Starjammer

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  1. Apropos of absolutely nothing:

    An actor might effect an affect to affect an audience to great effect.

    Just because.
  2. Quote:
    Originally Posted by Aggelakis View Post
    What the heck? No, that is wrong.

    "Ate" is pronounced like "plate" without the "pl" part (ait/ayt). It is not pronounced like "hat" without the "h" (not "at").

    I don't know a single person who is not a redneck that says "I at some pizza last night." EVERYONE I know (who is not a redneck) says "I ayt some pizza last night."

    Note that rednecks pronounce all kinds of words wrong, mostly because they don't know any better.

    Speaking as a redneck, we don't pronounce it that way either.

    Mostly, an old-school southern drawl will draw out the hard A sound to an ayyy, like the sound Fonzie makes on Happy Days. So we say ate pronounced ayyt.

    For enhanced linguistic precision, we will distinguish between a past act of eating and a completed act of eating by appending the word done as an adverb.

    I.e.,

    Past act: We ate ham for dinner last Christmas.

    Completed act: We done ate an hour ago but there's leftovers if you want them. OR: He done ate 57 hot dogs in 2 minutes! Can you imagine?
  3. Starjammer

    Sgu 5/2

    Quote:
    Originally Posted by Suspicious_Pkg View Post
    So was Rush's letting Eli drive an admission that Eli is smarter and better at calculations on the fly in his head, or was it some admission of some deep seated self-doubt after the last few episodes portrayed Rush as a less than successful, less than admirable person?
    I think it was Rush's (typically under-handed) way of getting Eli to decide for himself whether or not to live up to his own potential. Eli watching the kino footage and seeing his alternate's legacy was obviously affecting him. Rush - and Young as well, for that matter - may have decided the time is ripe for Eli to start coming into his own and helping that process along.
  4. In this whole thread, I'm amazed that nobody has yet wondered if/how the gap in the Watergate tapes ties into the Silence.
  5. Quote:
    Originally Posted by Zwillinger View Post
    game effecting problems
    Minor nitpick: I assume you meant "game-affecting problems" since it's unlikely that the problems are working to bring the game into being.
  6. Quote:
    Originally Posted by Nericus View Post
    Connor did not become immortal until he died after the Kurgan sliced him up in the battlefield. Dying is still needed to activate the immortality.
    Except that Connor did feel the presence of the Kurgan before the battle even began, which series proto-immortals never did.

    Also, Connor's wound was fatal but never actually killed him; we see him lying agonized but alive after the Kurgan is driven away. Cut to the scene later that night where he is up and uninjured while his clansmen look on suspiciously. At no time does anybody say "You were dead!" They express disbelief that he didn't die.

    Quote:
    As to Connor not drowning in the movie, vs immortals "drowning" in the series.... that one is open to interpretation. An immortal regenerates injuries and wounds but I doubt their power manufactures oxygen and immortals still need to breathe. So if Connor used up all the air in his lungs he could "drown" until being removed from the water where his power would revive him.
    It seems pretty clear to me: Ramirez rocks the boat, throwing Connor overboard and rows away while Connor is thrashing in the water, unable to swim. Cut to Connor sitting calmly on the bottom of the lake, looking around and laughing. (Air bubbles come out of his mouth when he laughs but that was just a practical matter of filming the scene.) Cut to Connor creeping out of the water at the lake's shore, trying to sneak up on Ramirez. Nowhere does it show Connor suffering from lack of air, or "dying" until retrieved.

    But in the series, it explicitly shows drowned immortals not reviving until air hits their lungs. An obvious difference.
  7. Quote:
    Originally Posted by BrandX View Post
    Haven't seen the directors cut of the original highlander, however, in the theatrical release, it was mortality, and that he could have kids.

    Have to agree, the mortality is kinda sucky. It always made me wonder why any of the evil immortals would want the prize.

    "I'm the last! I've gotten all this power!"

    *BAM BAM BAM*

    "Oh crap! I've been shot and I'm dying slowly!"
    I always took it as implied that the transition to mortality was a choice for the victor to make, part of the Prize.

    Connor became mortal because that's what he wanted: to be able to live, love, grow old and have kids with his wife.

    The Kurgan, OTOH, loved immortality, power and the ability to inflict pain, so that's probably the Prize he would have gotten.
  8. Quote:
    Originally Posted by Nericus View Post
    The "temp death" made sense. They only die for real when decapitated but that doesn't mean a bullet in the heart won't put them down for a few minutes until they regenerate, and being immortal doesn't mean "feel no pain" either. It's a good weakness to slow them down enough for the final kill.
    Actually, there are two different "flavors" of immortality between the movies and the series.

    In the original movie and pre-series sequels, immortals are pretty much invincible to mundane injury. Connor gets "drowned" in a lake but doesn't need to breathe and just walks out across the bottom. The Kurgan gets shot to cheese with an SMG and it barely slows him down; the wounds obviously heal in a matter of moments.

    The series and subsequent movies, OTOH, use the "die and get better" approach. Probably because it gives more narrative freedom to challenge the characters.

    Also, movies immortals seem to be just born that way. Series immortals only have the potential and require a violent death to kick-start the process; it is also implied, though never definitively established, that they're all foundling orphans.

    I'm just kind of curious which approach the reboot may take.

    Also, personal nitpick -- "Kurgan" is not the character's name, it's his tribal affiliation. So he's "the Kurgan" just as MacLeod is "the Highlander." His personal name is never revealed.
  9. Quote:
    Originally Posted by ChaosExMachina View Post
    But I want to look like a giant popsicle. My blaster's snow cone abilities can only come in grape, lime, blueberry, and bubblegum!

    Isn't it up to the players if the color is over the top?
    I am completely for player choice as to play-style and such and completely against "developer vision" or any other "should" being imposed.

    BUT...

    Having said that, there is a certain minimum standard of production that a professional has to adhere to if they want to be considered a professional. If BAB thought it looked like junk and wasn't worthy of release, I'm willing to defer to his judgment in that instance. It only would have reflected badly upon him if something cr@ppy looking had gone live.
  10. Actually, now that you mention it, it does raise another question for me:

    What happens when you take Khelds into Praetoria?

    Do the Praetorian groups have quantum gunners? Do Voids spawn?

    I just have yet to try taking one of my own khelds through and now I'm just wondering.
  11. Regardless of how you slice it, one of the game's biggest problems right now is uneven quality: older stuff doesn't stand up to more recent stuff. The game needs some sort of overall revamp to bring everything up to an even keel.

    Now, whether this takes the form of a total revision of CoX or development of a CoH 2, I don't know. In fact, I doubt even the devs have decided it one way or the other. There's pluses and minuses for each approach.

    But I wouldn't be surprised if it's coming. Maybe even in the wake of the Incarnate stuff.
  12. Quote:
    Originally Posted by DarkGob View Post
    As I recall, the devs specifically limited the color palette because they didn't want people coloring the ice in odd ways so that it looked like something other than ice.
    Specifically, BABs said that color-tinted ice came out looking horrible. People came out looking like giant popsicles. The color completely overwhelmed the texture. That's why they stuck to the paler palettes.
  13. Back around 1980 or so, Elliot S! Maggin wrote a Superman novel (an actual all-words novel) called Miracle Monday. Best Superman story ever, IMO. I'd really like to see a film version of that.
  14. I'm coming in late to this thread but since I've played (mostly solo) both a fire/fire and elec/elec into the low 40's I figure I've got some perspective.

    I'll go along with what the reasonable people have been saying: fire is on the lower end of tanker survivability (which is still very high) but compensates by killing mobs dead. "Let's do it to them before they do it to us," as the replacement sarge on Hill Street Blues used to say. I'm very much an adherent to Grey Pilgrim's Wall of Fire philosophy of fire tanking. Run in, let the mob form up on me while I pop BU + FE, then hit the AoEs and clean up the survivors.

    I'll also throw in that Rise of the Phoenix is the best melee self-rez there is, IMO, and I'm not shy about getting killed to come roaring back.

    Electric, OTOH, has great resists, a decent heal (and don't discount +regen on a tanker) and awesome End management. It's relatively easy to perma-Hasten. Capped Energy resist is much more useful in the high levels than capped Fire resist. Power Surge is useful when you need it, which isn't often but does happen (more than, say, Unstoppable in Inv). Flooring your enemies' End is a viable secondary mitigation tactic with Power Sink. And of course, /elec is no slouch either in the BU + AoE department.

    So really, asking which is a better tank is like trying to decide between sex and ice cream... it's not an either/or choice, each can definitely add some enjoyment into your life and everybody should really try both before they die.

    If you want to try a fast-as-he11 single-target tank, try combining Electric Armor and Dual Blades. You'll chew through targets like mowing grass and DB is so fast for a tanker set that I've forgotten I was on a tank and thought I was playing a scrapper when playing it.
  15. Well, 2-slotting with LotG gives +10% Regen up to five times.

    2-slotting Health with a 50 Numina Heal and the unique adds up to ~89% Regen all told.

    If you have any other powers that take Heal enhancers, 2-slotting with Numina gives another +12% Regen each, up to 5.

    And there's lots of other sets with Regen bonuses.

    So I'd say that +150% is low-hanging fruit and more is definitely possible, depending on your build.

    Keep in mind also that +HP helps you in this regard and is fairly easy to build also; the more HP you have, the more HP each regen tick restores. The third slot of both Numina's and LotG are +HP bonuses.
  16. I was kind of meh on the whole thing. IMO, it went on way too long just to show that neither humans nor kryptonians are as good-natured as Superman, who just kind of floundered around lost in the tug-of-war between his two cultures.
  17. Make sure all drivers/BIOS/firmware are up to date and not conflicted.

    Turn on boot logging and look for problems.
  18. Quote:
    Originally Posted by Nightphall View Post
    I know people say that only police should get involved, but from what I saw that was taught in the military (I was SF in the USAF), most of what we are learn isn't all that effective, with firearms being exceptions. I questioned this, and was then told why everyone isn't taught special forces techniques, which are very effective. Not everyone is as adept at restraining themselves.

    Still don't really understand what he meant, but it'd be a rather scary place for criminals if every cop was as well trained as a 10 year Delta operative, Navy SEAL, Army Ranger, et al (I am aware that some officers have these backgrounds)
    Nietzsche said it like this: "Men think that they are good because they have no claws."

    In other words, they don't teach everybody to easily inflict injury and pain because people with those skills would often become bullies and criminals.

    Power tends to corrupt and all that.
  19. Quote:
    Originally Posted by _Elektro_ View Post
    Sorry if this sounds stupid, but if the Def doesn't crash on any overlap of the power, what about the -damage, and -endurance?
    Yes, the damage and end crashes happen when Rage is double-stacked.

    I'm not personally sure about the def crash because I just never noticed it on my Inv/SS tanker. TBH, I thought it was going to be removed until I checked and saw that it's still there.
  20. Bear in mind that ToHit-enhanced Rage gives you a buff of 30+% ToHit and 80% Damage. With enough Rech, you can get periods of double-stacked Rage where those bonuses climb to 60+ and 160.

    That's where the tradeoff happens.

    If you wanted to play conservatively, you could almost certainly manage to have the crash hit between spawns.

    I do happen to think that the Rage crash is too heavy-handed... it was one of the few occasions where Castle let a bug up his behind override his sense of design. Even so, I still think it's a worthy power.
  21. I think a big part of the problem in any media character achieving "icon" status nowadays is media dilution.

    In other words, there are simply so many niche media outlets today that no one of them can capture mass attention like they did years ago.

    We no longer have the Big Three networks in US TV, the comics universe is no longer split between Marvel and DC, movie studios no longer dominate, etc.

    Things can, at best, hope to become temporarily popular for a few years, before the next thing comes along.
  22. Since temp attack powers aren't affected by damage buffs, they're also not affected by damage debuffs like the Rage crash.

    I find that Ghost-Slaying Axe -> Blackwand -> Nemesis Staff exactly fills the duration of my Rage crash. Of course, you need to be 57+ month vet for that option. It's also a bit of an End hog.

    Sometimes, I just use the Rage crash as an opportunity to pause and take a recovery tick.

    It's far from crippling by any means. You just learn to work around it.
  23. Quote:
    Originally Posted by Eva Destruction View Post
    And then nobody would see [hero-side low-level content] because they'd level past it too fast.

    I think they should start with 30-50 heroside. Those are the levels with the least new content considering how much time you spend there, and those are the levels where arcs drag on for 15 missions.

    After that they should look at 25-50 villainside.
    I disagree with the first part. Not every character that gets built gets played into the 30+ levels. A lot get tried out and abandoned or deleted, then replaced with a new alt. So while exposure to low-end content is brief, it's also far more repetitive and needs to stand up.

    I'm sure there's a happy medium between defeating Council soldiers three at a time and getting zerged by Ghouls ten times over.

    But I don't disagree with your other points.
  24. Quote:
    Originally Posted by CaptainFoamerang View Post
    But the thing is you never know if it's the right place and the right time. You can never be sure that the criminal doesn't have a gun or a psychotic history of cannibalism. We can't look at the person in the costume and write them off as a troublemaker just because they're consistent about their approach to crime-stopping while excusing similar acts of vigilantism when it's an old woman.
    That's right, you never can be sure. Which is why the old lady in London was (I'll say it again) INSANE. And anybody who goes around looking to "jump in" is just asking for trouble.

    There is absolutely nothing wrong with "fighting crime" by calling 911, snapping a cell phone picture or video for evidence, then waving your arms and yelling, "Hey, you! You better take off! I called the cops!"

    Whether you're wearing a costume or not is irrelevant. A lot of Guardian Angels with the same attitude were idiots too.
  25. Quote:
    Originally Posted by CaptainFoamerang View Post
    Yes there is, but would we be unfairly attributing a larger portion of that blame to the citizen who intervenes because they're wearing a costume?

    For example, when we look at something like this, we'll probably say, "That's awesome!" but if were a person in costume would we just call them a jackass and practically say that the crime-stopper was just as much to blame as the criminals?
    No, it's not unfair. If some guy sticks a gun in my face and demands that I hand over my wallet, then whatever comes of it is his fault. I can decide whether to defuse the situation by handing over the wallet or escalate it by fighting back; that choice is my responsibility. But if the difference between me actually getting shot or not is because some third guy decides to play hero, then he gets a whopping share of responsibility as well.

    What the old lady in the video did was brave and commendable but it was also insane. And doing something like that in London is a far cry from doing it in the U.S., where the likelihood of the criminal being armed and violent is much higher.

    And as has already been mentioned, there's a difference between being in the right/wrong place at the right/wrong time and going looking for trouble.