-
Posts
383 -
Joined
-
Base love? No? Loved it anyway. kthxbai
-
-
Quote:It's no real secret that there were some (how many I can't tell ya) that did not buy into what Titan was selling. And that does NOT make their (our) actions boderlining on cowardice (so again, how about laying off that term?... second request). I'm not afraid to say this with TonyV himself in the house. Actually, my take on what Titan was selling changed over time. If you review the bidding on all this, the equivalent of a thermonuclear device was dropped on the game and the community and the official Titan reaction was that it was "a good thing". I could not believe it!!!! The expectation was this leopard known as NCSoft was going to change its spots... and take actions like they have never done before with any other game and CoH was going to be better for it. This went on even after NCSoft said officially said they were not going to play ball. I did a facepalm.No personal attack at all, trust me. Like I was saying; if you care about saving the game, to do nothing was bordering on cowardice. If you are at all apathetic to the cause, then no big deal. It's not worth the chance for the casual gamer. I consider myself pretty much a moderate on all things. Disney probably won't work. Someone like Mr. Clayton with backers (I would love to see George R.R. Martin involved) are a better bet.
Also, thank you for your service to the country.
Next came the attitude that the players were going to save the game. The bigger you could make your signature block or the more outrageous claim you could make that you personally were not going to let this happen, the more admiration you received from Titan. The chest beating drowned out whatever small voice of reason that existed otherwise and people who felt differently were immediately branded as "trolls". So who really showed some courage under these circumstances (regardless if you agree with my position or if you don't)? I felt sorry for what the community had become. I never recall it being this divided or vicious.
Next came the lynch mob when things (inevitably and predictably) came crashing down for Plans A through Y. And people reacted in true mob fashion. Evil had a name and it was... NCSoft. People were spinning each other into a froth at Titan. If TonyV wasn't around for a couple days people would get nervous because individual thought and expression outside "the program" (calls to action) was out the window at this point.
Look, I did not shut down this game. And you have the right to disagree and praise everything Titan did. I have tried to give as much courtesy and respect as I could to those with a different opinion than my own. But I will not apologize for not joining the Titan thing and I resent the idea that I am a troll or don't care about the game or acted in a borderline cowardice manner because I did not climb aboard this bandwagon to nowhere. -
Quote:BUT, to not try, to roll over and capitulate, is bordering on cowardice IF you care. If you don't then no biggie.
Whoa, personal foul. I don't know you but let's make a deal. As a seven and a half year player and a 26 year US military man I will not imply you are delusional if you refrain from the implication that I am a coward.
And now back to forum pvp
Touche -
/em sarcasm
Where was all this passion for City of Heroes (hatred for NCSoft) before the bomb went off?
Anyway, why worry? GG was right. The only thing wrong with City of Heroes for eight years was the lack of flowing hair. Besides, the work on a successor is well in hand. She said so.
Trust the captain of the Titanic when the ship went down, that iceberg was taught a lesson it'll never forget.
Fire off another prayer and let's show them that we care.
The players have unlimited emotional and financial capital to invest in this.
Go Titan! -
I very much appreciated the acknowledgement of "the grimy side" of things. At least that was considered. I mean Disney... ugh. Promise me that you won't be turning to big tobacco next to help the cause since they need to "improve their image" (and no I'm not impling Disney = Big Tobacco so relax a little ok... just that there is some dirty laundry in Disneyland corporateland too).
-
Dark_Respite I always thought you and Bloodspeaker both "got it" and by "it" I mean a sense of, not only what City of Heroes was/is, but what it could be. Your videos were certainly one reflection of that but they were just one (astounding) aspect of your contribution. I lost count of the number of times I said to myself "Yep Michelle's got the right idea. I sure hope somebody is listening." And you always seemed to express your views with a level of tact and self depreciation that left me in awe. I wish you the very best in all future endeavors.
-
For all my past criticism, I believe that Paragon Studios would be a very tough act to successfully emulate or follow. That's why I never had a good comeback to the "Well compared to (insert any other MMO game here)..." argument.
But as far as a successor my advice would be simple: Think fun first! I get that there are a lot of complex mechanics, animation etc behind every single thing that happens in an MMO. But, quite frankly as a player, that really doesn't interest me as much as the fun. It sure seems to me that as time went on CoH got more and more "process" oriented and, in some areas, less "fun". Sorry, there are probably people out there that can make this point far better than I but I hope you get the idea.
Options are fun (advantage CoH costume creator). Grinding is not fun (disadvantage CoH trials over time... or worse the incarnate soloist). Developing new and exciting things to do is fun. Building a constituency and failing to nurture that constiuency (or worse walking away from them) is not fun. And so on... -
Nope I'm done. I really think any attempt to put the toothpaste back in the tube would fall far short of my memories and expectations on a personal level.
-
Quote:Right-o. Here I am right on cueSuch people don't get to dictate my feelings, or yours. They don't get a vote. What is happening is a disaster - yes, a disaster - and we have a right to mourn, to hope, to fight for another world like Paragon in the future. One that will be run by people WITH HEARTS. Because fighting uphill battles is what paranormals do; heroes or villains, that's what they do. And what we had is worth fighting to get back again. I do think so.
. You most certainly have a right to mourn, hope and fight. I say do whatever it takes to feel better. But do eventually feel better ok? I mean I'm sure the metaphors about "family" and "paranormals" and all that are heartfelt. But please keep in mind that in the end this is a game and you are a human being. If that sounds patronizing or simplistic or belittling your true feelings I sincerely apologize as this was not my intent
My guess is 99.9% of us (the community) are going to come out of this ok regardless of what happens in the future (and regardless if we join Titan or not and the outcome of umpteen other variables). Can we count on you to be in that crowd? Why do I care? Because you are a fellow CoH devotee and to me that's reason enough.
I'm a retired old guy with no real life to speak of who has played CoH for hours at a time nearly every day for over seven and a half years. Know what I regret? It certainly isn't playing the game as much as I did (2000 hours on a main equals a casual gamer) or having the honor to meet all the wonderful people I did (player and dev alike) in the process. It's simply that I did not learn the lesson soon enough that my personal sphere of influence in determining what happens with City of Heroes is very limited. I tried for years to influence one small aspect of this game in a positive direction with next to nothing in terms of success. My disappointment, sorrow and frustration reached the stage where it actually jepordized my health. Now how stupid is that? So you do what you do... and let the chips fall where they may... but regardless of what happens... come out of it like a real hero. Ok?
-
Arcana, you were the one person on the forum that I would never ask for the time for fear that the response would be how to make a watch... just because you could. That said, your contributions to this game and your fellow players IMHO were greater than anyone without a scarlet moniker. Aloha!
-
CoH lost a battle of attrition with its customer base by stubbornly adhering to principles that needed to change and "selective listening". It wasn't one specific thing or group. It was the base builders over here, the pvp players over there, the soloist, the villain, the non incarnate grinder, the non Praetorian and, in general, the disenfranchised. Like it or not, when it came to influencing positive change in CoH lets just say that some players were more influential than others... and it wasn't always based on the validity of the argument. The way the devs and the community treated these "minority" groups did not help the cause (for example, an "I do not pvp therefore precious resources should not be wasted on pvp" attitude). People insisting, to this day, that "everything is fine" did not do the game an overall service. They are just as bad as those who say "everything sucks".
Sometimes the devs "sticking to their guns" reached the level of the ridiculous. What real harm would have come to bumping base storage numbers sooner, switching pvp back to the way it was, having female mastemind pets,or doing a hundred other little things that would have promoted happiness?
And now (gulp) comes the really hard part to say. I honestly believe that CoH could have done a better job in the integrity department. I'm not saying anyone purposely "lied". But the players were told too many things on too many occasions that, in the end, simply did not (for whatever reason, legit or not) pan out. I have had devs look me straight in the eye from a couple of feet away and tell something (which I in turn, with permission, spread to the entire community) that did not happen. I gotta to tell ya that's a hard thing to "get over"... regardless of how much love you have for the game and those who play it. I wish I could say I was alone in having that feeling, but I know for a fact I am not.
In the end, it all unfortunately added up and CoH was sunk. -
Quote:I bought him breakfast once (no kidding). It was an honor.Wait. Are you buying lunch?
If I lived near Chicago I'd let Hyper take me out to lunch and insult me every gorram day as long as he was buying.
I'd even antagonize him to keep him buying me lunch. I'd probably rub his nose in the fact that Chicago Deep Dish isn't pizza it's merely a variation of savory pie. Extremely tasty and delicious pie, but still just pie.
The only pizza is NY style.
Deep Dish is to pizza what Soy milk is to milk.
So if Hyper is a true Chicagonian I could probably get years of free meals out of him as we fight over why chicago is wrong about what they think makes a pizza.
Hell I could probably get a lot of dinner's out of it as well.
Sadly I live too far away. -
Quote:Burnt, I don't totally disagree with everything you just said. Most of it is factual. But your opinion on those facts makes it look like you view capitalism almost like an infallible deity.
Burying the IP though does NOT make good business sense. Sitting on it just in case 10 years from now, they have another "shift of company focus" and gain an interest in the U.S. superhero market again is just a waste. By that time, the historic factor of the IP would bring it almost no particular value worth keeping. They could do just as well to create an entirely new one.
The entire argument seems to boil down to this one point of selling the IP (and/or the entire game) just about every single time. If you were given a logical, rational and cost based or legal based explanation why this did not happen would you feel better? I'm not saying I have such an explanation that would convince you... but if one existed... -
Quote:Total shock? Snap decison? No question about it from the player or hard working on the floor developer perspective. What about from the executive level? No communications between NCSoft and PS? Hard to believe. How about this strategy and outcome as a guess from me: When product X is on a slow but sure downward spiral develop new and improved product Z through a secret project to convince the mothership you have what it takes to deliver the profits they are looking for. Mothership is unimpressed with product Z, see a total waste of resources in product Z (a secret project that they knew about or worse, one they did not know about in advance thinking you were improving product X). Exit studio stage right. The end.We got none of that, and from everything the people who worked for Paragon Studios said, this was a total shock.
This was not a normal business decision "oh well, they just aren't measuring up, time to close the book on it." This was a snap decision and those are rarely well thought out. -
Quote:You are always a class act Hyperstrike, even when I'm on the other side of the fence on some issues. If everyone had their head screwed on as well as you I would not have worried so much about the save CoH movement. Maybe I should not have cared at all about what other people do that I find futile but the game and the community has been great to me for a number of years and the fact is I do care quite a bit.I haven't "given up".
I'm a realist about it right now though. NCSoft is NOT interested in selling at this juncture.
Let's see how a few lousy quarters tenderizes them though. Maybe the game ITSELF won't be able to be resurrected. But the IP could be freed up in the future.
Nobody here has ANYTHING to feel ashamed about.
We tried. We did everything humanly possible within the realms of sanity to try and save the game. Unfortunately, NCSoft, at this juncture, is absolutely insane and looking to scuttle the property.
However, we DID give them a hell of a shock with our organization. Everyone who participated in that should feel quite proud of themselves for that.
The monster black-eye this closure is going to give them via word-of-mouth in the next few years (think about it, a company with millions of players being given a big old shiner by ~50,000 or so people that aren't even in their core market) is going to be another legacy of this.
Also, hopefully, the discussions it has sparked about the nature of online communities and MMOs in general will be a fitting legacy for us all.
It's been an honor and privilege to work and play with all of you (even the ones I've wanted to boot in the head on occasion).
I have to honest with you, the certainty that some people expressed that they personally were going to save the game and the (lynch) mob mentality that sometimes prevailed with the save CoH movement had/has me a liitle concerned. But the cause was noble, and the actions were unselfish and by and large understandable (if not IMHO effective).
So yeah, nothing to be ashamed about. Now I'm just hoping nobody got disillusioned or scarred too badly from the result. It does happen you know... even with video games... to tell ya the truth... it has happened before to me. -
Quote:Who's "we", who's "us" and who owns the game? I'm starting to fear a little on the effect "things not working out" may be having on you personally.We're still doing everything that we can - but if things don't work out, then the campaign to get NCSoft to give us back our game will continue past December 1st.
-
Quote:Ok, I get it. You're angry (still) because the time is near when you can't play CoH any longer. You are emotional and said so (and there's nothing wrong with that right?) because you have been "wronged". And it's perfectly clear in your head who deserves to be blamed for it. No need for anyone to restate the obvious (PS isn't perfect, pfft) or cloud the issue with hard data or well founded speculation developed over years. You have it all down pat... the profitability picture, the community make-up, subscription data and projections, the internal "politics", what was tried and what wasn't and how this whole thing on that fateful Friday should have never happened... and how once it did happen, the best way to "turn it around" (We are heroes! This is what we do!). Congrats! Me?... well I'm a little angry too... just not as smart... or at least not as presumptive in either the fault or recovery department.That's hardly brave or out there commentary... It's nothing that wasn't repeated often enough before August 31st.
The pointlessness of saying it now is that the game's end did not have to happen because of such things. NCSoft decided to end it (and end it the way that they did), full stop. It could have continued (with profit), it could have been modified for more profit and (I'm pretty certain) it could have been sold.
Citing any other reasons why NCSoft is not "the devil" is akin to saying that CoH's skirt was cut too high and it shouldn't have wandered into the neighborhood it did if it didn't want to get attacked.
CoH was far from perfect. We could enumerate its faults and any and every mistake made. However, doing so amounts to holding it up against perfection and declaring that its demise was inevitable because it wasn't perfect.
Just seems silly to me.
Couple of other random thoughts FWIW. (1) If one person influences thousands (and I'm not disputing that for the purpose of this question). Why wasn't this "great" community able to force multiply the subscription numbers so that there would be no question of CoH's survivability? and (2) A bomb was dropped on the players on that fateful Friday; no question about it. But given the player demographics and trends, the way the devs (understandably and necessarily to put food on the table) jumped ship, the way many players jumped ship, and dozens of other factors wasn't the fate of CoH pretty much sealed at that point (all emotion aside)? -
Quote:This a powerful paragraph and I agree completely. To truthfully answer the question of why the best MMO on the planet is biting the dust, it is my firm belief is you have to go to a place where many people do not want to visit. It means, to some extent, speaking ill of the dead. As a seven and a half year near daily player of CoH, I'm very reluctant to go there myself.The player base is 1/3 what it was 3-4 years ago. CoH in 2012 has had approx 50-60k subscribers. Looking back over the sub numbers that is almost 1/4 the number we had at our peak. Just because I say CoH was sloowly dying..does not for one minute reflect my opinion about CoH; which was that it is the best MMO out there.
But if you are really interested in a post mortem for CoH you have to examine more than the day when the final nail was pounded into the coffin. You have to enter a world where Paragon Studios isn't divine, NCSoft isn't the devil, and our community is a mixed bag of the good, the bad and the ugly (that's where you will find me). IMHO, and I'll put this as delicately as I can, you have to talk about things like... and this is just three things off the top of my head: (a) the lack of CoH marketing, (b) that maybe it wasn't such a good idea to put resources into secret projects (which certainly gives the impression if not the reality that somebody "bet the studio and lost") and (c) that slowly but surely people were becoming disinterested (even disenfranchised!) with the product.
I'm pretty sure that most of the die hard people who are left that make up the core of support associated with this game don't want to "go there". I understand that finding a scapegoat to blame everything on is easier... that doesn't make it right. And I admire the courage that people have expressing this often unpopular opinion. -
Nice to see some straight thought provoking posts on the subject of what happened sans some of the emotional baggage of the past couple of months. Regardless of how one may feel personally with what came down, it sure seems to me that NCSoft acted in a manner totally consistent with what they have done in shutting down games in the past. It really wasn't a hard read to play the odds on what was going to happen once the announcement was made on that fateful Friday and come out with the right assessment. Frankly, I'm surprised at how many players bought into the idea that they, in particular, had the leverage to influence a different outcome when it came to NCSoft.
I also found it interesting that representatives from both "sides" of the sell the IP question basically said the exact same thing... namely that they tried just about everything they could think of for a different outcome and it was a no go. The irony of how one side was almost unmercifully vilified for the comment and another highly praised was not lost on me.
The truth is we will most likely never know for certain the profit/loss criteria, cultural, or other factors in sufficient detail to completely understand this decision. -
Three cheers for respecting each others opinions op. I can most certainly buy into that concept. I also must say that the definition of "troll" does seem to be in the eye of the beholder. Not to worry though. You can most certainly wait out all the undesirables. It sure looks like after Nov 30 there will be one dominant voice for CoH and the mantra for the new order will be: "We are heroes! This is what we do!" To tell you the truth, I'll kind of still miss the old days, trolls and all.
No offense to anyone involved in the #SaveCoh movement. I've tried very hard to convey my admiration and respect for the cause... even though personally I find the utility of their efforts, particularly with NCSoft, to be lacking on numerous fronts (because I have maintained since Aug 31 it is a no-win situation... and there is no joy in my being "right"). And op, my sincere hope is that any disappointment is tempered from your last two paragraphs. I'm fairly certain from my experience with the community that there are many who feel the exact same way... even some "trolls"... once you lose the slogan. -
Well op if you feel that way put yourself in Mr Brian Clayton's shoes. I'd love to buy that guy several adult beverages of his choice to get the straight scoop on: (a) What he knew about the demise of Paragon Studios and when (it was afterall his job to be the executive level interface between PS and NCSoft), (b) What was the "secret project" and, more importantly to me anyway, given the resource commitment to that project was it a failed attempt at bringing about the studio's "salvation"? and (c) What was his plan/strategy for CoH during post August 31 "negotiations".
I won't pretend that we will ever get the definitive answers to the above. And the not knowing clouds somewhat the business rationale behind NCSoft's decision. -
The letter is obviously well written and conveys much of the prevailing save CoH sentiment without the nasty overtones found elsewhere.
The problem is one of leverage. IMHO, some players are very much overestimating the impact of our "unanimously negative response" on NCSoft. I thought SteelRat put it very well in another thread:
Quote:... All I was trying to illustrate is that if a corporation like NCSoft is THAT determined on an outcome, that is the outcome that will prevail. They hold all the cards, and as someone said earlier, we don't have anything they want to bargain with. In fact, as I've said in other threads, I honestly believe they EXPECTED the kind of reaction they got from us and have already provisioned for it. Granted, possibly not the scale that the SaveCoH movement has demonstrated, but I think it was prepared for before the announcement was made.
I'm sorry, but I also don't buy the whole "damage control PR" BS. That as a reaction to Tuesdays announcement, to me, is another symptom of "LALALALALA not listening". The business based facts of their decision haven't changed, and despite the efforts of the SaveCoH community, since the announcement even more players have stopped playing, thus further bolstering their position.
It's cold, hard, sentiment free facts like that which are what NCSoft have based their decision on and what why they continue to hold their position. All the demonstrations and rallies in the world aren't going to change that fact. If you believe they will, knock yourself out and enjoy the limelight. -
Quote:I hope you get a response. Wonder if it's for something snotty like maybe he doesn't want to completely turn this forum over to passive aggresive cyber bullies (you know like somewhere else). Or maybe he has an agenda he's trying to convince others of like he may not like an outcome, but he gets that when it comes to things out of his control he can accept a "no" answer. Or maybe he has compassion for his fellow players and wants to facilitate the grieving and healing process. Or maybe he is search of viable alternatives in a bad situation. Or maybe he is just as tried of people braying over and over to no avail as much as you are of downer messages.Okay. Your opinion, your perogative.
But if you feel that way, why bother posting?
Why not just leave the crazy folks who still wanna fight on, and go do other stuff?
Unless you have other ulterior motives for posting downer messages over and over and over.
-np
I hope you get a response. I'm pretty sure my shut up and go away reply will follow in short order. -