Going Rogue/Issue 18 - Patch notes for build 1850.201009101722.1T


Alpha-One

 

Posted

Yes Je...thats why we are pointing out why we believe it is a misguided idea to add that change. If you dont speak out you dont get heard.


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Posted

Really? Still no fix to the MM's nerfed burn missles? When's that serious bug going to be addressed? :/


 

Posted

Quote:
Originally Posted by je_saist View Post
It's also like nobody noticed that this was a TEST SERVER RELEASE... which means that the changes may or may not be final.
Just because you've only been wrong 1 time in 5 years....

Srsly, up the merits or gtfo.

Really not sure what the devs are up to though.....


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Mace Mastery/Personal Force Field - This power has been replaced with Focused Accuracy.
What about Mace Beam Volley? Mace Mastery is currently the only Controller APP that does not include an AOE attack, and it would almost certainly make more sense than an accuracy boost to an AT that has little need of it.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by Avatea View Post
Patch notes for build 1850.201009101722.1T.

COMBINED

Alignment System
  • Characters under level 20 can no longer be awarded credit for alignment missions before level 20.
Is that even a problem that needed fixing?

Quote:
  • Cathedral of Pain - Fixed Merit diminishing returns. Merit rewards were dropping off too quickly when diminishing returns kicked in. This has been fixed.
  • Warburg Missiles can no longer be used in the Cathedral of Pain.
Every CoP I've been on has had the Storm AV in it and has ended in abject failure even with nukes. Couldn't you do something like "Make the rewards not suck at all" (50+ merits like Hami) or "No more Storm AV haxing everyone to death" or "Make the timer to kill the AV a little longer so people can kill the Storm AV" or or or

Nope, I guess that's just too much work... and maybe I'm a little bit bitter about wasting so much time for absolutely no reward at all. What happened to Risk vs. Reward? Or the Time vs. Reward paradigm merits established? CoP doesn't get either applied to it?

Quote:
Controllers
  • Mace Mastery/Personal Force Field - This power has been replaced with Focused Accuracy.
lulz

Quote:
Dominators
  • Primal Forces Mastery/Energy Transfer - Reduced Self Damage from scale 2.75 to Scale 3.0
  • Primal Forces Mastery/Energy Transfer - Correct IO Set Slotting -- no longer accepts Stun or Melee AoE sets, now accepts Melee IO Sets.
  • Ice Mastery/Sleet - increased recharge time from 60s to 90s.
Alas poor Sleet, I never took you, and I guess I never will.

Quote:
  • Kinetic Melee/Build Up - adjusted the Cast Time from 1.93 to 1.17 to match other versions of the power.
Highfive for the slight buff!

The various actual bug fixes are pretty great, I like those a lot!


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Posted

Quote:
Originally Posted by Avatea View Post

Tasks
  • Warburg Missiles can no longer be used in the Cathedral of Pain.
As someone who has been part of both steamrolling raids that take out the storm AV in under 10 minutes without temps AND a more casual group that couldnt even kill the storm AV with temps. This is a very bad idea. For the first group it won't really mean anything to, but for the casual group (that I lead) it means we might not even do the CoP anymore because of the 50% chance we get the stormy AV and won't be able to complete it.

This is one idea I have off the top of my head.
Make the AVs choosable at the start of the raid. My first group actually prefers to fight the stormy because it is more challenging. The more casual group I run with will not be able to beat stormy without temps. The two AVs are completely different in difficulty level. You should be able to choose if you want to do the TF on hard mode or normal mode, I don't think this would be so hard to implement. Possibly include a higher amount of merits for those that choose Stormy AV.


 

Posted

I vote no on the "No Nukes in CoP".


 

Posted

Quote:
Alas poor Sleet, I never took you, and I guess I never will.

Uh....Just like to say, Sleet is still stupidly powerful for Doms. 60s Recharge was outright OP, and 90s is still "moderately OP".


 

Posted

Quote:
Originally Posted by Candlestick View Post
Uh....Just like to say, Sleet is still stupidly powerful for Doms. 60s Recharge was outright OP, and 90s is still "moderately OP".

This.

Recharge should have been 120 seconds. And I took the power.

Is Rain of Fire still 60 seconds? If so shouldn't it be 120 too?


 

Posted

Quote:
Originally Posted by Avatea View Post
Patch notes for build 1850.201009101722.1T.
[*]Warburg Missiles can no longer be used in the Cathedral of Pain.[/list]
WTH why??? I've been trying to run a successful CoP USING nukes and haven't been able to yet. And now you pull out my best crutch from under me! I think if this patch goes live as is I simply won't run be running CoP trials anymore until it gets nerfed ala LRSF in i8. If someone has a game-plan that doesn't require nukes, Ventrillo and a perfectly pre-built team setup please PM me!


 

Posted

Quote:
Originally Posted by Avatea View Post
Warburg Missiles can no longer be used in the Cathedral of Pain.
I can kinda of see why this has changed, but I don't think this is the way to do it. It's true that it's rare for twenty-four players being availiable to stack the same power, but if players think it's that needed, it may be that the trial itself needs looking at, rather than hampering the method that players are using to beat it.

Quote:
Someone had kidnapped all the wandering pedestrians in Paragon City. They have now been rescued to pace the streets once more.
Aw dang, looks like I'm gonna have to take the rest of my screenshots for the loading screen competition on the live servers. However, it really will be nice to see them come back, it's felt surreal without them about.

Quote:
Mace Mastery/Personal Force Field - This power has been replaced with Focused Accuracy.
Glad to see that duplicate powers are still being cleaned up.


Quote:
All Praetoria Story Arcs will now give out the proper amount of completion XP, before some were giving out slightly lower XP than intended.
Also nice! I hope the merit rewards are being looked at as well. They've been on two per arc for some time, and I was under the impression that was a temporary reward while completion times were datamined. I completed the Golden Roller's arc the other day and got ten merits for three relatively quick missions. I realised at this point that Praetorian arcs should be giving more than they currently are.


Other than the CoP missile change, I like this patch. Lots of bug fixes, which people claim you never put out.


 

Posted

If that Party Pack has an /em facepalm I might buy it to be adequately express my feelings on the CoP no nukes change.

The merit rewards of the CoP SUCK and once I've got the badge I won't touch that trial with a 10ft barge pole and now you make it even more difficult? Really?

I see you trying to increase the difficulty of content but this just ... ugh. What's next? A TF which gives one merit and a badge providing you get 40 people together, all with a blue costume and none of them having SS as a travel power? Well reasoned responses don't seem to sway you so let's see if sarcasm gets your attention.





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Posted

Quote:
Originally Posted by ChaosExMachina View Post
What about Mace Beam Volley? Mace Mastery is currently the only Controller APP that does not include an AOE attack, and it would almost certainly make more sense than an accuracy boost to an AT that has little need of it.
Disruptor Blast (the third power of Mace Mastery for Controllers/Dominators) is an AOE.


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Posted

No nukey? No likey.


Arc #6015 - Coming Unglued

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Posted

Quote:
Originally Posted by Avatea View Post
Patch notes for build 1850.201009101722.1T.


Tasks
  • Cathedral of Pain - Fixed Merit diminishing returns. Merit rewards were dropping off too quickly when diminishing returns kicked in. This has been fixed.
  • Warburg Missiles can no longer be used in the Cathedral of Pain.
Ok, I can understand that the CoP is perhaps the most infamous part of the whole game, given how it was launched and then deactivated in the same day and then was left to gather dust for a long time until its recent return.....

.....but stripping the Warburg Rockets from it is not going to help matters.

CoP is still buggy, the Storm AV is nigh impossible to kill. Yes, I've heard the tales that some have taken it out, hooray for you. Not every SG can fill the team rosters with a well balanced, fully armed strike force that can do this without resorting to mass nuking of the AV.

Please debug the CoP and fix the Storm AV before stripping any powers or weapons from it.

Quote:
Badges
  • Defeats of Nightstar as appearing in the Praetorian arcs now counts towards the Dimensional Warder badge.
Cool, will Siege now show up in the new Praetorian arc? He's the one that doesn't seem to appear in any mission.


 

Posted

Yeah I'll have to agree that the "no Warburg nukes in the CoP Trial" change seems, when considered by itself, like a very random and nonsensical reaction from the Devs.

The main problems with the CoP trial right now are that:
A) The AVs can shoot through their "affect only self" shields. This is an obvious bug that needs to be fixed.
B) The AVs Regen rate is quite likely set way too high, especially on the "stormy" AV.

How does the restriction of an unrelated temp power affect those two things?

As long as these two problems exist Warburg nukes are almost REQUIRED to have a successful CoP trial. Now if the Devs plan to have the two actual problems fixed very soon after this "no Warburg nuke" patch goes in then maybe it'll work together as a multi-part solution to the balancing problem. With those two problems fixed Warburg nukes would (in all fairness) probably be overkill on the AV.

But that still raises the bigger question others have mentioned here: How can the Devs arbitrarily decide that a certain temp power will not be allowed in a given trial? That's almost like the first step towards forcing everyone to have to play the CoP Trial as if it were a "Master of CoP" Trial. I think this is a slippery slope the Devs are going to ultimately regret: having the OPTION to run a Master of CoP is one thing, FORCING people to run it that way is a very bad precedent to set.


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Posted

Quote:
Originally Posted by Mattwo7 View Post
The fact that there's an outcry of a single mcguffin being disabled when you have like 5 others saddens me.
Yes but consider this: If there are in fact like 5 other secret weapons out there then what makes Warburg nukes so much more horrible that they deserved the ban stick but not the others? Following your logic Warburg nukes are just one of many temp power tools for this trial. Either the Devs should ban them all or ban none of them. Baning just "one of several" in this case has no justifiable rationale.

So this "outcry" does serve at least one useful purpose: It demonstrates to the Devs that a policy of piecemeal power restrictions for trials is ultimately flawed and illogical.


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Posted

=/ Are you sure the AVs' bubbles are bugged? They could just be Untouchable bubbles, not OAS bubbles. I like it that way.


 

Posted

Quote:
Originally Posted by Beef_Cake View Post
How about another badge title correction!

The Exploration badge Justice Avenger (Hero name) has the (Villain name) Socialite, which is also an Accolade badge.

It would be nice to have this corrected as well please. That way people will stop sending me thousands of emails asking why it's not verifying for them on the badge tracking sites.


Thanks
Surely at least you (if not many others) must have reported the problem with BOTH of these badges for many weeks if not months by now. Why the Devs would bother to only fix one of these badges and not both at the same time boggles my mind.

Frankly it still amazes me this problem of badge names being "reused" for currently existing badges even happens in the first place. Sure maybe once or twice would be understandable throughout the entire history of the game. But these two latest badges are like the ninth and tenth badges this has happened to! I mean is it really -that- hard for the Devs to compare a newly named badge to the current list to see if it's been used already? That kind of check can be made in a few seconds with any badge list in a text editor much less whatever database system they are using for this.

This recurring silly annoyance has definitely reached laughable levels at this point. *sigh*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
=/ Are you sure the AVs' bubbles are bugged? They could just be Untouchable bubbles, not OAS bubbles. I like it that way.
IIRC Castle already confirmed that there was a problem with this they were looking into.
Obviously that might not in fact be the case. *shrugs*

At this point with all the problems (perceived or otherwise) with this I think it would be nice if the Devs could tell us what kind of shield the AV is supposed to have so that there is no longer any confusion about it.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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Posted

The whole CoP thing has been quite bizarre since its unveiling (and it's not like people neglected to comment on that in closed beta). Just when I thought it could not be any more of an "odd duck" we get a "no Warburg nuke rule". Yuck.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

I fail to see why the devs care what we use in game as long as it is not from a 3d party vendor. We have lived without CoP since I started 4.5 yrs ago so why put it back in if you are gonna dictate how we beat it? Only the elite players are gonna get invited while the rest of us sit on the sidelines. Does that sound like fun to you?

And what abt Hami, you gonna say we can't use Warburg nukes? If so, take it out. So why not remove nukes from the game altogether? Remove CoP, remove Hami, remove nukes...let's see what else you can remove...

I currently pay over $100 a month to play this game with my family. Do you think I should continue doing that for the privilege of letting you tell me how I can play? Eventually there will be a straw that breaks the camel's back.

So just in case none of what I said sinks in, let me say it a different way...I hate your proposed change to the CoP.


 

Posted

lame. Nerf the AV's regen rate before doing this please.


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Posted

Another thumbs down for no nukes on CoP. The storm AV is hard enough w/nukes. Casual CoP runs, even among experienced players w/fairly IOed out toons will be dead if this goes live.


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