Auroxis

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  1. Quote:
    Originally Posted by Reppu View Post
    PS: Auroxis, no set kept their damage aura. Not even Ice. That argument has no ground for Stalkers, unless you acknowledge that Ice has the same 'flaw'.
    Ice makes up for it with Icy Bastion, though. Elec is pretty much the same as its counterpart on other AT's, apart from the regular stalker difference(hide).
  2. Quote:
    Originally Posted by Dirges View Post
    That and it is a major slow. So guys run up to you, and right before they attack the fear kicks in and the slowly run away.
    Does it work on Bosses/EB's/AV's?
  3. Quote:
    Originally Posted by Microcosm View Post
    Not having Caltrops is part of the problem. Hibernate is not essential but is really nice because if you do get in over your head with debuffs you can freeze and let them wear off, simultaneously pitting you back in hide and healing you.
    Could you explain how Caltrops is such a survivability boon? The fear effect, I presume?
  4. Quote:
    Originally Posted by Reppu View Post
    And Psionic.

    And decently Fire.

    And decently Ice.

    ... Everything but Toxic. You give ELA too little credit. It's regarded one of the best defensive sets in the game for a reason. Even just a soft cap to S/L mitigates so much damage, that the 75% Resistance cap and the 30%+ to everything not Toxic (With S/L at 60%+ mark) just makes you a virtually unstoppable juggernaut unless you get terribly, terribly unlucky.
    ELA is far more consistent. Yes, it has trouble with DDR but, eh. It has to have a weakness somewhere.
    My main brute is an SS/Elec with softcapped S/L defense, so it's not like I'm theorycrafting.

    While you have decent resists against exotics with ELA, you don't have the defense to back them up. This is very noticeable once you consider exotics often have debuffs attached to them.

    My main gripe with ELA on stalkers isn't its survivability, it's that it doesn't get a damage aura, so your DPS loss for getting typed defenses instead of damage bonuses isn't mitigated nearly as much.
  5. Quote:
    Originally Posted by Granite Agent View Post
    The problem I'm finding with NIN (using Auroxis' build) is that the lack of scaling resists (vs. SR) and the lack of meaningful other resists outside of meagre Tough means that if something hits you, it really hurts.
    You're giving SR's scaling resists too much credit. My main scrapper was SR, and it wasn't anything to write home about. On my Nin, I carry oranges for when going gets tough, a few purples as well if needed, and unless I get really unlucky I don't hit the floor.

    If you're comparing Nin to Ice when Icy Bastion is up, yeah it's no contest(except against psi). Elec is very sturdy against S/L and Energy when softcapped, however it also has more prevalent defense debuff issues, and less survivability against exotics.
  6. Instead of Nerve, get Vigor and love it.
  7. Quote:
    Originally Posted by PrincessDarkstar View Post
    I just think Red Fortune is too many slots, it does give good bonus' but only ever seems to find its way into my budget builds.
    Too many slots for recharge, damage, and defense bonuses? It's not like you can slot LotG everywhere with SR.
  8. Quote:
    Originally Posted by PrincessDarkstar View Post
    Sorry I just checked this today but is there a reason for picking Spiritual instead of Agility? Also if you picked Cardiac you could probably drop Body Mastery which lets you pick up pools like Fire Mastery, and even if you don't want to use the fire powers they make great IO mules.

    If you are not set on the alpha I can have a look at what I can do, but I would think Agility is the best choice for you? I hate seeting Red Fortune sets, it reminds me of the dark days before BoTZ.

    My last question, if you want me to look at the build is what attack chain do you use? So I can look at dropping dam/rech IO's for pure damage ones etc.

    Edit: On 2nd look Cardiac might make you able to take Maneuvers as well, so there are a lot of possibilities is the alpha is up for debate.

    I cannot look until Tuesday next week though.
    I had Musculature in my suggested build, so I'm guessing he's set on Spiritual.

    Also, Red Fortune is awesome.
  9. Quote:
    Originally Posted by Granite Agent View Post
    Healing ... yeah, my SR builds have aid self though (brutes/scraps).

    Your updated build: looks like you ditched superior conditioning for Super Speed? I assume you consider Ageless sufficient for end-game endo and your not worried about exemping at a level where you would otherwise have Superior Conditioning? I'd assume that's more of a utility choice for some stealth and slotting a 2nd -KB?

    Is Chain Induction the best attack to put after AS?
    My reasoning for ditching Superior Conditioning was this:

    1. I can run my attack chain permanently without it (with Ageless).

    2. I wanted another KB prot IO.

    3. Since I can only get Superior Conditioning late in the game, it doesn't really cover a lot of exemp endurance holes(which in my experience there aren't any with the accolades and set bonuses).

    4. SS+SJ is pretty cool.

    Against single targets, Chain Induction is the best attack to put after AS. You usually want your highest damaging attack after AS, but since JL is considered an AoE it only gets a 50% crit chance out of hide.
  10. Quote:
    Originally Posted by Granite Agent View Post
    I built this. (Thanks Auroxis).

    My observations playing it:

    1) Nin still gets whomped good if/when things hit you. Even at icap, that 5% means that in a horde of Romans or other mobs, a couple hits can drop you .. the lack of RES really hurts (EA may be slightly better in this regard, or the scaling RES of SR).

    2) Heal looks like its up often in mids but it's not often enough haha Some passive regen boost (even Panacea +HP/regen IO) would be good.

    3) The damage on Jacob's Ladder feels low relative to chain induction. Maybe its the cast time. I also am not finding it easy to hit more than one mob in the cone but maybe that comes from practice.
    EA and SR might have better resistances(except against psi and toxic where Nin dominates), but Nin has better self healing capabilities. As for DDR, only SR has no issues against defense debuffs. Nin might have more issues than others against defense debuffs due to its lack of resists, but it's something the Incarnate softcap definitely helps out with.

    JL is just a part of the optimal attack chain with some AoE added in. CI is better in pretty much all areas except for fitting a -res proc.

    Anyway, I updated the build to mirror my current live one.
  11. The more I read this thread the more convinced I become that the recharge-based changes are absolutely terrible.

    You wanna make the procs not always hit on powers like AS? Guess what, this is already the case. Missing an AS means that your next attack will not receive a crit, and this is currently the bane of the "top beneficiaries" of Stalker's Guile - Primaries with hard hitting T9's which "always" crit every time they're up. The problem is that when AS misses, you have to dynamically shift your attack chain so your hard hitter can crit again due to the 10 second rule, which requires far more attention than other attack chains and hurts DPS.

    You think the procs are too good on slow-recharging powers? Wrong.

    You wanna make the procs not benefit powers like Gambler's Cut and Neutrino Bolt so much? Nerf powersets which are far from dominating any DPS charts? I don't buy it for one second.

    The nerfs make absolutely no sense, and the sooner they scrap them the better.
  12. Auroxis

    MA/SR Stalker

    I also like damage bonuses, but not at the expense of leaving Hecatomb(proc) out of my attack chain.
  13. I don't care if f2p players are significantly weaker as the game isn't that hard. I do care that I can't play incarnate content with them, as that's becoming the focus of the game. I'm quite certain that will open up in the future, though.
  14. Here's what I managed after a bit of fiddling around, I'm pretty sure there's room for improvement:

    http://www.cohplanner.com/mids/downl...44F8074C4BF9BC

    Code:
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    |-------------------------------------------------------------------|
  15. Quote:
    Originally Posted by Siolfir View Post
    From the first page of the pylon thread:


    Yes, I'd have to agree that over 300 single-target DPS is probably sufficient.
    It's actually 340 DPS currently.

    Yes, ElM is great for stalkers.
  16. Quote:
    Originally Posted by Laevateinn View Post
    Relies on hide to softcap (which I'm not sold on yet - I want to see my costume) and does not cap aoe, but still quite good. Thanks!
    Here's my current live build:

    http://www.cohplanner.com/mids/downl...23FE0F6ED2F309
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    The main change is that I removed superior conditioning as it wasn't needed for a permanent attack chain. It does softcap AoE, just not incarnate softcaps it like it does for Melee and Ranged.
  17. Quote:
    Originally Posted by Reppu View Post
    Alright. But it takes much less Positional Defense (Which is the harder of the two to build up) to cap SR than Ninjutsu. Thus, more room to devote to +DMG, or +RECH, or +HP, or whatever fancies you.
    Eh, I have almost 40% global damage bonuses and perma hasten on my Nin. I didn't have room for AoE incarnate softcap, but that's something I can use purples to deal with if necessary(which is rarely the case).

    Quote:
    In the end: SR is easier to build. If it's your first time Stalker, SR is reliable, cheap, and easy to use.
    "Easier to build" or "Easy to use" is purely a subjective viewpoint. It all depends on what you want to achieve.
  18. Quote:
    Originally Posted by Reppu View Post
    So, you'd purposefully build /Ninjutsu without a natural soft cap and rely on 20 Purples?
    No, but I would purposefully build /Ninjutsu with an incarnate soft cap, and rely on purples in high -Def encounters like heavy Vicky spawns.
  19. Quote:
    Originally Posted by Reppu View Post
    Except I can still take Ageless on SR and come out ahead. You're thinking way too linear with this. SR does not need Rebirth. SR loves Ageless and will benefit from it.

    If you take a hit as SR, you're likely going to either Hit A Green, or be healed by someone in your team.

    If you're doing Stupid Solo Tricks, who cares. Other ATs Do It Better. If you're looking for 100% "how do I increase my damage", SR and Energy Aura win because of their +20% Innate Recharge, on top of the viability of Ageless making that go even further.

    Ninjutsu has better survivability in IOs, but less damage. Flat out. You can consider the fact SR needs to use Aid Self. I assume you're not being hit or can just Hit A Green It's Kay.
    You're bringing inspirations and teammates into a build discussion... Please understand that teammates are way too much of a wild card, and inspirations should be thought of as complementary instead of a cornerstone.

    Besides, just like SR can take greens after getting hit, Nin can take purps/oranges before getting hit(and self heal after getting hit).
  20. Quote:
    Originally Posted by Reppu View Post
    Ninjutsu has to devote a lot more slotting to Positionals to cap. You have to devote at least 2 IO's to get KB resistance worth acknowledging. You can't fix it's DDR disparity.

    Super Reflexes has to use less slots to naturally cap it's Positionals. It needs to take Aid Self if it wants a heal outside of Inspirations.

    The difference is: Ninjutsu, even though it's considered to be more survivable, has to spend more resources to become more survivable than Super Reflexes. Thus, I fee it's an inferior defensive set.
    DDR(and scaling res which you forgot to mention) disparity can't be fixed just like the psi resistance disparity. Aid Self, aside from the fact that forcing a power pick(two in fact) is just as bad as forcing defense slotting, will lower your damage, which can only be mitigated by taking Rebirth, which leaves you with endurance issues, which can only be mitigated with slots and/or grabbing powers from Body/Weapon mastery.

    SR has just as many issues as Nin does, and they both specialize in different areas. Is Nin more catered to offense while SR is more catered to defense? Possibly, due to Ageless being a better option for Nin than it is for SR.
  21. Quote:
    Originally Posted by Reppu View Post
    Double Stacking it is 2 additional seconds of not doing damage, though!

    It's definitely not small, but Ninjutsu's inferior base Defense values and vastly inferior DDR and lack of KB protection means you have to fill a lot of gaps.

    ... while Super Reflexes needs to either carry Greens, or take Aid Self which is underrated anyway.

    In terms of "How many flaws do I need to fix?", SR wins in that.

    Ninjutsu's a good set, but it, again, gave up too much.
    I'm not seeing that. I have both SR and Nin built at the top-end, and one didn't have to "fix more flaws" than the other.
  22. Quote:
    Originally Posted by Reppu View Post
    I don't know if I should think that's sad or not. Either way, self-healing in sets is a perk, not a definition. If we're going to argue Ninjutsu is superior to SR because it has a small amount of Psionic Resistance and a Heal, I'll argue SR is superior to Ninjutsu because of it's vastly superior DDR, Base Defenses (which means more IO bonuses devoted to +DMG/Rech/Etc), and innate +RECH you can stack with Ageless.

    To each their own.
    I'm not arguing anything is superior. You stated SR is superior to Nin, so I vouched in favor of Nin.

    Oh, and I wouldn't call 45% resistance to psi small.
  23. Quote:
    Originally Posted by Reppu View Post
    I wouldn't call Icy Bastion a god mode.

    Also, misconception it HAS to take Rebirth. There is nothing wrong with using Aid Self during a Trial. Or, you know, popping one of your 20 Greens. Unless you're now going to say "Well then they're not carrying a tray of reds!", and to you I say "I bet you anything you never pop a full tray of reds in a trial."
    No need to take bets, I used multiple trays of reds last night to carry a MoM trial damage-wise.
  24. Quote:
    Originally Posted by Reppu View Post
    SR is also the only current set that can do Hyper Recharge Dual Blades, so it has that perk. As well, why use Aid Self? I firmly believe in Green Trays. I also firmly believe Rebirth being one of the best Destinies in the game, so having to use it = bad? No. Disagreed!

    It also has +20% Recharge which means you WILL be doing more damage than Ninjutsu, even if you absolutely need to use Aid Self or a Green.
    The fact that it has to get Rebirth means that it cannot get Ageless, which gives about the same recharge benefit as Quickness, and takes care of all endurance issues which SR cannot address without building for it. Oh, and I firmly believe in red trays.

    Quote:
    Same goes with Energy Aura, +20% Recharge, and has Energize which is in itself amazing. Oh, and the best God Mode in the game.
    EA has great recharge for sure, but like I said it has very weak psi protection. Overload is nice but I would definitely not call it the best god mode in the game, that belongs to Icy Bastion.
  25. Quote:
    Originally Posted by Reppu View Post
    Ninjutsu has a KB hole, 'decent' DDR, and it's defenses suffer a bit. It has a few tricks to make up for this. Is it the best Defense set for Stalkers? Not in the least. Super Reflexes and Energy Aura are superior for what they do.
    SR has no self heal (unless you want to lower your damage output with Aid Self) and pretty much has to get Rebirth. It also doesn't have Nin's psi resistance which I find handy on the MoM trial. Its DDR is stellar though.

    EA is very weak to psi, even more so than Ice armor.

    Nin is very well rounded. Heavy defense debuffing and hard hitting mobs cause it some trouble, but then again those cause trouble to almost everything.

    Ice is probably the best, but it has aesthetic issues.