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Posts
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1. Looking back, considering everything, which was your favorite archetype in the game?
Defenders. Really Offenders, which would make you think I'd like Corruptors more, but they really never did anything for me... I just infinitely preferred having stronger support powers sooner.
2. In possible contrast, when it comes to your favorite character, what kind was it? List AT and the two main sets.
Being an altaholic my favorite at any given time changed frequently, but in hindsight, all-in-all, I'd have to give this to my Time/Fire Defender, despite his relative youth (I honestly don't remember which came first, Time Manipulation or Fire Blast for Defenders, but I've obviously only had him since then). I really put everything I had into him and it showed. I'm still sad that I never got to fully realize his I24 potential on live, cause holy cow it was face melting awesomeness.
3. What AT did you evolve to enjoy over the years that you disliked initially?
Melee in general.
I've always been a support type in every game I've ever played (be it pure Healer or Hybrid), and never really cared much for any melee class that wasn't also a healer in some way. CoH changed that a good deal mostly I think for 3 reasons:
1) Agro management in CoH was, for the most part, stupidly easy. Which was good cause I never liked playing tanks, and still fear filling the tanking role in other games, because I doubt I have the level focus and awareness to maintain agro and not let my team get killed.
2) It's entirely possible to build just about any character in CoH for considerable survivability, this eases the burden of tanks knowing that it's (generally) not going to be a death sentence should a lone mob slip past you to your support.
3) CoH is unlike any other game. Since no team really NEEDS any class/AT/role, there's never really that intense pressure for each person filling a role to be "the best" at it. With enough Control, you didn't need a Tank. With enough Damage, you didn't need Control. With enough Support you didn't need... well... anything else.
God I miss this game. -
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Quote:This.My Supergroup Base. I spent a lot of time and resources to build it afterall.
I have a lakefront Hunting Lodge deep in the woods outside Croatoa/Salamanca.
There are 9 suites and a separate private cabin, so feel free to come pay me a visit if the crime in the city proper gets to be too much for you. -
I think that the character of mine that I like to play the most is actually a relatively new one; my Time/Fire Defender.
He's only the third character I've ever bothered to complete an IO build for, and he's really something to see. Softcapped Defense against all types and positions, nearly hardcapped Smashing/Lethal Resist (which I believe Issue 24 would have topped off), perma-Hasten/Chrono Shift. With the changes on Beta I was absolutely giddy at how dumbfounded beastly he was going to be (Inferno cycling in 42seconds? YES PLEASE!).
I never wrote a bio for him, cause I'm not an RPer and I can basically never write a bio that I'm happy with, but I did have a general idea of a background, which was linked into CoH lore.
He was an Oranbegan scholar-mage at the time of the Mu war, who rejected the idea of allying with the demon-princes and instead fled into exile. Eventually in his arcane studies he unlocked the potential for temporal manipulation, and has been leapfrogging through time to periods where the Oranbegans have been most active, searching for a way to break the demonic pact/curse and restore honor to his former people.
Sorry this one's quite a large image, but I just love the way it turned out. -
Frankly there were many months where I've barely managed the $15 a month the game already cost.
The only way I'd ever be able to drop $1000 at one time on anything is if I didn't spend that $15 for the next 6 years and instead saved it up. NOT contributing to the game monthly in order to save up to contribute to the game lump sum at some nebulous point in the future would kind of defeat the purpose. -
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Quote:All of the current MMOs I can think of are 5 person groups (WoW, Rift, Etc).That's probably because any group combination can handle content, excluding the level 50 TFs. I don't think any other game has the same sized groups. Every other I've seen has a mission group limit of 4. Here, a team of 4 is considered pretty small.
I am going to miss the sheer level of powersets you could take. Where else can I get a character with sonic screams?
Dark Age of Camelot (my previous MMO) uses 8person groups like CoH does, and since DAoC was my first MMO and CoH my second, I was actually pretty shocked to see that most other MMOs use a 5person group instead.
I think the main thing that really allows for CoH to take groups of just about any composition is that it doesn't follow the typical Tank/Healer/DPS paradigm.
You don't need a tank, multiple character types are capable of handling agro and with enough buffs/debuffs or control agro management isn't even needed at all.
You don't need a "healer," with enough control mobs never get the chance to fight back, or enough damage they melt before they're able to get much damage of their own in. With enough agro management you can spread the damage around in a manner that maximizes group survivability. With enough "support" you can neuter spawn damage capabilities to the point of not needing any dedicated Hitpoint recovery.
You don't need DPS, you have force multipliers. The absolutely most broken teams in CoH, and possibly even MMOs as a whole, are those that bring this game's full buffing/debuffing potential to the table.
All of those roles are present sure, but they're all jumbled up in the way that they're presented and "Healer" is largely supplanted with the much broader "support" role that gives CoH a MUCH larger measure of damage PREVENTION than any other game I've ever played or heard of.
I worry, honestly, that we may never see as flexible a system at the one CoH has supported for the last 8 years again.
Also I fully agree that even 8 years later, no one holds a candle to CoH's customization. -
Quote:Yeah, the default looks are a bit too limited IMO, I mean... there isn't even a shirtless option for the guys, despite the fact that for part of the Illuminati intro video you are shirtless so the model/texture does exist.So I bought The Secret World today. Love the premise, the graphics of the game are okay, but the default character looks and movements are kinda blah.
Champions Online may be playable ... it'll be where I'll go for my Near COH Fix.
DC Online has a gorgeous world and I'm getting used to the characters. But gameplay is not what I'd like.
Downloaded the WOW trial. I may give that a try simply because I know so many people who play it.
According the the email I just got today, their "Issue 2" update added in a tailor/plastic surgery store/system that includes more options, but as I don't actively play, I have no idea how you access it. -
Quote:One of my best friends from high school had a pirate wedding, complete with sword fighting and threatening the guests at gunpoint if anyone objected to their union.If I ever get married I'd want it on that day too. And have it all pirate themed. Damn, that'd be cool.
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Any interest I may have had in the game died as soon as I saw how ridiculously limited the Race/Class setup was.
Seriously? The most varied races gets to be three classes?
AND the self described "ideal class for beginner players" is locked to only a single race available?
Pfft. -
From what I've heard/read, they were only available on live for a limited time.
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Quote:Personally, I don't hate it, but I don't love it either.I actually enjoy playing Champions, and don't understand why some people hate it so much. O.o;
I'm not thrilled by the art style, and I absolutely HATE the ONE FACE that everyone, everywhere, EVER gets saddled using. Seriously who the hell in their right mind thought it would be a good idea for an MMO to have only *one* face? And an Ugly one at that.
I don't care for the builds you're locked into using the free2play option, I much preferred the freeform builds I had when I originally tried it out. Maybe now that I'm not subbing to CoH, I might sub to CO so that I can take the powers I actually want again. -
Quote:Is that taking into account that each piece could be colored differently? (I rarely have costumes that only use 2 colors for the full thing, generally I use 3 or 4 total)?...*eyetwitch*
If we multiply the 4.698631734685421662262508644835e+143 I got in the edit with the sliders by the 70 possible skintones and the 160 colors and 2 for the two colors, even though it isn't the right way to do the math, we get 1.052493508569534452346801936443e+148.
..And I'm done with this whole "math" thing. There're well over a googol of combinations and that's mind boggling. No. Mind bottling. -
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Quote:What Jack said. Also some players may feel they is no longer a point to coming to the forums or even logging in any longer so they want to say their peace now and be out.
I haven't posted a goodbye thread personally, and I never will, but I can see why others would want to.
I'm one of the people who hasn't seen the point in logging in and playing since the announcement.
I tried. I told myself that I was "Going to finally get my Peacebringer to 50 after having him for over 5 years, damnit!" but that lasted all of 2 levels before it just struck me as not even being worth it.
I still check the forums mostly because it's part of my daily routine, even on days that I wouldn't normally have played the game. I spend a lot less time here as well, though.
Eventually, much sooner that I'd have hoped, I'll just fade away completely. I've simply never been one for fanfare. -
Quote:I would argue that Soldiers in fact has 3 primaries and 3 secondaries. There are a fair number of people (myself included) who play "Hunstmen" using the gun primary, instead of the mace or crablegs.Soldiers, at final level, have 2 primaries and 2 secondaries
The same doesn't hold true for Widows, because Night Widows really are a true extension of the base primary/secondary, instead of being a complete unique branch like Fortunata/Banes/Crabs.
3Primary and 2Secondary would also be acceptable, as there's really not much reason NOT to take the bane spider secondary branch to support your Soldier primary (Unlike the Crabspider branch secondary, which saddles you with an unused costume appendage). -
Quote:I also leverage that on my Time/Fire. He has a pretty ridiculous build (Softcapped vs All, hardcapped S/L resist, perma-hasten/chrono shift).I have abused the aggro cap. If you gather enough foes, other foes will ignore you, sometimes even if you damage them. While this limits how many foes you can pull anywhere at one time, nothing prevents you from pulling you quota of foes onto other critters. Assuming you (a) can survive the aggro cap's worth of foes to start with and (b) you have the AoE potential to make it useful, you can defeat more foes at a time than will actually fight back.
If you annoy enough foes along the way, you can also establish a nice stream of foes into your chosen kill zone as you defeat ones who were aggro'd and ones previously over the cap are allowed to respond.
I have no illusions about being the only person to think of this. I may be one of the few to leverage it on a Defender or Corruptor, however.
Edit: I was reminded of this because of the posts about the AE, where it used to be possible to get stupid quantities of foes in small areas. It wasn't the only place i did it, though. Issue 16's difficulty settings cured me of most of my need to fight stuff in the AE.
It works particularly well with a certain Cave AE farm where all the spawns are Patrols. You just park at the intersections and tag every patrol that walks past you with an AoE so that as soon as you drop below the agro cap, they'll run back to you.
I feel sorry for anyone and everyone who teams with me running that map.. but then I do warn them that 1) I can't guarantee their safety, and 2) I will aVenge(ance) them.Side note... having a defeated teammate nearby cuts the cost of his 8 toggles down to 0.51/end sec.
MAN, my Time/Fire was going to be an absolute MONSTER with the issue24 changes.
He would have had Inferno cycling every 45seconds. -
Quote:I've similarly benefited from screw ups on NCSoft/Cryptic's part. Back when they introduced the purchasable character slots/expanded server slots and gave everyone a certain amount of free slots (I don't remember how that was calculated exactly), I was supposed to get 3 free character slots....I cheated NCSoft into giving me City of Heroes for free.
In 2005 I purchased City of Villains and maintained a subscription for it. I didn't own City of Heroes, however, which was a standalone title you had to purchase at the time. So I only had access to redside, and in order to ever make a hero I needed to shell out 30 or so dollars.
A few months go by and it's early 2006. I decided to download the free trial for CoH, just to see what blueside was like. I roll up a hero, fiddle around, and expect it to only be a temporary experience. 14 days come and go, though, and the free trial never ran out. I still had access to my existing heroes and could even make new ones. It stayed this way for the full year and a half before Cryptic left and the two games merged. I'm assuming NCSoft couldn't tell CoH was only a trial since I had a subscription to and owned CoV.
So I glitched NCSoft out of one of their games.
I got 12.
I also benefited from the bug that credited some players with veteran rewards based on account creation date, rather than paid time playing. I've had several breaks from the game, and in fact after originally creating the account/trying the game don't think I played at all for a year or two, but I have veteran status as if I had been a loyal customer for the entire time.
Even today I only have 52months paid playtime. -
What is the real nature of the relationship between the Clockwork King and Penelope Yin?
Is primal Vanessa DeVore also primal Penelope Yin's mother, as she is praetorian Penny's?
What's the deal with the Shivans and the Great Mother/Dark Father. -
I'm honestly torn on whether or not I want to walk away immediately. I just don't know if I can still enjoy the game, knowing what's happening so very soon.
But then....
It might be nice to finally get my Peacebringer to 50 after having him for over 5 years. He's level 40ish right now, so maybe I could manage it. -
Quote:Ultimately I agree, it wasn't really my intention to imply otherwise. Hell, I've even logged into CO every now and then since it went F2P.Oathbound, please don't get the wrong idea. If it weren't for the fact that COH is closing, I wouldn't touch Champions with a 20 foot pole. The fact is that I'm extremely bummed out about losing my COH and Champions seems like the most viable thing to a close replacement.
Will it be the same? No.
Will I like it as much? No.
Will I prefer just about everything about COH over Champions? Yes.
The fact remains though, that Champions is a comparable game and I think it's the best bet for my COH characters to live on.
I'm not entirely sure what my intention was. Airing a personal annoyance at the alternative option, I suppose. -
Quote:While it is true that CoH also has a lot of items locked behind micro-transactions, here you can/could just buy the specific pieces you want to use. If I don't want the entire 400point set, I can just buy the part I do want and save myself 300+ points.For what it's worth, I paid for 90% of my costumes in COH too, or earned the pieces through vet rewards/in game unlocks.
Also, CoH didn't lock away any of their previously free costume parts when it went Free to Play. CO did. I have characters from my original stint that I literally could not make their costumes now without buying multiple complete costume sets for.
EDIT: So yeah, I might be a touch bitter about that... -
Quote:I would modify that to read "...but they only have a scant few items per category that you don't have to pay extra to unlock..."It doesn't come anywhere even close. They have more categories, yes, but they only have a scant few items per category and because of the game's art style, few of them look workable.
A huge portion of CO's costume parts are locked away in microtransactions... and you can't even buy them piecemeal (IIRC) you have to buy the full costume set/bundle even if you only want 1 piece out of it. -
Quote:I'll direct you to this thread. The folks over at CoHTitan are checking into the possibility of acquiring the CoH IP from NCSoft.I would pledge the equivalent of a years subscription X 2 (Both Me and My Girls account)
IF, and I repeat if, NCSoft is willing to part with it, then the Titan folks will need all the help they can get. -
Quote:Indeed, I rather like Rift's character load out... I just wish all options were reasonably balanced.Rift and TSW both definitely have a fair amount of room for role experimentation.
Virtually nothing is as forgiving mechanically as CoH is. On the other hand, that doesn't mean you're stuck with exactly one combination of roles that can ever work.
For specifics:
In Rift there are 4 "Callings" Warrior, Rogue, Cleric and Mage. Each Calling has a 8 "Souls" (essentially Powersets) that fill different roles. The Roles are Tank, DPS, Heal and Support. (Support in Rift is a buffing/debuffing/utility role, distinct from Healers.) All Callings can fill multiple Roles, but as of yet there's no single Calling that can fill them all.
Clerics for example have 3 Healing Souls, 1 Tank Soul, 2 Melee DPS Souls and 2 Ranged DPS Souls, but no Support Souls. Each Soul of the same type is generally designed to be unique from others of the same Role.
You're allowed to combine multiple(3) Souls per build, and can have several different builds, so switching Role can be as simple as the click of a button.
My Cleric's solo build atm is a combination of Justicar (Tank) and Inquisitor (Ranged DPS). Then he has healer and a DPS builds for grouping.