Going Rogue/Issue 18 - Patch notes for build 1850.201009101722.1T


Alpha-One

 

Posted

Patch notes for build 1850.201009101722.1T.

COMBINED

Alignment System

  • Characters under level 20 can no longer be awarded credit for alignment missions before level 20.

Powers

General
  • Burn (all versions) – the tick damage will now show up in combat chat as pet damage.

Critters
  • Rikti Chiefs shouldn’t skate any more.

Invention
  • Chance to Heal Self IO's will no longer heal enemies when slotted into Chain type powers.

Tasks
  • Cathedral of Pain - Fixed Merit diminishing returns. Merit rewards were dropping off too quickly when diminishing returns kicked in. This has been fixed.
  • Warburg Missiles can no longer be used in the Cathedral of Pain.

Bases
  • Corrected the swapped prestige costs for Small Steel Lab Tank and Steel Alembic Tank.

Badges
  • Fixed a bug that prevented being awarded the Day Job Accolade Mercenary.
  • Fixed a bug that prevented being awarded the Day Job Accolade Rapid Response (Hero)/Trouble Maker (Villain)

CITY OF HEROES

City Zones
  • Someone had kidnapped all the wandering pedestrians in Paragon City. They have now been rescued to pace the streets once more.

Powers

Blasters
  • Force Mastery/Force of Nature - The bonus recovery of this power was marked to ignore Buffs and debuffs, including enhancements. This has been corrected and it is now enhanceable and buffable.
  • Fire Manipulation/Burn – This power will no longer damage the caster on its first tick.

Controllers
  • Mace Mastery/Personal Force Field - This power has been replaced with Focused Accuracy.

Defenders
  • Power Mastery/Force of Nature - The bonus recovery of this power was marked to ignore Buffs and debuffs, including enhancements. This has been corrected and it is now enhanceable and buffable.

Tankers
  • Fixed a number of Patron Powers that were not unlocking properly at level 41:
  • Mu Mastery/Electrifying Fences
  • Mace Mastery/Web Grenade
  • Leviathan Mastery/School of Sharks

Badges
  • The Achievement badge for completing a Hero Morality Mission has been renamed "Gallant" from "Resolute" to correct a duplicate title with the Veteran badge "Resolute".

Tasks
  • Fixed a bug in the first mission of the Positron Task Force (Teleport Assault into Orenbega) which could cause critters not to move.
  • Peregrine Island - Maria Jenkins - Olympian Guards now spawn at an appropriate level.

CITY OF VILLAINS

Powers

Dominators
  • Primal Forces Mastery/Energy Transfer - Reduced Self Damage from scale 2.75 to Scale 3.0
  • Primal Forces Mastery/Energy Transfer - Correct IO Set Slotting -- no longer accepts Stun or Melee AoE sets, now accepts Melee IO Sets.
  • Ice Mastery/Sleet - increased recharge time from 60s to 90s.

Masterminds
  • Ancillary Power Pools: attack powers in these pools were incorrectly given a chance to crit. This chance has been removed.
  • Field Mastery/Temporary Invulnerability – This power now properly accepts Resistance IO sets instead of Defense IO sets
  • Robotics/Battle Drones - fixed grammar in the info text.

Stalkers
  • Kinetic Melee/Build Up - adjusted the Cast Time from 1.93 to 1.17 to match other versions of the power.

PRAETORIA

Critters
  • Destroyer Crusher bats should no longer become invisible.
  • Praetorian Clockwork Dismantler - "Particle Burst" no longer automatically hits its target.

Tasks
  • All Praetoria Story Arcs will now give out the proper amount of completion XP, before some were giving out slightly lower XP than intended.
  • Charles Monroe must now be defeated before you actually arrest him.
  • Jessica Flores is clearer in her instructions for her mission to manipulate files inside Athena Labs.
  • Metronome now makes an effort to stop you from rescuing Susan Beck, but less so with Alec Parson.
  • Alec Parson will now really tell you important information over the micro-communicator as you are investigating the Haywire Clockwork in M.I.C.I.R.
  • Dumpster, the Resistance Leader in Praetor White's "Rescue PPD in Tunnels", will now appropriately display his information.
  • Clockwork in Penelope Yin's mission to "Retrieve Clockwork info for Aaron" will no longer say the word "TEXT"
  • The clues for Warrant's storyarc, Guns and Money, no longer have their titles chopped off.
  • The Resistance attack on Gravatech Labs now has a more 'heroic' pace to it.
  • The computer desk inside Athena Labs is now correctly oriented.
  • Neutropolis - On Neuron's "Help Test Neuron's Latest Experiment", the clone will use its powers as expected to fight back.
  • Neutropolis - Allies will now spawn at the correct level during Calvin Scott's "Assist the Storehouse Raid" mission.
  • Neutropolis - Penelope Yin: Players of opposing factions can no longer attack each other on Penelope Yin's final mission.

Badges
  • Defeats of Nightstar as appearing in the Praetorian arcs now counts towards the Dimensional Warder badge.

Known Issue


Support Centre for our English European players
Support Centre for our North American players
Plateforme d'assistance pour les francophones
Support-Center f�r deutschsprachige Spieler

 

Posted

Quote:
Stalkers

* Kinetic Melee/Build Up - adjusted the Cast Time from 1.93 to 1.17 to match other versions of the power.
Awesome.


 

Posted

Quote:
Originally Posted by Avatea View Post
  • Warburg Missiles can no longer be used in the Cathedral of Pain.
Never run it, but huh? Why?


Guardian server is Life!

Founder and Leader and all around greatest member of the Solo-SG, The Charybdis Clan.

 

Posted

How about another badge title correction!

The Exploration badge Justice Avenger (Hero name) has the (Villain name) Socialite, which is also an Accolade badge.

It would be nice to have this corrected as well please. That way people will stop sending me thousands of emails asking why it's not verifying for them on the badge tracking sites.


Thanks


[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]

[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]

 

Posted

Quote:
Originally Posted by Avatea View Post
  • Warburg Missiles can no longer be used in the Cathedral of Pain.
Woooowwww. You'd better be cranking the merit rewards for the CoP way the heck up after that one, because it's gonna be a lot harder.

And the Aspect still has that bug where he can fire through his force field, right? Nice.

I'm not usually one to make these sorts of comments, but... way to prioritize, devs.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Still NO fixes to Stalker APPs lacking Criticals?

Quote:
Primal Forces Mastery/Energy Transfer - Reduced Self Damage from scale 2.75 to Scale 3.0
Also, isn't that an increase? Or did you mean the numbers in reverse?


Damage Proc Mini-FAQ

Just noticed Damage Proc Mini-FAQ wasn't working with new forums, it's been updated.

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Woooowwww. You'd better be cranking the merit rewards for the CoP way the heck up after that one, because it's gonna be a lot harder.

And the Aspect still has that bug where he can fire through his force field, right? Nice.

I'm not usually one to make these sorts of comments, but... way to prioritize, devs.
You hardly need nukes for a CoP anyway. They are a crutch. Virtue does nukeless CoP very often.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
You hardly need nukes for a CoP anyway. They are a crutch. Virtue does nukeless CoP very often.

Just because one SG can do it without them doesn't mean that others can.

If they have to remove the ability to use them the CoP Trial, its telling me the problem is much larger then limiting them in the CoP. Sounds like the problem is with the nuke itself.

Besides not all SGs can get 24 players together, so the use of nukes help a little bit, so yes, it will hurt many groups out there who aren't considered power gamers. Or lack the debuffs because they only have so many people and can't fill the 3 teams. But I can understand removing the use of Nukes since the reward is so fantastic and great


[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]

[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Woooowwww. You'd better be cranking the merit rewards for the CoP way the heck up after that one, because it's gonna be a lot harder.

And the Aspect still has that bug where he can fire through his force field, right? Nice.

I'm not usually one to make these sorts of comments, but... way to prioritize, devs.
I don't get this change at all. It seems unprecedented even.

Why Warburg nukes? Why not Vanguard HVAS? Or Shivans, or Longbow Mechs, or heck, Sands of Mu?

Also, why are Warburg nukes allowed on an ITF or STF or LRSF of Faathim or hey, Sister Psyche?

This is most perplexing and I would appreciate some justification from the staff.


Global = Hedgefund (or some derivation thereof)

 

Posted

As someone who leads regular Pug style CoPs I can say even on PuG teams I find they nukes to be a crutch. I know I and many others really wanted to not use any temps. Unfortunatly grabbing the crutch out from someone that is still hobbling isnt kind. I think the "Big Red" AV will still be doable. I think untill the devs fix the only affecting self issue this trial will be like smacking against a brick wall for far too many players. This will leave a bad taste in many players mouth and there is not even any incentive to run this. Please can we have some perspective on why this happened before other fixes to the CoP?


Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
@Blazing Tiger and @Aqua Fox

 

Posted

Quote:
Originally Posted by Avatea View Post
Tasks
  • Cathedral of Pain - Fixed Merit diminishing returns. Merit rewards were dropping off too quickly when diminishing returns kicked in. This has been fixed.
  • Warburg Missiles can no longer be used in the Cathedral of Pain.
Can the AVs get their regen rates cut in half to compensate for this? I'd like to say more, but I think I'd be banned from posting for a while if I said what I wanted to about this.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Avatea View Post

Powers

Controllers
  • Mace Mastery/Personal Force Field - This power has been replaced with Focused Accuracy.
Can we please have ANYTHING but this?

Focused Accuracy offers nothing to the AT that they couldn't already get. Tactics is a far superior choice for a Controller, particularly since Leadership as a whole is a good/excellent pool for the Archetypes with pets anyhow. Tactics offers better ToHit, for less endurance, and to your entire team. Even when solo Tactics will buff your pets as well.

FA is frankly a complete throw away power if placed into this pool.


@Oathbound & @Oathbound Too

 

Posted

this is starting to sound like a bad patch


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
I don't get this change at all. It seems unprecedented even.

Why Warburg nukes? Why not Vanguard HVAS? Or Shivans, or Longbow Mechs, or heck, Sands of Mu?

Also, why are Warburg nukes allowed on an ITF or STF or LRSF of Faathim or hey, Sister Psyche?

This is most perplexing and I would appreciate some justification from the staff.
Agreed. This makes no sense, and I think restricting legitimate temp powers from certain tasks is setting a bad precedent. If there is a problem with a temp power, adjust the power. Don't say "you can use this power, but not on this content..or this one here...nope, not that one either."


 

Posted

I am baffled by the upcoming change to the Cathedral trial.

I've yet to be on an attempt that defeated the Storm/Psi AV Aspect, and yes, they have been balanced teams with skilled players. I applaud those that have, but clearly there are other issues with this Trial that are not being addressed. This change feels like a slap in the face.

The rest of the patch looks to have many positive changes/fixes. I especially look forward to seeing more fixes like this:

The Achievement badge for completing a Hero Morality Mission has been renamed "Gallant" from "Resolute" to correct a duplicate title with the Veteran badge "Resolute".

So we don't have so many duplicate badge title conflicts.


@Liz!
sketches on tumblr | finished pieces and resources on dA

Currently most active:
Shining Finger: 40 Elec/Titan][Summer's Son: 38 Fire/Fire/Pyre
Badgers:
Hyperion Tekk][Dark-stream
City of Heroes LiveJournal community.
Friendly, helpful and surprisingly light on the drama.

Save our game Master post.

 

Posted

Quote:
Originally Posted by Avatea View Post
  • Warburg Missiles can no longer be used in the Cathedral of Pain.
What is this I don't even...


 

Posted

Oh look another reason not to do CoP. Castle puts in for a reward buff and they make it harder to complete without any buff to the rewards O.o!!

Still no shields in the MM epics missing them???

*2 thumbs down!!*


Level 50s: to many to remember at this point

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Can the AVs get their regen rates cut in half to compensate for this? I'd like to say more, but I think I'd be banned from posting for a while if I said what I wanted to about this.
What? Something like "The move to remove the Warburg missiles from the CoP sucks like a tornado"?

Seriously.
Hey, the trial doesn't have an amazing reward.
The critters give NO rewards at all.
The really hard part of the trial is herding 24 cats.
Gee, let's arbitrarily ban the missiles from one not-really-significant piece of content.

This sounds remarkably like Jack's 'vision' and "You'll play my game the way I want you to" attitude.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Before I call out "Cottage Rule?" I have to ask--what is that "Base Fix" in the notes? I don't understand.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Avatea View Post
Patch notes for build 1850.201009101722.1T.
  • Warburg Missiles can no longer be used in the Cathedral of Pain
Yeah, gonna be kinda hard to see your screen there...is that a polyp?

So Jack really never left did he? You've got him locked up in a closet somewhere and let him out when you need to find a way to completely screw people and can't do it through your own leet skillz.

For the 0.0001% of the playerbase that belongs to "Super Mega SG Corp" and has defeated the CoP using Walk and Brawl I say Blah Blah Blah!!

To players on the hundreds of attempts I've seen, heard of, and/or participated in, especially against Stormy McShoveitupyour...better make your last chance count while you can still get a cat or two to herd.

Ok, what the everliving **** are you trying to "fix" with this patch? Did you find that you screwed up with the CoP (not a historical First if you haven't been following your own work) and now want us to not run it? That would certainly take the burden off of you to keep working towards a fix for the broken Aspect shooting through his "Affecting Only WUT!??" shield. Yup, maybe you could pull the whole trial again for several years...

Way to go!!

(*Passes out ribbons and trophies to everyone who was anywhere near these games *Wagglewristedfloppyarmed* YAAAAAAAAYYYYYYYYYY!!!!!!!!*)


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

I'm not a fan of the no nukes in the CoP trial either....I haven't been able to even run a CoP trial since it's launched in i18/GR... :/


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

QR

If they removed the Warburg option and won't say why -- exploit.


 

Posted

The fact that there's an outcry of a single mcguffin being disabled when you have like 5 others saddens me.


 

Posted

Quote:
Originally Posted by Mattwo7 View Post
The fact that there's an outcry of a single mcguffin being disabled when you have like 5 others saddens me.
It's also like nobody noticed that this was a TEST SERVER RELEASE... which means that the changes may or may not be final.