Fire Tank Weakness: Electric Tank?


AnElfCalledMack

 

Posted

Hey guys,

I'm in this big Tanker phase of CoH I guess and I just started up a 'pure' good ol' fashioned Fire/fire tank.

He seems really fun, but when I look at builds posted, and the build I've made in Mids a few things stick out at me.

Would it be safe to say that Fire tanks are probably the squishiest?

Would it be safe to say Fire tanks (with fire secondary) can do the most damage? The most AOE damage for certain I would imagine?

I made a build and it seemed like my Electric Tank is more durable, and thanks to two powers in Elec/elec, better at mitigating damage through crowd control.

But where Elec/Elec probably falls behind Fire/Fire is in pure damage output. Both might seem to have issue with Knockback?

Anyway just wondering how Fire compares overall to the modern tank sets.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Are you comparing them on a level 50 scenario, or while leveling up? My opinions posted below are based on a level 50 scenario with good IO set builds.

Quote:
Originally Posted by _Elektro_ View Post
Would it be safe to say that Fire tanks are probably the squishiest?
Probably, but they are durable enough to tank anything. Their heal recharges faster than most other Tankers' and comes in second place for HP/s healed, behind Dark Armor's.

Quote:
Would it be safe to say Fire tanks (with fire secondary) can do the most damage? The most AOE damage for certain I would imagine?
I think Super Strength is the best secondary for doing damage, but I could be wrong. Fire is definitely the best primary for damage with Burn and Fiery Embrace.

Quote:
I made a build and it seemed like my Electric Tank is more durable, and thanks to two powers in Elec/elec, better at mitigating damage through crowd control.
Electric Armor has more resistance to the most common damage types and can potentially cap S/L/E resistances at level 50 with IO sets and the Cardiac Alpha.

Quote:
But where Elec/Elec probably falls behind Fire/Fire is in pure damage output. Both might seem to have issue with Knockback?
Grounded should provide knockback protection for the Electric Tanker if you stay on the ground. Fire only needs 2-3 knockback protection IOs and it isn't an issue.

Quote:
Anyway just wondering how Fire compares overall to the modern tank sets.
I would say Fire is more for doing damage than the other Tanker sets.


 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Would it be safe to say that Fire tanks are probably the squishiest?
Calling any Tanker squishy is a mistake, a better way to say it would be that Fire Armor is the least survivable.

Quote:
Would it be safe to say Fire tanks (with fire secondary) can do the most damage? The most AOE damage for certain I would imagine?
Fire Armor gives you the most damage, yes. And Fiery Melee does give you the most AoE damage.

Quote:
But where Elec/Elec probably falls behind Fire/Fire is in pure damage output. Both might seem to have issue with Knockback?
Elec's ground only KB protection is very rarely an issue.


Shortly put, Elec Armor is more survivable, and Fire Armor gives you more damage.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Fire tankers are less durable than most other tankers, though they're a much smoother ride 1-50. Resistance based, so no unlucky streaks before you can softcap, and with a cheap heal available very early (Dark Regeneration is too expensive to use frequently at low levels, while Energize is quite late in the set for Elec). It even has Consume for some endurance management.

In the late game, Fire is a little less tough than most of the other armors, but makes up for it with strong damage - and defeated mobs deal no damage, so you can use that as extra mitigation. All the same, you can make Fire tankers that are extremely hard to kill. For example, my Fire/Fire/Energy build with 32.5% to all positions (one purple to softcap), almost 70% S/L resistance, 280% regen and a 15 second cycle time on Healing Flames.

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Posted

Hmm well not taking Hasten on that build you are loosing survivabilty because your the longer recharge on your heal...and I am not sure how it affects any attack chain you have either.

to compare here's a Elec/SS build with 5 second foot stomp and perma hasten and Energize

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Posted

Quote:
Originally Posted by Golden_Pie View Post
Hmm well not taking Hasten on that build you are loosing survivabilty because your the longer recharge on your heal...and I am not sure how it affects any attack chain you have either.

to compare here's a Elec/SS build with 5 second foot stomp and perma hasten and Energize
Fifteen seconds on a heal is plenty when you can get to the softcap with one small purple or almost any team buffs, and the attack chain is fine; Scorch > Incin > GFS > Burn > Incin > GFS with Taunt or FSC in gaps. AoE is Combustion > Burn > FSC > (GFS/Scorch/Taunt) in the gap. Still, if you want Hasten, swap it for RotP. I like having the backup in RotP if a damage spike is too big, but that's just me. And while that Elec/SS has impressive recharge, you've really sacrificed defense to get there, as well as gone all-out on the expensive stuff. Purples, Hami-Os, even a Glad Armor proc, and you're sitting at 20-ish to all. Still, it'd be a boring city if we all opted for the same builds. A nice example of what recharge can get you.


 

Posted

Quote:
Originally Posted by AnElfCalledMack View Post
Fire tankers are less durable than most other tankers, though they're a much smoother ride 1-50. Resistance based, so no unlucky streaks before you can softcap, and with a cheap heal available very early (Dark Regeneration is too expensive to use frequently at low levels, while Energize is quite late in the set for Elec). It even has Consume for some endurance management.
I'm guessing you're used to the Brute version of Elec Armor which gets Energize at level 28. Tankers get Energize at level 12(they switched Energize and Lightning Reflexes when they ported the set heroside).


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Golden Pie,

I see your point about cycling, but at the same time, as nice as your recharge is it's a build that would cost a brazillion influence.

I am in a bit of a bind.

I worked hard on my Elec/Elec tanker and he's now 46 and change. His build is actually quite inexpensive and he seems a fair bit more survivable than the Fire Tank builds I'm seeing.

Regardless, I kept trying to level my fire tank, jumping on my Shield/SS tank for a change of pace, and the contrast between Sheild/SS and Fire/Fire is huge. Fire just motors along..... (I've got a 50 + Shield scrapper thought so I know what the payoff is in the end game.)

As I'm playing the Fire/Fire I am having trouble figuring out exactly why I would make him my 'main' over my Elec/Elec and I'm having trouble justifying it.

It would seem the Elec/Elec 'appears' superior in every way except AOE damage, and even then he's no slouch.

I enjoy the ease of the early levels with the Fire/Fire. There's no doubt it's built to be successful at an early level, whereas Elec takes more time to become more rounded. But the Elec, or should I say my Elec has superior recharge, better resists across the board (swapping Energy for Fire obviously), two AOE's that have a form of crowd control, a Heal that boosts REGEN (it's nearly perma).... and a very, very nice late game high resist to Psionic which is not entirely from IO's but a shield in the set.

That being said FIRE is cool. Cool animations, and the idea of walking around, on fire, is pretty cool. I'm thinking though that as fantastic as Fire/Fire seems to be a low levels, that Elec/Elec tips the scales in the later stages of the game.

I still like to team quite a bit, and usually as a tank, actually all of my tanks, typically get called in when a team is having real issues with something. Now when I think of that scenario, the Elec/Elec would seem to fit that role better, no?

Has anyone out there played both Elec/Elec and Fire/Fire to 40+?


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
It would seem the Elec/Elec 'appears' superior in every way except AOE damage, and even then he's no slouch.
Fiery Melee has better DPS than Elec Melee both AoE and ST(ST in particular), though Elec Melee gets more mitigation through KD and drains, and gets the best AoE burst damage(though very late in its career).

Quote:
I still like to team quite a bit, and usually as a tank, actually all of my tanks, typically get called in when a team is having real issues with something. Now when I think of that scenario, the Elec/Elec would seem to fit that role better, no?
This was one of the main reasons I went for Elec Armor over Fire Armor(twice). I found Fire Armor's survivability in TF's not enough for my liking.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

@Elektro

I have a Fire/Fire tank and while I don't have an Elec/Elec tank, I do have an Elec/Elec scrapper (and an Elec/Fire tank I am leveling up).

I like both combos quite a bit, and neither is a slouch, but I think I like Elec armor better than I do Fire. Also, there are few things in this game as satisfying to me as taking out a mob with lightning rod and/or shield charge (and LR edges out SC for me, YMMV).


 

Posted

Here is the thing - they say Fire tanks have more damage - on a GOOD team they don't need your paultry damage. A couple of blasters, some scrappers and you get a taunt off drop a burn patch and everything is dead.

All you need is to survive the alpha.

Electric does that better.

Fire tanks on a BAD team need both alpha survival and long term survival. Electric is better at both. The damage as you said is not that far off while the survival is.

I have been leveling a Fire/Electric and quite happy. I have several nice knockdown powers to add long term and immediate survival. I also have the winter's gift slow resist and other slow resists slotted that gives me 60% resistance to slows. This mean those dreaded Council with the ice rifles of death barely scratch me.

Fire/Fire is fun but really squishie without a serious IO expense.


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
Here is the thing - they say Fire tanks have more damage - on a GOOD team they don't need your paultry damage. A couple of blasters, some scrappers and you get a taunt off drop a burn patch and everything is dead.

All you need is to survive the alpha.
This isn't always the case. Replace a scrapper and a blaster with a defender and a controller and your damage becomes more important than your survivability. Elec Armor still gives you plenty of damage though.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Lady_Adura View Post
@Elektro

I have a Fire/Fire tank and while I don't have an Elec/Elec tank, I do have an Elec/Elec scrapper (and an Elec/Fire tank I am leveling up).

I like both combos quite a bit, and neither is a slouch, but I think I like Elec armor better than I do Fire. Also, there are few things in this game as satisfying to me as taking out a mob with lightning rod and/or shield charge (and LR edges out SC for me, YMMV).
Well it's hard not to take the opinion of someone with a Guerrero avatar seriously.

In all fairness, Shield/Elec Scrappers are basically offensive juggernauts.

I did expect people with Fire/Fire to be more... defensive, but maybe I was right? I keep swapping between the two characters (granted my Elec/Elec is 46 and my Fire/Fire is a noob), and I'm filling in the gaps with what I've learned about tanking period....

I'm still thinking I might just stick to my Elec/Elec. And yes I agree, Lightning Rod might be _one_ of the most powerful looking attacks available to tanks.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

I don't have an Electric Tanker, but I do have fully mature, IOed-out Invulnerability/SS/Pyre and Fire/Fire/Pyre Tankers. While the Inv is clearly head and shoulders above the Fire for durability, there are many situations where he'd still be alive, chugging through a crowd of foes, but in the same situation the Fire Tanker would have already killed everything and be healing up from the beating she'd taken.

Fire/Fire's damage is very good for something as durable as a tanker. It's not just a little bit better than the typical Tanker. A Blaster once told my Fire/Fire/Pyre "You kill like a Scrapper!"


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

As far as Fire/Fire fans being defensive: If we wanted defense, we wouldn't have picked Fiery Aura, would we?

In all seriousness, we're not jumping down your throat because everything you said was true - Elec *is* tougher than Fire for a similar level of investment. We just think that Fire is tough enough for what we want to do with it, and provides a very good offensive boost in Fiery Embrace and Burn. It's possible that Fire/Fire's not for you - it's an unusual Tanker and not everyone's cup of tea. But I'd ask you to give it a chance. Push on a bit, get Burn, and maybe Fire Sword Circle and Fiery Embrace if you're feeling charitable. Dive into a spawn, hit Build Up, Fiery Embrace, Burn and FSC and watch that spawn just melt away as the DoTs tick and you beat up the bosses. That's the essence of Fire tanking. Enemies don't shoot you because your reality-defying levels of determination or rock-hard abs somehow offend them. They shoot you because if they don't, you're going to flambe the lot of them. In fact, you'll probably roast them even if they do.


 

Posted

That's fair Elf... very fair.

I just keep flashing back to trying Statesman Task Force.... and think, how would my Fire/Fire tank fair in that scenario?

I keep bouncing between the two tanks (I have sort of shelved my Shield/SS project for now)


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

the part i think everyone is missing is all these numbers are based off unslotted or s.o.'s. your all missing the fact that any of these " sucky" or " lack luster" or "weaker" can be made to be stronger then pretty much any tank.

its all about your build people. if you wanna always talk about just numbers thats fine but really who here even uses just s.o's anymore i mean really.


 

Posted

Quote:
Originally Posted by Severe View Post
the part i think everyone is missing is all these numbers are based off unslotted or s.o.'s. your all missing the fact that any of these " sucky" or " lack luster" or "weaker" can be made to be stronger then pretty much any tank.

its all about your build people. if you wanna always talk about just numbers thats fine but really who here even uses just s.o's anymore i mean really.
A well built Fiery Aura tank will not be as tough as an equally well built Elec Armor tank. I don't think anyone here was basing their numbers off of unslotted/SO'd builds only.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Severe View Post
the part i think everyone is missing is all these numbers are based off unslotted or s.o.'s. your all missing the fact that any of these " sucky" or " lack luster" or "weaker" can be made to be stronger then pretty much any tank.

its all about your build people. if you wanna always talk about just numbers thats fine but really who here even uses just s.o's anymore i mean really.
I used the phrase "similar levels of investment". I don't care how good at building tanks you are, Fire and Elec give very similar returns and Elec has higher baseline survivability. In fact, I'm fairly sure you could just copy the slotting of relevant abilities in nearly any Fire tanker onto an Elec tanker and notice an increase in survivability. The only exception I can think of is Fire/SS, which has two AoEs for Obliteration sets, while Elec/SS has just one - and even then, I'm sure you could make up the difference elsewhere, as Golden_Pie demonstrated. But by the same token, almost any Elec/* build will give more damage if it's swapped over to Fire/* and maybe given a KB protection IO somewhere - thanks to the 40% extra damage after buffs in Fiery Embrace.

If this was a Dark Armor thread, I'd agree with you - Dark has lower baseline performance, but very high returns on investment as you boost S/L Resistance, Defense and Recovery. And yeah, no-one said "every Fire tank is squishier than any Elec tank" - that would indeed be ridiculous. Just that, for similar builds, the Elec will be tougher.


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
Here is the thing - they say Fire tanks have more damage - on a GOOD team they don't need your paultry damage. A couple of blasters, some scrappers and you get a taunt off drop a burn patch and everything is dead.
Might want to check your definition of Paltry.

Fire/SS/Pyre
2x Rage Foot stomp + Fireball + Burn (Not including any DoT)
251 + 159 + 259 = 669

2x Rage + FE
(251 + 113) (159+72) + (259+160) = 1014

*Note* If they spend any meaningful time in the burn patch you are looking at another 84 to 169 damage.

Fire/Mental Fireball/Breath/Psy Shockwave
126 + 249 + 158 = 533

Aim + BU Fireball/Breath/Psy Shockwave
229 + 447 + 282 = 958

Elec/SD/Mu Saturated AAO + LR + SC + Ball Lightning
(443+183) + (335+138) + 94 = 872 for 20 ft radius, 1193 for 5 foot radius.

Saturated AAO + BU + LR + SC + Ball Lightning
(247+601) (453+186) +128 = 1182 for 20 ft radius, 1615 for 5 foot radius


 

Posted

Liberty beat me to it. Fire tanker damage is definitely not something to ignore. As far as AoE burst damage goes, a well built fire tank is right up there with blasters. Sure, a blaster will pump out more damage over, say, a minute. But over a 10 second burst of time, a fire tank can 2-3 shot an entire spawn, the same way a blaster can.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
Might want to check your definition of Paltry.

Fire/SS/Pyre
2x Rage Foot stomp + Fireball + Burn (Not including any DoT)
251 + 159 + 259 = 669

2x Rage + FE
(251 + 113) (159+72) + (259+160) = 1014

*Note* If they spend any meaningful time in the burn patch you are looking at another 84 to 169 damage.

Fire/Mental Fireball/Breath/Psy Shockwave
126 + 249 + 158 = 533

Aim + BU Fireball/Breath/Psy Shockwave
229 + 447 + 282 = 958

Elec/SD/Mu Saturated AAO + LR + SC + Ball Lightning
(443+183) + (335+138) + 94 = 872 for 20 ft radius, 1193 for 5 foot radius.

Saturated AAO + BU + LR + SC + Ball Lightning
(247+601) (453+186) +128 = 1182 for 20 ft radius, 1615 for 5 foot radius
Making me want to really add the numbers on a Fire/Fire/Pyre tank I have.

BU+FE+Fire Ball+Burn+FSC+Combust (back to Fire Ball, gotta love recharge) and the AoE damage is insaine, especially with a chance damage added in every AoE effect.


 

Posted

Quote:
Originally Posted by Big_Chill View Post
Making me want to really add the numbers on a Fire/Fire/Pyre tank I have.

BU+FE+Fire Ball+Burn+FSC+Combust (back to Fire Ball, gotta love recharge) and the AoE damage is insaine, especially with a chance damage added in every AoE effect.
Yes, well it is these sorts of 'statistics' that have me still playing my Fire/Fire.

Everytime I log on to work on my Fire/Fire, I see my Elec/Elec tank looking at me, right there on the log on screen, and he's saying," Are you serious? Dude, that Fire guy is never going to get you through those nasty AV fights! And what about Psi? That Fire guy has a Psi hole the size of Uranus."

But the Fire/Fire guy is supposed to be a damage juggernaut, so I'm hanging in there for now. I'm just about to hit SO's (which I stick to until around 35-40).

I hate taking Hasten in every bloody build, but it seems darn near mandatory. I have a few Vet respecs I may take advantage of this weekend. We'll see. So far in the mid to late teens he is somewhat... boring. Just because he needs all the shields, and combat jumping, etc. So I can't pick anything 'fun' right now....


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by Auroxis View Post
A well built Fiery Aura tank will not be as tough as an equally well built Elec Armor tank. I don't think anyone here was basing their numbers off of unslotted/SO'd builds only.

ill put it to the test if you want to.unless your just talking out of your hat again.you see my well built fire tank has been better then every tank in the game.in hard situtations ive outlasted invuls,wp ,elec,dark ,ice and except for granite for clear reasons how do you explain that?... experience?...better build?...or you being wrong?


 

Posted

Quote:
Originally Posted by Severe View Post
ill put it to the test if you want to.unless your just talking out of your hat again.you see my well built fire tank has been better then every tank in the game.in hard situtations ive outlasted invuls,wp ,elec,dark ,ice and except for granite for clear reasons how do you explain that?... experience?...better build?...or you being wrong?
I'm sure if I invested just as much as you did in my Tank then I would be able to out-perform yours in survivability. Heck I might be able to outperform him with my small investment as it is.

I'm not at all surprised you've outlasted invulns, wp's and granites in tough situations. Like you said, it's due to experience and a better build.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster