff... it's just the ONLY way...


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

Yeah to be fair I'd pay up front probably twice the normal booster cost (so £12 for me) to avoid the grind.

The problem is they will NEVER offer this simply because they cynical git in me says the reason they're introducing these things now is because running the trials is starting to tail off (slowly admittedly) so they're bringing this in to get people back into grinding the trials. They want people grinding the trials so they can look good to their NCsoft bosses, simply as really.


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Posted

I seem to remember a popular online console shooter offering something along these lines, in that you could buy all the guns for one class on day one of your experience, or you could play the game and gradually unlock them. This caused a controversy with the community, because it was was introduced after the game was already out and people had already unlocked everything in their class by rising through levels. However, were an incarnate booster pack released ALONGSIDE 20.5, I could see the outcry being significantly less.

I'd pay $10 or even $20. $10 for all the current incarnate unlockables and nothing else. $20 for all the current, plus anything that they release in the future.


 

Posted

Quote:
Originally Posted by Lycantropus View Post
*snip*
Please tell me that letter was a joke and not real... Please tell me David Nakayama didn't ignore what a lot of people have said in his all things art threads about unlocks?


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

The new costume pieces etc look decent (from what I could see in the pics). I also agree with having special to unlock when you are an incarnate. It may have been better served if you got something as you unlocked your alpha slot of along those lines.

I guess using incarnate salvage/drops to purchase pieces is ok as long as the price is NOT insanely high.

I hope the devs can understand the repetition of these trials is killing us...it is killing ME! Stop making us grind like gold farmers. Stop it before we begin to hate this game!!! I am sure, one day, we will have other things to do that provide us with irewards. I am sure it won't be soon and I am not cool with this trial grind to earn the salvage etc.

The i21 stuff probably has other ways to earn irewards but that probably won't come out until August or so. Hopefully it isn't a zone where you get a new version or radio/door missions and get to grind out rewards. I pray it is new and innovative stuff in i21.

I will also note that I do not like the unlock idea at all but it seems like the devs do (has history taught you nothing?).


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Please tell me that letter was a joke and not real... Please tell me David Nakayama didn't ignore what a lot of people have said in his all things art threads about unlocks?
Well, that was from Posi...

And yeah. Looking at some of the costs... erg. I didn't bother with a lot (most!) of the Vanguard pieces, and those were generally easier to get.

Now, if they're going to tell us we'll get Astral/Emp Merits for other stuff very quickly (as in "from this point," not "10 per hour for just logging in," to be clear,) it might sting a bit less. But yeah - looking at those costs... I get them for the IOs, but not for the costume bits.


 

Posted

yes



------->"Sic Semper Tyrannis"<-------

 

Posted

You're complaining about insane prices... in BETA? And instead (or possibly in addition) of leaving feedback where it will be seen and possibly affect change, you come and make a thread about buying your way to incarnate goodies in order to bypass the entire reason why they were created in the first place? I think no.


 

Posted

Wait, how much are the unlockable costume pieces?
Also, since I'm here I'd like to make the following proposal. Devs, please reconsider the "grinding" of irewards. You've designed so many years of content for this game, only to limit us to playing content from the last three months. Is it so wrong to give us cake and let us eat it too?


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Yes.
This is City of Heroes. Not City of Grind. I...

So it's "City of Give us money for costumes that should be free" then?

Edit: I'm talking about all the other booster packs and not that the incarnate emotes/costumes pieces should be free.


Leader of The LEGION/Fallen LEGION on the Liberty server!
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Posted

I wouldnt pay for it as there is an ingame way to obtain it.

I would buy it like I do most boosters, as I dont mind giving paragon devs money to spend on whiskey and sleazy clubs in return for my pretend time fun games.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

I will never pay money for something I can get in-game. I don't pay for half the the boosters as it is. I wish they would stop making them altogether.


 

Posted

As my sub runs out until the next issue or three, i have to say I feel the incarnate system is, well, underwhelming.

I've always thought the incarnate system would enhance the abilities my character has, not introduce yet another must-have "pool" power, albeit one you have to do the same repetive content over and over to advance it. But the general issue i have with it, theres 2400 other "toons" out there with the same incarnate abilities as me - whoopty do!


 

Posted

Quote:
Originally Posted by MrMichaels View Post
As my sub runs out until the next issue or three, i have to say I feel the incarnate system is, well, underwhelming.

I've always thought the incarnate system would enhance the abilities my character has, not introduce yet another must-have "pool" power, albeit one you have to do the same repetive content over and over to advance it. But the general issue i have with it, theres 2400 other "toons" out there with the same incarnate abilities as me - whoopty do!
How is this any different from the 2400 other toons out there who are also a Spines/Fire Scrapper | Bots/Dark Mastermind | Invuln/Super Strength Tanker? You were actually less unique before the Incarnate System.

Assume each slot (Alpha through Lore-Destiny) is taken to VR level. You can choose one of two VRs from each tree. That's 32768 different combinations of Incarnate powers. And that's not even counting the new Lore pets. Add those in and the number of possible combinations balloons to 131072. And there's still 5 more slots, and still room to grow the other non-Lore slots! (Although I'd be shocked if the Alpha trees were expanded, there's not much left to do there, probably not Destiny either.)

No, it's not as many as the number of possible powerset combinations. But it shouldn't be.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

*sigh...

Really?

Again?

The other three or four flamefest threads, plus all the others that have devolved into bickering, those weren't enough? Someone woke up this morning thinking, "You know what we need? Yet another thread talking about stuff being gated behind Incarnate trials and how we can get out of doing them!"?

Really?


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Quote:
Originally Posted by Lycantropus View Post
To me it seems the decision was based on giving us more reasons to want to do the trials, and therefore find them more enjoyable. Where the disconnect is coming in is that I don't think they understand that there are people who don't enjoy them or want to do them (especially in the ammounts needed to get the rewards they want) and that there are some who don't want to participate in it at all, and they're feeling completely left out in the cold...
Exactly my friend. There really is no incentive the Devs can offer to get me into those trials short of sending me real world money. And even then it would have to be a significant amount and I still might say no. The more shinies they hang off the trials, the more irritated with the Incarnate system I become. I understand there are people that these costume unlocks and auras will motivate into playing the trials. I just happen to not be one of those folks. And yes, I am starting to feel a little left out because of it.

Quote:
Originally Posted by Dr_MechanoEU View Post
Yeah to be fair I'd pay up front probably twice the normal booster cost (so £12 for me) to avoid the grind.

The problem is they will NEVER offer this simply because they cynical git in me says the reason they're introducing these things now is because running the trials is starting to tail off (slowly admittedly) so they're bringing this in to get people back into grinding the trials. They want people grinding the trials so they can look good to their NCsoft bosses, simply as really.
Actually my personal take on it is that if they don't keep people running the trials, the Incarnate system will quite simply collapse under its own weight. For the system to function there must be a decent number of people willing to do it at all times. I don't deny that business concerns probably do play a role somewhere in there as well, but I don't think it's the sole reason behind it.

But as for the topic at hand, yes I would pay for a booster pack that gave me those features without hesitation. If that's the only way I can get the stuff I want without doing what I consider a painful and stressful activity then so be it. I wouldn't particularly like having to pay cash for it, but that would be my decision. After all if the cash was that big of an issue I would simply buy an enormous supply of aspirin and play the trials.

Quote:
Originally Posted by TonyV View Post
*sigh...

Really?

Again?

The other three or four flamefest threads, plus all the others that have devolved into bickering, those weren't enough? Someone woke up this morning thinking, "You know what we need? Yet another thread talking about stuff being gated behind Incarnate trials and how we can get out of doing them!"?

Really?
I see no flames. It really doesn't have to go that route.


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
You're complaining about insane prices... in BETA? And instead (or possibly in addition) of leaving feedback where it will be seen and possibly affect change, you come and make a thread about buying your way to incarnate goodies in order to bypass the entire reason why they were created in the first place? I think no.
People are complaining about the crazy prices in the feedback thread, and we had a Positron post saying "Suck it up, b*tches!".
I already left feedback about it.
So I have to come with suggestions to have another options to unlock it, something the devs dont give us, just 2 trials to play to death. Great!


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
...and we had a Positron post saying "Suck it up, b*tches!".
I've read his post a few times, and I don't see that quote anywhere.

"Oh, but that's what he meant!" No, thats what you have already made up your mind that they're thinking, so no matter what he or anyone else says, this is how you were going to hear it.

See, Steel_Shaman? This is what I mean.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Interresting. I know players who like the idea of the cosmetic rewards being a reason they should do the itrials.

They're quick. So they don't feel locked into them like they do a TF. And with these rewards they feel like they have a reason to do them over just the power increases.

So, CoH does in fact have players this appeals too.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Since we are requesting to be able to buy stuff that we normally would have to earn or unlock, how about being able to buy badges? Hate having to work for accolades on all those toons? Drop 10 bucks and unlock it for all your toons. Want some more E merits or A merits so you can unlock those incarnate powers? Have no fear you just pay some real money and get some more. How about we just let people buy Inf as well? I mean really, those high priced recipies and IOs are gated because not everyone has the time to farm for all that Inf so they can afford it.


 

Posted

I know I sound like a doomer, but I feel they doing this system for hardcore players. If I play trials for more than a month, twice in a day, I may be able to get "some" armor parts, and choose between what I want more, the armor or the powers?
That sounds pretty bad to me, and the fact they seems to not listen to player base sounds even worst.
Lets see how this go live...